• Title/Summary/Keyword: viewing environment

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Physiological Effects of Viewing Forest Landscapes: Results of field tests in Atsugi city, Japan (숲 속에서의 경관감상이 인체에 미치는 생리적 영향: 일본 아츠키시의 현장 실험결과)

  • Park, Bum-Jin;MIYAZAKI, Yoshifumi
    • Journal of Korean Society of Forest Science
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    • v.97 no.6
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    • pp.634-640
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    • 2008
  • The purpose of this study is to clarify the physiological effects of Shinrin-yoku (taking in the atmosphere of the forest of forest bathing). The subjects were twelve male university students ($21.6{\pm}2.1$ years old). On the first day, six subjects were sent to a forest area, and the others to a city area. On the second day, the subjects were sent to the opposite areas for a cross check. The subjects were seated on chairs and viewing the landscapes of their given areas for 15 minutes. HRV (Heart Rate Variability) and diastolic blood pressure were used as physiological indices. Diastolic blood pressure and LF/(LF+HF) components of HRV in the forest area were significantly lower than in the city area. And HF power components of HRV in the forest settings were significantly enhanced than in city settings. In conclusion, the results of the physiological measurements show that Shinrin-yoku was able to effectively relax people in both mind and body.

Effects of the Convergence Training on Reduction of Visual Discomfort in 3D TV Environment (3D TV 시청 환경에서 수렴 훈련에 의한 시각적 불편감의 감소)

  • Kham, Keetaek;Jeon, Hyunmin
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.738-748
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    • 2013
  • The present study investigated whether convergence training in which has an effect on reducing visual discomfort in viewing 3D TV. The stereoscopic depth of 3D training stimulus was gradually increased while maintaining individual visual discomfort at a minimum value. Participants were randomly assigned into one of three groups: a control group and two training groups. For both training groups, all procedure and the disparity range of training stimuli were the same except the order of the disparities of training stimuli. One of the two different training procedure was provided: gradual change or random change of the disparities of training stimulus. Training itself was very effective so that convergence fusional range was improved after three sessions of training with intervals of two weeks. In order to evaluate the effect of convergence training on visual discomfort, the subjective visual discomfort in 3D TV viewing was measured before and after training sessions using questionnaire. The results showed that a significant reduction in visual discomfort was found after training only in the group of gradual change. These results demonstrated a repeated convergence training might be helpful in reducing the visual discomfort in 3D TV environment.

A New Ergonomic Interface System for the Disabled Person (장애인을 위한 새로운 감성 인터페이스 연구)

  • Heo, Hwan;Lee, Ji-Woo;Lee, Won-Oh;Lee, Eui-Chul;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.229-235
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    • 2011
  • Objective: Making a new ergonomic interface system based on camera vision system, which helps the handicapped in home environment. Background: Enabling the handicapped to manipulate the consumer electronics by the proposed interface system. Method: A wearable device for capturing the eye image using a near-infrared(NIR) camera and illuminators is proposed for tracking eye gaze position(Heo et al., 2011). A frontal viewing camera is attached to the wearable device, which can recognize the consumer electronics to be controlled(Heo et al., 2011). And the amount of user's eye fatigue can be measured based on eye blink rate, and in case that the user's fatigue exceeds in the predetermined level, the proposed system can automatically change the mode of gaze based interface into that of manual selection. Results: The experimental results showed that the gaze estimation error of the proposed method was 1.98 degrees with the successful recognition of the object by the frontal viewing camera(Heo et al., 2011). Conclusion: We made a new ergonomic interface system based on gaze tracking and object recognition Application: The proposed system can be used for helping the handicapped in home environment.

A Study on the Legal Standards and Design Guidelines on Disabled Auditorium in Cultural Facilities (문화시설 내 장애인 관람석에 대한 법적기준 및 문헌 연구)

  • Lee, Kijeong;Yoon, Taejun;Park, Hyeonsoo
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.21 no.4
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    • pp.37-47
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    • 2015
  • Purpose: Due to increase of interest in the viewing environment for the disabled, ordinances that are related to an optimal auditorium for the disabled are being executed. However, since there are no detailed criteria regarding the optimal auditorium, there is a necessity that it should be supported by more concrete criteria for installation. Therefore, the study is aimed to be utilized as basic data to suggest the criteria for installation of the optimal auditorium in the future through domestic and international legal standards and the analysis of design guidelines that are related to the auditorium for the disabled. Methods: First, legal standards and design guidelines that are related to the auditorium for the disabled were analyzed, and Second, items and things to be improved that are required to suggest the criteria for installation of the optimal auditorium in the future were looked into by comparing and analyzing each contents. Results: Items and considerations by items that are required to establish the criteria for installation of the optimal auditorium were looked into, and based on these results, concrete and standardized installation criteria can be suggested. Implications: Based on the analysis results, the optimal viewing environment for the disabled within cultural facilities can be created through establishment of more concrete installation criteria for the optimal auditorium in the future.

Analysis on Attraction Power and Holding Power of Exhibition Areas at Science Museum(II) - Focused on Analysis on Exhibition Method of Exhibition Spaces - (과학계 박물관 전시공간의 흡입력과 지속력 분석(II) - 전시영역별 연출매체의 분포특성 분석을 중심으로 -)

  • Lim, Che-Zinn;Choo, Sung-Won;Park, Moo-Ho
    • Korean Institute of Interior Design Journal
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    • v.20 no.4
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    • pp.174-182
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    • 2011
  • This study analyzed visitors' behaviors in the viewpoint of Attraction Power and Holding Power of exhibits on the basis of exhibition layout of real science museums. Through the analysis, the study grasped efficiency of analysis index and exhibition environment elements which might have an effect on planning the exhibition space of a large-scale museum and producing detailed ranges of exhibition. The main indicators used are: 1. Attraction Power: it indicates the relative incidence of people who have stopped in front of an object/exhibit during the exhibition tour. It is calculated by dividing the number of people who stop by the total number of people who have visited the museum or gallery. 2. Holding Power: it measures the average time spent in front of an information/communication element. It is calculated by dividing the average time of stay by the time "necessary" to read an element. As a result of analyzing the exhibition areas of National Science Museum (Daejeon) and National Museum of Emerging Science and Innovation(Tokyo), the Holding Power was found to be relatively lower than the Attracting Power. This means that 3.5 out of 10 visitors stop in front of the exhibit in 6 exhibition areas, and among these, only 1/10 is used when compared to the user required time of the exhibits. In other words, like the method of deriving an analysis index, the stage of viewing can be categorized as Attracting Power and Holding Power, and because the stage from Attracting Power to the stage of Holding Power are strongly linked, it shows that it is not easy to display a meaningful result. Except, the general distribution of Attracting Power was shown to be high from the entrance area of the exhibition hall based on the standard of viewing sequence. Also, the Holding Power became sequentially lower according to the sequence of exhibition viewing and displayed a meaningful interrelationship with the distribution ratio of island exhibits. In the case of island exhibition method, it is less influenced by the movement flow of visitors when compared to the wall type method of exhibition and can be understood as an exhibition method that provides spatial chances enabling stopping and viewing.

Effects of Size Illusion According to Distance Information Restriction on Time Perception (거리 정보 제한에 따른 크기 착시가 시간 지각에 미치는 영향)

  • Kim, Min-Kyu;Lee, Won-Seob;Kim, Shin-Woo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.79-90
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    • 2022
  • IThe perception of sub-second duration through the visual sensory system is affected by non-temporal characteristics (factors other than the duration of the stimulus). However, studies have shown that if distance information is abundant and size constancy maintained, the duration of the target is constantly perceived. The current study examined the relationship between size and time perception constancy in a three-dimensional environment with limited distance information. A device was constructed to limit the participants' bilateral and monocular cues. This prevented participants from maintaining size constancy, resulting in size illusions that could not accurately perceive physical size. In Experiment 1, the size of the physical stimulus of reference and test stimuli were the same at all viewing distances. The results suggest that, despite the same physical size, stimuli with close observations were perceived to be greater and lasted longer. In Experiment 2, the retinal size of the reference stimuli and test stimuli was controlled equally at all viewing distances. As a result, although the physical size of the stimuli increased as the observation increased, the perceived size of all the stimuli was the same. Therefore, the duration of the target was constantly perceived at all viewing distances. The results of this study demonstrate that even when distance information is limited, time perception is affected by the perceived size of the object. It also suggests that when rich distance information exists, the duration of the object can be constantly perceived even if the observation distance varies.

Development and Test of the Remote Operator Visual Support System Based on Virtual Environment (가상환경기반 원격작업자 시각지원시스템 개발 및 시험)

  • Song, T.G.;Park, B.S.;Choi, K.H.;Lee, S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.6
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    • pp.429-439
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    • 2008
  • With a remote operated manipulator system, the situation at a remote site can be rendered through remote visualized image to the operator. Then the operator can quickly realize situations and control the slave manipulator by operating a master input device based on the information of the virtual image. In this study, the remote operator visual support system (ROVSS) was developed for viewing support of a remote operator to perform the remote task effectively. A visual support model based on virtual environment was also inserted and used to fulfill the need of this study. The framework for the system was created by Windows API based on PC and the library of 3D graphic simulation tool such as ENVISION. To realize this system, an operation test environment for a limited operating site was constructed by using experimental robot operation. A 3D virtual environment was designed to provide accurate information about the rotation of robot manipulator, the location and distance of operation tool through the real time synchronization. In order to show the efficiency of the visual support, we conducted the experiments by four methods such as the direct view, the camera view, the virtual view and camera view plus virtual view. The experimental results show that the method of camera view plus virtual view has about 30% more efficiency than the method of camera view.

Diffraction Behaviors of New Photopolymers and their Diffuser Properties

  • Yoon, Hyuk;Kim, Jae-Hong;Lee, Seung-Hwan;Paek, Sang-Hyon;Choi, Dong-Hoon
    • Journal of Information Display
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    • v.5 no.1
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    • pp.22-27
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    • 2004
  • Photopolymers are quite promising candidates for holographic data storage and diffusers because of their high sensitivity and high refractive index modulation. New photopolymers were prepared using the cellulose ester binder bearing different kinds of monomer. The holographic gratings were elaborated successfully in these photopolymer samples by conventional optical interference method. We investigated the dynamic behavior of the diffraction efficiency and the effect of the functionality of the monomer doped into the polymer binder. Triacrylate monomer doped photopolymer showed the highest diffraction efficiency of around 80-90 %, even under low intensity of writing beam (I=2 mW/$cm^2$). We inscribed the gratings of the glass diffuser on the surface of the photopolymer and investigated their diffusion properties.

A case study on the importance of non-intrusiveness of mobile devices in an interactive museum environment (인터랙티브 전시환경에서 모바일 디바이스의 비간섭적 특성의 중요성에 대한 사례 연구)

  • Rhee, Boa
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.31-42
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    • 2013
  • This research sheds light on the non-intrusive traits of mobile devices (Electronic Guidebook, Rememberer, I-Guides and eXspot) deployed in Exploratorium for enhancing visitor experience via case studies. In an interactive exhibition environment, non-intrusiveness was the key to supporting the immersive experience and meaning-making for visitors. The usability of hand-held devices directly impacted on the non-intrusiveness, thereby reshaping the form-factors of mobile devices. The change in from-factor has also minimized the functions of devices as the remember of museum experience. Furthermore, the role of mobile devices, which turned from a supposed multi-media guide to a mere rememberer, made them virtually impossible for realizing the "seamless visiting model" originally planned. An array of projects carried out in Exploration have achieved some degree of success such as increasing viewing time as well as reinforcing post-visit activities. However, taken from musicological perspective, increase in viewing time is by all means insufficient to be taken as proof since it is assumed to be achieved by photo-taking (i.e. MyExploratorium) rather than by interacting between visitors and exhibits. This issue --increased viewing time -- needs to be analyzed in depth. All in all, mobile devices used in Exploratorium can be defined as a learning tool/educational supporting medium based on personalization for (visitors') optimizing extended museum experience.

Technological Review of Wireless Video Communication (Wireless Video Communication을 위한 영상부호화 기술)

  • 정영하;최윤식
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.609-614
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    • 1999
  • Our present ability to work with video has not been confined to wired communication environment. This paper describes the new technological trend of wireless video communication. In wireless video communication, unlike wired network, several techniques are needed. At first, error robust video coding is essential. Due to characteristics of wireless channel, the system is exposed to more error prone environment. In addition, encoded video bit streams are vulnerable to the error because of the entropy coding. Recently many frameworks are developed to cope with this problem. We just explore the numerous robust video coding approaches with the viewing of error control. And more we discuss other on going research topics in this wireless video communication fields like low-power assumption design, trans-codec technique, and rate control schemes in brief.

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