• Title/Summary/Keyword: e-Learning process

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Knowledge Based Authoring System for Educational Contents (지식 기반 교육컨테츠 저작시스템)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.2
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    • pp.57-65
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    • 2004
  • For the purpose of an effective instruction-learning process by systematic management of knowledge between instructor and learner in e-Learning, we have developed the authoring system in which the instructor is able to author easily on various lecture frames according to the instructional design theory. The authored contents with the relations among the learning objects based on SCORM standard would help learner to conceptualize the contents. A knowledge map is constructed on the relations among the learning objects using RDF of the semantic web. We introduce the ontology in which the instructor can make a dictionary of terminology by registering the words of the teaching area. The learning activity and comprehension of students can be assessed using each student's learning map along the interaction points which are introduced to present the individual learning by considering each student's capacity of understanding and achievement.

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Utilizing animation contents for e-learning performance enhancement: focus on private information security (대구경북 서비스 콘텐츠 활성화를 위한 애니메이션 콘텐츠가 학습성과의 연관관계 연구: 개인정보보안을 중심으로)

  • Jung, Jason J.
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.471-476
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    • 2011
  • As information and communication technologies (ICTs) has been developed, it is getting more important for internet users to consider many security issues (e.g., privacy protection). In this paper we claims that animation contents make a positive influence on teaching such computer securities, and investigate what features of animation contents will be the most important relationships with performance of the teaching process. Once we have obtained the survey results from students, two main features (i.e., characters and plots) of the animation contents have positively influenced the performance of e-learning systems.

A study on the satisfaction and learning effect using e-portfolio in liberal arts programming classes (교양 프로그래밍 수업에서 e-포트폴리오를 활용한 만족도와 학습 효과에 관한 연구)

  • Lee, Youngseok
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.45-50
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    • 2022
  • In this study, an e-portfolio system was constructed and utilized to communicate with students, while processing the overall procedure of teaching-learning activities as data for qualitative improvement in the non-face-to-face educational environment. The e-portfolio system was designed to support the entire process of reflection from the instructor's lesson planning, regular checking of the learner's understanding during the course operation process, online communication, and support for learner-centered educational activities. Analyzing the effectiveness of the communication-based learning effect between instructors and learners using the e-portfolio in liberal arts programming classes, which may be difficult for non-major students, a significant correlation was found in problem-solving skills, and midterm and final exams. Additionally, the result of analyzing the expanded applicability of e-portfolio satisfaction demonstrated a significant correlation with the students' computational thinking ability, test results, assignments, and academic performance. It was found to have a significant effect on the improvement of computational thinking ability. If non-face-to-face education is conducted using the proposed e-portfolio system type, it will be possible to improve the quality of online education, while communicating effectively with students.

Investigation on the Correlations between Team Cognition and Team Process as well as Team Performance in E-Iearning based Team Learning Environment (이러닝 기반 팀 학습환경에서 팀인지와 팀 활동과정, 팀성과 간 상관관계 탐색)

  • Lee, Youngmin
    • The Journal of Korean Association of Computer Education
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    • v.10 no.3
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    • pp.31-38
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    • 2007
  • The purpose of the study was to examine the correlations between team cognition and team process and team performance in e-learning based team learning environment. 55 graduate students consisting of 11 teams participated in the study voluntarily during the spring semester. In the result, it was found that team cognition had no relationship with team process and performance although sub-variables of team cognition and team process as well as team performance had a significant relation with each other. Some further research issues were addressed in terms of team leadership and potential variables affecting each variables.

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Factors Affecting Student Performance in E-Learning: A Case Study of Higher Educational Institutions in Indonesia

  • MARLINA, Evi;TJAHJADI, Bambang;NINGSIH, Sri
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.4
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    • pp.993-1001
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    • 2021
  • This study aims to determine the factors influencing student performance using the teaching and learning process through e-learning based on the unified theory of acceptance and use technology (UTAUT). This study also sets out to propose additional variables to expand the UTAUT model to be more suitable to use in higher education. This research conducted a literature review, expert interviews, and a self-administered survey involving 200 students at tertiary institutions in Riau province, Indonesia. The questionnaire data were analyzed using SmartPLS 2. This study shows that UTAUT constructs, namely, social influence, facility conditions, and effort expectancy have a significant influence on student behavior and performance, while the performance expectancy variable shows no significant effect. The additional variables, including lecturer characteristics, external motivation, and organizational structure, directly affect student performance. However, concerning student behavior, motivation and environment are the only variables with a significant effect. The results of this study suggest the behavior deteminant such as lecturer characteristics, motivation and environment, and organizational structure improve student performance. This study investigates factors affecting the performance of university students through the learning employing e-learning by developing the UTAUT constructs to include the lecturer characteristics, motivation and environment, and organizational structure in improving student performance.

Process for Development of Query-Answer Learning Tool (질의 응답 학습 도구 개발을 위한 프로세스)

  • 김정수;신호준;한은주;김행곤
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.391-393
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    • 2002
  • 최근 가상교육에서 학습 기술의 상호 운용성을 기반으로 한 표준화의 필요성을 인식하고 여러 국제표준기관을 통해서 기반 환경과 컨텐트 명세 및 활용에 대한 표준화 작업이 이루어지고 있다. 이로 인해 e-learning 분야에서는 국제표준을 소개하고 체제적으로 AICC(Aviation Industry CBT Committee), IMS(Instructional Management Systems) Global Learning Consortium, ADL(Advanced Distributed Learning)을 중심으로 진행되어 오고 있다. 특히, 미래의 진보적인 e-learning 환경 개발로, 기능별 5계층으로 구성된 LTSA(Learning Technology Standard Architecture)를 제정하고 이를 통한 개발을 지원하고 있다. 하지만, 이는 시스템 구성요소를 정의한 계층 3의 경우 데이터 흐름 모델로 작성되어 현재 개발 수준과 일치하지 않는 문제점을 가지는 모델로 인정한다. 본 논문에서는 표준 모델링 언어인 UML(Unified Modeling Language)을 통해 모델을 재정의하고, 각 프로세스별 단계를 메타모델로 제시하여 개발과 아키텍처의 이해에 대한 문제점을 해결하고자 한다. 또한, 재정의된 모델을 기반으로 e-learning 지원을 위한 분석, 설계 프로세스를 정의하여 이에 대한 사례를 제시한다. 이는 아키텍처를 기반으로 한 메타모델과 프로세스를 통한 교육영역의 질의 응답 학습 도구인 QALT(Query-Answer Learning Tool)에 적용한다. 모델의 재정의로 아키텍처의 이해성 및 이를 기반으로 하는 교육용 애플리케이션 개발의 용이성의 증대를 기대할 수 있으며, 모델의 재사용성을 보장할 수 있다.

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A study about a convergence development plan of MOOCs based e-learning in university (MOOCs에 기반한 대학이러닝의 융복합적 발전방안에 관한 연구)

  • Choi, Mi-Na;Roh, Hye-Lan
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.9-21
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    • 2015
  • Nowadays, within the paradigm shift of e-learning, MOOCs service has been expanded among a number of global leading universities and this has affected our domestic universities' e-learning to look for different possibilities and new challenges. In consideration of our domestic educational condition, it is required to contemplate how university e-learning can be changed and developed with focus on MOOCs from the perspective of convergence development. This study suggests plans for convergence development in university e-learning based on MOOCs with conceptual model. We conducted the studies on relevant literature of university e-learning and MOOCs, expert consultation, SWOT analysis, survey for those involved of e-learning centers, etc. Through this process, we developed a final plan which integrates 'open advanced education course service', 'teaching and learning curation service', 'teaching and learning practice service', 'creative teaching and instruction method development and sharing service', and 'cloud based educational platform support service', etc with the perspective of convergence development. Also we designed convergence development plan based on MOOCs. It is assumed that the result of this research provides advanced plans for development of university e-learning and the base for further discussion of introduction and application of MOOCs service in domestic university.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • v.13 no.1
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

A Study on the E-Learning System by Model Driven Architecture (Model Driven Architecture를 적용한 E-Learning 시스템에 관한 연구)

  • Song, Yu-Jin;Cho, Hyen-Suk
    • Journal of the Korea society of information convergence
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    • v.1 no.1
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    • pp.41-46
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    • 2008
  • Contents application from contents development of web technical base and with the operation different environment information of the educational resources integration the importance and necessity of the management central chain e-Learning system will be able to operate are raising its head with base. Is the actual condition which develops the development process where but, the education application currently is not standardized in base. Approaches with an educational domain from the present paper consequently, and defines MDA(Model Driven Architecture) coats e-Learning System. Also uses a studying contents standard metadata and about the contents storage space analyzes and plans the core property which uses MDA automatic tools leads and under developing boil e-Learning System will be able to provide the contents which does in actual professor own necessity.

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A Study of e-learning system Model for activating Construction Management education (건설사업관리(CM)교육 활성화를 위한 e-learning 적용모델 연구)

  • Lee, Tai-Sik;Park, Kyoung-Soon;Kang, Ji-Hoon
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.554-558
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    • 2006
  • Construction Industry has become bigger, sophistication and specialization. At the same time, the concerns of Construction Management for achieving the goal of quality, cost & air are getting higher. Therefore it is demanded technology to conduct the CM works continuously in the Industrial world and be in process of education to train specialists. Studies are also been doing for it. But infrastructure circumstances are insufficiency comparing with the interests of construction industry. It is needed the scheme of education system to improve the above mentioned problem and to raise education quality standards. Consequently, the study is for E-learning education system. Because this system can help to save cost and to overcome the limits of time and spaces for existing off-line education. The study will present e-learning system architecture model to activate Construction Management education considering the distinctive features of CM.

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