• Title/Summary/Keyword: 창의 교육

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The Effects of Non-intellective Factors and Process variables of the Gifted Middle School Students on their Mathematical Creativity (중학생 영재의 비지적특성과 가정의 과정변인이 수학적 창의성에 미치는 영향)

  • Song, Kyung-Ae
    • Journal of Gifted/Talented Education
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    • v.15 no.2
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    • pp.127-151
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    • 2005
  • The purpose of this study is to examine the relationships between process variables, personality traits, intrinsic/extrinsic motivation and their mathematical creativity and how much these factors affect this creativity. These results show the major factor in mathematical creativity as being the gender difference between the gifted male and female middle school students. This also suggests that the education and living guidance of both gifted male and female students should take a different direction in relation to their gender differences in middle schools. In conclusion, all of the normal intellective and non-intellective factors, as well as home process variables, are the basic major data concerned with the effects of mathematical creativity. So, it is with all of this research that the proof for researching synthetically via a new creative research model can be offered.

Exploration of Creativity Construction Components in Computer Science (정보과학 창의성의 구성 요소 탐색)

  • Yun, Seon-Hee;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.45-54
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    • 2011
  • Creativity is a fine ability among major values of human resource in knowledge-based society. The purpose of this study is to identify the components of the informatics creativity based on domain-specificity and confluence theory. To explore these components, a three-round, classical Delphi process was administered with an expert panel of 31 individuals. All members of the expert panel initially responded to open-ended questions, and the qualitative results were analyzed. The subsequent two rounds of the Delphi required quantitative responses in which the expert panel was asked to indicate the level of importance using a five point Likert scale associated with specific items. As a result of the Delphi survey, total of 32 items were selected as three core areas such as congnitive, affective and environmental components of informatics creativity.

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수학적 창의성 신장을 위한 교사의 발문 특성 연구

  • Han, Jeong-Min;Park, Man-Gu
    • Proceedings of the Korea Society of Elementary Mathematics Education
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    • 2010.08a
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    • pp.219-235
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    • 2010
  • 학습자들이 미래 사회에 능동적으로 대처하기 위해서는 기존의 지식을 축적, 활용하는 것뿐만 아니라, 새로운 행동 양식을 개발하고 환경의 변화에 적절히 대응해 나갈 수 있는 능동적인 자세와 상응하는 창의적인 힘을 키우기 위해 '창의성 신장'이 강조되고 있다. 선행연구에 따르면 교사의 발문이 학생의 수학 학업성취도, 수학적 사고력향상, 수학에 대한 관심과 흥미에 긍정적인 영향을 주고 있음을 시사하고 있지만, 수학교육에서 창의성 신장을 위한 교사의 발문에 관련한 구체적인 연구는 미흡한 실정이다. 따라서 2007 개정 교육과정에서 강조하는 수학적 의사소통능력과 창의성, 수학적 사고력 신장에 기여하고 학생들의 수학과 학업성취도 뿐만 아니라 정의적 영역(흥미, 태도, 호기심 등)의 향상을 도모할 수 있는 교사 발문의 특성 연구가 필요하다. 본 연구는 도형영역 수업에서 교사의 발문 특성을 분석하고, 수업에서 사용되는 자료와 수업에서 학생들의 수학적 창의성 신장을 효과적으로 도울 수 있는 교사 발문의 특성을 연구하는 것을 목적으로 하였다. 본 연구를 위하여 우리나라 2007개정 교육과정 수학과 4학년 1학기 도형 영역 관련 단원인 삼각형을 주제로 교과서에서 제시한 발문 내용을 분석하고, 실제 교수-학습 과정에서의 교사 발문의 실태를 알아보고자 제주교육인터넷방송국에 탑재되어 있는 7차 교육과정 4학년 1학기, 2학기 도형 관련 3개의 수업을 관찰 및 분석하였다. 이를 통해 수학적 창의성 신장을 위한 교사 발문의 특성을 수학적 창의성의 하위요소별로 나누어 분석하였다. 학생의 창의성 신장을 위해서 교사는 학생들이 다양하게 사고할 수 있도록 자극할 수 있는 발문을 준비하고, 수업 진행시 하나의 발문에 대해 다수의 반응을 유도하고, 학생의 응답에 대해 단순한 '맞다, 틀리다'의 판단을 내리기 보다는 그 근거를 설명할 수 있는 기회를 마련해 주어 학생이 수학 수업에 흥미를 갖고 스스로 참여할 수 있도록 유도해야 함을 제안하였다.

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Analysis of Research Trends in Mathematical Creativity Education (수학적 창의성 교육에 관한 연구 동향 분석)

  • Choi, Byoung-Hoon;Pang, Jeong-Suk
    • Journal of Gifted/Talented Education
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    • v.22 no.1
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    • pp.197-215
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    • 2012
  • The purpose of this study was to analyze the research trends of 114 papers about mathematical creativity published in domestic journals from 1997 to 2011 with regard to the years, objects, subjects, and methods of such research. The research of mathematical creativity education has been studied since 2000. The frequent objects in the research were non-human, middle and high school students, elementary students, gifted students, teachers (in-service and pre-service), and kindergarteners in order. The research on the teaching methods of mathematical creativity, the general study of mathematical creativity, or the measurement and the evaluation of mathematical creativity was active, whereas that of dealing with curricula and textbooks was rare. The qualitative research method was more frequently used than the quantitative research one. The mixed research method was hardly used. On the basis of these results, this paper shows how mathematical creativity was studied until now and gives some implications for the future research direction in mathematical creativity.

Analysis of Intended Competency in Authorized Elementary Mathematics Textbooks: Focusing on Creativity Convergence Competency (검정 초등 수학 교과용 도서에서 나타난 의도된 역량 분석: 창의·융합 역량을 중심으로)

  • Kim, Jinho;Yeo, Sheunghyun
    • Education of Primary School Mathematics
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    • v.26 no.1
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    • pp.1-13
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    • 2023
  • One of major goals of mathematics education is to cultivate human resources which equip creative problem-solving ability. Thus, the enhancement of creative and converging ideas has been emphasized in the national curriculum since the 2009 revised curriculum. In the current study, we analyzed authorized textbook series to examine how each curriculum material addresses the creativity convergence competency. The foci of the analysis were creativity (originality, fluency, flexibility, elaboration) and convergence (intrinsic connection, extrinsic connection). In addition, we analyzed the national textbook which was based on the 2015 revised curriculum to investigate the transition between the national textbook and the authorized textbooks. We found the tasks that focused on fluency were the most frequent type regarding creativity and the tasks that connected with everyday life situations (extrinsic connection) were prevalent across the three textbook series. We provided suggestions about the development of mathematics textbooks and their implementation.

Perception of Early Childhood Education Experts on the Difficulties and the Revitalization Methods of Early Childhood Creativity Education (유아 창의성 교육의 어려움과 활성화 방안에 대한 유아교육전문가들의 인식)

  • Seo, Hyun-Ah;Park, So-Yun
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.455-466
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    • 2022
  • This study was aimed at finding the direction to be supplemented in early childhood creativity education by identifying difficulties and revitalization methods for early childhood education experts such as early childhood education scholarships, directors of early childhood education institutions, and daycare center support staffs at childcare support center. For this study, we collected data of total 33 early childhood education experts, from August to October 2019. As a result of the study, first, the difficulties in early childhood creativity education were found to be 'Evaluation certification system (evaluation meeting)', 'Quality of teachers', 'Number of teachers to children', and 'Lack of definition and direction of creativity'. Second, as revitalization methods to active creativity education for early childhood, they answered with 'Establishment of infant-centered, play-centered curriculum considering on-the-ground characteristics', 'Securing the quality of teachers through their own efforts and supporting various policies', 'Autonomous and diverse program operation of early childhood education institutions', and 'Cooperation with parents'. Through this, it was possible to broadly understand difficulties and revitalization methods of early childhood education experts, and the results of this study can be used as basic data to prepare measures to improve and support in the field of creativity education in early childhood education in the future.

Relationship between children's design creativity and TTCT's creativity - A basic research on evaluation for developing children's design creativity - (아동의 디자인 창의성과 TTCT창의성과의 관계 - 아동의 디자인 창의성 개발을 위한 평가법에 관한 기초연구 -)

  • Kim, Eun-Ju;Hong, Chan-Seok;Hong, Jung-Pyo
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.433-441
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    • 2007
  • Creativity has very important significance to children. Although active researches and educations on other studies (for instance, mathematics, science, logics, music, etc) are being done, evaluation or development on children's creativity in design is very inadequate. Therefore, this study is a basic research to develop evaluation to judge design creativity of children as an incipient stage of educational method development to develop children's creativity in design. Evaluation categories (originality - novelty/fun, practicality-function/possibility) that can evaluate design creativity of children were drawn out based on documentary records, and as the results or performing experimental research to figure out correlativity between creativity of idea and design creativity targeting children in second grade of elementary school, subordinate provinces of idea's creativity related to design creativity were fluency and elaboration. However, it does not mean that fluency and delicacy are the only subordinate provinces of idea's creativity related to design creativity, but they are more influential compared to other provinces (creativity, abstractness of title, and resistance to premature closure) This study is to prepare basic framework of educational method to improve design creativity education of children, and has its meaning to complement what are lacked in design creativity through the educational method.

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대학 창업교육이 진로에 미치는 효과성에 대한 연구

  • An, Tae-Uk;Park, Jae-Hwan
    • 한국벤처창업학회:학술대회논문집
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    • 2018.04a
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    • pp.115-121
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    • 2018
  • 창업교육에서 강조하는 창의성 역량은 사회에 필요한 융합형 인재 육성을 위해 반드시 필요한 부분이다. 하지만 이제까지 창업교육에 대한 효과성을 검증함에 있어서 창업분야에 대한 단편적인 효과중심으로 연구되었고 진로에 어떠한 영향을 미치는지에 대한 효과 연구는 매우 부족한 실정이다. 이에 본 연구에서는 선행연구와 차별적으로 대학의 창업교육을 통한 역량함양이 사회에 진출을 앞두고 있는 대학생의 진로준비와 행동에 어떤 영향을 미치는지에 대해 실증분석 검증하였다. 2016년 8월부터 설문조사를 실시하였고 지역별 창업교육을 수강한 대학생 393개의 표본을 실증분석에 활용하였다. 분석결과 창업교육을 통해 함양된 협업적의사소통능력, 창의적문제해결능력은 기업가정신과 자기효능감에 정(+)의 영향을 미쳤고, 기업가정신과 자기효능감은 진로준비행동에 정(+)의 유의미한 영향을 미쳤다. 또한 기업가정신, 자기효능감의 매개효과 검증에서 협업적 의사소통능력, 창의적 문제해결능력과 진로준비행동 사이에 정(+)의 영향을 미쳤지만 창업교육에 의한 창의성 역량들은 진로준비행동에는 직접적인 유의미한 영향이 없는 것으로 분석되었다. 이에 본 연구의 시사점은 대학의 창업교육의 효과 검증에서 창업교육의 양적인 확대보다는 기업가정신과 자기효능감을 고취 함양시킴으로써 진로준비행동에 긍정의 영향을 미친다는 시사점을 도출 할 수 있었다. 또한 대학 창업교육의 중요성 검증과 향후 다양한 효과에 대한 평가를 학생창업 영역 뿐만 아니라 다각도로 추가 연구가 필요하겠다.

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Development of Learner-centered Hybrid Project Learning Program (학생주도 창의융합 프로젝트 교육 모델 개발)

  • Shin, Sun-Kyung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.53-59
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    • 2012
  • This article reviews the current issues of engineering education: engineering creativity, R&D 3.0 and Education 3.0 and comfirms need of refining quality of engineering education through learner-centered hybrid project learning. this article suggests the Global engineering project(GEP) program as an ideal hybrid project learning model that develop student's creativity and convergence capability. GEP program is learnner-centered interdisciplinary program that whole processes are managed by interdisciplinary students team aiming to global engineers who are globally competent and locally relevant so that they can function effectively in any country by local activity in developing country. The program consist of four main parts: 1)pre activity, 2)local activity from abroad, 3)design and producing prototype and 4)participating in the design contest or academic conference with the products. As a result, students' global competence, teamwork skill and capability of creative problem solving are remarkably improved.

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Study on Recognitions of Department of Technology Education Professors Introducing 'Creative Engineering Design' Unit of Highschool Technology.Home Economics (고등학교 기술.가정 교과 '창의공학설계' 단원 신설에 따른 기술교육과 교수의 인식 분석)

  • Kim, Seong-Il
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.128-142
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    • 2014
  • The purpose of this study was to provide a basis information for the education direction of 'creative engineering design' lesson to highschool students and pre-technology teachers by analyzing pre-experienced the d epartment of technology professors' recognitions, according to the newly opened unit 'creative engineering design' in 2009 revised highschool technology home economics education curriculum. The survey questionnaire was composed of 34 questions and collected from 16 department of technology education professors. The data was analyzed by SPSS program. The results of study were as follows : First, in 'creative engineering design' educational objectives, the highest average level(M) of response was problem solving ability, the opportunity of engineering experience and creativity improvement were followed. In the response about 'creative engineering design' educational contents, the average level(M) of the creative thinking method education was the highest(3.94). and the following important level was the write training education for presentation. Second, in the 'creative engineering design' educational areas, the professors preferred the idea conception, design, and production manufacturing area. In the teaching learning method, the average level(M) of design-based learning method was the first. and PBL, problem solving method were favored Third, in the 'creative engineering design' lesson manage, the secure of practice room and material cost, and the check of the progress situations were needed preferentially. In the education assessments, various and combined assessment preferred such as production, portfolio, and presentation. Fourth, in the pre-technology teachers' lesson of the university course, the product manufacturing level was preferred production to improve uncomfortable thing in life. The major difficulty in product manufacturing was the lack of major knowledge and product conception.