• Title/Summary/Keyword: ART convergence

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IoT Based Disaster Mitigation and Safety Monitoring Technologies (IoT 기반 재난예방 및 안전 모니터링 기술)

  • Myeong, S.I.;Lee, H.;Lee, H.J.;Lee, K.B.
    • Electronics and Telecommunications Trends
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    • v.33 no.1
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    • pp.101-110
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    • 2018
  • Based on the main technologies of the 4th Industrial Revolution, industries including the smart home, transportation, agriculture, factory, energy, and medical care industries are rapidly developing. Disaster management technologies and services based on state-of-the-art convergence technologies are being widely applied for the purposes of public safety. State-of-the-art scientific technologies including the Internet of Things (IoT) are expected to offer alternative solutions to pending issues of disaster and safety. Particularly in disaster management, a "prevention activity"to avoid and control disasters in advance is essential, and thus disaster prevention and safety monitoring technologies based on hyper-connected intelligence are fundamental for society during the 4th Industrial Revolution. IoT technologies are being actively applied and utilized in various fields to prevent social and natural disasters. In this article, we introduce the development trends of disaster prevention and safety monitoring technologies based on IoT technologies.

APPROXIMATION BY INTERPOLATING POLYNOMIALS IN SMIRNOV-ORLICZ CLASS

  • Akgun Ramazan;Israfilov Daniyal M.
    • Journal of the Korean Mathematical Society
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    • v.43 no.2
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    • pp.413-424
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    • 2006
  • Let $\Gamma$ be a bounded rotation (BR) curve without cusps in the complex plane $\mathbb{C}$ and let G := int $\Gamma$. We prove that the rate of convergence of the interpolating polynomials based on the zeros of the Faber polynomials $F_n\;for\;\bar G$ to the function of the reflexive Smirnov-Orlicz class $E_M (G)$ is equivalent to the best approximating polynomial rate in $E_M (G)$.

An U-Healthcare Implementation for Diabetes Patient based on Context Awareness

  • Kim, Jeong-Won
    • Journal of information and communication convergence engineering
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    • v.7 no.3
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    • pp.412-417
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    • 2009
  • With ubiquitous computing aid, it can improve human being's life quality if all people have more convenient medical service under pervasive computing environment. In this paper, for a pervasive health care application for diabetes patient, we've implemented a health care system, which is composed of three parts. Various sensors monitor both outer and inner environment of human such as temperature, blood pressure, pulse, and glycemic index, etc. These sensors form zigbee-based sensor network. And as a backend, medical information server accumulates sensing data and performs back-end processing. To simply transfer these sensing values to a medical team may be a low level's medical service. So, we've designed a model with context awareness for more improved medical service which is based on ART(adaptive resonance theory) neural network. Our experiments show that a proposed healthcare system can provide improved medical service because it can recognize current context of patient more concretely.

A study on the relationship between skin care of attitudes and behavior (피부관리의 태도와 행동과의 관계 연구)

  • Lee, Ji-Young;Park, Kil-Soon
    • The Research Journal of the Costume Culture
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    • v.21 no.5
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    • pp.629-638
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    • 2013
  • The purpose of this study is to predict skincare behavior from the perspective of theories about planned behaviors and a systematic structure for identifying influences on human behavior; Consequently, this study attempted to undertake a concrete analysis of influences on skin care behavior. The results showed that: an attempt was made to analyze structural equation modeling as to whether or not to apply Ajzen's theory of planned behavior to skin care behavior. This study found the possibility that the theory of planned behavior might be applicabled to the research model composed of skin care attitude, the norms of skin care, behavioral control on skin care, behavioral intentions of skin care, and skin care behavior at the appropriate level in their entirety. This study found that external control factors of skin care behavior had the highest effect on skin care behavior among other factors.

Modeling of Artworks Blockchain Platform Using Colored Petri Net

  • Lee, Yo-Seob
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.242-248
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    • 2020
  • Most works of art are done through brokers, and transaction details are not disclosed to the public and are always at risk of tampering. To solve these problems, many Artworks Blockchain Platforms that apply blockchain technology to art transactions are being used. Several companies are currently operating these platforms, but since various blockchain platforms are operated according to the content, the operating methods of each platform are different, and a related model is needed to solve these problems due to compatibility issues between platforms. In this paper, we collect the latest Artworks Blockchain Platforms data, and based on this, we will create and analyze the Color Petri net model of Artworks Blockchain Platform.

Understanding Symbols through Mandala Art Work, Collection and Classification: Application of Autoethnography

  • Park, Boram
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.77-84
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    • 2022
  • This study focused on the spirit to becoming the true "I" as a human, and it attempted to pay attention to the "images" sent by the unconscious to prompt the reality of that spirit. The purpose of this study was to identify the symbols in myths and folk tales that appeared in the individual's dreams and to shed light on how the universal experiences of humankind are re-experienced and integrated into an individual's life. This study used a total of 105 mandala paintings collected through the researcher's own dreams from February 2019 to September 2020. Among them, repeated symbols were classified into basic shapes, squares, crosses, triangles, circles, and spirals, as suggested by Riedel. The study truthfully described the discovery of a practical layer of psychology as a human's individualization and changing, resulting in autoethnography, which is a type of qualitative study.

Research of the Influences of Doujin Culture in Game Operation

  • Xu, Qingqing;Kwon, Kije
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.85-92
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    • 2022
  • Known as "The Ninth Form of Art", video game is a form of hypermedia art rising in response to the rapid development of modern technology, with millions of fans worldwide. From the perspective of the game market, those games that have high stickiness and a long operating cycle usually have abundant doujin works. As a spontaneous behavior of the players, doujin culture reflects the players' feelings towards and perception of the games, and it reacts upon the original game while relying on it, exerting a far-reaching influence on the operation of game products. We try to analyze the influences of doujin culture on game operation performance, hoping to provide game operators with some useful ideas.

Science and Art: Some Preliminary Studies in their Convergence and Interfaces (과학과 예술: 그 수렴과 접점을 위한 시론)

  • Hong Sung-Ook
    • Journal of Science and Technology Studies
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    • v.5 no.1 s.9
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    • pp.1-30
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    • 2005
  • In recent times, artists rely increasingly on science and technology, whereas scientists frequently use such an aesthetic tenn like 'eauty.' This shows that the gap between the 'two cultures' are narrowing down due to the necessity of both sides. The historical interaction between science and art has been extensively discussed by the historians of art and those of science. As the complexities of scientific and artistic practices were uncovered, similarities between them were also revealed. The goals of this paper, which explores the relationship and interactions between science and art, are the following three. The first is to bridge the gap between the two cultures (i.e., science and art) by disclosing the mutual influences between them. Second, drawing on recent works on the nature of scientific and artistic creativity, this paper aims to show some similarities and even common factors between scientific and artistic creativity. Finally, by highlighting similarities and common elements between scientific and artistic creativity, this paper will emphasize the role of imagination, insight, emotion and visualization not only in art but also in science.

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The Effects of Characteristics of Media Facade on Customer's Preference (미디어파사드 특성이 문화예술공간의 선호도에 미치는 영향 연구)

  • Lee, Chul Soo;Nam, Sang Moon
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.335-341
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    • 2020
  • As life, once immersed in labor, changes with values and lifestyles, individuals consume or participate in culture and arts for learning, meeting of intellectual needs, pleasure, and exchange. As culture and art spaces have increased in recent times, these spaces have been transformed into places to create, view and exchange culture and art, and to consume cultural goods. Culture and art spaces have created and developed new genres and technologies that give viewers the opportunity to communicate and participate, allowing them to understand and accumulate works of media. A media façade thus gives a preference to places for visitors by giving an impression over a short period of time in culture and art spaces that are not areas for exhibitions and performances, and providing an opportunity to more easily approach and understand works and culture and art spaces. A media façade is a type of medium that imparts aesthetics and information by installing LED lighting on the exterior wall of a building for the realization of media functions. In order to analyze the effect of the media façade on preferences for culture and art spaces, a research model was established with media façade characteristics as independent variables and preferences for culture and art spaces as dependent variables. As a result, media façade design and media features influenced satisfaction, while the media characteristics of the media façade influenced recommendation and revisiting, suggesting that many changes will take place in culture and art spaces.

Classical Art and Digital (고전예술과 디지털)

  • PARK, Youjung
    • Trans-
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    • v.4
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    • pp.1-36
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    • 2018
  • This paper summarizes some of the contents of the 7th International Symposium "Classical Art and Digital" of the Transmedia Institute(TMI), held on October 31, 2017. The purpose of this year's International Symposium was to look back on the genre and the aesthetic history of classical art and to create a place for discourse about the recognition of classical art in the modern digital era. In the first part of the discussion about the duplication of the original and virtual imitation, three presentations on "Visual Image Art and Digital" were introduced. The conclusion of this first discussion is summarized by urging the movement of viewpoint as 'systematic change of the routine aesthetic process'. In the second part on "Performing Arts and Digital", we realize that we need to definitize the 'new directive term system' necessary for the era of digital convergence and performance. In this process we can refer to the need for the emergence of a new aesthetic basis. Two papers in the second part of the paper will introduce the study of 'dance' performance. Some of these studies are reintroduced at the conclusion. The theme of this year's International Symposium can be expected to provide a foothold for the forthcoming second 'Laocoon sculpture argue'. In short, behind the various controversies in the history of aesthetics, this year's conference is concluded with a call for the need to flexibly read the enormous flow of 'art' and 'mental heritage left by art'. It is said that this year's international conferences are presenting the basis of practical and systematic theories for the upcoming fusion media era.

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