• Title/Summary/Keyword: hand interface

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Handwriting and Voice Input using Transparent Input Overlay (투명한 입력오버레이를 이용한 필기 및 음성 입력)

  • Kim, Dae-Hyun;Kim, Myoung-Jun;Lee, Zin-O
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.245-254
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    • 2008
  • This paper proposes a unified multi-modal input framework to interface the recognition engines such as IBM ViaVoice and Microsoft handwriting-recognition system with general window applications, particularly, for pen-input displays. As soon as user pushes a hardware button attached to the pin-input display with one hand, the current window of focus such as a internet search window and a word processor is overlaid with a transparent window covering the whole desktop; upon which user inputs handwriting with the other hand, without losing the focus of attention on working context. As well as freeform handwriting on this transparent input overlay as a sketch pad, the user can dictate some words and draw diagrams to communicate with the system.

Study on Signal Processing Method for Extracting Hand-Gesture Signals Using Sensors Measuring Surrounding Electric Field Disturbance (주변 전기장 측정센서를 이용한 손동작 신호 검출을 위한 신호처리시스템 연구)

  • Cheon, Woo Young;Kim, Young Chul
    • Smart Media Journal
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    • v.6 no.2
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    • pp.26-32
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    • 2017
  • In this paper, we implement a signal-detecting electric circuit based LED lighting control system which is essential in NUI technology using EPIC converting surrounding earth electric field disturbance signals to electric potential signals. We used signal-detecting electric circuits which was developed to extract individual signal for each EPIC sensor while conventional EPIC-based development equipments provide limited forms of signals. The signals extracted from our developed circuit contributed to better performance as well as flexiblity in processes of feature extracting stage and pattern recognition stage. We designed a system which can control the brightness and on/off of LED lights with four hand gestures in order to justify its applicability to real application systems. We obtained faster pattern classification speed not only by developing an instruction system, but also by using interface control signals.

Visual Feedback System for Manipulating Objects Using Hand Motions in Virtual Reality Environment (가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템)

  • Seo, Woong;Kwon, Sangmo;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.9-19
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    • 2020
  • With the recent development of various kinds of virtual reality devices, there has been an active research effort to increase the sense of reality by recognizing the physical behavior of users rather than by classical user input methods. Among such devices, the Leap Motion controller recognizes the user's hand gestures and can realistically trace the user's hand in a virtual reality environment. However, manipulating an object in virtual reality using a recognized user's hand often causes the hand to pass through the object, which should not occur in the real world. This study presents a way to build a visual feedback system for enhancing the user's sense of interaction between hands and objects in virtual reality. In virtual reality, the user's hands are examined precisely by using a ray tracing method to see if the virtual object collides with the user's hand, and when any collision occurs, visual feedback is given through the process of reconstructing the user's hand by moving the position of the end of the user's fingers that enter the object through sign distance field and reverse mechanics. This enables realistic interaction in virtual reality in real time.

A Real-time Augmented Reality System using Hand Geometric Characteristics based on Computer Vision (손의 기하학적인 특성을 적용한 실시간 비전 기반 증강현실 시스템)

  • Choi, Hee-Sun;Jung, Da-Un;Choi, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.323-335
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    • 2012
  • In this paper, we propose an AR(augmented reality) system using user's bare hand based on computer vision. It is important for registering a virtual object on the real input image to detect and track correct feature points. The AR systems with markers are stable but they can not register the virtual object on an acquired image when the marker goes out of a range of the camera. There is a tendency to give users inconvenient environment which is limited to control a virtual object. On the other hand, our system detects fingertips as fiducial features using adaptive ellipse fitting method considering the geometric characteristics of hand. It registers the virtual object stably by getting movement of fingertips with determining the shortest distance from a palm center. We verified that the accuracy of fingertip detection over 82.0% and fingertip ordering and tracking have just 1.8% and 2.0% errors for each step. We proved that this system can replace the marker system by tacking a camera projection matrix effectively in the view of stable augmentation of virtual object.

A Mobile Tour Guide System using Wearable See-through Device and Hand-held Device based on Shared Touring Context (여행자 상황 정보 기반 안경형 웨어러블 디바이스 및 핸드헬드 디바이스 투어 가이드 시스템)

  • Kim, Doyeon;Seo, Daeil;Yoo, Byounghyun;Ko, Heedong
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.29-38
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    • 2016
  • Mobile tour guide applications help tourists to search for and visit their surrounding POIs(Points of Interest) of their locations and to obtain their guide information. With the development of wearable devices like smart watches and wearable glasses, people using multiple mobile devices are increasing; a tourist may use a hand-held device, a wearable device or both to obtain tour information. However, most mobile tour guides using mobile devices provide the tour information with little consideration of their hand-held and wearable characteristics. In particular, a tourist with multiple mobile devices who search for the tour information from multiple mobile devices must input their intention separately to each device. To alleviate these problems, we propose a mobile tour guide system with the following features: one is to reduce redundant user input by sharing the touring context between hand-held and wearable devices; the other is to present tour information according to capabilities and usage pattern of the devices. The proposed system guides tourists by complementing disadvantage of the devices and also minimizes user interaction between applications and tourists.

Development and Performance of a Hand-Held CZT Detector for In-Situ Measurements at the Emergency Response

  • Ji, Young-Yong;Chung, Kun Ho;Kim, Chang-Jong;Yoon, Jin;Lee, Wanno;Choi, Geun-Sik;Kang, Mun Ja
    • Journal of Radiation Protection and Research
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    • v.41 no.2
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    • pp.87-91
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    • 2016
  • Background: A hand-held detector for an emergency response was developed for nuclide identification and to estimate the information of the ambient dose rate in the scene of an accident as well as the radioactivity of the contaminants. Materials and Methods: To achieve this, the most suitable sensor was first selected as a cadmium zinc telluride (CZT) semiconductor and the signal processing unit from a sensor and the signal discrimination and storage unit were successfully manufactured on a printed circuit board. Results and Discussion: The performance of the developed signal processing unit was then evaluated to have an energy resolution of about 14 keV at 662 keV. The system control unit was also designed to operate the CZT detector, monitor the detector, battery, and interface status, and check and transmit the measured results of the ambient dose rate and radioactivity. In addition, a collimator, which can control the inner radius, and the airborne dust sampler, which consists of an air filter and charcoal filter, were developed and mounted to the developed CZT detector for the quick and efficient response of a nuclear accident. Conclusion: The hand-held CZT detector was developed to make the in-situ gamma-ray spectrometry and its performance was checked to have a good energy resolution. In addition, the collimator and the airborne dust sampler were developed and mounted to the developed CZT detector for a quick and efficient response to a nuclear accident.

A Real Time Low-Cost Hand Gesture Control System for Interaction with Mechanical Device (기계 장치와의 상호작용을 위한 실시간 저비용 손동작 제어 시스템)

  • Hwang, Tae-Hoon;Kim, Jin-Heon
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1423-1429
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    • 2019
  • Recently, a system that supports efficient interaction, a human machine interface (HMI), has become a hot topic. In this paper, we propose a new real time low-cost hand gesture control system as one of vehicle interaction methods. In order to reduce computation time, depth information was acquired using a time-of-flight (TOF) camera because it requires a large amount of computation when detecting hand regions using an RGB camera. In addition, fourier descriptor were used to reduce the learning model. Since the Fourier descriptor uses only a small number of points in the whole image, it is possible to miniaturize the learning model. In order to evaluate the performance of the proposed technique, we compared the speeds of desktop and raspberry pi2. Experimental results show that performance difference between small embedded and desktop is not significant. In the gesture recognition experiment, the recognition rate of 95.16% is confirmed.

Hand-Held Power Quality Monitoring System for Factory Electrical Installation (공장 전기 설치를 위한 휴대용 전력품질 모니터링 시스템)

  • Choi, Sang-Yule
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.113-118
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    • 2015
  • High-power semiconductor devices and microprocessors in factory electrical installation so sensitive to power quality measurements such as harmonic currents, voltage fluctuations, flicker, current imbalance. Therefore, the little change of power quality can influences the productivity of factory electrical machines. Troubleshooting these problems requires accurate measurements and analysis of power quality with monitoring instruments that can effectively locate issues and identify solutions. In this paper, the author presents hand-held power quality monitoring system to locate issues and identify solutions. The proposed system consists of two parts, One is to develop hand-held power meters by using NI(National Instrument) DAQ(Data Acquisition) and WLAN. Another is develop power quality monitoring MMI(Man-Machine Interface) using LabView software. To demonstrate the validity of the proposed algorithm, variable tests are carried out.

A Study on the Haptic Characteristics of Netflix Original Movie (넷플릭스 오리지널 영화 <레베카>의 촉각적 특성 연구)

  • Son, Jihyun;Moon, Jaecheol
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.116-125
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    • 2022
  • Netflix Original movies have distinctive characteristics in that it is screened online only and viewers have to watch movies using their personal devices. By analyzing the haptic characteristics of Netflix platform from remediation perspective, we examine how Netflix hypermediacy haptic characteristics associated with clicking or touching expand to immediacy haptic characteristics, and compare the differences between Netflix original movie (2020) and film movie (1940). Through this, it points out the connection between the sense of the hand that requires clicking or touching and the description of the hand in Netflix original movie . As the individual interface of the personal device has been adjusted to make it possible to watch movies, the position of the hand becomes important in watching movies, and the hand plays an essential role in the beginning, middle, and end of the movie. Therefore, this study, which focuses on the haptic characteristics of Netflix original movie , is meaningful in that it studied the characteristics of the OTT original movie that was not previously covered and that the haptic characteristic plays an important role in the way of watching OTT contents.

Performance Analysis of Interworking Model for a Broadband Access Network with VB5.2 Interface (광대역 액세스 망의 VB5.2 인터페이스를 위한 연동 모델의 성능분석)

  • Kim, Choon-Hee;Cha, Young-Wook;Han, Ki-Jun
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.237-246
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    • 2000
  • A broadband access network in B-ISDN subscriber network, plays a role of concentration or multiplexing of various subscribers into a service node. For call and connection control functions, DSS2 and B-ISUP signalling protocols are standardized for each of a subscriber side and a network node. B-BCC and B-ANCC protocol were proposed for VB5.2 interface. This interface allows dynamic control of ATM connections at the broadband access network. To establish an end-to-end ATM connection, interworking functions between VB5.2 interface's connection control protocol and the signalling protocol, are performed at the service node. A sequential interworking model and a parallel interworking model were proposed for these interworking functions. The sequential interworking model recommended by ITU-T causes an overall connection setup delay by introducing the access network, because this model proceeds the signalling protocol of network node after the response of VB5.2 interface protocol. On the other hand, the parallel interworking model proceeds the signalling protocol and the VB5.2 interface protocol simultaneously. The simultaneity of the parallel interworking model minimizes the overall connection setup delay. In this paper, we analyze and simulate above two interworking models with B-BCC or B-ANCC protocol in terms of a connection setup delay and completion ratio.

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