• Title/Summary/Keyword: smart work environment

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BIM Platform Resource Management for BaaS(BIM as a Service) in Distributed Cloud Computing (BaaS(BIM as a Service)를 위한 분산 클라우드 기반의 BIM 플랫폼 리소스 관리 방법 연구)

  • Son, A-Young;Shin, Jae-Young;Moon, Hyoun-Seok
    • Journal of KIBIM
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    • v.10 no.3
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    • pp.43-53
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    • 2020
  • BIM-based Cloud platform gained popularity coupled with the convergence of Fourth Industrial Revolution technology. However, most of the previous work has not guaranteed sufficient efficiency to meet user requirements according to BIM service. Furthermore, the Cloud environment is only used as a server and it does not consider cloud characteristics. For the processing of High Capacity Data like BIM and using seamless BIM service, Resource management technology is required in the cloud environment. In this paper, to solve the problems, we propose a BIM platform for BaaS and an efficient resource allocation scheme. We also proved the efficiency of resource for the proposed scheme by using existing schemes. By doing this, the proposed scheme looks forward to accelerating the growth of the BaaS through improving the user experience and resource efficiency.

The Study on Design of Business Paper Editing Product in Ubiquitous Environment (유비쿼터스 환경에서의 비즈니스 문서 편집 기기 디자인에 관한 연구)

  • Ryu, Su-Min;Park, Ji-Hye;Song, Ji-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.424-429
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    • 2008
  • The purpose of this research is to suggest a competitive design by producing functions and elements needed to users based on a research about device use and needs according to user behavior. We proceeded to the research aiming a design smart document-editing device design which can be used for business regardless of place (at office or home), targeting reasonable and individualistic users from twenties to thirties. By some ways for that, first, we selected target users and based on user interviews to get enough understanding for them. Second, we produced user needs by some troubles after establishing persona and deciding target users on the basis of the research. Third, we designed form-factor visualizing work, organized design spec by the produced concept, and we developed interaction design on the basis of this scenario. Fourth, we made paper prototype and conducted user test. As a result, our final design emphasizes mobile ability and simplicity to be suitable for reasonable individualism and is able to efficiently work input, editing, and output without complicated procedure. We could also prove the validity of the design through usability test.

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A Study on improving manufacturing environment using IoT technology in small business environment (중소기업 환경에서 IoT 기술을 이용한 제조 환경 개선에 관한 분석 연구)

  • Jeong, Yoon-Su
    • Journal of Convergence for Information Technology
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    • v.7 no.2
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    • pp.83-90
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    • 2017
  • To launch the product recently attached to IoT consumer electronics, smart phones and healthcare products around the large companies is a trend that is growing interest in the IoT. However, the country's small business environment is what the environmental improvement process that is easily accessible to the small business environment because the IoT technologies are difficult to apply the IoT technologies than any other country environment than desperate situation. In this paper, we propose a service operating model to improve production efficiency when the fusion manufacturing process is currently operating in the country SMEs and IoT technology. Proposed model using the manufacturing product information and sensor / dabayiseu information in the entire manufacturing process has as its object to utilize the IoT technology. Performance evaluation, the proposed model is more efficient than the previous model and 23.1% of the manufacturing process. In addition, it is increasing the manufacturing process was reduced by 17.3%, the average processing time as compared to the previous model. Finally, the personnel cost to be used in the manufacturing process was found to be an average decrease of 19.8% than previous model.

Measurement and analysis of tractor emission during plow tillage operation

  • Jun-Ho Lee;Hyeon-Ho Jeon;Seung-Min Baek;Seung-Yun Baek;Wan-Soo Kim;Yong-Joo Kim;Ryu-Gap Lim
    • Korean Journal of Agricultural Science
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    • v.50 no.3
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    • pp.383-394
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    • 2023
  • In Korea, the U.S. Tier-4 Final emission standards have been applied to agricultural machinery since 2015. This study was conducted to analyze the emission characteristics of agricultural tractors during plow tillage operations using PEMS (portable emissions measurement systems). The tractor working speed was set as M2 (5.95 km/h) and M3 (7.60 km/h), which was the most used gear stage during plow tillage operation. An engine idling test was conducted before the plow tillage operation was conducted because the level of emissions differed depending on the temperature of the engine (cold and hot states). The estimated level of emissions for the regular area (660 m2), which was the typical area of cultivation, was based on an implement width of 2.15 m and distance from the work area of 2.2 m. As a result, average emission of CO (carbon monoxide), THC (total hydrocarbons), NOx (nitric oxides), and PM (particulate matter) were approximately 6.17×10-2, 3.36×10-4, 2.01×10-4, and 6.85×10-6 g/s, respectively. Based on the regular area, the total emission of CO, THC, NOx, and PM was 2.62, 3.76×10-2, 1.63, and 2.59×10-4 g, respectively. The results of total emission during plow tillage were compared to Tier 4 emission regulation limits. Tier 4 emission regulation limits means maximum value of the emission per consumption power (g/kWh), calculated as ratio of the emission and consumption power. Therefore, the total emission was converted to the emission per power using the rated power of the tractor. The emission per power was found to be satisfied below Tier 4 emission regulation limits for each emission gas. It is necessary to measure data by applying various test modes in the future and utilize them to calculate emission because the emission depends on various variables such as measurement environment and test mode.

A Study on the Current Situation and Direction of the Computer Network System Upgrading in College to Improve the Quality of Education (전문대학 교육의 질 향상을 위한 전산정보 시스템 고도화 작업 진행현황 및 방향에 대한 연구)

  • Yang, Seung-Hoon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.175-183
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    • 2019
  • The purpose of this study is to present the basic information about advancement of computer network system for colleges that are preparing or in progressing upgrading. For this, we investigated the necessity and direction of computer network system upgrading work, basic guidelines, development requirements, and construction environment. And we suggested those informations through the main subject. In conclusion, we propose that we can obtain expected results such as efficiency improvement of administrative work, strengthen competitiveness, ensure inter-work connectivity, increase the efficiency of student management, efficient workforce placement, provide integrated centralized control solution and building smart campus through computer network system upgrading project.

Collaborative Visualization of Warfare Simulation using a Commercial Game Engine (상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화)

  • Kim, Hyungki;Kim, Junghoon;Kang, Yuna;Shin, Suchul;Kim, Imkyu;Han, Soonhung
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.57-66
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    • 2013
  • The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.

An IoT routing based Local River Field Environment Management solution using Uzbekistan Testbed

  • Khudaybergenov, Timur;Park, Youngki;Im, Sangil;Ho, Bae Jin;Yang, Seungyoun;Kim, Jintae;Lee, Sunghwa;Cha, Dae Yoon;Woo, Deokgun;Cha, Jaesang
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.1-8
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    • 2020
  • Water consumption has grown at more than 2.5 times, comparing the past century. About 2.8 billion people live in river basins with some form of water deficit, because more than 75 % of the river flows are withdrawn for agriculture and other needs. Challenges faced by more and more countries in their struggle for economic and social development are increasingly related to water. This paper proposes a test of an effective local river field environment management solution. And describing a part of a pilot project for the ministry of water resources of Uzbekistan. Current work focused on direct action items of the existing project and describe an IoT routing based solution for local river field environment management solutions. Suggested technological decisions provided by needs and on-site testing results. The paper describes the backbone of IoT routing based river water resources management system.

Development of Greenhouse Environment Monitoring & Control System Based on Web and Smart Phone (웹과 스마트폰 기반의 온실 환경 제어 시스템 개발)

  • Kim, D.E.;Lee, W.Y.;Kang, D.H.;Kang, I.C.;Hong, S.J.;Woo, Y.H.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.18 no.1
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    • pp.101-112
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    • 2016
  • Monitoring and control of the greenhouse environment play a decisive role in greenhouse crop production processes. The network system for greenhouse control was developed by using recent technologies of networking and wireless communications. In this paper, a remote monitoring and control system for greenhouse using a smartphone and a computer with internet has been developed. The system provides real-time remote greenhouse integrated management service which collects greenhouse environment information and controls greenhouse facilities based on sensors and equipments network. Graphical user interface for an integrated management system was designed with bases on the HMI and the experimental results showed that a sensor data and device status were collected by integrated management in real-time. Because the sensor data and device status can be displayed on a web page, transmitted using the server program to remote computer and mobile smartphone at the same time. The monitored-data can be downloaded, analyzed and saved from server program in real-time via mobile phone or internet at a remote place. Performance test results of the greenhouse control system has confirmed that all work successfully in accordance with the operating conditions. And data collections and display conditions, event actions, crops and equipments monitoring showed reliable results.

Utilization of Smart Farms in Open-field Agriculture Based on Digital Twin (디지털 트윈 기반 노지스마트팜 활용방안)

  • Kim, Sukgu
    • Proceedings of the Korean Society of Crop Science Conference
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    • 2023.04a
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    • pp.7-7
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    • 2023
  • Currently, the main technologies of various fourth industries are big data, the Internet of Things, artificial intelligence, blockchain, mixed reality (MR), and drones. In particular, "digital twin," which has recently become a global technological trend, is a concept of a virtual model that is expressed equally in physical objects and computers. By creating and simulating a Digital twin of software-virtualized assets instead of real physical assets, accurate information about the characteristics of real farming (current state, agricultural productivity, agricultural work scenarios, etc.) can be obtained. This study aims to streamline agricultural work through automatic water management, remote growth forecasting, drone control, and pest forecasting through the operation of an integrated control system by constructing digital twin data on the main production area of the nojinot industry and designing and building a smart farm complex. In addition, it aims to distribute digital environmental control agriculture in Korea that can reduce labor and improve crop productivity by minimizing environmental load through the use of appropriate amounts of fertilizers and pesticides through big data analysis. These open-field agricultural technologies can reduce labor through digital farming and cultivation management, optimize water use and prevent soil pollution in preparation for climate change, and quantitative growth management of open-field crops by securing digital data for the national cultivation environment. It is also a way to directly implement carbon-neutral RED++ activities by improving agricultural productivity. The analysis and prediction of growth status through the acquisition of the acquired high-precision and high-definition image-based crop growth data are very effective in digital farming work management. The Southern Crop Department of the National Institute of Food Science conducted research and development on various types of open-field agricultural smart farms such as underground point and underground drainage. In particular, from this year, commercialization is underway in earnest through the establishment of smart farm facilities and technology distribution for agricultural technology complexes across the country. In this study, we would like to describe the case of establishing the agricultural field that combines digital twin technology and open-field agricultural smart farm technology and future utilization plans.

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The Effect of Social Support on Service Quality of Youth Training Facility Employees in Internet of Thing Environment: The Mediating Effect of Empowerment (사물인터넷 환경에서 청소년수련시설 종사자의 사회적 지지가 서비스 질에 미치는 영향: 임파워먼트의 매개효과 중심으로)

  • Youn, Ki-Hyok;Lee, Jin-Yoel
    • Journal of Internet of Things and Convergence
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    • v.6 no.1
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    • pp.31-38
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    • 2020
  • This study was intended to verify the parameter effects of empowerment in the effect of social support of the employees of youth training facilities on the quality of service. The purpose of this study was to provide basic data for improving the service quality of youth training facility workers. As a result of this study, first, social support and empowerment had a positive effect on service quality. Second, the partial mediating effect of empowerment can be confirmed. Based on the results of this study, the following suggestions were made. First, for the social support of the employees, the middle managers and facility managers of youth training facilities should use the Internet environment such as the Internet and smart phones. Second, in order to improve empowerment, support for information related to work, material support related to compensation, and evaluation support related to business processing should be provided. Third, to improve the empowerment of workers, it is necessary to augmented reality(AR), virtual reality(VR), and flip learning program using the Internet of Things environment.