• Title/Summary/Keyword: virtual paper

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Towards Tangible Shopping in Virtual World

  • Syamsuddin, Muhammad Rusdi;Juasiripukdee, Pan;Kwon, Yong-Moo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.373-375
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    • 2009
  • This paper introduces the concept of Tangible Shopping conducting in virtual world. The main idea of this paper is to combine the concept of web 2.0 mashup into shopping activities in virtual world. Feature of annotation and web browsing are also included in this concept. This research aims to enhance web shopping activities from the conventional approach into new way which deliver tangible shopping experiences to users. At the beginning, we review the state-of-the-art of virtual worlds and Web 2.0 Mashup. Next, we review our related work. Then, we address the design and implementation of tangible shopping in virtual worlds.

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Virtual information desk using VRML and internet (VRML과 인터넷을 이용한 안내시스템 구축에 관한 기초연구)

  • 이신걸;최보성;전희성
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.309-312
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    • 1998
  • In this paper, we psropose a virtual information desk using VRML and internet. We review about VRML which can construct a virtual world on the internet. Next, we explain a basic concept of a web-based virtual information desk using VRML and javascript. Implementation details and advantages of the developed system are described also.

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How to Reflect User's Intention to Improve Virtual Object Selection Task in VR (VR 환경에서 가상 객체 선택 상호작용 개선을 위한 사용자 의도 반영 방법)

  • Kim, Chanhee;Nam, Hyeongil;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.704-713
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    • 2021
  • This paper proposes a method to prioritize the virtual objects to be selected, considering both the user's hand and the geometric relationship with the virtual objects and the user's intention which is recognized in advance. Picking up virtual objects in VR content is an essential and most commonly used interaction. When virtual objects are located close to each other in VR, a situation occurs in which virtual objects that are different from the user's intention are selected. To address this issue, this paper provides different weights for user intentions and distance between user's hand and virtual objects to derive priorities in order to generate interactions appropriately according to the situation. We conducted the experiment in the situation where the number of virtual objects and the distance between virtual objects are diversified. Experiments demonstrate the effectiveness of the proposed method when the density between virtual objects is high and the distance between each other is close, user satisfaction increases to 20.34% by increasing the weight ratio of the situation awareness. We expect the proposed method to contribute to improving interaction skills that can reflect users' intentions.

Digital Storytelling of a Performance with a Virtual Marionette and an Actual Marionette (가상 마리오네트와 실재 마리오네트를 동시에 이용한 퍼포먼스의 디지털스토리텔링 -가상 세계와 실재 세계의 통제 관계에 대한 스토리텔링)

  • Ihm, So-Young;Kim, Sang-Tae;Yoo, Won-Dae;Chi, Ju-Min;Kim, Tak-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1287-1292
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    • 2009
  • There have been many experiments and researches of virtual marionettes which mostly focused on controlling the marionettes more delicately and precisely. This paper will prove that performances using virtual marionettes can show more than simply controlling other objects delicately and precisely. The performance that this paper is discussing about used not only a virtual marionette but also an actual marionette. In this performance, a human manipulated an actual marionette and the actual marionette controlled a virtual marionette. This performance is meant to represent a controlling relationship between an actual world and a virtual world. This recursive and duplicate process will show that experiments using virtual marionettes can express more diverse objectives than existing experiments.

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Effects of Data-hold Methods on Stability of Haptic System (데이터 홀드 방식에 따른 햅틱 시스템의 안정성 분석)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.2 no.2
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    • pp.35-39
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    • 2012
  • This paper presents the effect of data-hold methods on stability of haptic system with a virtual wall. When a human operator interacts with virtual wall, the lager the stiffness of the virtual wall is, the more realistic the operator feels that the virtual wall is. However, if the stiffness of the virtual wall becomes extremely large, the system may be unstable. When a virtual wall is designed, it is necessary to analyze the maximum available stiffness to guarantee a stable haptic interaction. The simulation model in this paper is developed based on the haptic device model, sampler, a virtual wall model, and data hold methods to compute the maximum stiffness for stability. The effectiveness of the simulation is evaluated through comparing the results of previous studies with the results of this simulation. In addition, the effects of two data hold methods, that is, zero-order hold (ZOH) and first-order hold (FOH) on the stability are analyzed and the values of the maximum available stiffness are compared through the simulation.

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Finite Type Invariants and the Kauffman Bracket Polynomials of Virtual Knots

  • Jeong, Myeong-Ju;Park, Chan-Young;Yeo, Soon Tae
    • Kyungpook Mathematical Journal
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    • v.54 no.4
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    • pp.639-653
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    • 2014
  • In [9], Kauffman introduced virtual knot theory and generalized many classical knot invariants to virtual ones. For example, he extended the Jones polynomials $V_K(t)$ of classical links to the f-polynomials $f_K(A)$ of virtual links by using bracket polynomials. In [4], M. Goussarov, M. Polyak and O. Viro introduced finite type invariants of virtual knots. In this paper, we give a necessary condition for a virtual knot invariant to be of finite type by using $t(a_1,{\cdots},a_m)$-sequences of virtual knots. Then we show that the higher derivatives $f_K^{(n)}(a)$ of the f-polynomial $f_K(A)$ of a virtual knot K at any point a are not of finite type unless $n{\leq}1$ and a = 1.

Virtual Human Authoring ToolKit for a Senior Citizen Living Alone (독거노인용 가상 휴먼 제작 툴킷)

  • Shin, Eunji;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1245-1248
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    • 2020
  • Elderly people living alone need smart care for independent living. Recent advances in artificial intelligence have allowed for easier interaction by a computer-controlled virtual human. This technology can realize services such as medicine intake guide for the elderly living alone. In this paper, we suggest an intelligent virtual human and present our virtual human toolkit for controlling virtual humans for a senior citizen living alone. To make the virtual human motion, we suggest our authoring toolkit to map gestures, emotions, voices of virtual humans. The toolkit configured to create virtual human interactions allows the response of a suitable virtual human with facial expressions, gestures, and voice.

A Study of Virtual IoT System using Edge Computing (엣지 컴퓨팅 기반 가상 IoT 시스템 연구)

  • Kim, Min-A;Seok, Seung-Joon
    • KNOM Review
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    • v.23 no.1
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    • pp.51-62
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    • 2020
  • Open IoT platform that shares communication infrastructure and provides cloud resources can flexibly reduce development period and cost of smart service. In this paper, as an open IoT platform, we propose a virtual IoT system based on edge computing that implements a virtual IoT device for a physical IoT device and allows service developers to interact with the virtual device. A management server in the edge cloud, near the IoT physical device, manages the creation, movement, and removal of virtual IoT devices corresponding to the physical IoT devices. This paper define the operations of the management server, the physical IoT device, and the virtual IoT device, which are major components of the virtual IoT system, and design the communication protocol required to perform the operations. Finally, through simulations, this paper evaluate the performance of the edge computing based virtual IoT system by confirming that each component performs the defined states and operations as designed.

Design and Implementation of a Device Virtualization Framework to control Virtual Desktop (가상데스크탑 제어를 위한 디바이스 가상화 프레임워크의 설계 및 구현)

  • Kang, Sang-Woo;Park, Se-Jin;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.6
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    • pp.702-706
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    • 2010
  • In this paper, we propose a framework to change local devices to networked devices by using web browser. Network devices will be used in the virtual desktop. Management software maintains a pool of devices to manage network devices. Whenever user's request is occured, virtual desktop s/w which manages desktop's I/O access device pool. Then virtual desktop s/w selects proper device and forwards I/O to desktop. In this paper, we choose RIA solution for install-free environment. Consequently, user easily enrolls and revokes their devices. User easily commands virtual desktop s/w. In the second half of this paper, we explain usage scenario and evaluate our framework to show efficiency and flexibility of the framework.

Infrastructure of the Simulation System Based on Virtual Reality in Predesign Phase (기획단계에서의 VA기반 시뮬레이션 시스템 기반구축에 관한 기초연구)

  • Sim, Jin-Kyu;Lee, Yoon-Sun;Kim, Ju-Hyung;Kim, Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.787-790
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    • 2007
  • Currently, the complication and large scale of the construction project have caused a lot of problems of cooperation and information sharing. Therefore, for solving this problems, the research based on techniques of the virtual construction system are actively advanced all over the world. This paper is one of the researches about the virtual construction system and infrastructure of the simulation system that is one of the virtual construction system. This paper should analyze the needs about the simulation system through analysing proceeding researches and a lot of solutions, such as AutoCAD and ArchiCAD. Also this paper should drive functions of simulation system, and suggest the concept of this system

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