• 제목/요약/키워드: digital applications

검색결과 2,108건 처리시간 0.039초

안드로이드 기반의 컬링 게임 개발 (Development of Curling Game based on Android Mobile Platform)

  • 조재현;고세환;김연희;임해철
    • 디지털산업정보학회논문지
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    • 제6권3호
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    • pp.169-177
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    • 2010
  • As expectations about success of smart phones that install Android, an open mobile platform which was developed by Google, are increasing, the development of applications based on the Android has attracted a lot of interest. Especially, game applications have been well received by users. In this paper, we develop an application based on the Android for curling which was adopted as a competitive sport in the Winter Olympic Games. Curling is a sport game played by two teams. The rules of the game are simple, but it is an intelligent one that requires various strategies for victory. In this paper, the curling game based on the Android provides functions, such as pitching, sweeping, collision, and foul handling, that are required in real curling game by using technologies, such as touch screen or accelerometer sensor.

Real-Time Terrain Rendering Framework for GIS Applications

  • Kang, Dong-Soo;Lee, Eun-Seok;Shin, Byeong-Seok
    • 한국공간정보시스템학회 논문지
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    • 제11권2호
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    • pp.73-78
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    • 2009
  • Real-time 3D visualization of terrain data is one of the important issues in GIS(Geographic Information System) field. We present a real-time terrain rendering engine that can use several types of GIS data source such as DEM(Digital Elevation Map), DTED(Digital Terrain Elevation Data) and LIDAR(Light Detection And Ranging). Our rendering engine is a quadtree-based terrain rendering framework with several acceleration modules. This can generate an ocular and binocular image. Also it can be applied to the flight simulation, walk-through simulation and a variety of GIS applications.

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Implementation of Context-Aware Services Platform Supporting Mobile Agents

  • Kim, Jung-Rae;Huh, Jae-Doo
    • 한국정보기술응용학회:학술대회논문집
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    • 한국정보기술응용학회 2005년도 6th 2005 International Conference on Computers, Communications and System
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    • pp.225-228
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    • 2005
  • A context-aware services platform supporting mobile agents consists of sensor nodes and a sensor coordinator. Sensor nodes collect environmental information and transmit the collected information to the sensor coordinator through wireless sensor networks. The sensor coordinator passes the information to the context-aware service module, and the mobile agent. The context-aware service module or the mobile agent performs services suitable for a user's situation based on the environmental information and a service actuation message is delivered to an actuation node through the sensor coordinator. In this paper, we present a context-aware services platform structure employed in our project, and describe context-aware services platform interfaces with a context-aware service module and mobile agents.

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Fabrication Uncertainty and Noise Issues in High-Precision MEMS Actuators and Sensors

  • Cho, Young-Ho;Lee, Won-Chul;Han, Ki-Ho
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제2권4호
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    • pp.280-287
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    • 2002
  • We present technical issues involved in the development of actuators and sensors for applications to high-precision Micro Electro Mechanical System (MEMS). The technical issues include fabrication uncertainty and noise disturbance, causing major difficulties for MEMS to achieve high-precision actuation and detection functions. For nano-precision actuators, we solve the fabrication instability and electrical noise problems using digital actuators coupled with nonlinear mechanical modulators. For the high-precision capacitive sensors, we present a branched finger electrodes using high-amplitude anti-phase sensing signals. We also demonstrate the potential applications of the nanoactuators and nanodetectors to high-precision positioning MEMS.

OpenVG 기반 벡터 그래픽 가속기 (An OpenVG Vector Graphics Accelerator)

  • 최영;홍은경;이권형;심용로;김택규;김현규;오형철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.761-762
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    • 2008
  • This paper presents a hardware accelerator for accelerating vector graphics applications based on the OpenVG standard. Since our design mainly targets embedded applications, we focus on efficient uses of limited resources, especially the memory bandwidth. The designed accelerator can process the images of $640{\times}240$ pixels with moderate complexity at the rate of 30 frames per second.

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Finite Alphabet Control and Estimation

  • Goodwin, Graham C.;Quevedo, Daniel E.
    • International Journal of Control, Automation, and Systems
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    • 제1권4호
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    • pp.412-430
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    • 2003
  • In many practical problems in signal processing and control, the signal values are often restricted to belong to a finite number of levels. These questions are generally referred to as "finite alphabet" problems. There are many applications of this class of problems including: on-off control, optimal audio quantization, design of finite impulse response filters having quantized coefficients, equalization of digital communication channels subject to intersymbol interference, and control over networked communication channels. This paper will explain how this diverse class of problems can be formulated as optimization problems having finite alphabet constraints. Methods for solving these problems will be described and it will be shown that a semi-closed form solution exists. Special cases of the result include well known practical algorithms such as optimal noise shaping quantizers in audio signal processing and decision feedback equalizers in digital communication. Associated stability questions will also be addressed and several real world applications will be presented.

SNS(Social Network Service)를 이용한 기업 마케팅 사례 분석 (Case Analysis of Corporate Marketing using SNS)

  • 조문영;김창수;조휘형;김범수
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.183-196
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    • 2015
  • With widespread use of smart phones, SNS has been growing rapidly. Companies are required to do its utilization and a preemptive response. However, taking advantage of SNS is still insignificant in the companies. Compared with traditional marketing, people still consider the SNS marketing unfamiliar. This study is aimed at widening the breadth of understanding of marketing activity using SNS and inquiring into its effective applications. In an effort to achieve this research objective, first, this study analyzed the aspect of real applications by reviewing diverse practical business cases. Second, this study provided the momentum of the understanding of SNS marketing-based knowledge. The effective method of producing consumer-intimate products and services lies in customers' participation in development and production. SNS marketing is the very communication and gives ear to a customer's voice. Earnest and creative SNS marketing will play a role as a stepping-stone for businesses to move much closer to a customer.

패리티 비트를 확장한 오류 검사에 관한 연구 (Error Detection using Advanced Parity Bit)

  • 김인수;민형복;김용현;김신택
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2008년도 제39회 하계학술대회
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    • pp.1965-1966
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    • 2008
  • The manipulation of Boolean functions is a fundamental part of computer science, and many problems in the design and testing of digital systems can be expressed as a sequence of operations. It is mainly a paper of our research on the techniques of Boolean function manipulation using Binary Decision Diagram(BDDs) and their applications for VLSI CAD System. In many practical applications related to digital system design, it is a basic technique to use ternary-valued functions. In this paper, we discuss the methods for representing logical values.

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다목적시각언어를 이용한 가상현실 사용자 인터페이스 (VR User Interface using Multipurpose Visual Language System)

  • 김영종
    • 디지털산업정보학회논문지
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    • 제12권2호
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    • pp.31-39
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    • 2016
  • In this paper planed Virtual Reality user interface that recently hot issue using MVLS(Multipurpose Visual Language System). Proposed system is planed for more with ease approach new type environment system. The point of this system is for more few the number of time of act to get want to result. That is easy build for Virtual Reality environment system that user so far, who did not experience. Also too, application to the environment through Multipurpose Visual Language System based, can be required to increase the case of user of existing applications, not only a simple application infrastructure Virtual Reality. This has the advantage of being able to under Virtual Reality condition the environment for the use of a wide range of applications such as view TV, video and other contents. By using the proposed system, the experience in virtual realities that have not felt during the general public to be able to easily and quickly, virtual reality or 3D Expected to can one step closer to the needs of general and industry.

Performance Evaluation of Different Factors According to ROI Coding Methods in JPEG2000

  • 김호용;심종채;서영건
    • 디지털콘텐츠학회 논문지
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    • 제7권3호
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    • pp.183-191
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    • 2006
  • Currently, the preferred processing of a user-centered ROI(Region-of-Interest) or a specific region of image to transmission and decompression of a full image is needed in different applications, specifically mobile applications. Here, we have to study how different factors affect ROI coding methods. Therefore, an application can select an ROI coding method and several parameters suitable for the environments. The ROI coding methods used in the study are Maxshift and Implicit and the parameters are tile size, image size, code block size, ROI importance and the number of lowest resolution levels. This study shows the experimental results between the different parameters and the two ROI coding methods.

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