• Title/Summary/Keyword: visual speed

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The Design of Adaptive Quantizer to Improve Image Quality of the H.263 (H.263의 화질 개선을 위한 적응 양자화기 설계)

  • 신경철;이광형
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.6
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    • pp.77-83
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    • 1999
  • H.263 is an international standard of ITU-T that can makes the service such as video phone, video conference in the transmission line less than 64Kbps. This recommendation draft has used motion estimation/compensation, transform coding and quantizing methods. TMN5 used for the performance estimation of H.263 has fundamentally used DCT in transform coding method and presented quantizer for quantizing the DCT transform coefficient. This paper is presenting adaptive quantizer effectively able to quantize DCT coefficient considering the human visual sensitivity while the structure of TMN5 is maintaining. As quantizer that proposed DCT-based H.263 could make transmit more frame than TMN5 in a same transfer speed, it could lower the frame drop effect. And the luminance signal appeared the difference of -0.3 ~ +0.7dB in the average PSNR for the estimation of objective image quality and the chrominance signal appeared the improvement in about 1.5dB in comparision with TMN5. As a result it can attain the better image quality compared to TMN5 in the estimation of subjective image quality.

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Designing Augmentative and Alternative Communication (AAC) Application for Children with Severe and Multiple Disabilities (중도중복장애아동을 위한 보완대체 의사소통(AAC) 앱 설계)

  • Kim, Seul-Gi;Yook, Juhye
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1281-1287
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    • 2018
  • In this study, specific elements and functions in modules of the AAC (Augmentative and Alternative Communication) application for children with severe and multiple disabilities were elicited, and screen interface was designed accordingly. As results, screen configuration, communication display edition, audiovisual output, and switch and scanning modules were defined. Screen configuration module consists of communication category, spelling board, favorites, screen lock, and setting function. The Communication display edition module includes communication categories, symbols, and favorites edition. The audiovisual output module provides the ability to adjust the pitch, intensity, speed, and tone of the voice individually in the form of auditory output. In the form of visual output, the background color and size of the frame, border color and thickness are adjusted. The switch and scanning module provides a function to select by pressing the switch when the symbol cell is highlighted audibly and visually. The development of the AAC application designed in this study is needed.

A Study on Multi-Object Control Method Using Smartphone Bluetooth Communication and the Methodologies of Convergence Research (스마트폰의 블루투스 통신을 이용한 다중 오브젝트 제어방법 및 장치에 관한 융합연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.341-347
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    • 2015
  • Since the advent of Apple's iPhone, the smartphone industry has been producing new technologies and concepts at an accelerated pace. The speed of progress in this sector is exponentially increasing in accordance with Moore's Law, and smartphones are rapidly changing various aspects of human life. Especially, object control technologies using smartphones are being utilized in various sectors, including robots, home automation, and smart objects. However, the current smartphone object control technology is limited in terms of multicontrol. This study proposes the combined usage of the Bluetooth and Zigbee Modules for multiple object control using smartphones, and presents the necessary application design properties and the methodology for Zigbee communication. The study is an attempt at a territorial expansion of design, as a proposal of new methods for utilizing smartphones in the age of smart objects.

Artistic Achievement of Abstract Animation and Contemporary Significance (추상 애니메이션의 예술적 성과와 현대적 의의)

  • Son, Kook-Hwan;Park, Sung-Dae
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.132-141
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    • 2012
  • This paper historically sheds the new lights on the artistic worth and achievement of abstract animation in the animation genre, and presents the contemporary significance and importance of abstract animation through the study on the avant-garde characteristic and the works of abstract animation artist, including Mirai Mizue. Though abstract animation which is artists' experimental work dealing with speed and movement of image has an essential role for the development of modern visual culture and animation, it is losing meaning and value because of the commercialism and capitalism of digital contents industry. Therefore, this paper first presents that the study of experimental animation like abstract animation contributes to the diversification and improvement of digital contents industry then it discusses the effect on the contemporary digital contents industries, next analyze the historical development and comtemporary evolution of abstract animation, which is diversified from modernism to contemporary art, and finally discuss the experimental feature and expression of abstract animation.

The Study of Comparison of DCT-based H.263 Quantizer for Computative Quantity Reduction (계산량 감축을 위한 DCT-Based H.263 양자화기의 비교 연구)

  • Shin, Kyung-Cheol
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.195-200
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    • 2008
  • To compress the moving picture data effectively, it is needed to reduce spatial and temporal redundancy of input image data. While motion estimation! compensation methods is effectively able to reduce temporal redundancy but it is increased computation complexity because of the prediction between frames. So, the study of algorithm for computation reduction and real time processing is needed. This paper is presenting quantizer effectively able to quantize DCT coefficient considering the human visual sensitivity. As quantizer that proposed DCT-based H.263 could make transmit more frame than TMN5 at a same transfer speed, and it could decrease the frame drop effect. And the luminance signal appeared the difference of $-0.3{\sim}+0.65dB$ in the average PSNR for the estimation of objective image quality and the chrominance signal appeared the improvement in about 1.73dB in comparision with TMN5. The proposed method reduces $30{\sim}31%$ compared with NTSS and $20{\sim}21%$ compared to 4SS in comparition of calculation quantity.

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Objective evaluation of the color of tongue substance using L*a*b* color coordinates

  • Park, Young-Jae;Park, Young-Bae
    • Advances in Traditional Medicine
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    • v.6 no.2
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    • pp.112-120
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    • 2006
  • The purpose of this study was to analyze whether quantitative evaluation of the color of the tongue substance using $L^*a^*b^*$ color coordinates system could minimize the problems arising from the different illuminating conditions or not. In controlled 4 different illuminating conditions (by natural light, flashlight, f-number, shutter speed),12 healthy subjects were photographed of their tongue substance through a digital camera (C-2100uz, Olympus Co.), both on the top surface and on the bottom surface of the tongue substance by two examiners, twice at 3 day intervals. Clinician evaluation was also performed grading the redness of the tongue substance in the form of 5-points scale by 6 clinicians. As a result, there was no significant difference in color differences between the color of the tongue substance and the reference red card in the 4 different illuminating conditions. Intra-rater reliability was satisfied and even though limitedly, inter-rater reliability was satisfied. Color differences were significantly correlated with the results by the clinicians, although they were applicable limitedly to specific illuminating conditions. Our results indicate that the application of the color differences in tongue diagnosis could not only evaluate the color information quantitatively, but also minimize the problems arising from the different illuminating conditions and that there was the significant difference in the visual evaluation of the red color of the tongue substance, both between the clinicians and between the illuminating conditions.

Study on Implement of Remote Medical System With LAN (유선 근거리망을 사용하는 원격의료 시스템에 관한 연구)

  • Lee, Jung-Taek;Lee, Kang-Min;Kim, Young-Kil
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.38 no.3
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    • pp.22-30
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    • 2001
  • This paper investigated future telemedicine as implementation of the telemonitoring system using LAN environment. For telemonitoring system rapidly implementation used the PC compatible embedded computing system in the ROMDOS and application program used the WATTCP that free TCP/IP Stack. Host computer program - programed by Visual C++ - had saved ECG signal and Patient Data coming inside Embedded PC and displayed. Embedded PC acquired ECG signal and transmitted a Packet to Host Computer. Host Computer remote access Embedded PC. This structure is the same Client/Sever Model. This system will be basic telemedicine model. There are problems of realtime telemonitoring because of network delay and data packet. Because of these problems, telemedicine systems will be required faster network speed and method of bio-signal transmission.

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The Development of Interactive Wireless-Game Device based on Multi-Channel Electromyography for Rehabilitation in Patients with Hemiplegia (편마비 환자의 재활을 위한 다채널 근전도 기반의 체감형 무선 게임 장치 개발)

  • Kim, Kang-Soo;Kang, Jung-Hoon;Mun, Chang-Su;Choi, Heung-Ho;Mun, Chi-Woong
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.171-180
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    • 2011
  • An interactive wireless-game device based on multi-channel electromyogram has been developed to help rehabilitation of patients with hemiplegia. The device is able to provide a visual feedback and rehabilitation motivations to the patients. The game contents were made according to the number of applied channels and, their level and speed can also be controlled depending on the recovery states of patients. Patient satisfaction survey was conducted to evaluate the necessity and usefulness of the proposed device after playing the game. The results show that the proposed system is expected to give hemiplegia patients exciting and effective rehabilitation chances, if more diverse and specialized rehabilitation games are developed.

Global Contrast Enhancement Method for the Digital Image using 2D Filter to Enhance the edges and JND according to the Surrounding Brightness (Edge 강화 2차원 필터와 주변 밝기에 따른 JND를 이용한 영상의 전역적 대비 향상 방법)

  • Kim, Bongsung;Kang, Bongsoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.99-100
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    • 2015
  • Digital image blur occurs due to various environmental conditions at the time of shooting. Blur produces the low-frequency component in the image. This problem worsens the quality of the digital image. To address this issue, contrast improvement methods has been widely studied. 2D filter to enhance the edges is a simple structure with a fast processing speed. However, the sensitivity of the human visual system is different depending on the surrounding brightness locally. Thus, in this paper, we proposed feature-based contrast enhancement method for the digital image using 2D filter to enhance the edges and JND(Just Noticeable Difference) according to the surrounding brightness. We confirmed the result image of proposed method and identified that the contrast is improved.

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Analysis of refraction status on the Presbyopia in Korea (한국인 노안 굴절상태 분석)

  • Kim, Douk-Hoon;Lee, Min-Ho
    • Journal of Korean Clinical Health Science
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    • v.7 no.2
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    • pp.1337-1344
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    • 2019
  • Purpose. This study was the analyze the refractive status of presbyopia in Korea. Methods. The subjects was from November 2018 to October 2019, two hundred thirty four subjects( 117 male subjects, 117 female subjects; from 40-year old to 88-year old ) were performed in refraction test using the Auto-Refraction(Speed -K model, Japan). The myopia, hyperopia, astigmatism, and anisometropia were defined as spherical equivalent(SE)≤-0.50 diopters, SE ≥+1.00 D, cylinder error ≥0.75 D and SE difference≥1.00 D between binocular eyes, respectively. Results. The refractive status by spherical equivalent among all subjects was myopia 61.43%, astigmatism 86.86%, emmetropia 19.18%, anisometropia 12.07%, and hyperopia 18.54. The prevalence of myopia and astigmatism were much more common in male. However, The hyperopia and astigmatism were much more common in female. The prevalence of spherical equivalent was much common from -0.50 diopter to -5.00 diopter. On the other hand, the prevalence of astigmatism and myopia was much more than hyperopia in all subjects. There was a statistical significance between OD and OS of the female and male in the spherical equivalent power(p<.000). However, there was not statical significant between female and male of OD and OS in the spherical equivalent power(p<.070). On the other hand, The prevalence of againest axis in astigmatism was more common in all subjects. In ADD power for the near vision correction, the female was much more diopter than male. Conclusions. These results suggested that the analysis of the refractive status on the presbyopia in Korea can give the useful diagnosis data for the correction of visual acuity at near distance.