• Title/Summary/Keyword: Microworld

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Process Chain-Based Information Systems Development and Agent-Based Microworld Simulation As Enablers of the Learning & Agile Organization (학습, 민활 조직 실현을 위한 프로세스 사슬 기반 정보시스템 개발과 에이전트 기반 소세계 시뮬레이션)

  • Park, Kwang-Ho
    • Asia pacific journal of information systems
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    • v.9 no.3
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    • pp.177-194
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    • 1999
  • Identifying knowledge as the single most important asset ultimately defining organizational competitiveness, enterprises are trying to move towards knowledge-oriented practices. Such practices have given rise to learning and agile organization, This paper presents applied information technologies to realize the learning and agile organization, focusing on systems thinking. Firstly, in order to establish a framework for the systems thinking, an information systems development method based on process chain is proposed. Then, an agent-based microworld simulation approach is presented. The approaches provide visible and analytical information to knowledge workers so that they can have systems thinking capabilities eventually. Various microworlds on the top of the information system can be constructed with agents and simulated for possible business events. All decision makings are dynamic in nature. To let knowledge workers look ahead the possible outcomes of the whole relevant processes is the core capability of the approaches. Through watching, the knowledge workers would be able to acquire new insights or problem solving knowledge for the problem in hand.

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Construction of function graphs through turtle motion (거북 행동을 통한 함수 그래프 구성)

  • Cho, Han-Hyuk;Song, Min-Ho
    • Communications of Mathematical Education
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    • v.22 no.2
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    • pp.125-136
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    • 2008
  • There are different perspectives on a function graph. For instance, a parabola is defined by movement of a ball in physics and by quadratic function in mathematics. This study deals with the turtle motion, which is local and intrinsic, and the construction of function graphs with mathematical experiments in a microworld. This paper concerns with a function graph which is in the curriculum or in the history of mathematics. In view of pre-calculus, we introduce activities of mathematization about formalizing of length and area of function graphs without knowledge of calculus.

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A Mediation Model between Logo and DGS (Logo와 DGS의 매개 모델과 오류 사례)

  • Kim, Hwa-Kyung;Song, Min-Ho
    • Journal of Educational Research in Mathematics
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    • v.17 no.2
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    • pp.111-125
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    • 2007
  • In this article, we introduce an example about 'computers and mathematics education' and discuss its educational meaning. First, we survey two microworlds of Logo and DGS, which are two different representation systems for geometric phenomena. And we propose needs of connecting two microworlds with common perspective. And we suggest a mediation model that connects two representations in a microworld. Using this mediation model(Circle model), we construct a circle, a ellipse, and a cardioid with two different representations. It is important that the mediation model makes it possible that we translate descriptions from one representation into the other, and guess perimeters of planar curves. We also discuss roles and mathematical implications of this mediation model by error case in calculating perimeters of ellipses.

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Social aspects of computer based mathematics learning (컴퓨터를 활용한 수학학습에서의 사회적 측면)

  • 류희찬;권성룡
    • Journal of Educational Research in Mathematics
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    • v.9 no.1
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    • pp.263-278
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    • 1999
  • Computer with various powerful functions has profound potential for mathematics instruction and learning. As computer technology progress, its applicability to mathematics education become more comprehensive. Not only its functional development but various psychological positions also changed the way computer technology utilized in mathematics education. In behaviorist's perspective, computer viewed as a teaching machine and constructivist viewed computer as microworld where students could explore various mathematical contents. Both theoretical positions emphasized individual aspect of learning because behaviorist tried to individualize learning using computer and constructivist focused on the process of individual construction. But learning is not only a individual event but also a social event. Therefore we must take social aspect into account. This is especially important when it comes to computer based learning. So far, mathematics loaming with computer weighed individual aspect of loaming. Even in microworld environment, learning should be mediated by teacher and collaborative learning activities. In this aspect, the roles of teacher and peers are very important and socio-cultural perspective sheds light on the computer based learning. In socio-cultural perspective, the idea of scaffold is very important in learning and students gradually internalize the social dimension and scaffolding is gradually faded. And in the zone of proximal development, teacher and more competent peers guide students to formulate their own understanding. In sum, we must take following points into account. First of all, computer should not be viewed as a medium for individualized teaming. That is, interaction with computer should be catalyst for collaborative activities with peers. So, exploration in computer environment has to be followed by small group activities including small group discussion. Secondly, regardless of the role that computer would play, teacher should play a crucial role in computer based learning. This does not mean teacher should direct every steps in learning process. Teacher's intervention should help student construct actively. Thirdly, it is needed to conceptualize computer in learning situation as medium. This would affect learning situation and result in the change of pre-service and in-service teacher training. Computer to be used effectively in mathematics classroom, researches on assessment of computer based learning are needed.

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On the design of instruments for integrating general educational technology course and educational technology in mathematics education course (교육공학 관련 교직과목과 교과교육 과목의 연계를 위한 도구)

  • Cho, Han-Hyuk;Song, Min-Ho
    • Communications of Mathematical Education
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    • v.24 no.4
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    • pp.843-864
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    • 2010
  • To get an undergraduate degree from mathematics education department, a student not only take a general educational technology course from education department, but also take an educational technology in mathematics education course from mathematics education department. We believe that these two courses can be integrated for preparing better mathematics teachers. For this purpose, we design an educational technology tool called JavaMAL microworld, and study strategy to integrate two courses harmoniously. This kind of approach is good for internationalization of researches on mathematics education by Korean researchers since most SSCI journal prefer an integrated approach in the educational technology related papers. In short, integrating general educational technology course and educational technology in mathematics education course is not only good to student but to professors. But just integrating two courses is not enough. Students must understand the needs and the usefulness of educational technology tool in the learning and teaching of mathematics, and must have such experience from their mathematics courses.

컴퓨터를 통한 창의력 수학 프로그램 개발

  • Jo, Han-Hyeok;An, Jun-Hwa;U, Hye-Yeong
    • Communications of Mathematical Education
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    • v.13 no.2
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    • pp.625-639
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    • 2002
  • 본 연구에서는 LOGO를 개발한 Papert의 철학에 따라 아동이 자유롭게 학습할 수 있는 Microworld를 통해 수학을 새로운 관점에서 접근하고, 아동에 맞게 수학을 재구성하여 제공한다는 적극적인 교육적 배려에서 정규교육과정(교실), 특기적성, 자기 주도 학습 등 다양한 학습 환경에 가능한 컴퓨터 창의력수학 프로그램을 개발하고자 한다. 많은 관심에 비해 창의력 교육이 구체적으로 학습과 관련되어 있지 않고, 체계적인 교육과정을 따라 이루어지지 않고 있으며, 컴퓨터 교육 역시 한글 워드나 Excel과 같은 기능 위주의 학습으로 컴퓨터 학습에서 기대하는 알고리즘 학습은 소홀히 다루는 문제점이 있다. 이러한 창의력 교육과 컴퓨터 교육에 대한 문제점에 주목하여 학교 교과과정과 연계된 컴퓨터 알고리즘 학습과 수학 학습이 함께 가능한 컴퓨터를 통한 수학적 창의력 향상 프로그램을 개발하고자 한다. 이에 학교 교과과정에 연계하여 컴퓨터 알고리즘 학습과 수학적 창의력 향상에 적합한 매체로 LOGO 마이크로월드를 택하고, 이를 이용한 컴퓨터 창의력 수학 프로그램이 가지는 특징을 살펴본다. 이렇게 개발된 프로그램은 검증을 위해 봄학기 초등학교에서 실험연구가 계획되어 있다.

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On the design of a cyber mathematics mentoring system (사이버 수학멘토링 시스템 설계에 대한 연구)

  • Cho, Han-Hyuk;Song, Min-Ho;Jin, Man-Young
    • Communications of Mathematical Education
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    • v.23 no.2
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    • pp.313-325
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    • 2009
  • The purpose of this paper is to design a cyber mathematics mentoring system which is helpful for interactive mathematics mentoring among mentors and learners. We review theories about various technological tools that are related to students' interest, participation and motivation in the course of on-line and off-line activities, and we also research the effectiveness of such tools. Also we consider educational implications of the cyber mathematics mentoring system for pre-service teachers, in-service teachers, learners and mentors.

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Functional Definitions in DGS Environments. (DGS 동적 기하에서의 새로운 함수적 관점의 정의)

  • 김화경;조한혁
    • The Mathematical Education
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    • v.43 no.2
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    • pp.177-186
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    • 2004
  • In this paper, we introduce new functional definitions for school geometry based on DGS (dynamic geometry system) teaching-learning environment. For the vertices forming a geometric figure, we first consider the relationship between the independent vertices and dependent vertices, and using this relationship and educational considerations in DGS, we introduce functional definitions for the geometric figures in terms of its independent vertices. For this purpose, we design a new DGS called JavaMAL MicroWorld. Based on the needs of new definitions in DGS environment for the student's construction activities in learning geometry, we also design a new DGS based geometry curriculum in which the definitions of the school geometry are newly defined and reconnected in a new way. Using these funct onal definitions, we have taught the new geometry contents emphasizing the sequential expressions for the student's geometric activities.

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Exploring polyhedrons through history of mathematics and mathematical experiments (수학사와 수학실험을 통한 다면체 탐구)

  • Cho, Han-Hyuk;Song, Min-Ho;Choi, Jae-Yeun
    • Communications of Mathematical Education
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    • v.23 no.2
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    • pp.297-312
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    • 2009
  • We study the process of horizontal and vertical mathematization on the polyhedron problems through the history of mathematics, computer experiments, problem posing, and justifications. In particular, we explore the Hamilton cycle problem, coloring problem, and folding net construction on the Archimedean and Catalan polyhedrons. In this paper, we present our mathematical results on the polyhedron problems, and we also present some unsolved problems that we found. We found that the history of mathematics and mathematical experiments are very useful in such R&E exploration as polyhedron problem posing and solving project.

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Two Dimensional Visualization Simulation of Physical Law using Virtual Anomaly (가상 이상 개념을 이용한 물리법칙의 2D 시각화 시뮬레이션)

  • Park, Jung-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.11
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    • pp.1-9
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    • 2010
  • In comparison with the acquirement of knowledge by expression of symbol or numerical formula, the experience based knowledge acquirement give stable and clear understanding of information to a learner. Various educational systems based on computer such as virtual reality, intelligent learning system, visualization of concept, simulation-based system, and microworld have so far been developed. In this paper, a method of two dimensional visualization of a physical law by simulation has been suggested to educate a learner. Especially, learning the law of gravity by simulation based educational method gives a learner indirect experience that enhance the efficiency of knowledge acquirement clearly. The visualization methods of a real-time physical law and a virtual anomalies' physical law by simulation are proposed in this paper to deliver information or knowledge clearly. Then we show that a learner can acquire some knowledge effectively by the proposed method.