• Title/Summary/Keyword: Teaching Online

Search Result 476, Processing Time 0.031 seconds

Elementary School Teachers' Conception of the Learning Content of Elementary Science Education Subject Required in the 4th Industrial Revolution Era (4차 산업혁명 시대에 필요한 초등 과학교육학 과목의 학습 내용에 대한 초등 교사의 인식)

  • Na, Jiyeon
    • Journal of Science Education
    • /
    • v.45 no.1
    • /
    • pp.90-104
    • /
    • 2021
  • This study conducted an online survey to understand what elementary school teachers think about the learning contents of elementary science education subjects needed to train elementary science teachers suitable for the era of the 4th Industrial Revolution. The results are as follows: First, there were many elementary school teachers who thought that the current learning content of elementary science education was not suitable for the era of the 4th Industrial Revolution and that it needed to modify the learning content. Many of the teachers said that the learning content of the subject did not include the characteristics of the 4th Industrial Revolution, but also did not reflect the changes of the times and remained in the past. Second, the content that elementary school teachers thought was important in training elementary school teachers suitable for the era of the 4th Industrial Revolution was mainly related to the interests and curiosity of students, and scientific experiments or inquiry. On the contrary, the items that they thought should be deleted or reduced included science learning theory, science teaching/learning model, nature of science, and guidance for gifted children. Third, the contents that elementary school teachers thought needed to be added as learning content of elementary science education subjects were SSI education, science education-related social change and future prediction, advanced science technology, STEAM guidance, and integrated education within the science field. Fourth, in order to train elementary school teachers suitable for the era of the 4th Industrial Revolution, the contents that they thought should be introduced first as learning content of elementary science education subjects were SSI education, integrated education within the science field, STEAM guidance, and core competencies. Other contents that need to be introduced were software education, safety education, and project learning methods.

Analysis of User Experience for the Class Using Metaverse - Focus on 'Spatial' - (메타버스의 수업활용에 관한 사용자 경험 분석 - 스페이셜(Spatial)을 중심으로 -)

  • Lee, Yejin;Jung, Kwang-Tae
    • Journal of Practical Engineering Education
    • /
    • v.14 no.2
    • /
    • pp.367-376
    • /
    • 2022
  • In this study, the user experience was analyzed from the learner's point of view, focusing on the metaverse platform 'Spatial'. SUS(System Usability Scale) was used to evaluate the usability of the metaverse platform 'Spatial' in a college class, and the Magnitude estimation technique was used to evaluate the immersion and satisfaction with the class. In addition, a questionnaire survey was used to collect user experience opinions on the use of 'Spatial' as a teaching tool. Looking at the usability evaluation results of the 'Spatial' system, the students evaluated the usability, immersion, and satisfaction quite positively. Looking at the user experience of metaverse platform 'Spatial', it was found that students highly valued Metaverse as an educational tool that can provide a place for many people to gather and communicate even in a non-face-to-face space. Compared to other online platforms, metaverse has advantages in ease of use, interaction, immersion, and interest. In particular, in addition to keyboard, touch, and display, interaction using the five senses such as voice, motion, and gaze was recognized as a great advantage. On the other hand, it was found that high openness, freedom, and interest factors can both promote learning and inhibit learning. Nevertheless, it is judged that the metaverse platform 'Spatial' can be effectively applied in college classes because it enables various interactions between instructor and learner or between learner and learner.

The Effect of Non-Face-to-Face Class on Core Competencies of College Students in Clothing Major: Focused on Application Case of Flipped Learning (언택트 시대에 비대면 수업이 의류학 분야 대학생의 핵심역량 수준에 미치는 영향: 플립러닝 기법의 적용 사례를 중심으로)

  • Kim, Tae-Youn
    • Journal of Korean Home Economics Education Association
    • /
    • v.34 no.1
    • /
    • pp.151-165
    • /
    • 2022
  • The aim of this study is to examine the effectiveness of non-face-to-face classes conducted due to the COVID-19 crisis. In order to achieve this goal, a non-face-to-face class with flipped learning was applied in one subject of clothing major held at 'S' University in Cheongju, Korea. In addition, this study tried to analyze the differences between pre- and post-non-face-to-face classes in problem analysis ability, resource/information/technology literacy, convergent thinking ability as core competencies, and overall learning satisfaction. As a result, after participating in the non-face-to-face class in which the flipped learning was applied, the students recognized that their abilities improved in the three problem-solving competency sub-areas, and their overall learning satisfaction also increased. The effectiveness of non-face-to-face classes in the field of clothing and fashion has been mainly measured in fashion design and clothing construction courses. However, based on the results of this study, it can be suggested that non-face-to-face classes in a theory-oriented lecture-type class can be effective methods for improving students' core competencies such as problem-solving skills if teaching-learning methods such as flipped learning are applied. Therefore, the results of this study will be useful data for designing differentiated non-face-to-face class strategies in a theory-oriented lecture-type class to improve the core competencies of college students.

A Case Study on Flipped Learning Methods in 'The History of Science 'Liberal Arts Class for Undergraduate Students (플립러닝을 적용한 '과학사의 이해' 교양 수업 사례 연구)

  • Heejin Oh
    • Journal of Science Education
    • /
    • v.46 no.3
    • /
    • pp.312-325
    • /
    • 2022
  • This study aims to provide a science history content system necessary in the course design process of liberal arts subjects, along with the application of flip learning in liberal arts science classes for humanities and social sciences students. For the research, we analyzed the current state of the liberal arts and history of science classes at universities. Then we developed the 'Understanding the History of Science' subject by applying the flip learning method through the analysis of various previous studies. As the goal of science history lectures that can reach the essential purposes of science liberal arts education, including knowledge acquisition and strengthening various competencies, scientific attitude cultivation was set, and the content system of week 15 was designed to consider this. The four topics corresponding to the "History of Science" part of the "Understanding Science History" content system consisted of flipped learning classes and teaching and learning activities, including online video materials and group discussion activities. As a result of opening courses for students in the humanities and social sciences and operating classes for 56 college students, it was confirmed that students' interest and awareness of science increased. This study provides educational evidence for science history and liberal arts education.

Analysis of Elementary Teachers' Interest in Authorized and Approved Mathematics Textbooks (검인정제에 따른 초등 교사의 수학 교과서 관심 분석)

  • Kim, Hyojung;Lee, Kwangho;Son, Taekwon
    • Education of Primary School Mathematics
    • /
    • v.26 no.2
    • /
    • pp.115-124
    • /
    • 2023
  • This study aimed to investigate elementary school teachers' interest in mathematics textbooks following the new change in the publication system for elementary mathematics textbooks. To achieve this, an online survey platform was used to conduct a survey of elementary school teachers in teaching grade 3-4 across the country, and the responses of 199 participants were analyzed to determine their interest in mathematics textbooks. The research results showed that elementary school teachers had high levels of interest in mathematics textbooks, particularly in informational and personal interest. Moreover, the stages at which teachers showed the highest level of interest were reinforcement interest and operational interest. Analysis of the differences in interest in mathematics textbooks based on personal variables showed significant differences depending on the teacher's experience in mathematics education training, satisfaction with mathematics textbooks, and whether they majored in mathematics education. Based on these findings, it can be inferred that elementary school teachers have a high level of informational interest in the characteristics, strengths, weaknesses, and materials related to authorized and approved mathematics textbooks, and their high level of personal interest in mathematics textbooks can have a positive effect in line with the goal of the new textbook system. Additionally, since many teachers showed a high level of interest in reinforcement interest, it is necessary to devise various ways to support teachers' creative use and reconstruction of mathematics textbooks.

Recognition of General arts classes based on movie - Focused on the movie "Untouchables: 1% friendship" (영화 기반 교양교과 수업 활동 탐색 - 영화 「언터처블: 1%의 우정」 중심으로)

  • Kim, Seong-Won;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.6
    • /
    • pp.63-72
    • /
    • 2017
  • This study made of centrally actual application in general arts classes based on movie in university. Especially, I analyzed the activities of the class with 'Untouchable: 1% friendship' among 6 films. The objects of this study are 44 students of D university in Busan Metropolitan City who take 'creative fusion from movie' general arts class which opened first semester in 2016. In this study, students were able to watch movies through the creative class, which was out of the traditional classroom method, and after 15 hours of learning the quiz online, they conducted 15 weeks as a teaching method to perform tasks, presentations, experiments, and experiences in regular class time. The results of this study are as follows. 'It is a general arts class that makes movements live,' 'It is a general arts class that shows movies from various perspectives,' and 'It is a general arts class that makes me know.' This suggests that the educational medium, which is easily accessible in everyday life, and the general arts class, which is active in the space outside the framework, are perceived as stimulating curiosity and adding fun to college students.

Development of an Optimized Class Space and Map based on the Metaverse ZEP Platform (메타버스 ZEP 플랫폼 기반의 최적화된 수업 공간 및 맵 개발)

  • Ae-ran Park;Myung-suk Lee
    • Journal of Practical Engineering Education
    • /
    • v.15 no.2
    • /
    • pp.439 -447
    • /
    • 2023
  • This paper aims to develop a map for optimized class space using ZEP among the metaverse platforms. As a research method, the classroom space was organized so that the subject of learning became a learner, and the classroom space was modified and supplemented to optimize while being applied to elementary school computer classes. The contents of the study investigated learners' prior perception of metaverse, and compared and analyzed the advantages and disadvantages of the metaverse platform. In addition, the map was designed by reflecting the results of the survey, and after applying the map to the class, necessary APIs and apps were installed to supplement it. As a result, the learner became the subject of learning in the metaverse space, freely identified the space, and actively participated in the class. In particular, we found that students who were passive offline and those who had a low participation rate due to lack of skills participated more actively. In particular, students who were passive offline or whose participation was low due to lack of skills participated more actively. If API and JavaScript programs are added to collect log data of learners for learning analysis, real-time feedback is possible for learners, and learner feedback is possible for instructors with statistical data. If this is possible, the metaverse space can fully expect the role of a learning assistant for learners and a teaching assistant for instructors.

A Study on the Utilization of Digital Learning Support Tools in the Field of French Studies Education (프랑스학 교육 분야의 디지털 학습지원 매체 활용에 관한 연구)

  • Kim yeonjoo
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.685-695
    • /
    • 2023
  • This study aimed to investigate the current utilization and implications of digital learning support media in the field of French studies, and to explore future research directions. To achieve this, we conducted a comprehensive review of the use of digital media in various learning processes within French studies. Additionally, we examined the direct application of ChatGPT, an emerging technology, to learning by extending its use to foreign language and education fields. Our findings indicate that the application of digital learning support media in French studies is somewhat limited, with selective use in processes such as online class support media, pre-class learning, efficient learning and interaction, and self-directed learning. In the case of ChatGPT, our research found that no studies have been conducted within French studies, and very few studies have been conducted on its practical application in other educational fields. While ChatGPT has a wide range of applications and has shown positive effects on learners, ethical concerns have been raised regarding the quality, source, and reliability of information. Therefore, future research in French studies should focus on educational application and effectiveness verification in university teaching and learning situations, as well as interdisciplinary convergence with digital learning support media.

Influence of Self Efficacy and Rejection Sensitivity on College Life Adjustment in Nursing Students (간호대학생의 자기효능감과 거부민감성이 대학생활 적응에 미치는 영향)

  • Eun-Hee Jang;Jiseok Yang;Jae-Gyu Song;Ji-Yun Kim;Minseo Kim;Seojin Yang;Jung-Yeon Lee;Seong-A Jung
    • Journal of Industrial Convergence
    • /
    • v.22 no.5
    • /
    • pp.127-136
    • /
    • 2024
  • This study was conducted to examine the self-efficacy and rejection sensitivity of nursing college students and their college life adjustment, as well as to identify the impact of self-efficacy and rejection sensitivity on college life adjustment. An online survey via URL was conducted on 154 enrolled students from nursing colleges nationwide. The collected data were analyzed using SPSS/WIN 23.0 statistical software for descriptive statistics, independent t-test, ANOVA, Pearson's correlation coefficients, and hierarchical regression analysis. The results of the study showed that the self-efficacy of the subjects was 3.80±0.63 points, rejection sensitivity was 2.67±0.83 points, and college life adjustment was 3.58±0.54 points. The factor influencing the college life adjustment among nursing college students was self-efficacy (β=.42, p<.001), while rejection sensitivity showed a significant negative correlation with adaptation to university life (r=-0.24, p=.003), but it was not a significant influencing factor. Therefore, it is necessary to develop and utilize various teaching methods and programs for psychological and social support to enhance self-efficacy in order to improve the adjustment of nursing college students to college life.

Satisfaction Survey on Video Lectures using the Metaversity App (메타버시티 앱을 이용한 동영상 강의 만족도 조사)

  • Jeongkyu Park;Byeongkyou Jeon;KyeongHwan Jeong
    • Journal of the Korean Society of Radiology
    • /
    • v.18 no.2
    • /
    • pp.101-108
    • /
    • 2024
  • Recently, Metaverse technology has emerged as an important topic in various fields. Metaverse refers to a three-dimensional virtual space in which social and economic activities similar to the real world are possible. Among the 235 third-year students who applied the Metaversity app in the radiology department of this university from September to December 2023, 200 participated in a survey to determine the difference in student response and satisfaction when applying the Metaversity app. analyzed. First, the most satisfactory VOD viewing method was viewing through the Metaversity app, followed by viewing through the LMS. Second, 'I think online videos are appropriate for holiday reinforcement.' showed the highest score at 4.35±0.60, 'I want face-to-face classes and online classes to be held simultaneously.' was 4.25±0.87, and 'I think meta. 'I watched it well through the Metaversity app' was the lowest at 4.10±0.30, and 'VOD viewing through the Metaversity app was used appropriately in class' was the lowest at 3.99±0.75. Also, there was no significant difference in the response to the teaching method (p>0.05). Third, in terms of satisfaction with VOD viewing using the Metaversity app, 'Applying the Metaversity app was interesting and fun' ranked the highest at 4.24±0.88. The score was high, with 'Better improvement is needed to actively utilize the metaversity app' at 4.00±0.45, and 'I hope the metaversity app is implemented in other remote classes' at 3.77±0.88. appear. 'VOD classes through the Metaversity app are better than the existing LMS method.' was found to be 3.44±0.66. Additionally, there was no significant difference in satisfaction with classes according to age and gender (p>0.05). The correlation between response and satisfaction with the metaversity app is 0.601, which can be considered very significant (p>0.001). As a limitation of this study, although we surveyed students' satisfaction with using the Metaversity app, we were unable to investigate the satisfaction of instructors who interact with students. In the future, we did not consider the instructor's satisfaction in classes using the Metaversity app. Research must be conducted, and universities must have institutional support and continued interest until metaversity apps are selected and used to prepare for distance learning.