• Title/Summary/Keyword: 생성 AI 콘텐츠

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Comparative Study of 3D Gen-AI Platform for Spatial Computing (공간 컴퓨팅 적용을 위한 3D 생성 AI 플랫폼 비교 연구)

  • Donghee Suh
    • Journal of Industrial Convergence
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    • v.22 no.10
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    • pp.37-45
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    • 2024
  • This study aims to compare and analyze the functionality and efficiency of 3D generation AI platforms to evaluate their practical applicability in the 3D content creation process and suggest improvement directions. A total of nine platforms were researched using search, and four platforms were selected based on their utilization of the latest technology, compatibility, and user accessibility. We used the same prompts to create 3D objects on each platform and analyzed the results, focusing on whether they were customizable, beneficial for creating immersive content, efficient in production, free to test, or good value for money. The results showed that Meshy and Tripo performed well with fast generation speeds and efficient polygon optimization, while Spline offered a wide range of media application capabilities but was limited in quality. We found that different 3D generation AI platforms are suitable for different production pipelines and user needs. This study provides practitioners interested in 3D content creation with a practical guide for platform selection and provides insights into the future direction of 3D generative AI technology, which will contribute to future research and industrial applications.

A Study on Contents Development for the Use of Generative AI in Elementary and Secondary Classes

  • Injoo Kim;Kwihoon Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.8
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    • pp.223-230
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    • 2024
  • The purposes of this study is to find out how to use Generative AI by class stage and class model so that classes can be planned using various Generative AI in elementary and secondary education. To this end, contents of using Generative AI according to general instructional stages and instructional models by school level and subject were developed, and revised and supplemented through review by 13 field experts. As for the method of using Generative AI by class stage, general class stages were divided into three stages: 'class preparation', 'in class', and 'class arrangement', and the subject of using Generative AI at each stage, the contents of using it, and the types of Generative AI that can be used are summarized. As a method of using Generative AI according to the class model, eight class contents were developed based on teaching and learning models according to the characteristics of each school level and subject. In order to expand the use of Generative AI in elementary and secondary classes, it is necessary to develop more diverse class contents by school level and subject and distribute them in the field. It is also necessary to develop educational materials on matters to consider when using Generative AI in class.

A Study on the connection between Metaverse and Generative AI (메타버스와 생성형 AI의 연계성에 대한 연구)

  • Yuchul Shin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.117-118
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    • 2023
  • 본 논문에서는 메타버스 플랫폼과 생성형 AI와의 관련성과 상호작용을 살펴보고 생성형 AI가 메타버스에 영향을 주는 요소들의 특징과 메타버스와의 연계성을 기반으로 메타버스와 생성형 AI의 관계에 대한 방향성을 찾는 연구에 대한 기준을 제시한다.

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Generative AI Technology Trends and Development Prospects for Digital Asset Creation (디지털 에셋 창작을 위한 생성형 AI 기술 동향 및 발전 전망)

  • K.S. Lee;S.W. Lee;M.S. Yoon;J.J. Yu;A.R. Oh;I.M. Choi;D.W. Kim
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.33-42
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    • 2024
  • With the recent rapid development of artificial intelligence (AI) technology, its use is gradually expanding to include creative areas and building new content using generative AI solutions, reaching beyond existing data analysis and reasoning applications. Content creation using generative AI faces challenges owing to technical limitations and other aspects such as copyright compliance. Nevertheless, generative AI may increase the productivity of experts and overcome barriers to creative work by allowing users to easily express their ideas as digital content. Thus, various types of applications will continue to emerge. As images and videos can be created using text input on a prompt, generative AI allows to create and edit digital assets quickly. We present trends in generative AI technology for images, videos, three-dimensional (3D) assets and scenes, digital humans, interactive content, and interfaces. In addition, the prospects for future technological development in this field are discussed.

A Study on Game Graphics Resource Production Using AI-based Automatic Texture Creation Tool (AI 기반 텍스처 자동 생성 도구를 이용한 게임 그래픽 리소스 제작에 관한 연구)

  • Su-jin Shin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.165-166
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    • 2023
  • 게임 그래픽 제작 분야는 기술적 진보가 가속화 되어 가고 있는데 리소스 제작 도구의 다양한 출현과 개발자의 학습과 적절한 사용도 큰 몫을 담당하고 있다. 최근에 빠르게 발전하고 있는 분야인 AI기반의 콘텐츠 제작 도구가 게임 개발의 여러 영역에 다양한 영향을 줄 것으로 보인다. 그 중 비교적 개발 파이프라인에 빠르고 안정적인 도입이 가능한 AI 기반의 텍스쳐 자동 생성 도구를 기존에 사용하고 있는 텍스쳐 제작 도구와 비교 분석 해 보았다. 이를 통해 효과적인 텍스쳐 생성 프로세스 파이프라인 구축을 위해 AI 기반의 텍스쳐 자동 생성 도구의 적극적인 도입의 필요성과 함께 이후 연구의 방향을 제시한다.

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Children's Perception of Generative AI : Focusing on Type and Attribute Classification (생성형 AI에 대한 아동들의 인식 연구 : 유형과 속성 분류를 중심으로)

  • Suyong Jang;Jisu Han;Hyorim Shin;Changhoon Oh
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.591-601
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    • 2024
  • As generative AI-based educational content and services targeting child users rapidly increase, the need for research related to children's perception of generative AI is increasing. Accordingly, this study sought to determine the type of generative AI recognized by children and whether cognitive, behavioral, and emotional properties were assigned to it. To understand this, we collected responses through workshop activities to create storybooks with children, semi-structured interviews, and drawing. As a result, children viewed generative AI as an artifact with a high cognitive level, but it was not a type of existing artifact.

A Study on the use of generative AI in creative and artistic fields (창작·예술 분야의 생성형 aI 활용 방법에 대한 연구)

  • Dong-Hoo Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.569-572
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    • 2023
  • 최근 하루가 다르게 발전하고 있는 생성형 AI가 창작과 예술 분야에 어떤 영향을 미칠 수 있는지, 새롭게 등장하고 있는 다양한 분야에서 활용 가능한 획기적인 기능 등을 살펴보고 이를 바탕으로 새로운 창작 방향을 제시할 수 있는 방법들을 살펴보려 한다. 최근, 작곡가와 소설가들은 물론, 디지털 아티스트들까지도 생성형 AI를 활용하여 독특한 음악, 글, 그리고 이미지를 창조하는데 성공했다는 사례들이 속속 드러나고 있고 영상, 게임, 웹툰 등 많은 산업현장에서 직접적인 활용방법에 대한 연구결과가 등장하고 실제 적용 사례도 늘어나고 있다. 이미지 생성기인 미드저니와 스테이블디퓨전 같은 도구들은 혁신적인 방법으로 빠르게 높은 퀄리티의 이미지를 생성하고 다양한 아이디어를 제공 받을 수 있는 도구로 창작과 예술 분야에서 큰 관심을 받고 있다. 이러한 발전은 창작과 예술 분야에서 생성형 AI의 무한한 가능성을 보여주는 한편, 인간의 창의성 침해와 예술가들의 노력 희석에 대한 비판적 시각을 불러일으키기도 한다. 본 연구는 이런 다양한 관점에서 창작·예술 분야의 생성형 AI 활용을 깊이 있게 탐구한다. 그 과정에서 여러 생성형 AI 도구들, 특히 이미지 생성기 미드저니와 스테이블디퓨전의 기능과 활용 방안, 그로 인한 사회적, 윤리적 측면을 분석하며, 창작·예술 분야에서의 생성형 AI 활용의 적절한 방향성과 미래 전망을 제시해 보고자 한다.

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A Study on the Reproduction of Korean Painting through Text Prompt Estimation for Generative AI Models (생성 AI 모델을 위한 텍스트 프롬프트 추정 기반 한국화 재생성에 대한 연구)

  • Sung-Won Moon;Jiwon Lee;Dowon Nam
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.432-433
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    • 2023
  • 스테이블 디퓨전(Stable diffusion)과 같은 텍스트 프롬프트 입력 기반 이미지 생성 AI 기술의 발전으로 원하는 형태의 고품질 이미지를 누구나 손쉽게 생성가능할 것으로 기대하였으나 대부분의 경우 원하는 이미지를 얻기 위해서는 텍스트 프롬프트를 정교하게 조정해가며 많은 실패를 겪어야만 한다. 이러한 한계를 극복하기 위해 클립 인터로게이터(CLIP Interrogator)와 같은 유사 이미지를 재생성하기 위한 텍스트 프롬프트 추정 기술이 개발되었으며 몇몇 이미지에 대해 뛰어난 결과를 보였다. 본 논문에서는 이러한 텍스트 프롬프트 추정 기술의 활용이 한국화를 재생성할 수 있는지 실험을 통해 가능성을 확인하고 향후 한국화 재생성을 위한 연구 방향을 제안하고자 한다.

Research on art contents based on 4th industrial technology -Focusing on artificial intelligence painting and NFT art- (4차 산업 기술 기반의 예술 콘텐츠 연구 -인공지능 회화와 NFT 미술을 중심으로-)

  • Bang Jinwon
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.613-625
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    • 2024
  • This study analyzed the convergence case of AI painting and NFT art, art content created based on digital technology, an innovative technology of the 4th industrial technology, and explored its characteristics. Digital technology that innovates the paradigm of life in the 21st century is being used in creative art, and AI painting and NFT art that use it as an expression tool are changing the way they perceive and accept art. AI painting using big data and artificial intelligence technology is evolving into interactive daily art, and NFT art using blockchain and NFT technology is becoming the art of the metaverse with economic and cultural values. Therefore, this study attempted to explore various aspects and values of these digital convergence arts. For the study, representative examples of AI painting and NFT art were classified into cognitive creative AI painting and language generative AI, art economic NFTs, and art and cultural NFTs, and their characteristics, contents, and meanings were analyzed. It is hoped that the results of this study will contribute to the development of AI painting and NFT art, which are digital convergence arts.

Secure Coding for SQL Injection Prevention Using Generative AI

  • Young-Bok Cho
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.9
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    • pp.61-68
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    • 2024
  • In this paper, Generative AI is a technology that creates various forms of content such as text, images, and music, and is being utilized across different fields. In the security sector, generative AI is poised to open up new possibilities in various areas including security vulnerability analysis, malware detection and analysis, and the creation and improvement of security policies. This paper presents a guide for identifying vulnerabilities and secure coding using ChatGPT for security vulnerability analysis and prediction, considering the application of generative AI in the security domain. While generative AI offers innovative possibilities in the security field, it is essential to continuously pursue research and development to ensure safe and effective utilization of generative AI through in-depth consideration of ethical and legal issues accompanying technological advancements.