• 제목/요약/키워드: 학습사회

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Design of an Experience in Learning Activity Supporting System based on Situated Learning for Improving Individual Basic Learning Skills and the Social Skills of Children with Developmental Disabilities (발달장애 아동의 기초학습 기술과 사회적 기술 향상을 위한 상황학습 기반 현장체험학습 지원 시스템 설계)

  • Hwang, Jung-Eun;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.109-116
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    • 2010
  • 발달장애 아동의 특성상 교육활동의 효율성을 극대화하기 위하여 구체적인 자료 지원과 실제적인 학습이 가능한 현장체험학습 활동이 요구된다. 그러나 많은 장애요인 및 위험요소로 인해 장애아동의 체험학습이 이루어지기 어렵고, 이미 교실에서 학습된 지식이라 하더라도 실생활의 문제 상황에 적용하는데 어려움을 겪는다. 따라서 본 연구에서는 주어진 상황과 맥락 하에서 스스로 지식을 구성하고 적용하는 상황학습 이론을 기반으로 발달장애 아동의 기초학습 능력 및 사회성 향상을 위한 모바일 현장체험학습 지원 시스템을 설계하였다. 본 모바일 현장체험학습 지원 시스템의 특징은 다음과 같다. 첫째, 발달장애 아동의 구체적이고 실제적인 학습을 위해 현장 체험학습을 활성화 시키고 보다 효과적으로 운영 지원할 수 있다. 둘째, 상황학습 이론을 적용하여 단순한 지식의 습득 차원에서 머무르는 것이 아니라 실제적인 문제 상황에서 지식을 적용할 수 있는 능력을 키울 수 있다. 셋째, 시스템 설계시 장애인의 웹접근성 및 모바일 환경에서의 인터페이스의 특징을 고려하여 설계함으로써 장애아동이 학습 공간에 보다 쉽게 접근할 수 있다. 넷째, 학습 모듈별 반복 학습이 가능하여 발달장애 아동의 기초학습 능력 뿐 아니라 사회적 기능 향상에도 긍정적인 영향을 제공한다.

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수학과 학습에의 문제제기 이론의 적용 효과 분석 -협력학습법을 중심으로-

  • 한옥동;박혜숙
    • The Mathematical Education
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    • v.36 no.1
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    • pp.77-87
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    • 1997
  • 6차 교육과정이 추구하는 인간상의 하나가 "창의적 사람"이다(대천 교육청, 1994). 앞으로 다가올 21세기는 정보화 사회, 다원화 사회, 세계화 사회가 될 것으로 전망되며, 국가간의 무한 경쟁 시대에 대처하기 위해서는 종래의 방법과 가치관에 의한 교육의 틀에서 탈피하여, 창의력을 기르는 교수-학습 지도 방법이 있어야 할 것이다.(중략)할 것이다.(중략)

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The Structural Relationship among Self-Regulated Learning, Social Presence, Learning Flow, Satisfaction in Cyber Education utilizing Electronic Media (전자매체를 활용한 사이버수업에서 자기조절학습능력, 사회적 실재감, 학습몰입, 만족도 간의 구조적 관계 규명)

  • Joo, Young-Ju;Chung, Ae-Kyung;Yi, Sang-Hoi;Kim, Sun-Hee
    • 전자공학회논문지 IE
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    • v.48 no.2
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    • pp.71-78
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    • 2011
  • The purpose of the present study is to examine the causal relationship among self-regulated learning, social presence, learning flow and satisfaction in cyber education utilizing electronic media. For this study, 304 students at W cyber university in Korea completed surveys in the fall semester of 2010. The result of this study indicated that there was a meaningful effect of self-regulated learning on learning flow and satisfaction. In addition, we founded learning flow has an intermediating effect between self-regulated learning and satisfaction. Based on these results, this study propose strategies to raise satisfaction by improving students' leading role in their learning.

Collaborative Learning using Social Software (사회적 소프트웨어를 통한 협업학습)

  • Choe, Jae-Hwa
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.1055-1060
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    • 2007
  • 최근 사회적 소프트웨어(Social Software)의 급격한 발전은 미래의 지식근로자가 될 넷제너레이션의 학습 방법에 큰 영향을 줄 것임에 틀림없다. 이러한 변화에 맞추어 대학 교육에서도 오늘날의 학생들이 지식을 창출하고 공유하는 경험을 하게 하는 사회적 소프트웨어를 교육에 활용하는 교수법이 확산 ㄷ히고 있다. 구체적으로 블로그(Blog)와 위키(Wiki)와 같은 사회적 소프트웨어를 사용하는 교육 방법에 대한 관심이 높아지고 있다. 본 논문에서는 위키(Wiki), 블로그(Blog)와 같은 사회적 소프트웨어를 사용하여 실시하는 협업 학습(Collaborative Learning)의 이론적 배경과 운영 경험을 소개한다.

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Analysis of Social Studies Textbooks Application for Universal Design for Learning for Students with Disabilities (장애학생 통합교육 사회과 교수·학습자료의 보편적 학습설계 적용 분석)

  • Lee, Okin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.1-8
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    • 2022
  • This study examined whether the integrated education social studies textbooks developed for students with disabilities were properly implemented in terms of universal design for learning. For analysis, "Teaching and learning materials for inclusive education of students with disabilities: grade 3~6 social studies textbooks", which were instructional adaptation, were selected for students with disabilities who are unable to learn the contents of general textbooks for the 3rd to 6th grade of the elementary school social course in the 2015 revised curriculum. The social curriculum grades are composed of 20 units, including general public, geography and history. The content analysis standard was based on detailed items of 9 definitions according to the 3 principles of UDL presented in CAST (2018). Overall, the aspect of providing multiple means of action and expression was the most frequently observed, followed by providing multiple means of representation and providing multiple means of engagement. Special education teachers and textbook developers can use these results as a resource for designing curricula and lessons for students with disabilities in the inclusive classroom.

A Study Exploring the Relationship of Educational Participatory Motivation and Educational Satisfaction among Adult Social Work Students of a Cyber University (사이버대학교 사회복지학 전공자들의 학습참여동기와 학업만족도)

  • Lim, Hyo-Yeon;Lee, Soon Min
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.403-415
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    • 2014
  • This study explored three types of educational participatory motivations among 196 adult social work students at one of Cyber University in Seoul, Korea. and examined the relationship of educational participatory motivations and educational satisfaction, aiming to provide suggestions for increasing adult social work students' educational satisfaction. Results revealed that students had goal-oriented motivation the most, followed by learning-oriented motivation and activity-oriented motivation. Results showed that age and three types of educational participatory motivations, in order of goal-oriented, learning-oriented, and activity-oriented motivations, influenced educational satisfaction. In conclusion, this study suggested that cyber universities should improve educational environments including educational curriculum, in order to meet adult social work students' goal-oriented motivation, and provide methods to satisfy adult social work students' activity-oriented motivation, reflecting their altruism. In addition, young social work students' educational participatory motivations should be explored to increase their educational satisfaction.

Analysis of the educational effect of non-face-to-face classes in elementary school social studies using minecraft (마인크래프트를 활용한 초등 사회과 비대면 수업의 교육적 효과 분석)

  • Kim, Young-Hyun
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.85-94
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    • 2021
  • The purpose of this study is to analyze the educational effect of non-face-to-face classes in elementary school social studies using Minecraft. the fourth grade of elementary school is divided into experimental and control groups, and social studies using Minecraft are conducted for one semester. As a result of the study, the experimental group students who experienced elementary social studies classes using Minecraft showed a significant increase in achievement, learning attitude, and sense of place compared to the control group, focusing on questions, explanations, and opinions in the Minecraft virtual space It was confirmed that they were cooperating with each other.

Effect of Intrinsic Learning Motivation on Korean Language Performance: Moderating Effect of Social Support (내재적 학습동기가 국어수행에 미치는 영향: 사회적 지지의 조절효과)

  • Kim Hey Kyoung;Chung Eun Kyoung
    • The Korean Journal of Coaching Psychology
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    • v.6 no.2
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    • pp.75-92
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    • 2022
  • There are many studies that intrinsic learning motivation and social support play an important role in the study of children and adolescents. However, studies examining the effects of intrinsic learning motivation and social support by measuring the actual academic performance of elementary school students are rare. This study attempted to verify the effect of intrinsic learning motivation on Korean language performance and moderating effect of social support in 5th and 6th graders in elementary school. 122 elementary school students in local county-level areas participated in this study. The Korean language test was conducted about 5 months after intrinsic learning motivation and social support of families and teachers were measured. The results revealed that Korean language performance showed a significant positive correlation with intrinsic learning motivation and social support, and also showed a significant correlation between learning motivation and social support. In the regression analysis with control variables, it was found that intrinsic learning motivation had a significant effect on Korean language performance. The moderating effect of social support was analyzed by dividing it into family support and teacher support. The interaction effect of learning motivation and social support was significant only in teacher support, not in family support. In specific, when teacher support was high, Korean language performance was high regardless of the student's learning motivation level, but when teacher support was low, the student's learning motivation mattered in the performance. Based on the results of this study, implications and limitations were discussed.

A Study on School Library Media Center as an infrastructure of lifelong learning in society (평생학습사회의 기반구축과 학교도서관매체 센터에 관한 연구)

  • Yoo So-young
    • Journal of the Korean Society for Library and Information Science
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    • v.30 no.2
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    • pp.127-148
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    • 1996
  • The purpose of this study is to assert the fact that School Library Media Center(SLMC) is the most important body which influences the whole process of loaming in school and at the same time it functions as a very essential infrastructure of acquiring loaming in the society. The writer analysed the studies on learning outcomes across a range of educational conditions and settings. She found that loaming outcomes are influenced positively by the educational conditions and settings that accomodate the student diversity and individualization, and loaming materials for their individual needs. It means that the outcomes of effective teaming are influenced by using teaming materials of individual student guided by teachers and teacher librarians. In case, school education furnishes desirable programs of SLMC and use it properly, students canhave enough experiences what and how they learn by using library materials during their school days. As school days are in their early days of their lifetime, they are easy to carry their way of loaming with them even after they finish school. The members of society who are accustomed to use library materials during their school days will have loaming needs for their better life. The writer wants to call it the loaming needs of society that school produces. A teaming society is composed of two factors One is the loaming needs of the people and the other is the environment to meet them. SLMC produces loaming needs, and it meets to the needs of student learning. Consequently it can be said SLMC is the infrastructure for loaming society. The author pointed out that the Educational Reformation Draft of current Government does not mention about learning materials prerequisite to enhance student loaming outcomes, especially in relation to their creativity. She concluded educators of every level of school including government officials in charge of education have to think and do something about reformation of School Library Media Center for the fulfillment of the goal of Korean Educational Reformation Draft announced by the Educational Reformation Committee Draft announced by the Educational Reformation Committee May 31, 1995.

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학습지향성이 기업성과에 미치는 영향: 디지털리터러시의 조절효과를 중심으로

  • Park, Jae-Hwan;Kim, U-Jong
    • 한국벤처창업학회:학술대회논문집
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    • 2016.04a
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    • pp.133-136
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    • 2016
  • 본 논문은 스마트 사회에 요구되는 핵심역량으로서 디지털리터러시를 제안하고 선행연구에서 다루었던 학습지향성을 자원기반관점의 핵심역량으로 채택하여 기업성과와의 관계를 실증적으로 분석하였다. 이를 위해 중소기업창업지원법상의 기술기반 창업기업 200개 업체를 표본으로 하여 연구를 진행하였다. 주요 연구결과는 다음과 같다. 첫째, 학습지향성이 기업성과에 유의적인 정(+)의 영향을 미칠 것이라는 가설은 채택되었다. 둘째, 디지털리터러시가 기업성과에 유의적인 정(+)의 영향을 미칠 것이라는 가설은 채택되었다. 셋째, 디지털리터러시가 높을수록 기업성과에 대한 학습지향성의 영향력이 커질 것이라는 가설은 채택되었다. 본 논문의 이론적 실무적 시사점은 다음과 같다. 첫째, 스마트 사회의 등장으로 창업 및 기업성과에 대한 디지털리터러시의 영향이 중요해지고 있음에도 불구하고 디지털리터러시와 기업성과 간의 관계에 대한 실증 연구가 많이 부족하였다. 본 연구는 스마트 사회의 창업성공요인으로 디지털리터러시를 제안하여 학습지향성과 기업성과 간의 관계에 대한 디지털리터러시의 조절효과 및 디지털리터러시와 기업성과 간의 관계를 실증적으로 분석함으로써 디지털리터러시 관련 연구의 확산에 기여하고 있다. 둘째, 자원기반관점과 핵심역량이론에 따라 창업기업의 핵심역량으로서 학습지향성과 디지털리터러시를 채택하고 기업성과와의 관련성을 도출함으로써 두 가지 변수 모두 혁신형 창업을 활성화할 수 있는 스마트 사회의 핵심역량임을 확인하였다. 셋째, 연구방법론 측면에서 본 연구는 기업성과의 하위변수로 재무성과와 비재무성과 이외에 지적재산권의 출원이나 등록 등을 통해 측정되는 연구개발성과를 추가함으로써 기술기반 창업기업의 성장성 및 미래관점을 반영하고 있다.

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