• Title/Summary/Keyword: 정보 소양

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Analysis of Secondary School Teachers' Perceptions and Needs on Computer and Information Literacy Convergence Education (컴퓨터· 정보 소양 함양을 위한 융합 교육에 관한 중등학교 교사의 인식 및 요구 분석)

  • Lee, Eunkyoung;Park, Sangwook;Jeon, Seongkyun
    • The Journal of Korean Association of Computer Education
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    • v.22 no.6
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    • pp.35-42
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    • 2019
  • The purpose of this study is to investigate secondary school teacher's perceptions and needs of computer and information literacy(CIL) convergence education and to suggest implications for promoting CIL convergence education in the actual school fields. We conducted a survey on teachers perceptions and the needs for CIL convergence education and analysed 227 secondary school teachers responses. As a result, we found that the perception of the necessity of CIL convergence education was very high while understanding level of the CIL convergence education and the actual frequency of teaching experiences were relatively low. In addition, CIL convergence education activities are mainly conducted through Informatics curriculum rather than various subjects. We identified that the main constrains of CIL convergence education were the burden on the progress of subject based curriculum as well as the lacking of teaching and learning equipments including computers. We identified that the needs for empowering teachers professional developments and constructing the physical and institutional environments of school sites were high. In discussion, we suggested the support strategies in terms of teacher professional development, institutional supports, and physical environments.

A Study on Impact of Curriculum based Information Literacy on Problem Solving Ability in Elementary School (정보소양 통합교육이 초등학생의 문제해결력에 미치는 영향에 관한 연구)

  • 민혜령
    • Proceedings of the Korean Society for Information Management Conference
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    • 2001.08a
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    • pp.233-238
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    • 2001
  • 정보시대의 학습자는 다양한 문제상황을 능동적이고 자주적으로 해결할 수 있는 능력을 갖추어야 한다. 본 연구는 정보소양 통합교육이 학습자의 문제해결력에 미치는 영향을 경험적으로 검증하기 위해서, “The Big6”모형을 기본틀로 하여 초등학교 사회교과목에 대한 실제 교수-학습안을 구안하여 이를 통해 수업을 실시한 후 실험집단과 통제집단 간 문제해결력의 차이를 비교한다.

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An Analysis on the Influence of an e-NIE Activity on the ICT Competence of the Elementary Students (초등학생의 e-NIE 활동이 ICT 소양능력에 미치는 영향 분석)

  • Bang, Joo-Hae;Lee, Yong-Bae
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.183-190
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    • 2006
  • This study is mainly focused on objective evaluating the influence of the e-NIE activities on the elementary students' ICT competence which is considered as a critical feature in contemporary society. An e-NIE site which is covering 5 domains of ICT competence was constructed to support the students' e-NIE activities. An ICT competence evaluating questionaire was made to confirm the result of the e-NIE activities and the evaluation and the analysis were performed before and after the e-NIE activities. The result shows that the e-NIE activities can enhance elementary students' ICT competence.

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The Study on Test Standard for Measuring AI Literacy

  • Mi-Young Ryu;Seon-Kwan Han
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.7
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    • pp.39-46
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    • 2023
  • The purpose of this study is to design and develop the test standard to measure AI literacy abilities. First, we selected key areas of AI literacy through the related studies and expert FGI and designed detailed standard. The area of the test standard is divided into three categories: AI concept, practice, and impact. In order to confirm the validity of the test standard, we conducted twice expert validity tests and then modified and supplemented the test index. To confirm the validity of the test standard, we conducted an expert validity test twice and then modified and supplemented the test standard. The final AI literacy test standard consisted of a total of 30 questions. The AI literacy test standard developed in this study can be an important tool for developing self-checklists or AI competency test questions for measuring AI literacy ability.

A Study of Educational Computer Games for Computer Literacy (컴퓨터 소양 능력 신장을 위한 교육용 컴퓨터 게임에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.397-402
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    • 2004
  • In this paper, via analysis a education method of chapter for computer basic knowledge, whether educational computer game one of various education methods is able to extend computer basic knowledge, we taught and analyzed applied result, then we wanted to find possibility that educational computer games is possible to be contributed in computer education of elementary school. For extending of computer literacy of student, we did computer class with educational game. As a result, we could got a more effective outcome that student felt a fun and participated in class more active than normal class. Therefore, If we will use educational computer games to aim to raise abilities of computer literacy and problem solving that will be contributed in education which is coincided with knowledge basis society of informational period.

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Korean Association of Information Education (컴퓨터 소양의 관점에서 본 정보윤리교육의 접근)

  • Moon, Jeong-Mean;Han, Sun-Gwan
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.65-72
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    • 2004
  • 아동들은 학습의 유용한 도구로서 컴퓨터를 이용하기도 하지만, 그 역기능에 항상 노출되어 있다. 바이러스와 해킹의 예만 보더라도 그 피해 정도는 심각한 수준에 이르고 있는 실정이다. 현행 컴퓨터 교육만 받으면 아동들이 그러한 바이러스와 해킹의 피해로부터 자신을 보호할 수 있을까? 라는 의문에서 본 연구를 시작하게 되었다. 정보화 시대를 살아갈 아동들이 그러한 역기능으로부터 스스로를 방어할 수 있도록 하기 위한 컴퓨터 소양교육이 반드시 필요하다고 보고 기존의 컴퓨터 재량교재의 내용분석을 통해 정보윤리교육의 모형을 제시하고자 한다.

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Design and Implementation of Differentiated Web Courseware for ICT Education in Elementary Schools (초등학교 ICT 소양교육을 위한 수준별 웹 코스웨어의 설계 및 구현)

  • Lee, Miw-Ha;Moon, Sung-Won
    • Journal of The Korean Association of Information Education
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    • v.10 no.3
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    • pp.425-434
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    • 2006
  • This study designed and implemented differentiated web courseware for ICT education based on the analysis of the contents of the guidelines for information and communications technology education in elementary schools. The web courseware was designed to provide students with self-directed, differentiated learning in ICT education. The contents of the courseware consist of 'understanding of the computer,' 'mouse and keyboard,' and 'surfing on the Internet.' Each of the contents includes diagnostic and formative evaluations so that students can select their own learning activities of the beginning, intermediate, and advanced levels. The web courseware is expected to be used as self-directed learning materials for ICT education through learner-centered differentiated learning activities.

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A Study on Information Literacy Education for Enhancing Computational Thinking (컴퓨팅 사고력 향상을 위한 정보소양교육에 관한 연구)

  • Kim, Kyungmin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.59-66
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    • 2017
  • In the fourth industrial revolution, the government has established a policy to cultivate the creative convergent talent with software literacy in order to cultivate human resources leading the economy. Therefore, software education based on computational thinking is being adopted in liberal arts courses in universities. However it would be damaged the fundamental objectives for increasing computational thinking by a weighted stress of students to learn programming of software education. In this paper, we proposed a teaching method that can improve computing thinking through information literacy education which can be directly applied in practice as a way to reduce the burden on the programming learning of software education. Through this paper, it was found that information literacy education can improve the computing thinking as well as the computing ability by making it possible to construct enough knowledge, analysis and efficient procedures for problems.

The status of software education in participating schools of ICILS 2018 field trial (ICILS 2018 예비검사 참여 학교의 소프트웨어 교육 현황)

  • Jeon, Seongkyun;Lee, Eunkyung;Park, Sangwook
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.33-34
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    • 2018
  • 우리나라는 2015 개정 교육 과정에 초 중학교에서의 소프트웨어 교육을 필수화하고, 다양한 소프트웨어 교육 정책을 펼치며 컴퓨터 정보 소양 교육을 강화하고 있다. 이러한 변화에 따라 실제 우리나라 학생들의 컴퓨터 정보 소양에 미치는 영향을 분석할 필요가 있다. 또한, ICILS 2013 이후 우리나라의 컴퓨터 정보 소양 교육 환경은 급격한 변화를 맞이하였기 때문에 이러한 교육 환경의 변화를 면밀히 파악할 필요가 있다. 본 연구는 ICILS 2018 예비검사에 참여한 전국 32개 중학교를 대상으로 소프트웨어 교육 현황을 조사하고 분석하였다.

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The Effects of Humanistic Knowledge and Empathy Ability on Cultural Competence of Nursing students (인문학적 소양과 공감능력이 간호대학생의 문화적 역량에 미치는 영향)

  • Kim, Se-Young
    • Journal of the Health Care and Life Science
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    • v.8 no.2
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    • pp.95-104
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    • 2020
  • This study was conducted in order to examine the effects of humanistic knowledge and empathy ability on cultural competence of nursing students. A convenience sample of 250 nursing students were recruited. The average scores were 2.50 for humanistic knowledge, 3.40 for empathy ability, and 3.33 for cultural competence. Humanistic knowledge had positive correlation with cultural competence. Also, the empathy ability was positively correlated with humanistic knowledge and cultural competence. Finally, cultural competence, empathy ability and level of academic score have shown to influence cultural competence. The research founds that humanistic knowledge, empathy ability and level of academic score influenced cultural competence of nursing students. Therefore, this study provides the basic information for improving the curriculum and quality of nursing for nursing students' cultural competency enhancement.