[Fig. 1] Current status of contents industry workers[1]
[Fig. 2] Redmain's Project Schedule Management View
[Fig. 3] Google Drive
[Fig. 4] GitHub Project View
[Fig. 5] Death Table Schema
[Fig. 6] death Table
[Fig. 7] map Table Schema
[Fig. 8] MapName Table to Match MapNumber
[Fig. 9] The screen that displays the difficulty classification and event of the map
[Fig. 10] Demage formula
[Fig. 11] Monster Table Schema
[Fig. 12] monster Table
[Fig. 13] Character movement implementation and monster emergence events
[Fig. 14] Combat Simulation and Results Screen
[Fig. 15] Character table schema
[Fig. 16] item table schema
[Fig. 17] item U_code DB
[Fig. 18] Create log for item move screen
[Table 1] Log information required for a mortality event
[Table 2] Required for Monster DB
[Table 3] Log information required for item tracking
[Table 4] Required for Character DB
References
- "Statistical survey of contents industry in 2016", KOCCA(Korea Creative Content Agency), 2017.
- "LINC+(Leaders in INdustry-University Cooperation) participating industry Demand Survey and Job Analysis", NCS Curriculum Reform Report, Yuhan University, 2018.12.
- Redmine, http://www.redmine.org
- GoogleDrive, https://drive.google.com
- GitHub, https://github.com
- Yoon-Yim Lee, Yong-Gyun Lim, Sung-Hyun Lee, Dae-Woong Rhee, "A Study on the Education Contents Development for Game Quality Management", 2017 Proceeings of Korea Game Society Conference, 2017.11.
- Yoon-Yim Lee, Sung-Hyun Lee, "A Study on the Teaching Method to Apply Application of Game Quality Management to Programming Program", Yuhan University a collection of essays, 2018.
- Jong-Won Lee, "A Study on the Use of Agile Methodology for Quality Control in the Game Development Project of College", Proceedings of the Korean Society of Computer Information Conference, pp.106-107, 2018.7.
- Sung Mi Kim, "The Instructional Strategies for the Course of Engineering Design Based on the PBL(Projcect-Based Learning)", The Korean Society of Mechanical Engineers, 2013.
- Jung Ju-Young, "The Development of a Blended PBL Learning Model In a Smart Educational Environment", The Journal of Thinking Development 10(1). pp.145-162, 2014.3.
- Byung II Kwak, Huy Kang Kim, "A survey and categorization of anomaly detection in online games", Journal of the Korea Institute of Information Security & Cryptology 25(5), pp. 1097-1114, 2015.10. https://doi.org/10.13089/JKIISC.2015.25.5.1097