• Title/Summary/Keyword: 콘텐츠 재사용

Search Result 338, Processing Time 0.022 seconds

Design and Implementation of POSIX Wrapper for Light-Weight Real-Time Operating System SenOS (경량 실시간 운영체제 SenOS를 위한 POSIX 호환계층(Wrapper)의 설계 및 구현)

  • Jeong, seong-hoon;Gwon, jae-guk;Lee, cheol-hoon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2011.05a
    • /
    • pp.23-24
    • /
    • 2011
  • 기존 성능중심의 PC에서 편의를 위한 인간 중심인 웨어러블 컴퓨터 시대로 변하고 있다. 웨어러블 컴퓨터는 제한적인 하드웨어에서 센서들과의 통신뿐만 아니라 동시에 여러 이벤트를 빠르게 처리해야 한다. SenOS는 극히 제한된 자원을 이용하면서 응용소프트웨어가 탑재된 장치가 요구하는 시간 내에 처리가 필요한 웨어러블 컴퓨터에 적합한 경량 실시간 운영체제이다. 하지만 SenOS는 현재 표준 인터페이스의 미적용으로 인해 응용프로그램의 재사용성이 낮아진다. 따라서 응용프로그램의 재사용성을 높이기 위해 표준 인터페이스를 적용할 필요성이 있다. 컴퓨팅 시스템에서 개방형 시스템 구조를 갖는 표준 중 운영체제의 인터페이스에 대한 표준으로 POSIX(Portable Operating System Interface)가 개발되어 있으며, 디지털 컨버전스 기기와 같이 실시간 운영체제 탑재를 요구하는 시스템을 위한 인터페이스 표준으로 POSIX.4 계열이 있다. 본 논문에서는 경량 실시간 운영체제 SenOS의 표준 인터페이스 적용을 위한 개방형 실시간 운영체제 인터페이스 표준인 POSIX.4 호환 계층(wrapper)을 설계 및 구현하였다.

  • PDF

A Study on XML Schema for Slip Data Process (전표데이터 처리를 위한 XML Schema 설계에 관한 연구)

  • 황의철
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2004.05a
    • /
    • pp.217-223
    • /
    • 2004
  • We analyse the structure of slip data used as basic data for improving the transparency of transactions, and design a slip XML Schema. And then we implement Web Services for slip data, common slip data processing functions of accounting, interacting with the slip database. And we propose a standardization model of slip data structure and slip data processing service in order to make them used to diverse distributed Web applications. The result of this paper will contribute to the standardization for accounting information system for e-business area to the simple reuse of common slip data processing functions by Web services, and to the efficient development of distributed applications by grace of spreading standardization for supporting the business-to-business interactivity using easy accessibility of Web services.

  • PDF

An Exploratory Study Examining Users' Psychological Responses to Screen Speed in Virtual Reality Exergame (가상현실 운동게임의 화면 속도에 따른 사용자 반응)

  • Shin, Mincheol;Chung, Donghun
    • Journal of Korea Game Society
    • /
    • v.20 no.5
    • /
    • pp.41-52
    • /
    • 2020
  • This study aimed to address whether the varying degree of screen speed in the context of a Virtual reality exergame will interact with users' intrinsic motivation in influencing user perceptions. Results from our experiment (N = 40), showed that screen speed and intrinsic motivation have significantly interacted in influencing players' feeling of flow, attitude, and intention to replay the game (i.e., the 7km/h and 9km/h speeds have induced more favorable user perceptions than the 5km/h speed). Further implications of the findings are discussed.

Fingerprinting Embedding Technique based on BIBD AND-ACC (BIBD AND-ACC 기반 핑거프린팅 삽입 기법)

  • SaKong, Myoung;Park, Yo-Han;Park, Young-Ho;Moon, Sang-Jae
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.48 no.7
    • /
    • pp.41-47
    • /
    • 2011
  • Recently, digital contents are used a lot due to the rapid development of Internet and the commercialization of smartphones. However variety of attacks, such as collusion attack, can violate the intellectual property rights. BIBD AND-ACC is typical method to protect digital contents from attacks, but it is hard to distribute many users because of the heavy complexity of matrix computation. In this paper, we propose embedding technique to distribute BIBD AND-ACC for many users more than primitive one. We checked the PSNR result as 50.84dB when amplication factor is one and found out the colluders who involved the collusion attack by simulation.

Association between Festival Service Evaluation Attribute and Behavior Intention of Visitors -For Chungbuk Jincheon Cultural Festival- (축제 서비스 평가속성이 방문객 행동의도에 미치는 영향 -충북진천문화축제를 중심으로-)

  • Baik, Un-Il
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.10
    • /
    • pp.547-555
    • /
    • 2013
  • This study aims to examine association between festival service evaluation attribute and behavior intention of visitors and research satisfaction with festival, second visit and recommendation intention, ultimately in order to suggest measures to establish market strategies. The study was conducted as follows. First, a total of 360 pieces of questionnaire were distributed from October 14 to 16, 2011 and a total of 335 pieces were collected. Except 15 pieces without responses, 320 were used for the study. Second, in service evaluation elements, program, facility and performance review had positive impacts on the satisfaction and second visit. All evaluation elements also positively affected recommendation intention. Third, in association between demographic features and satisfaction, second visit and recommendation intention, while the satisfaction positively influenced bringing a friend, it negatively influenced academic background and income. In addition, residence and job gave a positive affect on second visit, while income, bringing family and first visit gave a negative effect on the second visit. Last, age, academic background, income and bringing family gave a negative effect on recommendation intention.

Effects Characteristics of Mobile Information Service on Satisfaction and Reuse Intention (모바일관광정보서비스의 특성이 만족도와 재사용의도에 미치는 영향)

  • Choi, Hyun-Sik;Park, Jin-Woo
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.9
    • /
    • pp.411-422
    • /
    • 2009
  • The study seeks to explore essential factors that influence tourists' continual usage intentions to mobile tour information services. The variables such as characteristics of tour information service, accuracy, interactivity, context, ubiquitous connectivity, perceived usefulness, perceived ease of use were adopted from previous research and the hypotheses were developed on the basis of Davis's Technology Acceptance Mode(TAM). The survey was conducted by users who have previously experienced mobile tourism information service. Structural equation modeling was used to Investigate the relationships between the factors. The results showed that interactivity, context, perceived usefulness and perceived ease of use were found to have a positive impact on satisfaction. In particular, interactivity and context were found to be the most significant factors that influence reuse intentions. It suggests that increasing context and interactivity to make tourist trust about accuracy, ubiquitous connectivity is better than increasing perceived usefulness and perceived easiness. The identified factors that influence continual usage intentions on mobile services can be useful for analyzing the market trends and suggesting industrial guidelines of mobile services.

A Flash Memory B+-Tree for Efficient Range Searches (효율적 범위 검색을 위한 플래시 메모리 기반 B+-트리)

  • Lim, Sung-Chae;Park, Chang-Sup
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.9
    • /
    • pp.28-38
    • /
    • 2013
  • During the past decades, the B+-tree has been most widely used as an index file structure for disk-resident databases. For the disk based B+-tree, a node update can be cheaply performed just by modifying its associated disk page in place. However, in case that the B+-tree is stored on flash memory, the traditional algorithms of the B+-tree come to be useless due to the prohibitive cost of in-place updates on flash memory. For this reason, the earlier schemes for flash memory B+-trees usually take an approach that saves B+-tree changes from real-time updates into extra temporary storage. Although that approach can easily prevent frequent in-place updates in the B+-tree, it can suffer from a waste of storage space and prolonged search times. Particularly, it is not allowable to process range searches on the leaf node level. To resolve such problems, we devise a new scheme in which the leaf nodes and their parent node are stored together in a single flash block, called the p-node block.

Implementation of the basic Actions for Virtual Human with Diversity and Reusability (다양성과 재사용성을 가진 가상 인간의 기본 행동 구현)

  • Kim, Yu-Shin;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.7
    • /
    • pp.9-20
    • /
    • 2011
  • In this paper, we attempt to realize the diversity of human actions in a virtual world in terms of the basic actions. We utilize the comprehensive knowledge structure of ontology to organize the human actions into an action hierarchy, each action being the root action of its associated hierarchy of specialized actions. Each basic action is implemented by composing the primitive motions and each basic action in turn by reusing those basic actions. Our approach to the development of these actions is focused more on their diversity and brevity than on their visual realism. Based on this design we develop a method to grasp virtual humans' characteristics and reflect those characteristics on their respective action patterns. We also present a mechanism for the agents to adapt their motions to diverse qualitative changes in environment. We apply these methods to such basic actions as walk, run and throw to demonstrate their viability.

Representation and Management of e-Learning Object Metadata Using ebXML (ebXML 등록저장소를 이용한 이러닝 객체 메타데이터의 표현과 관리)

  • Kim, Hyoung-Do
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.11
    • /
    • pp.249-259
    • /
    • 2006
  • E-learning objects should be appropriately described and classified using standard metadata for facilitating the processes of e-learning resource description, discovery and reuse. These metadata need to be published in a registry to reduce duplication of effort and enhance semantic interoperability. This paper describes how standard ebXML registries can be used for annotating, storing, discovering and retrieving e-learning object metadata. For semantic annotation of e-learning objects, IEEE LOM is adopted as the metadata ontology. In order to support the e-learning metadata ontology in interoperable ebXML registries, a mapping scheme between LOM and ebXML information model is proposed. The usefulness of standard ebXML registries for sharing e-learning metadata is demonstrated by prototyping an e-learning registry called ebRR4LOM based on the scheme.

  • PDF

System Design and Implementation for Retransmission of ATSC 3.0 based Terrestrial UHD Broadcasting Service (ATSC 3.0 기반 지상파 UHD 방송 재전송 시스템 설계 및 구현)

  • Cho, Yong Seong;Bae, Byungjun;Jung, Joon-Young
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2017.06a
    • /
    • pp.52-54
    • /
    • 2017
  • 한국에서 세계 최초의 지상파 UHD 본방송이 시작되었다. 국내의 지상파 UHD 방송은 북미의 ATSC 3.0 기술 표준에 기반한 것으로, 방송 콘텐츠의 압축부터 신호를 송출하는 물리계층까지 완전히 다른 방식을 사용하고 있어 현재 사용하고 있는 디지털 방송 시스템을 이용한 방송 수신은 불가능하다. 본 논문에서는 기존의 디지털 방송 장비를 새로운 방송환경에서도 계속 사용할 수 있도록 ATSC 3.0 기반 방송서비스를 기존 디지털 방송 방식으로 변환하여 재전송하는 방법에 대해 살펴보기로 한다.

  • PDF