• Title/Summary/Keyword: team

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Low Voltage Program/Erase Characteristics of Si Nanocrystal Memory with Damascene Gate FinFET on Bulk Si Wafer

  • Choe, Jeong-Dong;Yeo, Kyoung-Hwan;Ahn, Young-Joon;Lee, Jong-Jin;Lee, Se-Hoon;Choi, Byung-Yong;Sung, Suk-Kang;Cho, Eun-Suk;Lee, Choong-Ho;Kim, Dong-Won;Chung, Il-Sub;Park, Dong-Gun;Ryu, Byung-Il
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.6 no.2
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    • pp.68-73
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    • 2006
  • We propose a damascene gate FinFET with Si nanocrystals implemented on bulk silicon wafer for low voltage flash memory device. The use of optimized SRON (Silicon-Rich Oxynitride) process allows a high degree of control of the Si excess in the oxide. The FinFET with Si nanocrystals shows high program/erase (P/E) speed, large $V_{TH}$ shifts over 2.5V at 12V/$10{\mu}s$ for program and -12V/1ms for erase, good retention time, and acceptable endurance characteristics. Si nanocrystal memory with damascene gate FinFET is a solution of gate stack and voltage scaling for future generations of flash memory device. Index Terms-FinFET, Si-nanocrystal, SRON(Si-Rich Oxynitride), flash memory device.

The Influence of Professional Baseball Fan's Team Identification and Team Loyalty on Purchase Intention of Parent Company Products (프로야구 팬의 팀동일시와 팀충성도가 모기업 제품 구매의도에 미치는 영향)

  • Song, Hong-Rak;Ryu, Won-Yong
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.445-452
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    • 2016
  • The purpose of this study was empirically to reveal how professional baseball fan's team identification and team loyalty influence on purchase intention of parent company products. For the research, a survey was conducted by 278 subjects selected from fans of Samsung Lions and LG Twins among professional baseball teams which were owned by representative electronics manufacturers. The results were as follows: First, team identification of the professional baseball fan had positive corelation with purchase intention of parent products. Second, team loyalty of the professional baseball fan had positive corelation with purchase intention of parent company products. Third, team loyalty had effective to mediate between team identification and purchase intention of parent company products. The result of studies showed that team identification was a major factor(variable) which had a positive influence on purchase intention of parent company products, and it also verified that team loyalty had mediating effects on these.

A Study on Team Project Learning in Flipped Calculus Classes (대학 미적분학 플립드 수업에서 팀프로젝트 탐구)

  • Min, Sook
    • Communications of Mathematical Education
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    • v.33 no.2
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    • pp.47-66
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    • 2019
  • The purpose of this study is followings. First, we develop and apply teaching and learning methods for conducting team projects in flipped calculus class. Second we collect data such as team reports, individual reviews, and surveys during class activities. Third we survey the impacts on participation in student team activities, advanced studying, communication and collaboration. A total of 120 engineering and science majoring students participated in the 16-week long class study administered in team project learning styles in Spring 2018. There were two characteristics of this class. First students studied concepts and examples with video in pre-class and did the team project learning in the classroom. Second we used Google Drive to record team project progress, and to make sure the instructor to intervene appropriately in team activities. We conducted a team project inside and outside the classroom. This could lead the instructor to advise students and so their participation in team activity increased. As a result, it not only had a good effect on communication and cooperation, but also had an effect on advanced learning.

The Impact of Intra-Team and Inter-Team Social Ties on Team Innovativeness and Performance: On the Basis of IT Support (팀 혁신성과 성과에 대한 팀 내, 팀 간 사회적 연결의 영향: IT 지원에 기반하여)

  • Suk Hyun Kim;Junyeong Lee;Chanhee Kwak;Tae Hyung Kim;Heeseok Lee
    • Information Systems Review
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    • v.19 no.2
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    • pp.137-157
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    • 2017
  • Social ties play an important role in today's competitive world. The primary objective of this study is to explore the impact of intra- and inter-social ties on team innovativeness and performance. Through an empirical model of 97 teams in six companies, this study attempts to (i) examine how intra- and inter-social ties affect team innovativeness and team performance; and (ii) investigate how the support for information technology facilitates social ties. Our team-based analysis reveals that strong intra-bonds among members improve team innovativeness and enhance team performance. Inter-linkages among teams also lead to team performance through innovativeness, but they are not directly associated with performance. IT support also considerably enhances social ties.

A Study about the Effect of Team Members' Entrepreneurial Intention, Diversity, and Supporting Activities of Assistants on Team Learning Effectiveness and Educational Satisfaction in the Entrepreneurial Education of University Students through Team Learning (팀 학습을 통한 대학생의 창업교육에 있어서 팀원의 창업의지, 다양성 및 조력자의 지원활동이 팀 학습 유효성 및 창업교육 만족도에 미치는 영향에 관한 연구)

  • Choi, Joong Seog
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.4
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    • pp.159-174
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    • 2017
  • The purpose of this study was to examine whether the entrepreneurship education through team learning positively influences the effectiveness of team learning and the satisfaction of entrepreneurship curriculum. To do this, we analyzed the questionnaire data of 149 students who took the entrepreneurship course that was conducted by the team learning method focused on problem solving task among the entrepreneurship courses opened in the venture autonomous major. First, we examined the effect of team learning effectiveness and entrepreneurial education satisfaction on the effectiveness of the team learning by individual's intention for startup, diversity of team members, and supporting activities of assistants as independent variables. For this, hierarchical regression analysis was conducted to examine whether independent variables influenced the effectiveness of team learning, and whether the effectiveness of team learning mediates between these independent variables and entrepreneurial education satisfaction. The results of this study support the hypothesis that supporting activities of assistants will influence team learning effectiveness. However, the hypothesis that individual's intention for startup or team diversity influences team learning effectiveness was rejected. On the other hand, the results of the regression analysis show that individual's intention for startup has a significant effect on the satisfaction of entrepreneurship education. In addition, the effectiveness of team learning was found to be influential on the educational satisfaction, and it was verified that the effectiveness of team learning was mediating between the supporting activities of assistants and the satisfaction of entrepreneurship education. Especially, as a result of the hierarchical regression analysis, it was found that the significance of the supporting activities of assistants decreased remarkably. This suggests that the mediating path that affects the satisfaction of entrepreneurship education is very meaningful through the effectiveness of the team learning although the supporting activities of assistants are partially mediated. As a result of this study, it was found that the supporting activities of assistants are important in the team learning entrepreneurship education and it is also confirmed that the individual's intention for startup is also important. Especially, supporting activities of assistants were found to be an important factor affecting the satisfaction of entrepreneurship education through the effectiveness of team learning. Therefore, I think that it is essential to designing a practical education course that meets individual's intention for startup in the entrepreneurship education of university students and networking with the participation of internal and external experts or entrepreneurs. In addition, I think that it is necessary to think more thoughtfulness about the composition of team members in the team learning, and to provide more meticulous support to the effectiveness of the team learning.

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A study about the convergent effects of team interaction and team metacognition affecting a continuous participation in learning community of university (팀상호작용과 팀메타인지가 대학생 학습공동체 지속참여에 미치는 융복합적 영향)

  • Roh, Hye-Lan;Choi, Mi-Na
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.69-78
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    • 2016
  • The purpose of this study is to analyze convergent effects of team interaction and team metacognition of participants on a continuous participation in the university learning community. We developed 19 items of team interaction and 17 items of team metacognition through literature review. The subjects were 113 students who participated in learning community in A university. The results are as follows. First, team interaction level and team metacognition level can affect a continuous participation in learning community. The higher team interaction is and the lower team metacognition is, the higher continuous participation is. Second, among team interaction factors that affect a continuous participation in learning community, the more number of learning is and the more encouragement of one another is, the higher continuous participation is. But the less participation of members is, the less flow to learning is, and the less learning time is, the lower a continuous participation is. Third, among team metacognition factors that affect a continuous participation in learning community, the more number of learning is, the higher continuous participation is. But the more use of various learning tools is and the more learning time is, the lower continuous participation is. Based on these results, the convergent ways of support for continuous participation in the university learning community are as follows. First, supporting system is needed to induce students to experience the positive atmosphere of learning community by increasing number of learning to facilitate team interaction and urging them to encourage one another. Second, providing the effective utilization method is necessary for students to fully acknowledge the necessity and value of team metacognition activity.

Development Status of the 7-Tonf-class Engine for KSLV-II (한국형발사체 7톤급 엔진의 개발 시험 현황)

  • Lee, Kwang-Jin;Kim, SeungRyong;Kim, SungHyuk;Kim, SeungHan;Kim, ChaeHyung;Seo, DaeBan;Woo, SeongPil;Yu, ByungIl;So, YoonSeok;Yi, SeungJae;Lee, JungHo;Lim, JiHyuk;Jeon, JunSoo;Cho, NamKyung;Hwang, ChangHwan;Han, YeongMin;Kim, JinHan
    • Journal of the Korean Society of Propulsion Engineers
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    • v.22 no.1
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    • pp.89-97
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    • 2018
  • The test results of a 7-tonf-class engine for the third-stage engine of KSLV-II are presented. Hot-firing tests performed with two engineering model engines are classified into ground tests and high-altitude tests according to the test conditions. The operability verification of the engines were carried out through short and long duration tests. The full duration test performed for the durability verification of the engines revealed a few of items to be improved. Synthetically, encouraging data of adding power to engine development were obtained from the test results. New engines based on these results will be manufactured and consistently verified through hot-firing tests.

A Study on Micro-Tip Fabrication by Plating and CMP (도금 및 CMP에 의한 Micro-Tip 제작 공정 연구)

  • Han, Myung-Soo;Park, Chang-Mo;Shin, Gwang-Soo;Ko, Hang-Ju;Kim, Doo-Gun;Hann, S-Wook;Kim, Seon-Hoon;Ki, Hyun-Chul;Kim, Hyo-Jin;Kim, Jang-Hyun
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2009.06a
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    • pp.152-152
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    • 2009
  • We investigate micro-tip properties as Ni-Co plating and CMP processes for MEMS probe card and units. The micro-tip are fabricated by using Ni-Co plating machine, lapping machine, and chemo-mechanical polisher. In order to get high conductive and reliable micro-tip, we control Co contents and thickness by CMP speed. We have found that about 20-25% of Co contents are required and have to lapping speed of 30 rpm. Also, we investigate photolithography and Ni-Co plating processes conditions for the one-step and the three-step micro-tips.

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Telecommunication Services Based On Spoken Language Information Technology - In view of services provided by KT - (음성정보기술을 이용한 통신서비스 - KT 서비스를 중심으로 -)

  • Koo, Myoung-Wan;Kim, Jae-In;Jeong, Yeong-Jun;Kim, Mun-Sik;Kim, Won-U;Kim, Hak-Hun;Park, Seong-Jun;Ryu, Chang-Seon;Kim, Hui-Gyeong
    • Proceedings of the KSPS conference
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    • 2004.05a
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    • pp.125-130
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    • 2004
  • In this paper, we explain telecommunication services based on spoken language information technology. There are three different kinds of services. The first is based on Advanced Intelligent services(AIN). We built a Intelligent Peripheral(IP)with speech recognition, speech synthesis and VoiceXML interpreter. The second is based on KT-HUVOIS, a proprietary speech platform based on VoiceXML. The third is based on VoiceXML interpreter. We explain various services depending on these platforms in detail.

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Agent-Based Modeling Simulation Approach to Analyzing the Impact of Computer-Mediated Communication on Team Creativity Through Exploration and Exploitation (탐색 및 활용을 통한 컴퓨터 매개 커뮤니케이션의 팀 창의성에 관한 연구 : 에이전트 모델링 기법을 중심으로)

  • Lee, Kun-Chang;Hahn, Min-Hee;Seo, Young-Wook
    • Korean Management Science Review
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    • v.28 no.1
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    • pp.91-105
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    • 2011
  • Among various types of creativity, team creativity has been always receiving attention from both practitioners and researchers because most of works are done in a team format in organizations. Therefore, it would be the best way for corporate performance to increase when team creativity is managed carefully to increase in a steadfast way. Though there are lots of ways to grow team creativity, this study explores the issue of increasing the team creativity by adopting CMC (computer-mediated communication) and exploration and exploitation, which were studied separately, but never analyzed together in the same research framework. Experiments to prove the validity of the research questions are based on ABM (Agent-Based Modeling) simulation. Netlogo language was adopted to build a prototype engine for the simulation engine. Experiment results revealed that in the short-term, both broad CMC mode with high exploration and exploitation, and local CMC mode with high exploration and exploitation result in higher team creativity than other types of combination. However, in the long run, broad CMC mode yields higher team creativity level than local CMC mode.