• Title/Summary/Keyword: convergence teaching methods

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A Study on the Teaching Methods of Classification in view of Curriculum Convergence (교과 융합의 관점에서 분류하기 지도방안 고찰)

  • Kim, YuKyung
    • Education of Primary School Mathematics
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    • v.21 no.2
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    • pp.193-208
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    • 2018
  • Classification is presented in the curriculum of elementary school mathematics, science, Korean language, and integrated subjects as the major function that needs to be learned. In addition, mathematics textbooks teach the classification as a basic process for organizing and interpreting collected materials in a separate unit. So, we analyzed the curriculum documents and textbooks of mathematics, science, Korean language, and integrated subjects. And we explored how to teach the classification in the context of mathematics subject. As a result, it is necessary to find different classification criteria in conjunction with detailed observation and investigation activities, and to teach that considering the circumstances and purpose of the classification. It also provided implications on how to revive converged classes that focus on big ideas and skills, which are commonly offered by various subjects.

Effects of Online Communication Courses: Application of Convergent Education Method (온라인을 통한 의사소통 교과목 수업의 효과: 융합적 교육방법 적용)

  • Choe, Myeong-Hui
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.401-408
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    • 2021
  • The purpose of this study was to identify the effects of online communication courses using role-play and group activities on the communication competence, self-efficacy and relationship competence of nursing students. The research design was a one-group pretest-posttest quasi-experimental study, and a total of 13 communication classes for 100 minutes each were conducted for first-year nursing students from September to December 2020. Communication competence, self-efficacy, and relationship competence of nursing students had improved significantly after online classes. According to the results of this study, it was possible to confirm the effects of classes in communication subjects applying various teaching methods to nursing students through online education platforms.

A Study to Rethink the Components of Teaching Korean Genitive Particle '의': Based on the Errors in Korean Learners' Corpus (한국어 학습자 대상 관형격 조사 '의'의 교육 내용 재고: 학습자 말뭉치에 나타난 오류를 바탕으로)

  • Soo-Hyun Lee;Ji-Young Sim
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.3
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    • pp.443-454
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    • 2023
  • The purpose of this study is to reveal the Korean learners' usage pattern of '의', the genitive particle, according to semantic classification, so that it can be referred to in determining the contents and methods of related education. The method of this study adopts a quantitative analysis using learners corpus established by National Institute of Korean Language. As a result of the analysis, as proficiency increases, the overall frequency of '의' increases and the number of meaning senses used increases. However, the frequency of errors also increases with it. As for the usage pattern of each sense, the meaning of 'ownership, belonging' is the most frequent, and followed by 'acting entity', 'kinship, social relations', and 'relationship(area)'. In conclusion, the meanings of 'acting subjects' and 'relationships(area) need to be supplemented with explicit education. Other meanings need to be discussed, and decisions should be made in consideration of learning purpose and proficiency.

Proposal on Immersion Assessment of Interactive Art (인터랙티브 아트에서의 몰입측정 방법 제안)

  • Lee, MyounJae;Kim, Kyoung-Nam
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.353-358
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    • 2014
  • Interactive art is implemented by participants interaction, characterized by the virtuality, immersion, interactivity. Among these features, immersion is important factor to absorb in the interactive art. From now, Interactive art measurement methods are mainly used in interview, questionnaire, and physiological methods. But these methods are difficult to measure the exact immersion, can give interfere with viewer's participation in the interactive art. In this paper, we propose the immersion measurement method which based on participant's moving lines, observation time with mobile devices, camera. This paper can help to analyse degree of immersion on interactive art.

A Delphi Study on Competencies of Mechanical Engineer and Education in the era of the Fourth Industrial Revolution (4차 산업혁명 시대 기계공학 분야 엔지니어에게 필요한 역량과 교육에 관한 델파이 연구)

  • Kang, So Yeon;Cho, Hyung Hee
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.49-58
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    • 2020
  • In the era of the fourth industrial revolution, the world is undergoing rapid social change. The purpose of this study is to predict the expected changes and necessary competencies and desired curriculum and teaching methods in the field of mechanical engineering in the near future. The research method was a Delphi study. It was conducted three times with 20 mechanical engineering experts. The results of the study are as follows: In the field of mechanical engineering, it will be increased the situational awareness by the use of measurement sensors, development of computer applications, flexibility and optimization by user's needs and mechanical equipment, and demand for robots equipped with AI. The mechanical engineer's career perspectives will be positive, but if it is stable, it will be a crisis. Therefore active response is needed. The competencies required in the field of mechanical engineering include collaborative skills, complex problem solving skills, self-directed learning skills, problem finding skills, creativity, communication skills, convergent thinking skills, and system engineering skills. The undergraduate curriculum to achieve above competencies includes four major dynamics, basic science, programming coding education, convergence education, data processing education, and cyber physical system education. Preferred mechanical engineering teaching methods include project-based learning, hands-on education, problem-based learning, team-based collaborative learning, experiment-based education, and software-assisted education. The mechanical engineering community and the government should be concerned about the education for mechanical engineers with the necessary competencies in the era of the 4th Industrial Revolution, which will make global competitiveness in the mechanical engineering fields.

Convergent research of Experience about Women Religious on Breast Self-Examination Education Participation (여성 수도자의 유방자가검진 교육 경험에 대한 융합적 연구)

  • Kim, Sun-Ae;Jeon, Hye-Won
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.77-87
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    • 2016
  • Objectives : The purpose of this study was to find a constructive way of the Breast Self-Examination teaching methods, identify experience who religious women participated in breast self-examination. Method : This study is a qualitative study using focus group interview method. Women religious took Breast Self-Examination program based on Problem Based Learning procedure. Results : Major Four Themes were derived. 'Breast cancer awareness', 'Breast Self Examination awareness', 'Convergence of PBL and practice on BSE experience', 'Change after convergent BSE education'. Conclusion : Women religious who have risk factors for breast cancer, want to improve the irregularities and to raising skills of BSE for self healthcare ability through convergent BSE education program for women religious.

The Study on the Convergence Perception of College Students for the Physical Education. (체육교육에 대한 대학생들의 융합적 인식 연구)

  • Yu, Young-Seol
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.125-133
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    • 2018
  • The purpose of this study was to explore college students' subjective perception on physical education using Q-methodology. Thirty college students participated in this study. This study found four types of college students' perception for physical education. Type I is named 'the type of Emphasizing Expertise.' The subjects of type I emphasize the importance of practicing professional motor skills and basic physical education knowledge in physical education classes. Type II is named 'the type of Emphasizing Instructional Strategy.' The subjects of type II emphasize the importance of developing effective teaching methods for students to participate actively. Type III is named 'the type of Making Physical Education Mandatory.' The subjects of type III emphasize the needing to make physical education and to increase physical education classes in school. Type IV is named 'the type of Emphasizing Sports for All.' The subjects of type IV emphasize to improve students' fitness and social-skill and connect between physical education and sports for all. These findings will contribute to plan the effective school curriculum.

Some counterexamples of a skew-normal distribution

  • Zhao, Jun;Lee, Sang Kyu;Kim, Hyoung-Moon
    • Communications for Statistical Applications and Methods
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    • v.26 no.6
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    • pp.583-589
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    • 2019
  • Counterexamples of a skew-normal distribution are developed to improve our understanding of this distribution. Two examples on bivariate non-skew-normal distribution owning marginal skew-normal distributions are first provided. Sum of dependent skew-normal and normal variables does not follow a skew-normal distribution. Continuous bivariate density with discontinuous marginal density also exists in skew-normal distribution. An example presents that the range of possible correlations for bivariate skew-normal distribution is constrained in a relatively small set. For unified skew-normal variables, an example about converging in law are discussed. Convergence in distribution is involved in two separate examples for skew-normal variables. The point estimation problem, which is not a counterexample, is provided because of its importance in understanding the skew-normal distribution. These materials are useful for undergraduate and/or graduate teaching courses.

Optimized Neurocontroller for Human Control Skill Transfer

  • Seo, Kap-Ho;Changmok Oh;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.42.3-42
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    • 2001
  • A human is an expert in manipulation. We have acquired skills to perform dexterous operations based upon knowledge and experience attained over a long period of time. It is important in robotics to understand these human skills, and utilize them to bring about better robot control and operation It is hoped that the neurocontroller can be trained and organized by simply presenting human teaching data, which implicate human intention, strategy and expertise. In designing a neurocontroller, we must determine the size of neurocontroller. Improper size may not only incur difficulties in training neural nets, e.g. no convergence, but also cause instability and erratic behavior in machines. Therefore, it is necessary to determine the proper size of neurocontroller for human control transfer. In this paper, a new pruning method is developed, based on the penalty-term methods. This method makes ...

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A Study on the Game Quality Management Methodology (게임품질관리 수업 개선을 위한 게임 플레이 분석 시스템 설계)

  • Lee, Yoon-Yim;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.85-94
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    • 2019
  • This paper aims to improve teaching methods for changing the game-related department and game quality management classes of A university from theoretical to practical classes. The main goal is to design and develop a game play analysis system. The design and development of the game play analysis system enables the company to experience the overall process of game development that meets the requirements of the industry. Designs for systems that can improve understanding of game content by experiencing debugging to testing.