• 제목/요약/키워드: the project based learning method

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NCS 교육과정 개편을 위한 프로젝트기반 학습법: 4년제 대학을 중심으로 (Project-based Learning Method to Reorganize the NCS Training Program: Focusing on the 4-Year-Course University)

  • 정대현;원종하
    • 수산해양교육연구
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    • 제28권4호
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    • pp.1057-1067
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    • 2016
  • National Competency Standards are the major administrative project to build a competence-based society. The manpower for the global society should be recognized by performance rather than educational records. Therefore, all colleges should first nurture NCS-type manpower based on field needs. This study comparatively analyzed the differences between the lecture style of four-year colleges and the outcomes of problem-solving and project-based learning method to prove why it is necessary to introduce the NCS program. Especially, It will review the constraints and measures of NCS introduction to overcome in a four-year university. Through this, it can be used as a means to help improve the field conformity of a four-year college curriculum by presenting the development and utilization of curriculum-based NCS in a four-year university. As a result, it was found that the overall satisfaction with the problem-solving and project-based learning method was above average. Many students were dissatisfied with the traditional teaching methods and the new project-based learning method was relatively effective in college education. Students' participation also improved. Based on the evaluation of learning performance, the new method was found more satisfactory than the old teaching method in terms of comprehension of professional knowledge in various fields, nurturing of logical thinking skills, acquisition of analytical skills, comprehensive thinking skills, creative problem recognition, and open-minded thinking skills.

EFL 상황에서의 프로젝트 학습법 활용 방안 (Using a project-based learning approach in Korean EFL classrooms)

  • 김남순
    • 영어어문교육
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    • 제11권1호
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    • pp.57-76
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    • 2005
  • This study provides a rationale for using project-based learning with Korean students of English in Korea; in addition, it describes the process of creating and implementing project-based learning in the classroom and gives examples of how this unique teaching and learning method has been used successfully to teach learners with different levels of English proficiency. The first two chapters of the study examine the nature of project-based learning by comparing it with related fields of study, such as language teaching syllabi and methods, cognitive psychology, constructivists' views and interaction theory. The latter part of the study deals with issues related to applying project-based learning in Korean English classes. It emphasizes the importance not only of motivating active group effort and participation, but also in creating a trusting, cooperative relationship between group members in order to have a successful accomplishment of a project. The study concludes with implications for future studies.

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프로젝트 기반 수업이 과학개념 및 과학학습 동기에 미치는 효과 (The Effect of Project-Based Learning on Science Concepts and Science Learning Motivation)

  • 이용섭
    • 대한지구과학교육학회지
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    • 제11권3호
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    • pp.203-211
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    • 2018
  • 본 연구의 목적은 프로젝트 기반 수업을 활용한 과학수업이 과학개념 습득 및 과학학습동기에 미치는 효과를 알아보는 것이다. 본 연구는 S초등학교에서 4학년 학생을 대상으로 하였으며 연구반 선정을 위해 담임교사에게 동의를 구하였다. 그리고 학생들에게는 본 연구의 목적과 취지를 설명하고 연구에 대한 동의를 받았다. 연구자가 직접 내방하여 연구반 1개반을 선정하였다. 연구반에 대해서는 담임교사를 실험처치자로 선정하여 프로젝트 기반 수업을 활용한 과학수업을 진행하였다. 연구기간을 설정하여 40분 단위 수업을 12주 동안 실시하였다. 실험처치 수업 후에는 사후 과학개념 검사, 과학학습동기 검사를 실시하고 자료를 수집 분석하여 정리하는 단계로 진행하였다. 이에 대한 연구결과는 다음과 같다. 첫째, 프로젝트 기반 수업을 활용한 과학수업이 과학개념 습득 향상에 긍정적인 효과가 있었다. 둘째, 프로젝트 기반 수업를 활용한 과학수업이 과학학습동기 함양에 긍정적인 효과가 있었다. 셋째, 프로젝트 기반 수업 후 연구집단의 학습자들 인식 반응에서도 긍정적인 효과가 있었다.

Development of Project-based Robot Education Program for Enhancing Interest toward Robots and Computational Thinking of Elementary School Students

  • Kim, Seong-Won;Park, Hyeran;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.247-255
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    • 2019
  • In this paper, we propose the effect of project-based robot education program on the interest toward robots and the computational thinking of elementary school students. Software education is being actively carried out around the world in order to cultivate software talents in accordance with the 4th industrial revolution. As a result, the importance of robots in education has increased, and education using robots has been actively introduced. However, the activities of simply assembling and repeating robots in schools were not effective in enhancing elementary school students' interest toward robots and computational thinking. Therefore, it is necessary to overcome traditional teaching-learning methods and to develop robot education. So, in this study, the robot education program that introduces project-based learning was developed for improvement of interest toward robots and computational thinking of elementary school students. In order to verify the developed education program, 114 elementary six grade students were selected as research subjects and the traditional teaching-learning method and project-based learning were applied to the experimental and control group. As a result, project-based learning was more effective for elementary school students' interest toward robot than traditional teaching-learning method. In computing thinking, the experimental group showed a significant improvement, but there was no statistically significant difference in the post-test.

How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • 제14권2호
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

Integrating Deep Learning with Web-Based Price Analysis to Support Cost Estimation

  • Musa, Musa Ayuba;Akanbi, Temitope
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.253-260
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    • 2022
  • Existing web-based cost databases have proved invaluable for construction cost estimating. These databases have been utilized to compute approximate cost estimates using assembly rates, unit rates, and etc. These web-based databases can be used independently with traditional cost estimation methods (manual methods) or used to support BIM-based cost estimating platforms. However, these databases are rigid, costly, and require a lot of manual inputs to reflect recent trends in prices or prices relative to a construction project's location. To address this gap, this study integrated deep learning techniques with web-based price analysis to develop a database that incorporates a project's location cost estimating standards and current cost trends in generating a cost estimate. The proposed method was tested in a case study project in Lagos, Nigeria. A cost estimate was successfully generated. Comparison of the experimental results with results using current industry standards showed that the proposed method achieved a 98.16% accuracy. The results showed that the proposed method was successful in generating approximate cost estimates irrespective of project's location.

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플립러닝형 프로젝트 기반학습을 적용한 수업 설계: Digital Painting Tool 수업을 중심으로 (Class Design Applying Flipped Learning Combined with Project-Based Learning: Focusing on Digital Painting Tool for Class)

  • 성례아;공현희
    • Journal of Information Technology Applications and Management
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    • 제29권1호
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    • pp.29-45
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    • 2022
  • The Fourth Industrial Revolution era requires people to have the ability of integrated thinking, critics, sensitivity, and creativity in an integrated manner. Therefore, teaching methods are expected to become more suitable for the trend. In this belief, current teacher-leading education method should move to students' self motivating one and consist of programs in which students voluntarily involve. In this reason, this study suggests FPBL educational method model that is combines project-based learning with flipped learning by analysing preceding research and digital painting tool class was designed by applying it. As a result of applying the designed class model to the class, all of the class satisfaction, effectiveness, and interaction were evaluated positively. Problems such as limitations of project classes due to non-face-to-face classes, large amount of learning before class, and reduced concentration during class were found. Therefore, when the FPBL class model is conducted non-face-to-face, it will be necessary to further strengthen the role of the instructor, provide lecture videos summarizing the core contents, and improve concentration by providing active participation and fun using various digital tools. The result of the study looks significant by confirming the possibility of applying FPBL model not only in design education but also other educational settings.

플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 대학생의 과제가치와 학업적 자기효능감에 미치는 영향 (The Effect of Metaverse Gamification Teaching Method combining Flipped Learning and Project-Based Learning on Task Value and Academic Self-Efficacy of University Students')

  • 배성훈
    • 한국콘텐츠학회논문지
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    • 제22권6호
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    • pp.413-427
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    • 2022
  • 본 연구의 목적은 플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법으로 대학생들의 과제가치와 학업적 자기효능감을 향상시키고 이를 검증하는 것이다. 본 연구의 대상은 청주의 K대학교에서 상담 심리학을 전공하는 16명의 대학생들이다. 대학생들은 각각 실험집단과 비교집단에 배정되었다. 실험집단에는 플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 적용되었고 비교집단에는 단순 강의식 교수법이 적용되었다. 본 연구에서의 종속변인은 과제가치와 학업적 자기효능감이었다. 그리고 각 변인들을 사전, 사후에 측정하였다. 연구 결과 사후 검사에서 실험집단의 과제가치와 학업적 자기효능감은 비교집단에 비해 통계적으로 유의미하게 높았다. 본 연구의 결과는 플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 대학생들의 과제가치 및 학업적 자기효능감의 향상에 효과적임을 시사한다.

공업 기술적 창의력 함양을 위한 프로젝트 학습법 적용 (The Application of Project Based Learning to Enable Students to Improve Creative Skills at Technology of Industrial Area)

  • 이영민;배동윤
    • 대한공업교육학회지
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    • 제33권2호
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    • pp.137-153
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    • 2008
  • 이 연구의 목적은 공업 기술적 창의력 함양을 위한 프로젝트 학습법을 구안하고 이를 교실 수업 현장에 적용하여 그 효과에 대한 학습자들의 인식을 알아보고 그 시사점을 제시하는 것이다. 이 연구는 J기계공업고등학교 실습장 환경에서 시행된 현장연구이다. 연구방법은 문헌 연구에 기초하여 창의력 함양을 위한 프로젝트 학습법을 구안하였고, 그것을 적용한 후 학습자들을 대상으로 설문조사를 통하여 효과를 알아보았다. 이 연구 결과 공업 기술적 창의력 함양을 위한 프로젝트 학습이 추후 학습자들의 창의적 문제해결에 도움이 될 것이고, 공업 기술적 창의력 함양에 도움이 되었으며, 다양한 공업 기술적 사고 기회를 제공했다고 학습자들은 인식하였다. 특히, 창의력 함양에 가장 효과적인 것으로는 브레인스토밍 기법(42%), 창의적 문제해결법(17%), 체크리스트법(15%) 순이었다. 또한, 독창성을 가장 많이 발휘할 수 있었던 프로젝트 학습과정은 프리젠테이션 콘텐츠 제작 단계(32%), 주제선정 단계(22%), 실행단계(18%) 순으로 나타났다.

초등예비교사의 교수역량 증진을 위한 팀 기반 프로젝트 학습 실행 및 효과 (Performing and Effects Team-Based Learning Program for improving of Teaching Competencies of Pre-service Elementary School Teachers)

  • 류현아
    • East Asian mathematical journal
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    • 제33권2호
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    • pp.217-233
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    • 2017
  • This study expects that Team Based Project Learning can act positive role to improve pre-service elementary teachers' teaching competence from previous studies. So designing and executing Team Based Project Learning program, I can provide some suggestions to the teaching method for teacher training education. In this study, Team Based Project Learning focuses on the use of history of mathematics in school mathematics. Also from organizing the team to evaluation, I conduct team activity systematically both inside and outside the classroom. The result of this study shows that pre-service elementary teachers' teaching competence has improved and I could identify the positive response about the value of using the history of mathematics and effect of Team Based Project Learning in mathematics learning.