• Title/Summary/Keyword: 내러티브 연구

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A Narrative Study on the Experience of Suicide Prevention Program Worker -Focusing on Tong/ri Chiefs Suicide Prevention Gatekeeper Program- (자살예방사업 담당자의 경험에 관한 내러티브 연구 -이·통장 자살예방 게이트키퍼 사업을 중심으로-)

  • Kim, Jung-Yoo
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.305-315
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    • 2021
  • The purpose of this study was to explore what program worker' experiences in suicide prevention gatekeeper program using tong/ri Chiefs. Participants were three workers who have been in charge of this program for more than 2 years. A qualitative research method, narrative study, was used. As a result of the study, they started the program with burden and fear. They felt a heavy burden of the internal and external the organization and lack of themselves. However, they were able to continue their work despite these difficulties because of the support of their families, colleagues and tong/ri Chiefs. And, they suggested ways to revitalize suicide prevention gatekeeper program using tong/ri Chiefs.

Emotional User Experiences on Narrative-Based Social Issue Serious Game : Focused on (내러티브 기반 소셜 이슈 기능성 게임의 사용자 감정 경험 연구 : <나누별 이야기>를 중심으로)

  • Lim, Su-Jin;Doh, Young-Yim;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.131-144
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    • 2012
  • To affect users' attitudes on social issues, some serious games use narrative which can be an effective tool to provoke users' emotions. In this paper, focus group interview on the experiences about playing was conducted to figure out if the parts of narratives containing educational goals can actually provoke certain emotions or not. From the interview, words having emotional meaning were extracted and matched with Korean Emotion Terms Database. Then the emotion terms were compared with Russell's schematic map of core affect and were categorized. The result showed that users mostly felt unpleasant emotions during the play. The unpleasant emotions helped to achieve the game's goal which is conveying the tragedy of war.

Design and Application of Geography Value Instruction of Using A Narrative (내러티브를 활용한 지리 가치 수업의 설계 및 적용)

  • Shin, Jingeol
    • Journal of the Korean association of regional geographers
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    • v.20 no.4
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    • pp.484-503
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    • 2014
  • This study is to point out importance of narrative as a way of learning values and interests for learners. Thus, geography value instruction models with narrative was developed and applied to teaching model. The results are as follows: First, narrative is useful to value education. Because narrative includes the contextual information, leaners are able to make a moral decision in respect of socio-cultural approach and to reach more truthful and practical decision with empathic understanding. Second, comparing with an expository text, the narrative text is more interesting, understandable, and preferred. Third, Web of meaning, one of scaffolding skills, is helpful to expand the scope of learner's thinking and group activity. Fourth, learner's awareness toward the topic changes. However, it is required to develop a practical method for elaborate assessment tool and for learners' active participation.

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Analysis of Realism in the SF Film, DISTRICT 9 -Focus on Digital Image, Style and Narrative- (SF영화 <디스트릭트 9>의 리얼리즘 분석 연구 -디지털 이미지, 스타일, 내러티브를 중심으로-)

  • Lee, Hyeon Seung;Yun, Puhui
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.541-551
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    • 2016
  • In order to attain 'reality', technology, style and narrative have developed throughout the history of cinema. The projection of digital image necessitated a new perspective beyond the conventional relationship between film and reality. In the SF film, DISTRICT 9, strong realism elements are evident despite its genre. Advanced technologies enabled the digital images to vividly reproduce the realm of imagination. The encounter of the realistic approaches embedded in the style and narrative with the digital images emphasizes the social context of the cinematic background, as well as extending the potentialities of verisimilitude and perceptual realism. The amount of freedom in editing process derived from this film's documentary-like style opened a possibility for the effective delivery of the vast information-furthermore contributing to the realism of the film by encompassing the diversity that exists in the reality.

Exploring the Narrative of Child Care Experience of Two Female School Counselors (두 여성 학교상담사의 자녀양육 경험에 관한 내러티브 탐구)

  • Choi, Eun-Ju
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.197-209
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    • 2018
  • The purpose of this study was to examine the experience of child rearing in the life of school counselors and what this experience signified to them based on the narrative, a qualitative research method. For this study, two women who have at least eight year long experience, who work as school counselors and who have the experience of rearing their children during adolescence were selected as research subjects. They were subjected to interview and the following research results were drawn out. School counselors' child rearing experience was composed by focusing on the time, society and place, which are referred to as the Three-dimensional narrative investigation space. School counselors "discerned" that the experience of getting reared by original family exerts effect on children. After counseling study, they wished to "become a sufficiently good rearer" who strives to cultivate ideal parent-child relations by understanding their children after undergoing the phase of "self-reflection and apology" for discipline and forced attitude. Moreover, they were transforming into "genuine counselor" through experience based insight, and this in turn includes the meaning of "I, who function intactly."

A Narrative Inquiry on Work-related Stress of Child Care Teachers in Employer-supported Child Care Centers (직장어린이집 보육교사의 직무스트레스에 관한 내러티브 탐구)

  • Hwang, Hae Ik;Tak, Jeong Hwa;Kim, Mi Jin
    • Korean Journal of Childcare and Education
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    • v.8 no.3
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    • pp.163-184
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    • 2012
  • The purpose of the study was to carry out research on the work-related stress of child care teachers in employer-supported child care centers. Four-experienced child care teachers were designated for this research, and then data were collected through narrative research. In this study, work-related stress of child care teachers in employer-supported child care centers was found to be of the following types, "laborious oneself caused by the prolonged working environment", "fears about non-permanent employment status", and "a huge mountain named parents work". Research findings were discussed in term of the implication of understanding teacher' work-related stress.

Narrative Inquiry on Student Teacher Searching for Identity as a Teacher (교사로서의 정체성을 형성해가는 교육실습생에 대한 내러티브 탐구)

  • Jin, Hyung Ran;Yoo, Tae Myung
    • Journal of Korean Home Economics Education Association
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    • v.26 no.1
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    • pp.81-99
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    • 2014
  • Student teaching is equivalent to an egg just before oviposition. There is a growing acting voice that teaching profession is not necessarily required as the years go by. I developed a process that 55 student teachers search for their identity as a teacher during four-week student teaching program according to Clandinin and Connelly(2000)'s narrative inquiry. The procedure consisted of three stages such as access to the field, field text writing, and research text writing. The student teachers wrote journals by week to search for their identity as a teacher with a focus on what they observed in the field and what they were motivated by teachers and students. Free and truthful 220 stories conducted in a student teaching online cafe were collected as a field text. And the research text was reliving and retelling through poetic writing on each week's themes of exploration, growth, reflection, and pledge to complete the narrative inquiry. Student teachers, an absolute majority, including home economics student teachers aimed for the teaching profession and waited for their hatching.

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A Study on the Creation of Interactive Text Collage using Viewer Narratives (관람자 내러티브를 활용한 인터랙티브 텍스트 콜라주 창작 연구)

  • Lim, Sooyeon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.297-302
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    • 2022
  • Contemporary viewers familiar with the digital space show their desire for self-expression and use voice, text and gestures as tools for expression. The purpose of this study is to create interactive art that expresses the narrative uttered by the viewer in the form of a collage using the viewer's figure, and reproduces and expands the story by the viewer's movement. The proposed interactive art visualizes audio and video information acquired from the viewer in a text collage, and uses gesture information and a natural user interface to easily and conveniently interact in real time and express personalized emotions. The three pieces of information obtained from the viewer are connected to each other to express the viewer's current temporary emotions. The rigid narrative of the text has some degree of freedom through the viewer's portrait images and gestures, and at the same time produces and expands the structure of the story close to reality. The artwork space created in this way is an experience space where the viewer's narrative is reflected, updated, and created in real time, and it is a reflection of oneself. It also induces active appreciation through the active intervention and action of the viewer.

Narrative Inquiry on the Actual Experience of a Supervisory Relationship in Korea (수퍼비젼 관계형성 실행경험에 대한 내러티브 탐구)

  • Joo, Eunsun
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.619-636
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    • 2017
  • This research presents the relationship building between the supervisor and supervisee through the supervision process in a narrative inquiry. The supervisory relationships of the supervisor A and supervisee B, and the effects they have on the relationship between the two are described in as factual terms as possible. The results imply that genuineness and openness are the core components of relationship. Especially, in the case of a highly hierarchical relationship, where it is often easy for the supervisor to employ hidden tactics, efforts on the part of the supervisor's endeavor to develop unconditional acceptance can be helpful in establishing a more open-minded attitude. As a result, the common view in the literature that attributes relationship hierarchy to cultural factors may need to be reexamined. This research provides evidence that in the case of supervision and training in counseling, establishing an environment of acceptance, trust and rapport can help advance the supervisory relationship to a less hierarchical form.

A Study on Classification System for Narrative use of Visual Effects in Film (영화 비주얼 이펙트의 내러티브에 의한 분류체계 연구)

  • Suk, Hae-Jung
    • Cartoon and Animation Studies
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    • s.13
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    • pp.237-253
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    • 2008
  • Visual Effects have been revered as 'Spectacular' film elements for a long time, and once there was a misunderstanding that they destroyed the actual 'Story'. But, now they are becoming a valuable tool for storytellers. A film pursues a perfect narrative structure and visual reality so that the audience can believe the story as a real. Giving a narrative motif to the audience, they use Visual Effects that provide the technical solutions and -at the same time- they create and preserve the diegetic world that Is either believable or not. This research suggests that we analyze precisely and make a classified table of the narrative use of Visual Effects based on the previous research of Shilo T. McClean. First, we can ask if the narrative motif would be there in front of the camera, From there, we then can get two desired answers. One is, if there is nothing to visually stand up, Visual Effects can intervene as an alternative tool for creating the diegetic world. The other is that Visual Effects can be used for preserving the diegetic world as a necessary tool. Then, in the latter, we can consider whether there is a storyteller's purpose to be added, so we can distinguish the details. This classified Visual Effects for the narrative is able to dispense proof that they can be worthy as to provide a 'Spectacuiar' aura as to create and preserve the diegetic world. I would like to argue that this research could be a foundation for the inter-progress of future studies for visual effects as well as for their amazing technological improvements.

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