• Title/Summary/Keyword: learner-oriented

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The Effect of Theme-based Integrated Learning on Information and Communication Ethics for Elementary School Students (주제중심 통합학습이 초등학생의 정보통신 윤리의식에 미치는 효과)

  • Kim, Dong-Sun;Cho, Seong-Hwan;Lee, Jae-Woon;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.35-43
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    • 2008
  • The Information-Oriented Society that we live in today has given lots of conveniences whereas it has serve problems and even is becoming social problems. These problems can have much worse influence to the little children who are immature. This research developed the new teaching-learning programs that can improve the learner's information communication ethical with theme-based integrated learning by analyzing present information communication curriculums. In addition, we apply the teaching-learning programs to the elementary school and analyzed the effects. As the result of this study, It is appeared that theme-based integrated learning for information communication ethical education gives good effects on information communication ethics improvement.

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A Role-play base PBL(Problem-Based Learning) for Information Security Learning (정보보호 학습을 위한 롤-플레이 기반 문제중심학습)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.85-92
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    • 2006
  • Problem-Based Learning(PBL) is one of constructionism's model which is learner-centered learning. In this paper, a role-play base PBL using character is proposed to study importance of information security. It is different from the other PBL models in that it reflects the characteristics of learners, learning task. And it is learning support system which the learners preside their own learning activities using Internet and mobile devices. By experimental result showed that proposed method was more effective than traditional teacher-oriented teaching method about information security in self-directed learning, cooperative learning, contents-making and attraction.

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A Study on the Design and Effect of Computational Thinking and Software Education

  • Kwon, Jungin;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.4057-4071
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    • 2018
  • The software centered world following the fourth industrial revolution is rapidly approaching us. Countries around the world attach importance to software's ability as one of the key elements for training future human resources. In order to train software centered human resources, each university has designated Software Education as an essential curriculum for not only major but also non-majors. In the past Software Education was an education for a major, but recent Software Education was changed to the essential education that is necessary for all living in the software centered world. In the past the curriculum was focused on software development and implementation-oriented education, but recent curriculum emphasizes sequential arranging and thinking of problem solving. In order to reflect trends in recent Software Education in detail, we integrate Software Education with major concept of Computational Thinking. In this paper, we analyzed the effect of the main concept of Computational Thinking on Software Education for non-majored learners who received Software Education based on Computational Thinking (here refers to learners who major in humanities, social sciences and arts). In addition, research models of satisfaction, self-efficacy, and occupational change was established as the elements of Software Education, and it was found that there was a relation between Computational Thinking and Software Education.

A Fuzzy Rule-based System for Automatically Generating Customized Training Scenarios in Cyber Security

  • Nam, Su Man
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.39-45
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    • 2020
  • Despite the increasing interest in cyber security in recent years, the emergence of new technologies has led to a shortage of professional personnel to efficiently perform the cyber security. Although various methods such as cyber rage are being used to cultivate cyber security experts, there are problems of limitation of virtual training system, scenario-based practice content development and operation, unit content-oriented development, and lack of consideration of learner level. In this paper, we develop a fuzzy rule-based user-customized training scenario automatic generation system for improving user's ability to respond to infringement. The proposed system creates and provides scenarios based on advanced persistent threats according to fuzzy rules. Thus, the proposed system can improve the trainee's ability to respond to the bed through the generated scenario.

Development of Teaching and Learning Model for the Key Competencies Education in the University (대학생 직업기초능력 향상을 위한 교수학습모형 개발 연구)

  • Lee, Eun-Hwa
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.6
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    • pp.763-780
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    • 2012
  • The purpose of this study was to develop the teaching & learning model to increase the key competencies in the university. For this, the researcher suggested the draft of teaching & learning model in the university based on literature analysis and survey for key competencies education to professors and students. After that, the draft of the model was revised through the formative test by experts. And then, the revised model was verified through delphi survey and a final model was fixed. As the result of this study, features of the final model are as follows. First, this study identified that a core values of teaching and learning model for the key competencies education in the university is reinforcement of learner's thinking skills and enhancement of field oriented on learning contents and reinforcement of professor's role as a mentor, a facilitator, a motivator, and an informant. Second, The core learning activity's process of the teaching and learning model for the key competencies education in the university consists of the following in order: team-building, exploring problem, gathering and analysing informations, arranging of leaning outcomes, comprehensive arrangement and self-examination.

LMS for Web based e-Learning on the SCORM

  • Woo, Young-Hwan;Chung, Jin-Wook;Kim, Seok-Soo;Kim, Soon-Gohn
    • Journal of information and communication convergence engineering
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    • v.2 no.2
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    • pp.80-83
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    • 2004
  • The core purpose of the system proposed in this paper is to help learners pursue proactive and self-oriented education by allowing learners to proactively configure their own content, that is, learners no longer have to be restricted by prescribed sequence of lectures. Although a variety of standardization and Learning Management System (LMS) were produced to develop and effectively manage web contents in response to active diffusion of internet application, practical changes to assist online learners are not yet to be found. In this paper, I would like to introduce a LMS that can support self-leading education by providing various types of learners at Virtual University with delicately organized educational contents for maximum efficiency. The system allows a learner to select a lecture or a chapter which has been presorted to meet his educational needs and intellectual ability. In general, most LMSs cannot meet every individual's educational needs because they structure their programs by letting learners simply choose from a list of available lectures at prescribed level or difficulty. However the Self-Leading LMS eliminates such boundaries by allowing learners to choose contents and difficulty within the limit set by their own educational competence.

Domestic Research Trend Analysis of Computing Thinking (컴퓨팅사고력에 관한 국내 연구동향 분석)

  • Lee, Aehwa
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.214-223
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    • 2019
  • This study was to review the research trends in domestic computing thinking and to suggest future research direction by analyzing 138 papers related to computing thinking published in domestic academic journals from 2015 to 2018. As a result, domestic research on computing thinking has been steadily increasing since 2015, and quantitative research, development research and experimental research were mainly used. Most research were conducted for elementary school students and university students. Research topics are oriented to the curriculum and program as well as the relationship among the variables related with computational thinking. It is necessary to explore empirical studies such as teaching methods, teaching tools, media utilization, and evaluation methods in order to promote learner's computing thinking. Also, it is needed to explore various variables related to enhance computing thinking and the relationship among the variables.

A study on the Change of University Education Based on Fliped Learning Using AI (AI 쳇봇을 활용한 플립러닝 기반의 대학교육의 변화)

  • Kim, Ock-boon;Cho, Young-bok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1618-1624
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    • 2018
  • The undergraduate structure based on flipped learning should be a necessary course to cultivate value creation capability based on students' problem solving capability through the change of university education in the fourth industrial revolution era. Flipped learning stimulated the learner's high order thinking and activates communication between the faculty-student and the students through the use of activity oriented teaching strategy. Introduction and spread of Flipping Learning combining project-based learning with MOOC is required. The professor should be able to apply net teaching and learning methods using flipping learning and active learning, and develop class contents reflecting new knowledge, information and technology. As the introduction and spread of AI-based(E-Advisor, chat bot et al) learning consulting, Which is becoming increasingly advanced, the transition to "personalized education" that meets the 4th Industrial Revolution should be made.

Development of training-education system for early childhood and adolescence (청소년의 인지능력 훈련을 위한 운동-학습 시스템의 개발)

  • Choi, Jung-Hyeon;Park, Jun-Ho;Yoon, Ji-Sook;Seo, Jae-Yong;Pakr, Chan-Hong
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.3
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    • pp.107-112
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    • 2020
  • With the importance of creative learning highly valued, the demand for education in early childhood and adolescence has been increasing in recent years, but simple memorization-oriented and classical teaching methods tend not to prove high effectiveness in terms of learner-centeredness. Students who study static at their desks for a long time do not prefer boring classical learning methods, and there is also a lack of educational methods and educational content that conforms to the convergence education trend in the actual educational field. Therefore, this study has created a system that allows students to exercise and learn at the same time through a fun and familiar approach, and implement educational content through activation of brain plasticity.

Research on Improving Online Learning Participation based on Self-Determination Theory: Focusing on Psychological Need Satisfaction and Digital Interaction (자기결정이론 기반 온라인 학습 참여도 향상에 관한 연구: 심리적 욕구충족 및 디지털 상호작용을 중심으로)

  • Jinze He;Qiang Wang;Daihwan Min;Hanjin Lee
    • Journal of Information Technology Services
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    • v.22 no.6
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    • pp.103-114
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    • 2023
  • In the post-pandemic era, colleges and students keep passion for learning online sine its unique advantages. This study explores how students' basic psychological needs drawn from self-determination theory, connect to interaction, and learning engagement in the context of online learning. While prior research explored students' intentions, digital interactions, and engagement in online learning, this study aims to come up with a united conceptual model drawing the three basic psychological needs and interaction and their effects on learning engagement. 178 response data collected through a questionnaire survey, were analyzed using PLS-SEM. Findings indicate that online learning interaction enhances intrinsic motivation, leading to higher learning engagement. Autonomy emerges as the most influential psychological need on learning engagement. This study integrates self-determination theory with online learning interactions and engagement and offers practical insights. Future research should examine long-term outcomes and diverse student populations.