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A Study on Distance Training System for Transitioning to a Non-Contact Education and Training Methods: Focusing on Learner's Non-Contact Learning Experiences (집체훈련 대체 원격훈련시스템 구축 방안: 비대면 학습경험 분석을 중심으로)

  • Rim, Kyung-hwa;Shin, Jungmin;Lee, Doo-wan
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.305-320
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    • 2021
  • Due to COVID-19, the education and training environment in vocational competency development has changed significantly. In vocational education and training, where the proportion of face-to-face training is more extensive than in other areas of education, some training courses had no choice but to be converted to online. This study presents a distance training system plan for non-contact vocational training by analyzing the learner's non-contact learning experiences. Non-face-to-face education experiences were investigated for learners of private vocational training institutions, universities, and public higher vocational training institutions. The main contents of the survey were to analyze the non-face-to-face learning experiences of these learners for the educational environment and educational purposes. Based on the results of the learners' non-face-to-face learning experiences, a draft of a remote training system construction plan for non-face-to-face education was composed, and a Delphi study was conducted on the draft non-face-to-face remote training system. A method for establishing a distance training system including non-face-to-face teaching and learning strategies, learning and operation support was proposed with these results.

Elementary Students' Creativity Appear in Small Group Interactions During Model-Based Classrooms on Terraforming (테라포밍에 대한 과학적 모델링 수업에서 소그룹 상호작용 중 발현되는 초등학생의 창의성)

  • Park, Shin Hee;Choe, Seung Urn;Kim, Chan Jong
    • Journal of The Korean Association For Science Education
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    • v.40 no.6
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    • pp.611-620
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    • 2020
  • The purpose of the study is to find creativity factors of students in the process of small group modeling and relate them to the types of interactions among students. In order to capture students' detailed interactions, this study was conducted as an 'essential case study' through qualitative analysis. We have developed the modules of nine lessons about terraforming, and they were used in an actual classroom. In order to understand the creativity of the students in the process of modeling, students' discourses and interview data were analyzed using 19 creative factors or abilities. The findings are as follows. Frequently found creativity factors are Elaboration, Evaluation, Visualization, Resist premature closer, Originality, Analysis and Concentration. And students' interactions that affect students' creativity in the process of modeling can be classified into four categories: Suggestion, Agreement, Questioning, Refutation, and Conversion. Through each interaction, students demonstrated the process of expressing and modifying their own thoughts and ideas in the modeling process. The findings of the study suggest that it is important to the teachers to understand types of interactions among students and the relationship between the types of interaction and creativity factors for students' creative modeling in modeling-based learning.

Educational Psychology in the Age of the Fourth Industrial Revolution (제4차 산업혁명 시대의 교육심리학)

  • LEE, Sun-young
    • (The)Korea Educational Review
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    • v.23 no.1
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    • pp.231-260
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    • 2017
  • The Fourth Industrial Revolution foreshadows radical changes in our lives. In the era of the fourth industrial revolution called the digital revolution, individualized learning based on ubiquitous learning is emphasized. The contents of learning will be centered on procedural knowledge rather than narrative knowledge, and fusion education in which boundaries between learning domains are broken down will be achieved. First of all, learners in the fourth industrial revolution era should have critical thinking and problem solving abilities. Metacognition based on self-control and cognitive flexibility is important for effective self-directed and active learning. Creativity-based collaborative activities, social vision skills, and social and emotional skills are also important competencies. Therefore, in order to provide individualized learning contents to learners in the fourth industrial revolution era, they should be transformed into learning paradigm based on personal characteristics such as learners' self-efficacy, interest, curiosity and creativity. In addition to this, evaluation forms should be diversified according to changing teaching and learning methods. In order to cultivate teachers to lead such educational innovation, it is necessary to reconsider the teaching capacity. Teachers should be able to construct creative lessons by skillfully exploiting technology in future learning environments. In addition to this, it should also have the ability to collaborate and cognitive flexibility to converge with other academic disciplines. Along with these discussions, we proposed the need for policy intervention along with changes in education.

The Effect of Informal Learning of University Students on Employment Competency and Entrepreneurial Intention: Focusing on the Satisfaction Level of Team-based Learning (대학생의 무형식학습이 구직능력 및 창업의도에 미치는 영향: 팀 학습 만족도의 조절효과를 중심으로)

  • Ka, Hye Young;Jeon, Hye Jin
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.15 no.3
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    • pp.121-132
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    • 2020
  • University Students go through the development process of expertise in a single field based on theoretical knowledge they have learned in the university. Their plans to develop their careers could lead to a shift in business as they choose to find jobs and start businesses throughout their lives. The attitude of career decision making process has been changed from learning in the form of receiving and memorizing existing knowledge to learning in a more proactive and autonomous manner, and there is a growing need for informal learning. In this study, the informal learning is investigated to clarify the impact on the employment competency and entrepreneurial intention. New implications are deduced by the introduction of start-up business to the traditional approach based on the employment ability. In addition, the importance of team-work has been increased in the field of eduction and business. The impact on the employment competency and entrepreneurial intention is studied based on the satisfaction level of team-based learning. Survey was conducted on 163 university students in North Chungcheong Province from March to June 2019 and the results of the study were summarized as follows. First, it has been confirmed that the informal learning of university students has a significant impact on their employment competency, but not on their entrepreneurial intention. Second, the employment competencies have perfect mediating effect on the informal learning and the entrepreneurial intention. Third, the satisfaction on the team-based learning did not have a significant impact on the employment competency of university students by informal learning, but it had a positive effect on the dependency between employment competency and entrepreneurial intention. In these days, start-up education at universities has been strengthened. Throughout this research, the need for informal learning is confirmed to enhance the employment competency and entrepreneurial intention of the university education program. In addition, team-based learning is introduced actively to utilize a variety of information from the university students.

An Anonymity-Preserving User Authentication and Authorization Model for Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경을 위한 익명성을 보장하는 사용자 인증 및 접근제어 모델)

  • Kang Myung-Hee;Ryou Hwang-Bin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.4 s.304
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    • pp.25-32
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    • 2005
  • The spread of mobile devices, PDAs and sensors has enabled the construction of ubiquitous computing environments, transforming regular physical spaces into 'Smart space' augmented with intelligence and enhanced with services. However, the deployment of this computing paradigm in real-life is disturbed by poor security, particularly, the lack of proper authentication and authorization techniques. Also, it is very important not only to find security measures but also to preserve user privacy in ubiquitous computing environments. In this Paper, we propose efficient user authentication and authorization model with anonymity for the privacy-preserving for ubiquitous computing environments. Our model is suitable for distributed environments with the computational constrained devices by using MAC-based anonymous certificate and security association token instead of using Public key encryption technique. And our Proposed Protocol is better than Kerberos system in sense of cryptographic computation processing.

A Study on the Educational material Using Integrated Media (인터그레이티드 미디어 교육교재에 관한 연구)

  • 이영희
    • Archives of design research
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    • v.12 no.3
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    • pp.5-14
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    • 1999
  • In this competitive environment which changes rapidly na extensively we can perceive that the role of education is getting important more and more. The challenge that we face is how we can handle the information and convert it to the knowledge. A lot of schools have already tried to improve the effect of education by using the computers. Besides providing the content of education newly and interestingly the educational use of the integrated Media has a strong point in terms of efficiency and effectiveness that it is excellent in storage, communication, control and handling enormous information as well as in a peculiarity of reciprocity, the high usefulness of communicative education using the experience of vision, audition and simulation in the method of participating of students themselves in education that the previous media systems didn't have. This thesis brought up a substantial problem in producing the consequences of education for children by investigating the psychological and recognitional abilities of children and by understanding the essence of the Integrated Media. And this study provided the solution in terms of the content and the viewpoint in design to raise the educational efficiency and effectiveness of the Integrated Media even though it is just a partial solution.

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A Study of Training Program Development for Diffusion Expression Power - focused on the students are majoring design - (확산적 표현력 계발을 위한 훈련 프로그램 연구 -디자인 전공 학생을 대상으로-)

  • 강덕구
    • Archives of design research
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    • v.16 no.2
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    • pp.121-130
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    • 2003
  • The diffusion expressive power means the flexibility of which creative power test spheres(fluency, originality) by Torrance is ability making the considerations, thoughts and concepts to the meaningful symbolic change. This study is willing to develop and improve program toward the diffusion expressive power and is to testify training effect of the students are majoring design with the object. The training programs composed of six levels which is based on the theory of Eskild Tjalve. And the parameters of each levels are element, function, number, arrangement, form geometric, size and have to practice 2 weeks at once by 12 weeks. For successful measuring the effective results of this study, 40 undergraduate junior students in the department of design are grouped to excercise with experimental pilot group and regulated group. The standard type of creative paper is used to evaluate the results of student's training. This study give proof that creative power of the experimental pilot and under training group is higher than the regulated and under comparison group at in the conclusion.

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Impact of Internship Evaluation Factors on the Employment Competitiveness (관광종사원의 인턴십 평가가 취업경쟁력에 미치는 영향)

  • Lee, Yong-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.10
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    • pp.2857-2863
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    • 2009
  • This research is based on the circumstances of the regular employees in the industry. The purpose of this research is to help the intern employees improve the competitiveness in getting jobs. Therefore, it aims to provide basic direction on the education of intern employees. Major findings of this research may contribute to the new education system for intern employees in which the opinions of both students and industry are reflected. Additionally, we hope to help improve the competitiveness of travel industry under the rapidly changing environment. Major findings of this research are like the followings; First, evaluation factors of internship include self-discipline, positiveness, technology, the capability to conduct the given job, reports, the intensity of inquiry, knowledge, cooperation and the understanding. Second, evaluation factors of internship have positive impacts on the internship education(positiveness, the intensity of inquiry, discipline) and the decision making of job finding(discipline, positiveness, cooperation).

재생아스팔트 포장의 구조설계 기술

  • Choe, Jun-Seong
    • 한국도로학회지:도로
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    • v.5 no.4 s.18
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    • pp.36-46
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    • 2003
  • 포장구조체에서 요구되는 강도를 갖게 하는 구조 설계의 방법은 경험적 절차부터 반역학적 절차까지 발전되어 왔다. 재생 가열아스팔트혼합물이 기존의 가열아스팔트혼합물(HMA)과 비교하여 비슷하거나 때에 따라 더 좋은 성능을 가져오므로, AASHTO설계지침서에서는 본질적으로 재생(recycled) HMA 재료와 신생(virgin) HMA 재료간의 차이가 없다고 기술하고 있으며, 기존 HMA 재료에 사용되는 덧씌우기설계법의 구조회복 분석방법(structural rehabilitation analysis method)을 재생포장설계에도 권장하고 있다. 재생 가열아스팔트의 설계를 위한 AASHTO 방법은 설계교통량, 교통량 및 수행능력예측의 신뢰수준, 공용기간, 그리고 포장상태 평가지수에 의하여 결정된 포장구조체에서 요구되는 포장두께지수(SN)에 기초한다. 포장두께지수(SN)는 포장층 두께, 상대강도계수, 각 층의 배수조건들의 곱의 조합으로서 나타내어질 수 있다. 덧씌우기로 간주될 수 있는 재생된 층의 포장두께지수(SN)는 기존 포장에서의 포장두께지수와 보강된 포장에서 요구되는 포장두께지수의 차이에 의하여 계산되어질 수 있다. 상대강도계수의 값은 AASHTO 설계지침에 명시되어 있다. AI 방법은 교통량, 노상의 회복탄성계수, 그리고 설계두께를 계산하기 위한 표층과 기층의 종류를 사용한다. 이 방법은 재생된 가열혼합물질과 기존의 가열혼합물질과는 거의 비슷한 성능을 나타낸다고 본다. 또다른 AI 방법에 의하면 재생된 층은 덧씌우기층이라고 간주하고, 현재의 포장두께와 요구되어지는 포장두께 사이의 차를 이용하여 재생될 층의 두께를 산정한다. 소요되는 덧씌우기 두께는 포장의 현장 상태지수(condition rating)와 각 종류에 따른 포장체와 포장재료가 아스팔트 콘크리트층의 등가두께로 전환되어 나타나는 방법에 근거하여 결정될 수 있다. 또 다른 방법은 포장체 각 층의 물성과 하중을 이용한 컴퓨터 프로그램에 의하여 산정된 하중-변형 응답에 의한 설계 방법을 포함한다. 이런 방법들에서는 포장체는 탄성이나 점탄성층 위에서 탄성이나 점탄성 거동을 보인다고 가정한다. 재생 상온혼합물에서의 AASHTO 설계 방법은 가열혼합물의 설계방법과 유사하다. 그러나, 재생 상온혼합물에서의 상대강도계수는 시공방법에 좌우되므로, 기술자의 판단을 근거로 하여 결정되어져야 한다. AI방법에서는 포장구조체를 다층탄성구조라고 보고, 노상의 강도와 설계 교통량을 근거로 요구되는 포장두께를 결정한다. 재생 상온혼합물 기층의 두께는 재생 상온혼합물 기충 위에서 가열아스팔혼합물에 대하여 산정된 덧씌우기 두께를 이용하여 결정할 수 있다. 아스팔트 표면의 재생은 기존 포장의 구조적 능력을 정상적으로 개선할 수 없으므로, 표면 재생의 두께를 설계하는 방법은 없다. 그러나, 임의의 덧씌우기 두께는 기존의 덧씌우기 설계법에 기초하여 산정 할 수 있다. 만약 덧씌우기가 승차감만을 개선시킨다고 여겨진다면, 혼합물에서 사용되어지는 최대 골재 크기에 기초한 최소 두께를 결정할 수 있다.

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Reforming of Propane by Carbon Dioxide using Ni/γ-A12O3 Catalysts (Ni/γ-Al2O3 촉매상에서 이산화탄소에 의한 프로판의 개질)

  • Kim, K. H.;Kim, J. H.;Chang, S. C.;Park, D. W.
    • Applied Chemistry for Engineering
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    • v.8 no.3
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    • pp.382-388
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    • 1997
  • Reforming of propane by carbon dioxide using NiO/${\gamma}$-$A1_2O_3$ was carried out in a pulse or continuous kid bed reactor. NiO/${\gamma}$-$Al_2O_3$ showed higher dissociation ability of $CO_2$ than NiO/${\gamma}$-$Al_2O_3$, and the former exhibited higher conversion of propane than the latter. The presence of oxygen in the reaction mixture of propane and $CO_2$ increased the conversion of propane and reduced the amount of carbon deposit on the catalyst surface. Mechanical mixture catalyst of NiO/${\gamma}$-$Al_2O_3$ and $Ga_2O_3$ showed higher stability to deactivation than NiO/${\gamma}$-$Al_2O_3$ itself. The synergistic effect between NiO/${\gamma}$-$Al_2O_3$ and $Al_2O_3$ was also observed in this study.

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