• Title/Summary/Keyword: Combat Simulation

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A Study on Development of Wargame Model's Standard Combat Organization Function (워게임 모델의 표준전투편성 기능 개발에 관한 연구)

  • Lee, Ki-Taek;Kwon, Ojeong;Jung, Bong-Ryong
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.35-46
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    • 2014
  • This study investigates the wargame model application of SCO(Standard Combat Organization) concept and function for the first time. Firstly, we examine the combat organization function of wargame models suggested by published theses and research papers, and then analyze input processes and detail function of GORRAM(Ground Operation Resources Requirement Model) combat organization that is related to wargame logic. Secondly, we also reflect developed SCO algorithm and function, as follows. We defined SCO concept, and developed UI(User Interface) design and algorithm using main functions that are deducted by analyzing of existing combat organization. This algorithm consists of process, SCO, and error check algorithms. Finally, we analyzed the results of statistic verification on input time reduction and user convenience of combat organization function. Therefore, this study contributes to improving input time and user convenience of combat organization, as well as structuring new function of wargame model through the application of SCO concept and function.

Anti Air Warfare analysis & Design of the Patrol Killer Experiment Combat System by the Model-Based-Simulation (모델 기반의 시뮬레이션 기법을 이용한 차기 고속정(Patrol Killer Experiment)용 전투체계 대공전 기능의 분석 및 설계)

  • Hwang, Kun-Chul
    • Journal of the Korea Society for Simulation
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    • v.16 no.4
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    • pp.23-31
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    • 2007
  • Anti-Air Warfare(AAW) functionality of the naval combat system is the key functionality to ensure the ship's survivability. We have applied a novel method using model-based-simulation to analyze and design AAW functionality of the Patrol Killer Experimemnt Combat System. In this approach, an AAW functional model is described with the FSM(Finite State Machine) and directly executed for the AAW simulation. After prototyping using model based simulation, Hardware In Loop Simulation(HILS) is conducted as the AAW functionality is interfaced with the other ones of the combat system for completing the integration of the system components. This incremental and iterative development approach based on the model based simulation can minimize the development risks and costs caused by the system complexity for military system, bringing out the merit of the rapid prototyping.

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A study on Automatic Air Combat Simulation

  • Imado, Fumiak;Furukawa, Keiichi;Ozawa, Yoichiro;Mori, Tomokazu
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.156.6-156
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    • 2001
  • A computer software system which enables to assess the air combat performance only by a computer is currently under development. The system is composed with plural aircraft models, missile models, bullet models etc. The aircraft can implement several empirical air combat maneuvers automatically depending on the situation , therefore air combat simulations and assessment can be attained. Some of these maneuvers and features are explained.

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Design of the Scalable Naval Combat System Software using Abstraction and Design Pattern

  • Kwon, Ki-Tae;Kim, Ki-Pyo;Choi, HwanJun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.7
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    • pp.101-108
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    • 2019
  • In this paper, we propose a new scalable and reliable combat system software in battleship which was developed procedurally in the past. Recently, combat system software is required to change frequently due to addition of new equipment and change of function. To solve those problems, this paper propose how to change combat system software into scalable software using class structure change and design pattern. Simulation results show that our scheme provides better performances and reliability than conventional scheme. Therefore proposed scheme can be efficiently used in Naval combat system.

A Study on the Torpedo Sonar Simulation for Combat System by Modeling Target and Noise (전투체계를 위한 표적 및 주변소음 모델링을 통한 어뢰소나 표적탐지 시뮬레이션 연구)

  • Kim, Yong;You, Hyun Seung;Kim, Seung Hwan;Ji, Jae Kyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.554-564
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    • 2020
  • In environment of torpedo firing, underwater acoustic signal is generated by target and noise. Sound wave which is generated from acoustic signal is propagated by seawater and it is received through the sonar(sound navigation and ranging) system mounted on torpedo. In the ocean, acoustic signal or sound wave from target that is generated by the spread of broadband can be attenuated by ambient noise and can be lost by medium and environment. This research is designed to support teamwork training in Naval operations by constructing a simulation system that is more similar to the real-world conditions. This paper attempts to research the modeling of target detection and to develop the simulation of torpedo sonar(TOSO). In order to develop the realistic simulation, we researched the broadband sound modeling of target and noise source, the modeling of acoustic transmission loss by chemical component of seawater, and the modeling of signal attenuation by ambient noise environment which is approximated by experimental measurements in seawater surrounding the Korea Peninsular and by experience of Navy's actual torpedo firing. This research contributed to constructing more practical simulation of torpedo firing in real time and the results of this research were used to develop a teamwork training system for the Navy and their education.

A Study on the Design and Verification-Validation of the Supportive Equipment for Shipyard Test of Naval Combat System (함정 전투체계 함상시험을 위한 지원장비 설계 및 검증 연구)

  • Jung, Youngran;Kim, Cheolho;Han, Woonggie;Kim, Jaeick;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.3
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    • pp.318-326
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    • 2014
  • The Shipyard Test of Naval Combat System depends on external factors, such as weather conditions and availability of its sensor-weapon, due to the need of on-board sensor-weapon during the test. This paper suggests the Supportive Equipment using virtual simulator for Shipward Test, in case of the unavailability of the on-board sensor-weapon or the test support force(aircraft, surface ship etc.), to pre-check the functions of the combat system as well as to prepare the Shipyard Test. To mock the real sensor-weapon functions as similar as possible, the Supportive Equipment for Shipyard Test was verified by the Verification and Validation process, which is usually performed while developing models in the Modeling & Simulation field.

Three Dimensional Aerial Combat Simulation

  • Choi, Gi-Sang;Unhavanich, SumaLee
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.90-90
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    • 2001
  • This paper deals with the development of a practical control system or an algorithm for optimal aerobatic maneuvers and aerial combat maneuvers. First, a nonlinear flight trajectory tracking control system is synthesized and used to realize the optimal aerobatic maneuver. Some simulation results show that the trajectory achieved with the proposed tracking system is close to the optimal one. This means that the tracking system presented is the practical and effective method to realize the optimal aerobatic maneuvers. Second, the algorithm for a fighter in air combat is presented. This is a simple algorithm that uses a proportional navigation, some dynamic rules based on the conservation of specific energy and some experiential rules in air combat. However ...

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A Study on Applying EINSTein Model to guerrilla warfare (EINSTein모형의 비정규전 적용에 관한 연구)

  • 이기택;강성진
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.75-89
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    • 2000
  • This paper deals with complex system theory to describe guerrilla warfare situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. EINSTein model is an agent-based artificial "laboratory" for exploring self-organized emergent behavior in land combat. Many studies have shown that existing Lanchester equations used in most guerrilla warfare models do not describe changes of combat units, real guerrilla warfare situation and qualitative factors in combat. Future warfare will be information warfare with various weapon system and complex combat units. We have compared and tested results with Lanchester models and EINSTein model. And the EINSTein model has been applied and analyzed to guerrilla warfare model (C4I facilities, coastal, urbanized terrain critical facilities defense). The results show that the EINSTein model has a possibility to apply and analyze guerrilla warfare more properly than Lanchester models.

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The Study on Consistency of Simulation Logic about Close Combat Damage Assessment among Constructive Models : Based on Combined Arms Integrated Interoperability System (워게임모델간 근접전투 피해평가 모의논리 일치에 관한 연구 : 제병협동통합연동체계를 중심으로)

  • Moon, Ho-Seok;Kim, Hyung-Se;Hwang, Myung-Sang;Bae, Hyun-Wung;Lee, Dong-Keun
    • Journal of the military operations research society of Korea
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    • v.37 no.1
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    • pp.87-97
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    • 2011
  • In this paper, we propose a new close combat expert system to overcome the difference of combat damage assessments between combat units belong to their own model in Combined Arms Integrated Interoperability System(CAIIS) which will be deployed in the early future. When it happens to engage in a battle among combat units belong to their own model in CAIIS, the result of damage assessment is different severely. This is related to CAIIS's confidence and need to be overcome. We propose the expert system for close combat damage assessment with a decision tree. Simulation results show that the proposed expert system is valid well. Because the proposed expert system is made not as an independent system but as an inner module type of CAIIS, CAIIS will be simpler system than we expect. And we will hope to reduce the cost of CAIIS.

Fire Allocation and Combat Networking

  • Hong, Yoon-Gee
    • Journal of the military operations research society of Korea
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    • v.24 no.1
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    • pp.110-131
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    • 1998
  • A stochastic modeling of combat that takes more realistic situations into account has been studied with deep concern. Either the firing strategies or network formations are very important elements in the analysis of combat. The first objective of this study is to evaluate how the different strategies affect the outcomes of combat. An analytical approach has been used in an attempt to understand a small-sized battle. The results are validated and compared with existing simulation models. Extending to the moderate size of battle may be achieved with ease. Secondly, an attempt has been made to study and investigate a way to solve combat in a different fashion. We divided a two-on-two battle into two separate one-on-one battles and connected them into a network. New elements considered such as delay time of starting a firefight on a particular node or search time for the next target when a kill occurs are defined and used as the input parameters. The discussions are made to validate the hypothesized model and ask if the results are meaningful and useful in the analysis of combat operations or not.

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