• Title/Summary/Keyword: 창의적인 문제해결

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A Development and Implementation of an Integrated Curriculum for Gifted Students Based on ICM (Integrated Curriculum Model) (ICM(Integrated Curriculum Model) 기반의 영재통합교육과정 개발과 실행)

  • Roh, Il Soon;Kim, Min Kyeong
    • Journal of Gifted/Talented Education
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    • v.26 no.3
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    • pp.515-539
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    • 2016
  • The purpose of this study is to develop the integrated curriculum for gifted elementary students based on ICM (Integrated Curriculum Model) and to apply it for analysis of the relationship between creativity and creative problem solving skills. An integrated curriculum for gifted students attending a university-affiliated institute was developed and applied to twenty mathematically gifted 5th and 6th grade students. TTCT language test and CAT test for students' products from activities were conducted. In addition, tape-recorded group discussions and activities during instruction, and interview with students and teacher, activity sheets were analyzed. As results, their language abilities shown TTCT test have been improved. Furthermore, the correlation between the test results of automata and language creativity, the average of two projects and language creativity, and future problem solving and the average of TTCT showed significant correlations. Results showed the gifted students' understanding of high level concepts and cooperation among groups were needed in order to improve creative problem solving. It suggested a further study research the integrated curriculum applying creativity and giftedness to real-life problem situations for gifted students to make them grow into essential competent persons in the future.

Development of Design thinking-based AI education program (디자인 씽킹 기반 인공지능 교육 프로그램 개발)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.723-731
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    • 2021
  • In this study, the AI education program for elementary school students was developed and applied by introducing the design thinking process, which is attracting attention as a creative problem solving process. A design thinking-based AI education program was developed in the stages of Understanding AI, Identifying sympathetic problems, Problem definition, Ideate, Prototype, Test and sharing, and the development program was applied to elementary school students in 4th-6th grade. As a result of pre- and post-testing of students' computational thinking skills to confirm the effectiveness of the program, computational thinking skills increased by grade level, and students experienced a process of collaboration for creative problem solving based on insights gained from sympathetic problem finding. In addition, it was possible to get a glimpse of the attitude of using AI technology to solve problems, and it was confirmed that ideas were generated in the prototype stage and developed through communication between team members. Through this, the design thinking-based AI education program as one of the AI education for elementary school students guarantees the continuity of learning and confirms the possibility of providing an experience of the creative problem-solving process.

Development of Practical Arts Textbook of 'Real Life's Electricity and Electronics' unit for Creative Problem Solving Abilities (창의적 문제해결력을 기르는 초등학교 실과 교과서 '생활 속의 전기.전자' 단원의 개발)

  • Bak, Hyoung-Seo
    • 대한공업교육학회지
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    • v.36 no.2
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    • pp.151-180
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    • 2011
  • The purpose of the study was to develop a practical arts textbook for creative problem solving abilities in elementary school. In this study the practical arts textbook and teacher's guide has the following characteristics: they were developed to promote creative problem-solving ability, and to instill curiosity and interest about the subject matter. The procedure for the development of the practical arts textbook for creative problem solving abilities is composed of 4 steps; the planning and preparation stage, the research and developmental stage, the writing and compilation stage and the deliberation and improvement stage. This procedure for the development of a textbook can apply to both government published textbooks and to authorized textbooks. The validity of the writing and compilation stage's practical arts textbook developed model is the highest at 4.21, followed by the research and developmental stage's average, at 4.14. Among the textbook's stages of development, the importance of the deliberation and improvement stage averages the lowest, at 3.50.

A Study on Intention to Solve the Problem via the Prior Experience of Creativity Programs based on the Action Learning Methodology (액션러닝방법론에 기반한 창의성프로그램 참여경험에 따른 문제해결의도의 영향에 관한 연구)

  • Kim, Soung-Hyun;Park, JaeSung
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.73-83
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    • 2021
  • This study identified the factors that influence the problem solving intention of students who completed the action learning-based creativity programs based on the theory of reasoned action, and examined the influence relationship between these factors. As a result of the study, first, subjective norms of problem solving had a positive effect on problem solving intention, and second, attitude toward problem solving had a significant effect on problem solving intention. Third, it was found that students who had experience of participating in a patent education program applying the action learning methodology had a positive effect on the relationship between their attitude toward problem solving and their intention to solve the problem. These findings confirmed that in order to enhance the problem-solving intention, which is the basis for creativity of university students, it is important to spread the positive value of problem-solving within the university and to give students a positive attitude toward problem solving.

자리바꾸기 문제를 활용한 수학적 창의성의 발현 과정 연구

  • Kim, Bu-Yun;Lee, Ji-Seong
    • Communications of Mathematical Education
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    • v.19 no.2 s.22
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    • pp.327-344
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    • 2005
  • 솔리테르(solitaire) 중 간단한 게임인 자리바꾸기 문제에 대해 학습자로 하여금 다양한 해결방법을 산출 하도록 한 후, 그 과정에서 학생들의 수학적 창의성의 발현 과정을 추적해 본다. 제시한 문제 해결 과제에 대한 학습자들의 반응과 해답을 분석함으로써 수학적 창의성에서의 인지적 구성요소인 확산성, 유창성, 논리성, 유연성, 독창성과 정의적 구성요소에 해당하는 적극성, 독자성, 집중성, 정밀성 등이 어떻게 나타나고 있는가를 살펴본다. 또한 그렇게 함으로써 각 구성요소의 의미와 특성을 규명하고자 하며, 나아가 이들 구성요소를 판별할 수 있는 방안에 대한 기초 자료를 제공하고자 한다.

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A Study on Analyzing and Solving Problems Related with Equation of High School Mathematics (고등학교 수학의 방정식에 관련된 문제의 분석 및 해결에 관한 연구)

  • Lyou, Ik-Seung;Han, In-Ki
    • Communications of Mathematical Education
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    • v.24 no.3
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    • pp.793-806
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    • 2010
  • In this paper we study meaning and methods of analyzing problems related with equation of high school mathematics. By analyzing problem we can get two types of informations. Based on these informations we suggest some problem solving methods. Especially we try to extract second type information using analysis through synthesis. This second type information can help us to find new non-routine problem solving method.

The Effects of Creative Product Performance on the Scientific Attitude, Scientific Self Efficacy and Creative Problem Solving Ability of Science-Gifted Elementary Student (창의 산출물 활동이 초등 과학영재반 학생들의 과학적 태도, 과학 자기효능감, 창의적 문제해결력에 미치는 효과)

  • Jeong, Hee-jin;Lee, Hyeong-cheol
    • Journal of the Korean Society of Earth Science Education
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    • v.11 no.3
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    • pp.193-202
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    • 2018
  • The purpose of this study was to examine the effects of creative product performance on scientific attitude, scientific self efficacy and creative problem solving ability of science-gifted elementary students. The subjects of the study were 20 students who were enrolled in science-gifted class of G elementary school. 8 period lessons of the creative product performance were given to the students after simulated creative product performance lessons. Pre and post tests were done before and after executing lessons to assess the change of students' scientific attitude, scientific self efficacy and creative problem solving ability. The findings and results of this study can be summarized as follows: First, creative product performance had meaningful effect in improving scientific attitude of science-gifted students. Second, creative product performance had meaningful effect in improving scientific self efficacy of science-gifted students. Third, creative product performance had meaningful effect in improving creative problem solving ability of science-gifted students. From questionnaire interview, we could know that subject students had difficulties in carrying out the performance at first but after the performance they came to have favorable impression and high satisfaction level about the performance.

Effects of the Application of a Maker Education Program to Elementary Science Online Class: Focusing on the Unit " Life Cycle of a Plant" (초등과학 수업에서 메이커교육프로그램의 적용 효과 - '식물의 한살이' 단원을 중심으로 -)

  • Kim, Hye-ran;Choi, Sun-young
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.432-442
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    • 2022
  • This study aims to apply a maker education program in an online class for a unit in elementary science entitled "Life of a Plant." Furthermore, it aims to investigate the effect of the program on the interest of students in science and creative problem-solving. The theme of the proposed maker education program is "Making a fairy tale audio book with the theme: the life cycle of a plant." The program consists of activities intended to produce creative audiobooks using concepts learned from the TMI maker education model stage. The result points to the positive effect of maker education on the interest of elementary school students in science and creative problem-solving. Therefore, applying the maker education program to online classes for elementary science is effective in improving the interest of students. In addition, further research is required to effectively apply the maker education program to online classes in science.

The Effects of Strategy of enhanced Metacognition on the Improvement of Creative Problem Solving Skills (메타인지 강화 전략이 창의적 문제 해결력 신장에 미치는 효과)

  • Song, Ju-yeon;Park, Ji-eun
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.1-12
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    • 2017
  • The purpose of the study was to develop a teaching strategy using metacognition and to investigate its effects on enhancing students' creative problem solving skills (i.e. creative thinking skills and critical thinking skills), metacognitive skills. With reference to previous studies, the researcher developed self-questionnaire to enhance metacognition. To achieve this aim, a learning strategy enhancing metacognition was developed and applied to design a creative problem solving instruction program. The strategy was implemented to university students over 9 weeks. The same test was used in two groups. To analyze the data statistically, ANCOVA was used. Results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills, especially identifying a problem, making hypothesis, and controlling of variables(p<.05). Also, the strategy contributed to improve critical thinking skills, especially in inquiry process of recognizing problems, making hypothesis(p<.05). In addition, this strategy also helped students' metacognitive skills(p<.05). It was effective to improve thinking skills. It will contribute to improve convergence thinking skills.