• Title/Summary/Keyword: USE INFORMATION

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A Study on Information Use Experience of Total Blindness with OTT (전맹 시각장애인의 OTT 서비스를 통한 정보 이용 경험 탐색)

  • Subin Yoon;Seongsin Lee;Sena Lee
    • Journal of the Korean Society for information Management
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    • v.41 no.2
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    • pp.155-183
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    • 2024
  • The purpose of this study is to understand the information use experience of total blindness with OTT. To achieve the study purpose, in-depth interview with nine total blindness using a semi-structured checklist was conducted. The data were analyzed using Colaizzi's phenomenological method. This study has found 5 categories, 13 theme clusters, and 47 themes. The five categories are as follows: 1) the purpose of information use, 2) difficulties of information use, 3) handling of difficulty in information seeking, 4) perception and feeling, 5) improvement requirement The implications of this study are as follows; 1) There are no significant differences between total blindness and the general people of Information request topic in the use of OTT, 2) negative experience was connected with the accessibility with OTT, 3) there is a demand of better conditions with technical sides of OTT, 4) On the whole, they have a positive perception with OTT services.

A USE command Generator for the efficiency of model verifications (USE 모델검증 효율화를 위한 명령어 생성기)

  • Ha, Il-Kyu;Kang, Byong-Uk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.349-352
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    • 2005
  • USE는 OCL(Object Constraint Language)로 작성된 UML 다이어그램의 제약조건을 검증해볼 수 있는 가장 뛰어난 도구이다. USE는 다이어그램에 적용되는 제약조건을 미리 저장해두고 검증 다이어그램을 명령어 형태로 입력받아 정확성 또는 일관성을 검증하는데 사용된다. 본 연구에서는 이러한 검증과정의 복잡함을 줄이기 위하여, UML 모델링 시에 검증 대상이 되는 다이어그램의 USE 명령어를 생성하는 효율적인 도구를 설계하고 구현한다.

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Use of Smartphone Applications for Satisfying Information Needs of Youth (청소년의 정보요구 해결을 위한 스마트폰 어플리케이션 이용행태)

  • Lee, SeungMin;Lee, Jongwook
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.3
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    • pp.175-196
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    • 2017
  • The number of youth smartphone users has been increasing, and they use smartphone applications to satisfy their various types of information needs. Nevertheless, few researchers have addressed youth information behavior on applications. In this study, the author examined the application use behavior of youth in response to their work- and everyday life- information needs. The author collected 114 completed questionnaires from students enrolled in a middle school and a high school. The survey results show that participants' usage and perception of smartphone applications were high, and they were using information, entertainment, and communication applications to meet their information needs. In particular, their preference for application use differed by the type of information needs. Also, participants were considering cost, easiness, privacy policy, review, information quality, providers, interface design, and recommendation to choose applications. This study confirms the role of smartphone applications as an influential information source, and it also provides useful implications for educators and for application developers.

The Relationships Between the Use of Fashion Information, Preference of Fashion Advertising and Fashion Leadership (유행정보원 이용도, 의류광고 선호도와 유행선도력과의 관계)

  • Park, Og-Hwan;Lee, Jeong-Soon
    • Korean Journal of Human Ecology
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    • v.2 no.1
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    • pp.53-61
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    • 1993
  • The purpose of this research was to find out relationships between the use of fashion information, preference of fashion advertising and fashion leadership. This research was carried out by both the theoretical and empirical study. For the theoretical study, the research of Fashion Leadership was based on the fashion opinion leadership and innovativeness. The study include the analysis of variables influencing fashion leadership, such as use of fashion information preference of fashion advertising, and demographic variables. For the empirical study, fashion leadership was measured by fashion opinion leadership and innovativeness. The variables influencing on the fashion leadership were measured by use of fashion information (marketer-dominated information, consumer-dominated information, neutral information), preference of fashion advertising (dramatic type, feeling type, goods demonstration type), demorgraphic variables (age, years of education, family income, job, marriage). Data were obtained from 313 female in chungbuk area by self-administered questionaire. The datacollected through the questionaire were analyzed by the stastical technique - ANOVA and Duncantest, t-test, stepwise multiple-regression. The results of the study were as follows; 1. There were significant differences on the fashion leadership, fashion innovativeness, fashion opinionleadership according to the marketer dominated information and neutral information. There were significant differences on the fashion leadership, fashion innovativeness, fashion opinion leadership according to the preference of dramatic type. There were significant differences on the fashion opinion leadership according to the preference of goods demonstration type. 2. 30 percent of the total variance of fashion leadership was explained by the six variables: fashion magazines, TV & Radio advertising, clothing of TV talent & singer, years of education, dramatic type, catalogue. 3. When the subjects were divided into five groups(innovative communicators, innovators, opinion leaders, followers, indifferents) according to their innovativeness scores and opinion leadership scores, there were significant differences among groups in most of use of fashion information, preference of fashion advertising variables and in some of demographic variables. 4. There were significant interactions between marketer-dominated information and dramatic type and were significant interactions in goods demonstration type, marketer-dominated information and dramatic type. There were significant interactions between consumer-dominated information and dramatic type. This ariables has the effect on Fashion Leadership by the interactions.

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A Study of the Factors in Influencing Satisfaction with the National Education Information System (교육행정정보시스템(NEIS) 사용자 만족도에 영향을 미치는 요인에 관한 연구)

  • Kang, Youn-Jung;No, Yun-Seok;Lee, Mon-Jun
    • The Journal of Information Systems
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    • v.17 no.1
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    • pp.1-22
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    • 2008
  • As National Education Information Systems (NEIS) is supposed to broadly introduced all over the country, we need to understand factors that would affect its successful use. Studies regarding the NEIS have been made in terms of a social issue according to its introduction and use, however there has been only little research made in terms of the use of the system so far. Therefore, this study aims to investigate the factors that would have effect on a successful use of the NEIS. A research model of the study is based on the extended DeLone and McLean's information systems success model with two characteristics of computer self-efficacy and perceived fairness. Based on the survey data from 168 subjects, the present study performs SEM analysis with PLS. The results show that perceived usefulness and computer self-efficacy improves the user satisfaction. However, the user' satisfaction does not cause system characteristics- system quality, information quality, service quality -and perceived fairness not effect. The study provides characteristics which can effectively and smoothly introduce the NEIS for its successful use on the upcoming full scale execution on the NEIS.

A Study on the Intention to Use the Metaverse Information System via the Experience of Using the Metaverse : Focusing on the Small and Midium-sized Enterprises (메타버스 사용경험에 따른 메타버스 정보시스템의 사용의도에 관한 연구 : 중소기업의 도입 중심으로)

  • Jang Kiwoong;Lee Sangjoon;Park Jaesung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.20 no.2
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    • pp.75-89
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    • 2024
  • The demand for metaverse is increasing rapidly due to the development of 3D information technology and the pandemic situation caused by COVID-19. Small and medium-sized enterprises(SMEs) are also in increasing demand for metaverse in the community, meetings, and customer services of their employees. Based on the UTAUT model, this study investigated the acceptance of the Metaverse-type information system(IS) by employees of SMEs. Using the responses from 170 SMEs employees, we conducted the regression analyses SMEs employees' usage intention on Metaverse-type IS. The results of the research analyses were as follows. First, among the variables of the UTAUT model, performance expectations, social influence, and promotion conditions had a significant effect on the intention to use. Second, among the variables derived from the industrial specificity of Metaverse-type IS, only individual innovation had a significant influence on the intention to use. Last but not least, in the relationship between the intention to use Metaverse-type IS and the influencing factors, only individual innovation was significant in the moderating effect according to past metaverse use experience.

Nutrition Teachers and Dietitians' Use and Perception of Information on School Foodservice Management in Daegu, Gyeongbuk Area (대구.경북 지역 영양(교)사의 학교급식 운영 관련 정보에 대한 인식 및 이용 현황)

  • Choi, Mi-Kyung;Kim, Eun-Mi
    • The Korean Journal of Food And Nutrition
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    • v.23 no.4
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    • pp.633-640
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    • 2010
  • This study attempted to investigate use of information for school foodservice management and perception of informations offered on Office of Education homepages according to Daegu and Gyeongbuk nutrition teachers and dietitians. The most frequently used web site information source and information type were 'charged foodservice information sites'(63.5%) and 'information on nutrition or menus'(63.5%), respectively. Subjects belonging to schools that served more meals per day tended to use informations more frequently. Information on 'management of the foodservice production process' showed a low satisfaction level as compared to importance in all groups, and information on 'nutrition education' showed a similar tendency for subjects belonging to schools that served 1 meals per day. Overall, efforts for development and dissemination of information are required to improve the quality and efficiency of school foodservice.

The Research Issues and Methodologies in Non-use (<튜토리얼> 비사용의 연구 주제와 연구 방법론)

  • Lee, WoongKyu
    • The Journal of Information Systems
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    • v.24 no.3
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    • pp.155-169
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    • 2015
  • While information technology(IT) users' behaviors has been considered one of the most important research topics and studied in very many ways, 'non-use' has not been focused as a research topic. However, understanding non-use provides new insights for analyzing and understanding the essential nature of IT uses with wider frames and more qualitative dimension. The objective of this study is to provide some guidelines for studying non-use. For this purpose, the previous studies for non-use were reviewed focusing on resistance, suggested potential research issues and some research methodologies based on grounded theory.

A Land Use Information of the C.B.D. in Daejeon City (대전시 도심의 토지 이용 정보)

  • Youn, In-Hyeok
    • The Journal of Information Technology
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    • v.10 no.4
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    • pp.1-10
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    • 2007
  • The C.B.D(Central Business District), called the central place of the urban area, is core of the city. It is consists of variety services. This study is aimed at analyzing the land use of the C.B.D. in Daejeon. Deajeon Metropolitan City site $36^{\circ}11'{\sim}36^{\circ}30'N,\;127^{\circ}15'{\sim}127^{\circ}34'E$. The field survey area is JoongAng-ro neighboring area, partial EunHaing-dong. The results are as follows: First, The land use of surveyed area is concentrate on variety services, because of excellent accessibility. Second, The land use of ground floor(Fl) and second floor(F2) has services for the customers convenience to approach. Third, The land use of surveyed area has undergone a lot of changes over the last three years(2004. 11~2007. 11.)

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The Use of Ontology in Knowledge Intensive Tasks: Ontology Driven Retrieval of Use Ca

  • Kim, Jongwoo;Conesa, Jordi;Ramesh, Balasubramaniam
    • Asia pacific journal of information systems
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    • v.25 no.1
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    • pp.25-60
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    • 2015
  • Use cases are commonly used to represent customer requirements during systems development. In a large software development environment, finding relevant use cases from a library of past or related projects is a complex, error-prone and expensive task. This study proposes an ontological methodology to support use case retrieval in an interactive manner. The architecture of a prototype system that implements this methodology is presented. To evaluate whether the proposed approach can provide satisfactory results to users, this study develops a research model and hypotheses based on interaction theory. These hypotheses are empirically tested using a laboratory experiment which controls information filtering and perceived interaction. Our study suggests that a system which interacts with a user intelligently reduces cognitive load and increases self-efficacy and satisfaction.