• Title/Summary/Keyword: Space Concept

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A Study of Time and Image of the Paintings in the Late $20_{th}$ Century (20세기 후기(後期) 회화(繪畵)의 시간(時間)과 이미지)

  • Shim Jung-Rhee
    • Journal of Science of Art and Design
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    • v.1
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    • pp.165-188
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    • 1999
  • When we think about visual art, we can't pass over the matter of images and spaces. An image is fixed in a painting space. If the image were posited in the river of time, it would be changed as time flowed on. Its image might be created, rigged, transfigured or it might vanish or remain as traces. The image is changed through the process of expressing them on the painting surfaces. In paintings the changing of the image is caused not only by working processes but also recognizing the objects. In modernist painting, the idea of space was important, but in postmodernist view, the idea of time becomes essential. In this thesis I will focus on the matter of time and image of painting in the late 20th century. Studying the relationship of image and time is not familiar because we had considered the space as being more related to painting distinction than time. Presently, the concept of space can't be divided from that of time. In Physics, they recently called it as a united concept- time-space. Painting space also becomes one asking and recieve the concept of time actively. Now in painting, time is no more a supporting matter but becomes a major matter. In the late 20th century, we can find many trials to catch the change of images as time flowes on and express them as a trace through using verioty media. One of the way to drawing the change of images as time passes could be seen through various joint images in one painting space and another in the traces of one image. The other could be done by using new media such as computer in the example of fractal art. It shows the images chainging of practically as time changes. New understanding about time of this era has to be affirmatively accepted because it reflects the contemporary cultural situation and in art, the concern about the possiblity of it and finding new medias which has to go on.

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Design Learning Environment based on Affordance Concept for Convergent Design Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.199-206
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    • 2020
  • I suggested the design learning environment based on affordance concept approach for supporting and improving learners' behavior and outcome for convergent design education in this study. The design learning space should be applied teaching and learning activity, especially learners' behavior, physical space condition to support the design thinking process. The design learning space needs openness, individuality and connectivity to support the learners' behavioral to immerse, participate, cooperate, understand, think and fulfill the design thinking process. The composition principles of the learning environment for convergent design education supports communication and collaboration among members for independence and interaction. The spaces for design research and teaching needs high privacy while facilitating visual communications through special materials and wall structure design. Also, for connectivity to improve the learners' physical and visual contact, the environment of the classrooms requires flexibility and mobility by providing an open space integrating unit cells for realizing learning purpose. These are provided by formed of an open structure for inducing visual communication and physical contact to involve the design activities and the mutual interchange.

A Study for Open Space System Establishment of Chonju City -Chiefly as Viewed the Concept of Specified Nodes & Corridors- (전주시 "오픈스페이스"체계 수립에 관한 연구: 특화된 결정점과 "코리도"개념의 도입을 중심으로-)

  • 최만봉;김재식
    • Journal of the Korean Institute of Landscape Architecture
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    • v.15 no.1
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    • pp.69-84
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    • 1987
  • According to the complexity and the pluralism of the modern cities, they are changing themselves into the multinoded and social - classless urban environments. The sudden drift of population to the cities is giving rise to the serious environmental problems, and the rapid increase of recreational needs among the citizen is changing the urban society into a leisure - oriented one. In order to coping with the abrupt change in the social and natural urban environments, the various fields of urban society should be co - ordinated. The study uses the green - city concept to get solves the incongruity of urban structure in Chonju City. The existing open space maps were drawn up by the various techniques such as the analysis of the topographic maps and collected data, the interpretation of the aero-photographs and the reconnaissance of site. The authors suggested the existing condition, and the problems and potentials of open space elements in Chonju City through the analysis of the existing condition maps. After synthesizing the contents of analysis, the 7u(hors established an exclusive open space system for Chonju City.

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Geomancy and Interior.Furniture Coordination (풍수와 실내.가구 코디네이션)

  • Seo, Seok-Min;Kim, Myeong-Tae
    • Journal of the Korea Furniture Society
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    • v.23 no.3
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    • pp.242-251
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    • 2012
  • Geomancy accepts with a pre-requisite that human beings adapt themselves to nature as an organism, because people and environment, bodies and space have the homogeneity which can not be divided by a dichotomy. The homogeneity as a structure alive implies a deep relationship with biorhythm and the change of space, and is regarded as a concept and role significant on the coordination. In other words, applying the element in the geomancy could be interpreted as a work giving a new meaning and spirit on a creation of space and furniture coordination. Harmony and balance shown in design concepts have a relationship with the meaning on Yin-Yang and the Five Elements theory. In addition, the characteristic in each element is suggested as an example applying the concept of geomancy through furniture coordination for each space in the chapter 4.

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A Study on the Method of Creative Space Composition in Interior Design - Focused on the Office Space (실내디자인의 창의적 공간구성 방법에 관한 연구 - 사무공간을 중심으로 -)

  • 한영호
    • Korean Institute of Interior Design Journal
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    • no.30
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    • pp.42-50
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    • 2002
  • This research deals with a new concept regarding creative enlargement in order for useful space composition. Architecture, through interior design case analysis has given birth to a new concept and inspiration altering interior designer's perspectives on the future environment. Focusing exclusively on those offices that express in design terms a commitment to such concepts as team-Working, just-in-time Working, virtual and mobile working and those using the newest technological tools and the latest space-planning concepts available. Emphasis is placed on how an office environment can be designed to encourage group working, the sharing of knowledge, a spirit of community within larger organizations, and non-territorial working-employees that work where and how they want supported by cordless technologies.

Plan for Medical Space of High Touch Concept (하이 터치 개념의 의료 공간 제안)

  • Lee, Ju-Hye;Lee, Do-Hee
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.279-280
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    • 2005
  • Recently, the Korean medical system changed with diversification & specialization and the field of medical service is also specialized in these days. The medical space settings are usually designed for staff needs rather than for patient needs. but The purpose of this project was to identify the design elements for the patient-focused. Main keyword of this project is 'high touch' and basic design concept is 'a sense of stability/velocity'. This medical space is located in Sanbon, and it has an area of 171m$^2$. The material scheme in the interior design of medical space is an important factor for the hospital users. Painting, stainless steel, wood veneer, fabric and p-tile were used as interior finishing material.

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The Classification of Game Spaces and the Notations for Spatio-Temporal Synchronization on a Scenario (게임 공간의 분류와 시나리오의 시간 및 공간 동기화 표현법)

  • Ha, Su-Cheol;Seong, Hae-Gyeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2630-2641
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    • 1999
  • Most of the previous game development has proceeded in the approaches of the temporal-oriented synchronization because of producing game objects by using general authoring tools, and ad hoc or trial and error methods has been devised for representation of spatial concept. This paper is a study on the unification notation for spatio-temporal synchronization to conquest this fault. First of all, we classify game space as temporal object, spatial object, absolute/relative spatio-temporal space. The spatio-temporal relationships are divided into temporal extent, temporal location, spatial extent, and spatial location. In the paper the temporal and spatial relationships of game scene are defined to represent the synchronization, and we propose new unification notation by temporal and spatial concept to represent two concepts putting emphasis on space. Their relationships are presented on 3D by creating time axis related with time in scene unit of the two dimensional plane in the pivot on space. The usability of this representation method are shown by applying examples of game scenario.

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A Study on the Public Space in Landscape Architecture in contemporary architecture (현대 건축에 나타난 랜드스케이프 건축의 공공공간(公共空間)에 관한 연구)

  • Kim, Jin-Youp;Kim, Jung-Gon
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.381-389
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    • 2012
  • This study starts from the question about the possibility of landscape, especially the possibility to give a new vision in the aspect of publicity. Such a concept of landscape architecture made its appearance in the last decade of the 20th century, as the flexible network to include the changes and the specificity of the surroundings, which simultaneously focuses on the temporality-the uncertainty. Moreover landscape architecture can be defined as the architecture in which the interest on human activities lie in the center of the concept. By analyzing concrete examples, the landscape architecture can be defined in 3 aspects : unity of building and nature, void and public space, space of expansion. As a result of the analysis of landscape architects' statements, it can be said that the issues of publicity are always put at the starting point of landscape architecture with its attention to the way to associate an individual with the others.

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A Study on Space Design of the LOHAS Concept (로하스(LOHAS)개념의 공간 디자인 연구)

  • Kim, Sang-Ok;Yim, Eun-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.130-133
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    • 2005
  • The ecological environment planning begins with the awareness that human are a part of ecological system. A recent issue, LOHAS (Lifestyle of Health and Substantiality), will be defined as a consumption trend which values highly health, social justice, economy, self development and sustainable life. LOHAS aims at coexistence with human and nature, pursue a sustainable development and it could be an alternative for SHS(Sick House Syndrome). This research tries to show the case analysis in coexistence in human and nature which LOHAS aims at. The design space applied the concept of LOHAS(renewing, reusing and recycling) will maintain healthy lives of the present and the future. In this context, it tries to solve the problems in architectural space and show the new possibilities in it

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A Study on the Design Characteristics of Material in Contemporary Commercial Interior Space (현대 상업공간 실내에서 나타나는 재료의 표현특성에 관한 연구)

  • Eom, Hee-Lan;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.96-99
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    • 2005
  • One of the characteristics of contemporary interior design is the prominence of material and its challenge to the established concept of interior design. As material has risen to the new element of design, losing its old concept as something secondary surrounding space, it had become an useful instrument to create unique images as well as to express the paradigm of space that modern society demands. The active role of material has made itself one of the primary elements that make a difference in design. Particularly in commercial spaces where sales are important and attractive spaces are needed, material has been emergent conveying its appling to consumers. Therefore, this study analyses the materiality that material has and its characteristics represented as images in commercial spaces. With the analysis, it researches further into the unlimited possibility of material and show the way for modern interior design to head for.

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