• 제목/요약/키워드: Next Generation Innovation

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BSC 방법론을 이용한 광가입자망사업 성과분석 연구 (A Study on the Performance Analysis of Fiber to the Home Using the BSC Methodology)

  • 김재전;노희옥;박재성;김상민;유일
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권4호
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    • pp.79-98
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    • 2008
  • FTTH(Fiber to The Home), a next generation communication service, is expected to boost up the growth of the whole IT industry and to creating new businesses by enabling the convergence of the broadcasting and communication technologies. It will consequently contribute to improve the quality of our life. The purpose of this study is to evaluate the performance of EPFSD using the Balanced Scorecard(BSC) model with five perspectives which are known to have inherent relationship: regional economy, regional customer, regional process, innovation and growth in the region, and regional infrastructure. 16 critical success factors(CSFs) and 37 key performance indicators(KPIs) are developed based on the BSC model to measure the performance indicators of the EPFSD.

BSC 방법론을 이용한 광가입자망사업 성과분석 연구

  • 김재전;노희옥;박재성;김상민;유일
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2008년도 추계 공동 국제학술대회
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    • pp.684-690
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    • 2008
  • FTTH(Fiber to The Home), a next generation communication service, is expected to boost up the growth of the whole IT industry and to creating new businesses by enabling the convergence of the broadcasting and communication technologies. It will consequently contribute to improve the quality of our life. The purpose of this study is to evaluate the performance of EPFSD using the Balanced Scorecard(BSC) model with five perspectives which are known to have inherent relationship: regional economy, regional customer, regional process, innovation and growth in the region, and regional infrastructure. 16 critical success factors(CSFs) and 37 key performance indicators(KPIs) are developed based on the BSC model to measure the performance indicators of the EPFSD.

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은행 기간시스템 전면 재개발 의사결정 기준에 대한 실증적 연구 (An Empirical Study on Decision Criteria of Core Banking System Redevelopment Project)

  • 이경조;류성열;김성근
    • Journal of Information Technology Applications and Management
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    • 제19권4호
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    • pp.19-39
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    • 2012
  • Korean core banking system has been redeveloped twice in the last 30 years with big-bang method, but still needs innovation to meet everlasting business changes. The objective of this study is to identify which decision criteria lead to replacement decision of core baning system in spite of its huge investment and accompanying business risk. For the study, we conducted a survey to 64 decision makers working in banks and IT service companies, and analysed the data using factor analysis and multi-regression analysis method of SPSS. As a result, we extracted statistically valid decision model with 4 major decision criteria, which are IT external, IT internal, IT ecology and Executive's will factor. Among them, we concluded only IT internal and IT ecology criteria give significant influence over the replacement decision of existing core banking system.

코드 커버리지 테스팅 기법의 금융권 차세대 프로젝트 적용사례 (Code coverage Testing in Next Generation Banking System Project)

  • 김희영;양상태
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2009년도 추계학술대회
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    • pp.343-350
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    • 2009
  • 대규모 금융권 차세대 프로젝트에서 테스트에 대한 중요성은 재무RISK 관점에서 뿐만 아니라 소프트웨어 품질향상을 위한 결함의 제거 관점에서도 그 의미가 크다. 대규모 차세대 프로젝트는 일반 프로젝트에 비하여 개발되는 소프트웨어의 양이 방대하고 개발참여인원도 일반적인 관리수준을 넘어 수작업에 의한 테스트만으로는 충분한 품질을 보장하지 못한다. 또한 테스트를 수행한 이후에도 지속적으로 변경이 발생하고 이를 반영하는 과정에서 많은 결함이 유입되는 현재의 SI 프로젝트 특성상 지속적인 테스트 및 반복적인 검증만이 소프트웨어의 품질을 보장할 수 있다. 본 논문에서는 code coverage testing기법을 활용하여 동적 테스트 수행결과를 log로 도출하고, log 분석 결과를 통해 소프트웨어 품질의 향상을 기대할 수 있는 방안을 제시한다.

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차세대 융합형 콘텐츠 분야의 산업-기술 연계 입체로드맵 (Industry-Technology Road-map in the Field of Next-generation Convergent Contents)

  • 허필선;임명환;박용재
    • 전자통신동향분석
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    • 제26권2호
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    • pp.126-136
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    • 2011
  • 최근 문화기술(CT) 기반으로 다양한 산업의 콘텐츠화가 급속히 진행되고 있는 가운데, 융합형 콘텐츠가 새로운 성장동력으로서 주목받고 있다. 또한 상상력과 창의력 기반의 문화적 요소가 가미된 융합형 콘텐츠 산업은 '경쟁없는 시장'으로서 국가 비즈니스 혁신의 돌파구가 될 것으로 전망되고 있다. 이런 상황에서 차세대 융합형 콘텐츠 분야의 유망 전략 산업에 대한 산업-기술 연계 로드맵 작성 및 기술기획 프레임워크(framework) 구축은 미래 기술기획 및 기술개발, 관련 산업의 활성화, R&D 투자 배분 등을 위한 사전 작업 및 방향지표로서의 의의를 가진다. 이에 본 고에서는 유망 융합형 콘텐츠 분야에 대한 산업-기술 연계 로드맵을 3가지 기술발전 경로, 즉 단위 소요기술의 향상(upgrade road), 기존 소요기술의 진화(evolution road), 단위 소요기술의 혁신(innovation road)을 반영하여 작성하는 입체로드맵으로 기술기획 프레임워크 내에서 제시 적용하도록 한다.

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진보된 정보기술시스템을 창조하기 위한 진화모델의 이론적 구축 및 실제 응용 연구;mobile device를 기준으로 (The theoretical construction and practical application of Evolution Model for creating the advanced information-technical system;based on mobile device)

  • 김성철;신민수
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2006년도 추계학술대회
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    • pp.593-599
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    • 2006
  • Including technical device and general information system, the information-technical(IT) system is defined as the technical system for acquiring, processing, storing and transferring information to a person. This paper presents Knowledge-based Heuristic Evolution Model for creating the advanced information-technical system. This Evolution Model is derived from the historical review on definition of evolution, the research on the architecture of the general IT system, history of IT system, technology innovation theory and multi-case study research. The evolution model is applicable to the conceptual creation of the advanced product in R&D organization requiring development methodologies like rapid-prototyping to develop next generation product. For the detailed theoretical construction and practical application of Evolution Model, the case study research based on action research is performed. the object of the case study is mobile device, especially mobile hand-held phone. Thus, we obtain the Evolution Model for creating the advanced information-technical system.

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A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

프라이버시 보호 양자 컴퓨팅 연구 동향 (Trends in Privacy-Preserving Quantum Computing Research)

  • 이영경
    • 전자통신동향분석
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    • 제39권5호
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    • pp.40-48
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    • 2024
  • Quantum computers can likely perform computations that are unattainable by classical computers, and they represent the next generation of computing technologies. Due to high costs and complex maintenance, direct ownership of quantum computers by individuals users is challenging. Future utilization is predicted to involve quantum computing servers performing delegated computations for clients lacking quantum capabilities, similar to the current utilization of supercomputing. This delegation model allows several users to benefit from quantum computing without requiring ownership, thereby providing innovation potential in various fields. Ensuring data privacy and computational integrity in this model is critical for ensuring the reliability of quantum cloud computing services. However, these requirements are difficult to achieve because classical security techniques cannot be directly applied to quantum computing. We review research on security protocols for the delegation of quantum computing with focus on data privacy and integrity verification. Our analysis covers the background of quantum computing, privacy-preserving quantum computational models, and recent research trends. Finally, we discuss challenges and future directions for secure quantum delegated computations, highlighting their importance for the commercialization and widespread adoption of quantum computing.

중소기업의 차세대 R&D를 위한 제품로드맵 템플릿 개발 (Product Roadmap Templates for the Next R&D Generation on Small and Medium-sized Enterprises)

  • 홍일성;신승준;이민규
    • 산업경영시스템학회지
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    • 제42권1호
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    • pp.115-128
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    • 2019
  • Small and Medium-sized Enterprises (SMEs) are being faced with rapid changes in their business environments due to evolution of technologies and innovation in societal eco-systems. Particularly, dynamic interactions between such environments and enterprise activities have become significant, so technology planning, which is a process of identifying appropriate directions regarding product and technology development, has received much attention to cope with such dynamics proactively. However, SMEs typically have limits in performing independent, strategical and systematical technology planning activities due to the lack of human, material and financial resources. This paper proposes the development of a product roadmapping method so that SMEs carry out efficient technology planning activities with interconnections of external business environments. The present work provides product roadmap templates that directly accommodate the influence of business environments on the product's system and its associated super/sub-systems with the use of external environment analysis techniques including TRIZ methodology, PEST and 5Forces analysis. These templates are useful to efficiently forecast the directions of product's development and evolution, which arise from changes in external environments. Consequently, the present work enables SMEs to flexibly cope with the era of the next R&D generation, which pursues value creation through mutual interconnection between business environments and technology development.

마이크로서비스 아키텍처의 빛과 그림자 마이크로서비스 아키텍처 적용 시 고려사항 (Light and Shadow of Microservice Architecture)

  • 양인호
    • 기록학연구
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    • 제60호
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    • pp.283-315
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    • 2019
  • 소프트웨어 산업은 새로운 비즈니스 모델의 등장으로 빠르고 유연하게 대처할 수 있는 기술로의 변화가 요구되고 있다. 이와 관련하여 차세대 기록관리시스템의 아키텍처로 거론되고 있는 마이크로서비스는 민첩성과 편리성을 지니는 아키텍처로 급부상했다. 마이크로서비스를 적용한 기록관리시스템을 개발한다면 혁신의 기반과 함께 민첩성과 확장성을 확보할 수 있다. 본 연구의 목적은 마이크로서비스를 적용한 기록관리시스템 구축 시 효율적인 방안을 제시하는 데 있다. 이를 위해 먼저 전통적 방식의 아키텍처를 살펴보고, 마이크로서비스의 주요 특징을 설명하였다. 또한 마이크로서비스 아키텍처를 적용한 시스템 구축 시 '마이크로서비스의 짧은 역사', '기술의 성숙도', '프로젝트팀의 기술 수준' 등 세 가지 측면을 검토해야 함을 정리하였다. 그리고 국내 환경에 맞춰 마이크로서비스를 적용한 기록관리시스템 구축 시 고려사항을 제시하였다.