• Title/Summary/Keyword: 자기학습 발전능력

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Effect of Clinical Practice on Self-Learning Development Ability (임상실습이 자기학습 발전능력에 미치는 영향)

  • Kim, Jung-Hyun;Kim, Nak-Sang;Yang, Han-Joon
    • Journal of radiological science and technology
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    • v.40 no.3
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    • pp.493-499
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    • 2017
  • In order to analyze the degree of self-learning development ability after the clinical training curriculum, the results of 121 questionnaires were analyzed for 3rd and 4th grade students in radiology in the metropolitan area. The overall average of self-learning ability according to gender was $3.07{\pm}0.85$, which was statistically significant according to gender. However, the results according to educational system showed that the overall average was $3.07{\pm}0.85$, which was higher than the average level of self-learning development ability. There was no statistically significant difference according to educational system. The results of the self-learning development ability according to the motivation for selecting the department showed that the students who have chosen their department due to their higher employment rate after graduation had high self-development ability level($3.58{\pm}0.85$) but the students who entered the school due to self-aptitude had relatively lower self-development ability level ($2.30{\pm}0.40$). The overall average of self-learning ability according to direction of career path was $3.08{\pm}0.76$, which was over-average of self-learning development ability. Thus, there was statistically significant difference according to career path. It is necessary to improve the self-learning ability in clinical practice. In addition, the lack of statistical significance suggests problems and diversity.

Analysis of Differences in Self-directed Learning According to Longitudinal Pattern of Information Retrieval Ability and Frequency (정보검색 능력과 빈도의 종단적 패턴에 따른 자기주도학습 능력 차이분석)

  • Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.551-560
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    • 2019
  • In the advanced information age, learning is an activity in which learners access information resources through computers and Internet to acquire and evaluate information on their own. The emergence of an online learning platform based on the fourth industrial revolution technology is developing into an environment in which elementary and secondary learners learn and study based on constructivism learning theory. In the online learning environment, the researches on the information retrieval ability of the elementary and secondary learners and the self-directed learning ability were found to be highly related. However, it is necessary to analyze the relation between information retrieval ability and self-directed learning ability through a cross-sectional study that is limited to specific curriculum and contents and expands the longitudinal research. In this study, the panel data of the Seoul Education Longitudinal Study collected over 8 years are used to find the difference in self-directed learning ability according to the longitudinal pattern of information retrieval ability and frequency.

Plan the Computer Science Curriculum of High school students based on their Computer literacy levels (고등학교 컴퓨터 교과의 수준별 교육과정 설계)

  • Kim, Ae-Kyung;Kim, Tai-Yun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.277-280
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    • 2002
  • 정보과학의 발진은 급속도로 발전하고 있다. 가장 기초적인 정보 과학의 교육이 이루어지는 현행 중등 컴퓨터 교육은 어떠한 교과보다도 창의적인 자기 주도적 학습 및 개별학습이 필요하다. 컴퓨터 활용을 위한 교육보다는 컴퓨터 과학으로서의 컴퓨터 교육이 필요할 뿐 아니라 학생의 학습환경, 학습동기 및 흥미, 선행학습정도, 교과 수업의 참여도 등에 따라 학생 개개인의 능력 차이를 고려한 학습자의 개인의 학습능력에 맞는 수준별 교육이 필요하다. 고등학교 컴퓨터 교과 교육에서의 컴퓨터 과학으로서의 교육효과를 위해 학습자 학습 능력에 맞는 교육과정을 설계하였고 보충학습과 심화학습을 위한 자기 주도적 학습 방법인 웹에서의 학습 방법을 도입하여 학습의 효과를 높이고자 하였다.

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The Effects of University Entrepreneurship Education on Innovation Behavior: Focusing on Moderating Effect of Team-Based Learning (대학의 기업가정신교육이 혁신행동에 미치는 영향: 팀기반학습의 조절효과를 중심으로)

  • Kim, Jiyoung;Jeon, Byung Hun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.6
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    • pp.99-109
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    • 2017
  • University learning for innovation places great importance on maximizing the creation of new opportunities. In other words, universities are carrying out a new meaning that entrepreneurship education should enable students to discover potential opportunities and play an important role in the development of new society and industry. However, current entrepreneurship education programs are being developed and are being developed from diverse perspectives on rapidly changing environments. However, there is a growing awareness of the necessity of developing more professional and systematic entrepreneurship education programs, and it is argued that the emphasis on necessity is not enough have. This study empirically analyzed the cognitive abilities that influence innovative behavior to create and realize innovative ideas and the usefulness of team-based learning that influences these factors. The results of empirical research showed that self-directed learning ability and problem solving ability had a positive effect on innovation behavior and problem solving ability had a positive effect on innovation behavior as a part of self-directed learning ability. Team-based learning in entrepreneurship education has been shown to be beneficial as a moderating effect on the relationship between problem-solving ability and self-directed learning ability and innovation behavior. In the case of four factors of team-based learning, Respectively. This study suggests the effectiveness and application of team-based learning method in entrepreneurship education.

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Utilization of VR Immersive Content for Self-Directed Learning (VR 실감형 콘텐츠를 활용한 학생주도학습 활용사례)

  • Young-bok Cho
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.373-379
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    • 2023
  • With the 4th Industrial Revolution, VR/AR technology is developing, and since COVID-19, the use of VR/AR technology is increasing and is being used in various environments. In particular, AR technology can be used in various educational fields and the perception of VR in the educational field and learning satisfaction, problem-solving ability, and self-directed learning ability when using VR were analyzed. It was analyzed that perception of VR and learning satisfaction had a significant correlation at the significance level of 0.001, and problem-solving competency had a significant correlation between learning satisfaction and self-directed learning ability at the significance level of 0.05.

Extension of Self-directed Self-management Ability through Online Community Activities (온라인 커뮤니티 활동을 통한 자기주도적 자기관리능력신장)

  • Choi, Si-Young;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.587-594
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    • 2004
  • 21세기는 지식 정보화 시대라고 말하며 정보 통신혁명은 모든 매체에서 인터넷을 연결시키면서 우리의 생활 및 사고에 대한 패러다임의 변화를 가져 왔다고 할 수 있다. 따라서 본 연구에서는 미래사회를 대비해야 할 우리 어린이들에게 정보화의 발전과 주5일제 수업으로 더욱 활발해진 개별학습 기회가 혹시나 의미 없는 시간소비를 통해 사이버 폭력 및 사이버범죄 등 정보화(인터넷)의 역기능에 노출 될 위험성이 있다고 볼 수 있다. 이에 정보통신 윤리교육을 강화하여 인터넷의 역기능을 차단하고 창의적이고 탐구적인 학습활동에 흥미를 가지고 적극적으로 참여 할 수 있도록 다음과 같이 운영한다. 첫째, 학생 중심의 자치적인 온라인 커뮤니티 활동을 통해 학생중심의 게시판을 개발 적용한 후 게시판별 분석자료를 통해 학생 이해 및 소질과 적성을 발굴 지도한다. 둘째, 분석자료 내용을 누가 기록하고 그 내용을 가공, 적용하여 또래집단의 원활한 교우관계 조성과 성장발달을 도모하고 여가시간을 효율적으로 활용하는 능력을 길러 궁극적으로 자아실현과 새로운 가치창조의 기호가 되도록 지도하는데 연구의 목적을 두고자 한다.

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An Application and Educational Outcomes of e-PBL (e-Project-based Learning) to University Forest Education (대학 산림교육의 웹기반 프로젝트 학습법(e-PBL) 적용 사례와 학습성과)

  • Lee, Songhee;Lee, Jaeeun;Kang, Hoduck;Yoon, Tae Kyung
    • Journal of Korean Society of Forest Science
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    • v.110 no.2
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    • pp.266-279
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    • 2021
  • This study applied the e-PBL (e-Project-based learning) method for "Urban Forest Management" courses in the Department of Forest Science at S University to progress in university forest education. e-PBL effectively motivates self-directed learning, problem-solving, communication skills, and learners' responsibility by enabling them to choose, design, and perform their projects. Due to the COVID-19 pandemic in 2020, learners were encouraged to use online media to carry out projects and submit presentations for the campus forest. Learners' educational effects were subsequently investigated through a five-point Likert scale. This study discovered a positive effect on learners' motivation and interest (4.17) through e-PBL. Learners responded that e-PBL also helped their understanding regarding the subject (4.17). In addition, this study provided evidence that the e-PBL method was helpful in problem-solving (4.25), communication (4.33), and decision-making skills (4.21). According to learners' responses, there are positive indications that learners were satisfied with e-PBL. Learners responded that interactions and communications with team members could improve their understanding of the subject. Hence, there is scope for improving an efficient and successful e-PBL model suitable for university forest education by providing more efficient instructional time management, e-PBL method guidelines, and institutional support.

Development and Application of the e-PBL Teaching Model for an Efficient Computer Education (효율적인 컴퓨터 교육을 위한 e-PBL 수업모형 개발 및 적용)

  • Oh, Se-Man;Joo, Kil-Hong
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.147-152
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    • 2007
  • 정보통신기술의 급격한 발달은 새로운 정보와 지식의 양을 급속하게 증가시켜 지식 기반사회로의 체제를 굳건히 만들고 있다. 지식기반사회에서 전통적 교수-학습 방법은 더 이상 학습자의 문제해결에 도움을 주기 어렵다. 이런 이유 때문에 전통적 교수-학습 방법을 대신할 수 있는 지식기반사회의 적합한 수업모형인 문제중심학습이 대두되고 있다. 또한 이를 발전시켜 온라인 기반의 e-PBL (e-Learning PBL)은 e-Learning과 PBL을 결합시킨 수업모형으로 전통적 교수-학습 방법을 대체할 수 있다. 따라서 본 연구는 초등학교 정보소양교육 분야에서 활용할 수 있는 e-PBL 수업모형, 수업문제를 개발하고 이를 실제 교육현장에 적용하여 타당성과 효과성을 검증하였다. 또한 e-PAS 시스템을 구축하여 e-PBL을 지원함으로써 학업성취도 및 자기 주도적 학습능력을 향상시키고 학습만족도를 신장시켰다.

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Design and Implementation of a Hybrid Level-based Instruction Model in Web-based Classes (웹기반 수업에서 혼합형 수준별 수업모형의 설계 및 구현)

  • 김맹희;박찬정
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.685-687
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    • 2002
  • 오늘날 인터넷 활용이 본격적으로 대중화되면서 교육현장에서도 웹을 기반으로 한 다양한 교육방법이 연구, 개발되어 WBI 학습, 웹 기반 CAI, 원격강의 등의 가상교육으로 발전되어 왔다. 웹 기반 교육이 교실수업에 비해 가지는 장점을 최대한 살려서 현실성 있고 효율적인 교육의 효과를 얻으려면 학습자의 능력과 관심 , 흥미 , 적성 등을 고려한 웹 기반 수업 모형 개발이 요구된다. 본 논문은 제7차 교육과정에서 실시되는 단계형 수준별 교육과정에 심화보충형을 혼합한 수준별 수업모형을 웹 기반 수업모형으로 제시하고자 한다. 웹을 기반으로 한 혼합형 수준별 수업이 가능해짐으로써 교수자는 웹 데이터베이스를 통해 학습의 촉매자, 조언자로서의 역할을 할 수 있으며, 학습자는 학업 성취수준에 알맞은 학습 구성이 가능해짐으로써 보다 효과적인 자기주도적인 학습이 이루어질 것으로 기대된다

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Development of CMS on the SCORM Standard (SCORM 표준안을 따르는 CMS개발에 관한 연구)

  • Kim Seok-Soo
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.23-34
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    • 2003
  • The number of internet users rapidly increases, it has development of various learning method and education-contents. Currently, it has increasing of management, maintenance and reusing of education-contents through CMS (Content Management System) and SCORM(Shareable Content Object Reference Model) standard but actually, it has not more service for customer, In this paper, we propose CMS(Content Management System) using the supporting self learning method for increasing teaming effective of customer.

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