• Title/Summary/Keyword: 콘텐츠의 질

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A Study for DVD Authoring with IEEE 1394 (Desktop PC를 이용한 DVD Authoring에 관한 연구)

  • Lee Heun-Jung;Yoon Young-Doo
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.137-143
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    • 2005
  • The popularization of IEEE1394(firewire) configuration in Desktop PC have done much to popularize Non-Linear video editing. DVD has been taking the lead in an age as the movie storage medium which represents a recent decade the place because of decreasing in cost of DVD-RW. But, it is the actual condition which has been had any research data about the process which produces the high quality movie of DVD to most ordinary people. Taking into account to capture the image with Avid Xpress DV and Adobe Premiere Pro which are representative video editing softwares in Desktop PC in general, we would like to close by proposing that DVD Authoring Process is available to keep high quality image in Desktop PC by the using of comparison and analysis of the image quality and export data which are able to be happened to the procedure of digitalization of video Authoring using of Adobe Encore.

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The Influence of Consumption Level on Life Satisfaction in Baby-Boom Generation -Mediating Effect of Subjective Expectation- (베이비붐 세대의 소비수준과 삶의 만족도 관계 -주관적 기대감의 매개효과 검증-)

  • Park, Seo-Young;Choi, Hee-Jeoung
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.666-674
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    • 2016
  • This study examines the effect of consumption level on the life satisfaction of baby-boom generation and further examines the mediating effect of subjective expectation(standard of living and government policy). This research uses the panel survey to explore ageing society in 2012 made by Korean Labor Institute, which studied 1,756(born in 1955~1961). SPSS 21.0 Package was applied to analyze the date and multi-regression analysis was conducted. As a result, first, the findings show that as the consumption level increases, the life satisfaction of the baby-boom generation goes up. Second, the findings reveal that subjective expectation partially mediates the influences of consumption level on the life satisfaction of baby-boom generation. This study further discusses the theoretical and political implication of the direction properties on baby-boomer based upon the results of the study.

The Effect of Depression, Anxiety, Stress on Suicidal Ideation of the Elderly in Youngdong County (영동군 고령자들의 우울, 불안, 스트레스 정도가 자살생각에 미치는 영향)

  • Chang, Woo-Shim
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.720-729
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    • 2016
  • This study was the effect of depression, anxiety, stress on suicidal ideation for some of the elderly living in the Youngdong county. Then it establishes alternatives for elderly suicide prevention and community improvements to help improve the quality of life of the elderly. For this study, a random sampling of 367 people aged sixty or older living in the eleven villages in Youngdong county participated in a survey. As a result, depression, anxiety and stress affects suicid in the positive direction. The correlation between depression, anxiety, stress, and suicidal ideation was significant. The relationship between depression and anxiety was highest and the probability is less than 0.05. As an alternative to the Elderly Suicide Prevention, First, mental health census and management for elderly, Second, a need to provide jobs for the elderly. Third, it requires a tight safety net of health and safety officer with reinforcements. Fourth, there is a need for enhanced recognition of life-love.

Study on the Ways to Improve Cultural Impact Assessment System (문화영향평가제도 개선 방안에 관한 연구)

  • Kwon, Ki-Chang
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.415-423
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    • 2016
  • Cultural impact assessment system is a program to improve the quality of people's life by minimizing the negative effects and maximizing the positive effects on the cultural environment when a central government or local governments implement policies or plans. It was introduced in 2013 by Framework Act on the Promotion of Cultural Industries. Now the Ministry of Culture, Sports and Tourism is promoting a pilot project for cultural impact assessment system to reduce trial and error and settle it as a successful system. This study examined previous studies, international case studies, and various cultural impact assessment systems in oder to successfully seated cultural impact assessment systems and proposed ways to improve evaluations regarding objects, index, process, scale of objects, and evaluation agency. For the system to run smoothly in the future, additional researches are needed on the scale of evaluation objects, setting up detailed evaluation index, the composition of evaluation committee and its operation, and the introduction of cultural impact evaluators.

Mother's Personal Variables in Multicultural Family on Home Environment (다문화가족 자녀 어머니의 개인변인에 따른 가정환경)

  • Oh, Seong-Sook;Lee, Eun-Kyoung
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.714-725
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    • 2013
  • The purpose of this study was to investigate language receptive characteristics of children with multicultural families in according to living areas. The subjects were 132 mother with children for living multicultural families 3 to 6 years old. The results were as follows. First, the differences of home environment on nationality, all variables were significant differences on emotional atmosphere, experience's variety, and play data in statistically. Second, the differences of home environment on age all variables were significant differences on permission, independent's upbringing emotional atmosphere, experience's variety and physical environment in statistically. Third, the differences of home environment on educational background, all variables were significant differences on predictable environments, developmental stimulation, quality of language environments, permission, independent's upbringing emotional atmosphere, experience's variety, physical environment and play data in statistically. Fourth, the differences of home environment on communication method in home, all variables were significant differences in statistically as communication(general korean) they use in home. Fifth, the differences of home environment on occupation existence, all variables were not significant differences in statistically.

Water Leakage Detection Monitoring Simulation using Power Spectrum Analysis (파워스펙트럼 분석을 이용한 누수탐지 모니터링 시뮬레이션)

  • Chung, Kyung-Yong
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.48-54
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    • 2013
  • With the development of IT convergence technology and the construction of infrastructure for water leakage detection, the detection technology of damaged pileline's location and size is being spotlighted. The exhaustion of water resource due to the leakage of water supply facilities renders it urgent to detect water leakage effectively. In this paper, we proposed the water leakage detection monitoring simulation using the power spectrum analysis. We measured the reflected wave signal by the proposed water leakage detection monitoring simulation. The rate variability is calculated form the acquired reflected wave signal. And the power spectrum analysis using the Fast Fourier Transform is evaluated the correlation between the water leakage's size and the reflected wave. Ultimately, this paper suggests empirical simulation to verify the adequacy and the validity. Accordingly, the satisfaction and the quality of services will be improved the efficient management by supporting the real-time water leakage detection.

Effects of Korean Restaurant Selection and Service Quality on Customer Satisfaction and Loyalty of Chinese Living in Korea (한국거주 중국인들의 한식당의 선택속성과 서비스 품질이 고객 만족도 및 충성도에 미치는 영향)

  • Lee, Sang-Mi;Lee, Kwan-Pyo;Liu, Ying
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.447-455
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    • 2013
  • This paper is to investigate how selection variables and service quality influence on customer satisfaction and loyalty on Korean restaurants. They are chinese living in Korea that compose a little over 50% among foreigners. The findings and marketing guideline are showed up; First, 3 factors among choice attributions had highly significant on customer satisfaction and loyalty. They are 'service', 'food', and 'location' factors. They should reinforce food's taste & quality and also, service staff's elaborate service, and traffic's accessbility. Second, 'sympathy', 'tangibles', and 'response' factors among service quality were strongly influenced on customer satisfaction and loyalty. Therefore, they should provide various menu which is based on seasons & events, food's decoration, and immediate service. Third, customer satisfaction and loyalty are influenced each other. It should strengthen through consistent quality management and service.

Current Status and Problems of Support Polices and Legal Improvement Devices for the Aged Living Alone (독거노인에 대한 지원정책의 현황과 문제점과 법제도적 개선방안)

  • Noh, Jae-Chul;Ko, Zoon-Ki
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.257-268
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    • 2013
  • These days the aged have to live 30 or 40 years beyond the day they quit their day jobs. The quality of life for the elderly is a keen concern for the young people. We need to have a correct understanding of the age problem and the effort of a government or local government in order to bless the average life expectancy and not perceive it as a disaster. The number of the elderly living alone is increasing. Various types of support are needed to ensure that these people do not become socially isolated and are able to live alone. Supporting them includes activities to prevent social isolation that take their unique difficulties into consideration, which are different from the difficulties of supporting elderly people living with their families. In this research examined the current status of support activities for elderly people living alone and the unique difficulties involved in supporting them.

Legislation for Culture and Arts Development in the Local Area (지역문화진흥을 위한 법제 정비 방향에 관한 탐색적 연구)

  • Kim, Sehun;Seo, Sunbok
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.186-198
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    • 2013
  • This study has interest in the cultural environment in the local areas. Despite continuous efforts to establish a new law for the culture and arts in the local areas, they failed because of its non-systematic approach to legal system of culture and arts areas. In order to establish a new law of culture and arts development in the local areas, it explores the existing efforts and foreign cases for the legislation, and analyses the legal system in culture and arts. As a conclusion, it suggests recommendations; Firstly, culture and arts should be separated regarding the legislation for cultural development in the local areas. Secondly, the articles which share same or similar meaning in the existing laws should be rectified. Finally, the roles of central government and local government should be identifies regarding public supports for culture and arts in the local areas.

Research For Creation Plan of Game Culture Street (게임문화의 거리 조성방안 연구)

  • Kim Dong-Kyun;Kim Dong-Hyun;Lee Ju-Young;Yu Yeo-Jung;Choi Sung-Kuan
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.38-43
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    • 2006
  • As the quality of life increases, the demand for enjoyment of leisure culture is increasing in modem society. This has led to the growth of cultural industries, creating many new cultural industries, and due to its recent engagement with digital technology, the development of digital cultural contents has rapidly expanded. As an integrated art field grafted with high technology, the game industry in particular is fusible with other various fields to create new leisure cultures. Taking these periodic conditions into consideration, this essay has presented a promotion scheme for game culture street based on the characteristics of game culture that make it easy for anyone to access. Game culture material signifies the grafting of cultural game characteristics to the physical platform of street, to provide, not only diverse applications of game culture, but also a market for vitalized game industries. This essay has researched the validity and components of game culture material promotion, along with promotion schemes for physical street.

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