• Title/Summary/Keyword: Physical Computing Education

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Miblie Network based on Virtual Network environment (가상 네트워크 환경에 기반한 모바일 네트워크)

  • Lee, Jong-seo;Moon, Il-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.793-794
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    • 2009
  • In recent years a significant increase in computing resources, the Internet, many computing resources associated with multiple users using the service and how it will do for cloud computing or grid computing technology is attracting attention from the networks on physical networks and virtual network links You can configure the virtual network of nodes to configure the virtual network environment, research is being made. Virtualization technology, rather than the actual network operating system is being developed in the field of research for a long time, but this paper is applied to the network field is applied to a mobile network based virtualization technology for virtual mobile network will explore.

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Effect of Software Education Based on Physical Computing on Elementary School Student' Computational Thinking (피지컬 컴퓨팅 기반 소프트웨어 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Kim, SungJoon;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.131-139
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    • 2021
  • In the newly revised curriculum, it is aimed to raise student who has creativity and convergence ability with computational thinking. Based on the analysis of revised curriculum including software education in elementary school, this study proposed educational program that can be applied in actual school field, considering various factors. This educational program using Bitbrick was conducted by 50 students in fifth grade that consist of 23 students in Seoul and 27 students in Gyeonggido during five weeks in 17 periods. The purpose of this study is to verify the effect of application of software education program in terms of computational thinking ability and problem solving ability. The effect was verified after comparing the result of pre-test and post-test through T-test. So, this study obtained improvement of computational thinking and problem solving ability.

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The Framework Development of Cloud Computing-based Integrated EHS Management System for Small and Medium Construction Companies (중소건설사를 위한 클라우드 컴퓨팅 기반 EHS 통합관리시스템 프레임워크 개발)

  • Seo, Kwang-Kyu
    • Journal of the Korea Safety Management & Science
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    • v.12 no.4
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    • pp.139-143
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    • 2010
  • The small and medium construction companies are facing potential EHS(Environment, Health & Safety) of major accidents to cause casualties or a financial loss and increasing social responsibility. So, they have to voluntarily accomplish the EHS management system rather than passively with regard to EHS regulation. In this study, the framework of integrated EHS management system is developed based on cloud computing, and construction companies are to materialize self-regulation EHS process of construction workplace and to standardize the total EHS business process using the developed system. The proposed system also provides risk analysis, education/control and continuous improvement for EHS tasks and users can easily access the system on the web at a low price through cloud computing service. Eventually, the integrated system contributes to the managerial improvement by minimizing economic and physical loss caused by construction accidents.

Implication for Construction Computing System Unit of the 2015 Revised Curriculum (2015 개정 교육과정의 컴퓨팅 시스템 단원의 집필에 대한 시사점)

  • Yu, ByeongGeon;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.31-40
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    • 2016
  • Textbook is a tool that helps achieve the learning objectives based on the content of the curriculum. The contents of the textbook will be constructed newly because revised curriculum 2015 was announced. The aim at this study is to provide an indication of the textbook writing. To achieve the objectives, we conducted a pilot study in order to analyze the content of the textbook of informatics currently being used in middle schools and to derive the direction of access to the newly configured physical computing unit. Analysis of content elements was used Romey. The pilot studied makes lesson harmonized with H/W and S/W by utilizing the robot. According to the results of the analysis, there is one textbook among the currently used textbooks that is suitable to help students develop their thinking and in the case of physical computing unit, inquiry instruction showed positive results. This study suggestions necessity of writing types that sets importance on activities in the form of textbook.

Influence of Convergence Education Based on Computing ThinkingAbility on Problem Solving Ability and Interest (컴퓨팅 사고력을 토대로 한 융합활동이 문제해결력 및 관심도에 미치는 영향)

  • Lee, Seung Bum;Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.6 no.3
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    • pp.179-187
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    • 2020
  • This study was conducted to verify the effect of convergence education applying computing thinking ability of elementary school students on problem solving ability and interest. The subjects of this study were 23 students in 3rd grade elementary school and 15 students in 6th grade, totaling 38 subjects. As a research method, problem-solving ability and interest were measured through questionnaires, and data were analyzed through T-test to see the pre-post differences of the experimental group. As a result of the study, first, it was found that convergence education applying computing thinking ability had a positive effect on problem solving ability. Second, it was found that convergence education applying computational thinking has a partial effect on the degree of interest by subject. Looking at the details, interest in software education and physical activity was high, but interest in eating habits was relatively low. From the above results, it can be seen that convergence education based on computational thinking contributes to drawing students' problem solving ability, and interest.

Design of Python Block Coding Platform for AIoT Physical Computing Education (AIoT 피지컬 컴퓨팅 교육을 위한 파이썬 블록 코딩 플랫폼 설계)

  • Lee, Se-Hoon;Kim, Su-Min;Kim, Young-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.1-2
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    • 2022
  • 본 논문은 4차 산업혁명의 핵심기술인 인공지능과 IoT를 피지컬 컴퓨팅을 이용해 교육을 할 수 있는 플랫폼을 설계하였다. 플랫폼은 파이썬 비주얼 블록 프로그래밍을 기반으로 사용자의 코딩 언어의 구문적인 어려움을 감소시키며 데이터 분석과 머신러닝을 쉽게 응용할 수 있다. 피지컬 컴퓨팅을 위한 AIoT 타겟 보드로는 라즈베리파이를 활용하였으며 타겟보드의 하드웨어에 대한 선수 지식을 최소화해서 원하는 시스템을 개발할 수 있다. 응용에서는 센서로 수집한 데이터를 분석하고 인공지능 모델 생성을 할 수 있으며 학습된 모델을 액추에이터 제어에 활용하는 등 AIoT 피지컬 컴퓨팅 교육에 여러 장벽을 낮추었다.

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Case Study on ESG Engineering Education based on Software Education for Community Youth (지역사회 청소년을 위한 소프트웨어 교육 기반 ESG 공학교육 사례 연구)

  • Kim, Hyun-Sik
    • Journal of Engineering Education Research
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    • v.26 no.3
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    • pp.72-80
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    • 2023
  • Recently, in terms of the future education, the need of the software education according to the 4th industrial revolution and the need of the ESG(environmental, social and governance) education according to social requests for sustainability are increasing at the same time. There may be a number of ways to satisfy the needs at the same time. In this paper, as an effort for meaningful implementation of the future education, a case study on the ESG engineering education based on the software education for community youth was analyzed and a future development direction was suggested. This ESG engineering education deals with the development and application of the program considering terms of target, method and implementation in order to enhance its systematicity and using physical computing and upcycling methods and a collaborative education support system. To verify the education program, a survey is performed and analyzed. Through this, the basis of an software education-based ESG engineering education model was established.

A Study on Teachers' Perceptions about Learning Environment of Physical Computing (피지컬 컴퓨팅 학습 환경에 대한 교사들의 인식 연구)

  • An, Deukha;Hong, Jiyeon;Song, Myeongseop;Jeon, Hyeonggi;Kim, Yungsik
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.147-150
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    • 2018
  • 본 연구에서는 2015 개정 교육과정에 의해 새롭게 도입될 피지컬 컴퓨팅의 개념과 교육적 효과 그리고 학습 환경의 중요성을 이해하고, 피지컬 컴퓨팅 학습 환경에 대한 현장 초중등 교사들의 인식을 조사하고 분석하였다. 이를 바탕으로 초중등 학교에서 피지컬 컴퓨팅의 효과적인 학습을 위한 피지컬 컴퓨팅 학습 환경의 기준을 제안하였다.

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Analysis on Kindergarten Teachers' Stage of Concerns about Physical Computing Based on the CBAM (관심중심수용모형을 활용한 유치원 교사의 피지컬 컴퓨팅에 대한 관심도 분석)

  • Park, Sun-Mi;Jung, Ji-Hyun;Kang, Min-Jeng
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.298-305
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    • 2019
  • This study was aimed to examine kindergarten teachers' concerns in physical computing, which corresponds to the innovative teaching method, based on CBAM. For this, a questionnaire survey was conducted targeting 118 kindergarten teachers. Percentile analysis and MANOVA using CBAM model were carried out. As a result of the research, the kindergarten teachers' concern level is analyzed to be a critical non-user pattern on the whole. However, a pattern aspect was shown with a slightly high concern in stage 1, stage 2 and stage 3 compared to a typical type, and with a low concern level in stage 4. In consequence of having implemented MANOVA, the private kindergarten teachers' concern level appeared to be significantly high in stage 4 and stage 6 compared to a public kindergarten. Also, compared to the teachers who plan to utilize physical computing from now on, the teachers who don't have a plan of the application had significantly high concern level in stage 0. The concern level score was significantly low in 1~6 stages excluding stage 3.

The Development of Cloud Computing-Based Integrated EHS Management System for the Construction Companies (클라우드 컴퓨팅 기반 건설사용 EHS 통합관리시스템 개발)

  • Seo, Kwang-Kyu
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.859-861
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    • 2010
  • The construction companies are facing potential EHS(Environment, Health & Safety) of major accidents to cause casualties or a financial loss and increasing social responsibility. So, they have to voluntarily accomplish the EHS management system rather than passively with regard to EHS regulation. In this study, the integrated EHS management system is developed based on cloud computing, and construction companies are to materialize self-regulation EHS process of construction workplace and to standardize the total EHS business process using the developed system. The proposed system also provides risk analysis, education/control and continuous improvement for EHS tasks and users can easily access the system on the web at a low price through cloud computing service. Eventually, the integrated system contributes to the managerial improvement by minimizing economic and physical loss caused by construction accidents.

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