Highly detailed geometric models are rapidly becoming commonplace in computer graphics and other applications. These complex models, which is often represented as complex1 triangle meshes, mainly suffer from the vast memory requirement for real-time manipulation of arbitrary geometric shapes without loss of data. Various techniques have been devised to challenge these problems in views of geometric processing, not a representation scheme. This paper proposes the new mesh structure for the compact representation and the efficient handling of the highly complex models. To verify the compactness and the efficiency, the memory requirement of our representation is first investigated and compared with other existing representations. And then we analyze the time complexity of our data structure by the most critical operation, that is, the enumeration of the so-called one-ring neighborhood of a vertex. Finally, we evaluate some elementary modeling functions such as mesh smoothing, simplification, and subdivision, which is to demonstrate the effectiveness and robustness of our mesh structure in the context of the geometric modeling and processing.