• Title/Summary/Keyword: self-learning

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The application of convolutional neural networks for automatic detection of underwater object in side scan sonar images (사이드 스캔 소나 영상에서 수중물체 자동 탐지를 위한 컨볼루션 신경망 기법 적용)

  • Kim, Jungmoon;Choi, Jee Woong;Kwon, Hyuckjong;Oh, Raegeun;Son, Su-Uk
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.2
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    • pp.118-128
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    • 2018
  • In this paper, we have studied how to search an underwater object by learning the image generated by the side scan sonar in the convolution neural network. In the method of human side analysis of the side scan image or the image, the convolution neural network algorithm can enhance the efficiency of the analysis. The image data of the side scan sonar used in the experiment is the public data of NSWC (Naval Surface Warfare Center) and consists of four kinds of synthetic underwater objects. The convolutional neural network algorithm is based on Faster R-CNN (Region based Convolutional Neural Networks) learning based on region of interest and the details of the neural network are self-organized to fit the data we have. The results of the study were compared with a precision-recall curve, and we investigated the applicability of underwater object detection in convolution neural networks by examining the effect of change of region of interest assigned to sonar image data on detection performance.

The Development and Application of Wetland Ecology Map Program for the Study through Experience at Upo Swamp (우포늪 체험 학습을 위한 습지 생태 지도 프로그램 개발 및 적용)

  • Yang, Eun-Ju;Kim, Kee-Dae
    • Hwankyungkyoyuk
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    • v.23 no.2
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    • pp.97-112
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    • 2010
  • The study aims to comprehend the effect of the wetland ecology education on the elementary school students' changes of recognition about wetland through the wetland ecology map program. In this study, the literary research, the experimental research and the survey methods were operated. Through the literary research, the environmental factors were extracted, and the writing item of ecology map was reconstructed based on the literary research, so the experimental research was operated with the wetland ecology map program. Through four areas of test items such as the information and knowledge, values and attitudes, development and conservation, behavior and participation, and the analysis of children's study results, the effect of the wetland ecology map program on changes of recognition about wetland was verified quantitatively and qualitatively. Wetland ecology map program would be able to be an educational approach which can achieve the 'personalization of environment' setting up predictable environmental improvement goals and satisfying the needs of spatial information of the appropriate regions from the holistic perspective that students themselves plan and participate beyond a one-time experience program. Production of ecological map through continuous monitoring is expected to improve the possibility of subjective environmental actions by operating self-directed learning. Based on the conclusion of this study, we would suggest the following. For wetland ecology map program to be supplemented and utilized, the basic education of wetland should be organized in regular school curriculum, ecology map program including various teaching learning methods be prepared actively, and in future studies, studies of ecosystem-wide wetland ecology map program including animals like birds and fish are necessary.

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A Survey Study on the Roles of School Community Members (학교공동체 구성원의 역할 탐색을 위한 조사연구)

  • Hur, Hak-Do
    • Journal of Fisheries and Marine Sciences Education
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    • v.18 no.3
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    • pp.364-373
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    • 2006
  • Each roles of school community members as principals, assistant principals, head teachers, teachers, parents of pupils, and persons of regional society by questionnaire method. The opinions of 805 subjects of school members in Pusan city by stratified random sampling are analyzed. The results of analysis are as follows : The major roles of principals in school community are considered as (1) converging various schools members' opinions and reflecting them to school management (2) setting manifest educational goals of school and projecting visions of school development in the future (3) managing efficient, rational school. The major roles of assistant principals in school community are defined as (1) mediating and co-ordinating relation between principal and teachers (2) combing and harmonizing school members (3) dividing and co-ordinating school members' roles. The major roles of head teachers are defined as (1) driving departmental services and acting teaches' professional competency (2) mediating relation between school managers and teachers (3) converging teachers' opinions, delivering and reflecting them to the school managers. The major roles of teachers are defined as (1) supporting pupils' growth (2) completing teaching-learning activities (3) devoting pupul discipline. The major roles of pupils in school community are (1) believing schooling and teachers (2) self-initiative, positive learning activities (3) comprehending, caring, co-operating others. major roles of parents of pupils in school community are (1) believing schooling and teachers (2) The participating schooling (3) supporting schooling. The major roles of persons of regional community in school community are defined as (1) concerning and believing schooling (2) supporting and co-operating schooling (3) comprehending and loving schooling.

An Analysis of Science Gifted Students' Achievement Emotions (과학영재의 성취정서 분석)

  • Jeon, Jiyung;Chun, Miran;Lee, Heebok
    • Journal of Gifted/Talented Education
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    • v.25 no.1
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    • pp.139-159
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    • 2015
  • In this study, achievement emotions were compared between the gifted and regular students. The significant differences for each group were shown in all eight elements respectively in lesson situation, learning situation and test situation. Among various achievement emotions, it was also found that the gifted students showed higher level of positive achiecement emotions. Furthermore, positive achievement emotions can have positive effects in increasing the achievement level in science subject. On the other hand, the negative achievement emotions were higher for ordinary students that could have negative effets. The influential factors were recognizing the values of Science, Science experiments, positive evaluation experiences, aggressive learning attitudes, interests and knowledge, positive self-perceptions, career relationships, and teachers' recognitions. These factors influenced in imcreasing students' positive achievement emotions and decreasing negative achievement emotions. By conducting in-depth advanced conversations with students based on the above results could increase students' interest and positive achievement emotions.

Game Elements Balancing using Deep Learning in Artificial Neural Network (딥러닝이 적용된 게임 밸런스에 관한 연구 게임 기획 방법론의 관점으로)

  • Jeon, Joonhyun
    • Journal of the HCI Society of Korea
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    • v.13 no.3
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    • pp.65-73
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    • 2018
  • Game balance settings are crucial to game design. Game balancing must take into account a large amount of numerical values, configuration data, and the relationship between elements. Once released and served, a game - even for a balanced game - often requires calibration according to the game player's preference. To achieve sustainability, game balance needs adjustment while allowing for small changes. In fact, from the producers' standpoint, game balance issue is a critical success factor in game production. Therefore, they often invest much time and capital in game design. However, if such a costly game cannot provide players with an appropriate level of difficulty, the game is more likely to fail. On the contrary, if the game successfully identifies the game players' propensity and performs self-balancing to provide appropriate difficulty levels, this will significantly reduce the likelihood of game failure, while at the same time increasing the lifecycle of the game. Accordingly, if a novel technology for game balancing is developed using artificial intelligence (AI) that offers personalized, intelligent, and customized service to individual game players, it would bring significant changes to the game production system.

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Assessing educational needs in the development of a simulation-based convergence training program on mental health nursing (시뮬레이션 융합 프로그램 개발을 위한 정신건강간호 교육요구도 조사)

  • Kim, Sun-Kyung
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.425-432
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    • 2020
  • This study was to identify the educational needs for mental health nursing among undergraduate nursing students, prioritizing the areas where require extensive convergence learning via simulation. One hundred and forty students completed the survey where data accrued from between March-May 2020. The educational needs for mental health nursing and nursing care schizophrenia patients were assessed using a self-reporting questionnaire, which included 19 and 15 items, respectively. Additional three essay questions were used to obtain information regarding previous simulation education experience. Higher educational needs in nursing care for schizophrenia were identified and the highest-priority need is communication skills. Factors, including realistic experience with standardized patients, teamwork, and feedback from the lecturers, affect positive experiences in mental health nursing simulation. The findings suggest that educational programs to improve communication skills are necessary for better mental health nursing competency. Well-designed and convergence based simulation programs providing real-like clinical experience would ensure optimal learning outcomes.

The Development of On-line Self-Test Module using Tracing Method (학습자 트레이싱을 통한 원격 교육용 자가 진단 모듈 개발)

  • Lee, Kyu-Su;Son, Cheol-Su;Park, Hong-Joon;Sim, Hyun;Oh, Jae-Chul
    • The KIPS Transactions:PartA
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    • v.19A no.3
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    • pp.147-154
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    • 2012
  • The higher thinking skills, such as creativity and problem-solving about a given problem, are difficult to assess and diagnose. For an accurate diagnosis of these higher thinking abilities, we need to fully observe learner's problem-solving process or learner's individual reports. However, in an online learning or virtual class environments, evaluation of learner's problem-solving process becomes more difficult to diagnose. The best way to solve this problem is through reporting by tracking learner's actions when he tries to solve a problem. In this study, we developed a module which can evaluate and diagnose student's problem-solving ability by tracking actions in MS-Office suite, which is used by students to solve a given problem. This module performs based on the learner's job history through user tracking. To evaluate the effectiveness of this diagnostic module, we conducted satisfaction survey from students who were preparing the actual MOS exams. As a result, eighty-one (81) of the participants were positive on the effectiveness of the learning system with the use of this module.

Putting Seeds of Endogenous Development into the State-led Industrial Cluster : the Case of Gumi IT Cluster in Korea (국가주도형 산업집적지의 내생적 발전 가능성 - 구미 IT 클러스터를 사례로 -)

  • Lee, Chul-Woo;Choi, Yosub;Lee, Jong-Ho
    • Journal of the Korean association of regional geographers
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    • v.22 no.2
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    • pp.397-410
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    • 2016
  • Although industrial complexes have played as an engine of the Korean economy for the last 40 years, the majority of industrial complexes shows limitations to the continuous growth such as a lack of innovation capabilities and social capital, conceived as a key to transforming into clusters of innovation. To overcome those problems, the Korean government embarked on the cluster policy from the mid 2000's, focusing on promoting the endogenous development capabilities of individual industrial complexes. Drawing upon the in-depth case study of the Gumi IT cluster, one of the representative large-scale industrial complexes in Korea, the authors conclude that the cluster policy has contributed to making the Gumi IT cluster enhance the capabilities of endogenous development through the facilitation of self-organizing learning communities within the cluster.

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Effect of PBL Program for Cooperative Practice between Western and Korean Medicine (의전원생·한의전원생을 위한 협진 PBL 교육 프로그램의 효과)

  • Im, Sun Ju;Lee, Sang Yeoup;Yun, Youngju;Hong, Jin Woo;Shin, Sang Woo
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.30 no.3
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    • pp.137-141
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    • 2016
  • The purpose of this study is to evaluate the effect of PBL program for cooperative practice between western and korean medicine. Third and fourth grade medical and Korean medical school students (experimental group: 16 students, respectively) in the Pusan National University were included in the study. Teaching methods was Problem-Based Learning (PBL) which was consist of 4 western and 4 korean medical students and 2 tutors. Modules have been developed by 8 subject experts or educational experts, who have also participated in the PBL as tutor. The program has been proceeded for 4 weeks, where two face-to-face discussions and self-directed learning were done in each module. In experimental group, students' perceptions about the other medicine were surveyed before and after the program and students' and tutors' satisfaction on the program was investigated. The perception survey was also done in the control group at the beginning of the study. The students who participated in this program had more positive perceptions about the other medicine, compared with control group. There were only significant increases on the items of 'understanding of the other medicine' between before and after the program, where no statistical differences were not observed in 'perception of the other medicine or cooperative practice'. Satisfaction in the program was positive.The PBL program enabled students to understand the other medicine, but it didn't lead changes of their perception. To improve students' perception, the program need to be kept steadily.

The Effect of Group Project in College Mathematics Teaching (대학수학 학습에서 그룹프로젝트의 효과)

  • Kim, Byung-Moo
    • Communications of Mathematical Education
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    • v.23 no.4
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    • pp.1043-1058
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    • 2009
  • This study concerns with the effects of group projects performed by the students in college math classes. The study result shows that 61% of the students get more self-confidence and interest in mathematics through working projects. In addition, the result reveals that one of the essential factors for successful college mathematics class is to provide a strong motivation for learning to students. For effective teaching through group projects, this paper suggests that 1) the number of students in the class be 20 or less, 2) the projects group be consisted of two members, 3) the instructor should select proper problems to students' level from extra-textbooks, 4) the problems should be interesting, positive and challenging, 5) each group should take only one problem, 6) the groups be provided with enough references and materials, 7) each student in the group be cared to feel importance and necessity of mathematics and cooperative work, 8) the students should work with math joyfully, 9) the instructor remind the students that we live with mathematics in real life, 10) 2-month be a necessary and appropriate term in working projects.

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