• Title/Summary/Keyword: productive thinking

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Reestablishment of human sense of value & the reminder of my life for the Knowledge Society in the 21th Century. (21세기 지식사회에서의 가치관의 재정립과 인생여명)

  • Shin, Yong-Back
    • Journal of the Korean Professional Engineers Association
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    • v.39 no.1
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    • pp.70-73
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    • 2006
  • New human sense of value in Knowledge Society of 21th Century is reestablished by that it demanded new thinking for changed today's stage. Reestablishment of new human sense of value is considered by tradition and custom, and now then today's social standard due to focus. Productive human sense of value do to recreate for all round human relations and fertility human life demand it. Korea National Statistical Office(http://www.nso.go.kr-Dec 20. 2005) was officially announced it. that Korean Life Table(2003) presented the reminder of human life and roughly equation model of 'the reminder of human life' is 'Korean average longevity of human life-Present Korean age=About the reminder of human life' on the basic 2003 year. And then we will live a life worth living for our remaining day

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라인 드로잉에 의한 디자인 조형능력의 측정실험

  • 우흥룡
    • Archives of design research
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    • v.14
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    • pp.53-60
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    • 1996
  • The most remarkable and characteristic problem of design is that of creativity of design. Originality is a part of creativity. In the process of designing, we used to handle design thoughts that shows some patte군 of divergent and productive thoughts. During design thinking, for example 'Idea sketch', We also are under Pattern Recognition and Gestalt principles organization. In this study, it is reorganized that the 'Originality Test of Line Drawing(OTLD)'is a measurement system for personal originality. There is a regression on two tests of OTLD, which has 1 Semester Interval. From the regression data, Test2 = 7.763 + 0.643Test1, F value : 55.219, Prob : 0.0001. We would suggest a measurement system for an ability of originality in design fields, but we couldn't find any reliability and validity for Fine Art fields. In this point, OTLD could be a development tool for design creativity.

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The Use of Analogy in Teaching and Learning Geography (효과적인 지리 교수.학습을 위한 유추의 이해와 활용)

  • Lee, Jong-Won;Harm, Kyung-Rim
    • Journal of the Korean Geographical Society
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    • v.46 no.4
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    • pp.534-553
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    • 2011
  • Analogical thinking is a problem-solving strategy to use a familiar problem (or base analog) to solve a novel problem of the same type (the target problem). The purpose of this study is to provide new insight into geography teaching and learning by connecting cognitive science research on analogical thinking with issues of geography education and suggest that teaching with analogies can be a productive instructional strategy for geography. In this study, using the various examples of analogical thinking used in geography we defined analogical thinking, addressed the theoretical models on analogical transfer, and discussed conditions that make an effective analogical transfer. The major research findings include the following: a) the spatial analogy, indicating skills to find places that may be far apart but have similar locations, and therefore have other similar conditions and/or connections, can provide a useful way to design contents for place learning; b) representational transfer, specifying a common representation for two problems, can play a key role in solving geographic problems requiring data visualization and spatialization processes; and c) either asking learners to compare/analyze similar examples sharing common structure or providing them examples bridging the gap between concrete, real-life phenomena and the ideas and models can contribute to learning in geographic concepts and skills. The spatial analogy requiring both geographic content knowledge and visual/spatial thinking has the potential to become a content-specific problem-solving strategy. We ended with recommendations for future research on analogy that is important in geography education.

The Study on Instructional Strategies for Using Information and Communications Technologies in The Knowledge-based Society (지식정보화사회에 었어서 ICT 활용을 위한 교수전략에 대한 고찰)

  • Lee, Gyeoung-Hee
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.1-16
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    • 2002
  • The development of information and communications technologies(ICT) is changing school education, which is a center of teaching/lession process. Information and communications technologies can not guarantee quality education appropriate for knowledge & information society. Interactions between ICT and educational environment, change in the role of teachers, and shift in teaching strategies for educational contents and learning method would be required. This paper has studied the relationship between school education and ICT, change in the role of teachers, and a direction in teaching strategies to take advantage of ICT in school education. For this purpose, it has endeavored to offer an ideal ICT environment by researching both some cases in the foreign countries and the seventh educational process in Korea. In conclusion, this study recommends the followings; First, interactive environment between school and ICT is necessary to make education appropriate to knowledge-information society; Secondly, in the structutive teaching/learing process based upon ICT classroom, teachers should not be the old role player, such as knowledge transfer and learning manager any longer; instead, they should stimulate more social and conversational thinking, and integrate ICT into teaching process; Thirdly, teaching strategies need to change for the purpose of promoting evaluative thinking productive thinking creative thinking.

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A Study on the Characteristics of Modern Fashion Design for Digital Nomadic Culture (디지털 유목민 문화를 위한 현대 패션디자인의 특성 연구)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.9 no.1
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    • pp.6-14
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    • 2007
  • The purpose of this study was to delve into what type of expression mode of fashion design could suit the life style of digital nomads, as the appearance of nomadic life style was concurrent with people's modified way of thinking and sociocultural changes in today's digital society. It's basically meant to define the roles of fashion design, which was discussed as a way of improving the quality of life as a sort of 'culture,' and to suggest some of the right directions for fashion design in the future. The culture of today's digital era is marked by a pursuit of high mobility and high speed, and by nomadic disposition that is built on flexible thinking. The kind of design that lets people carry nomadic things with them and thereby improve their mobility can satisfy their needs for mobility, and body-friendly design that functions as a device of information in itself can meet their needs for mobility as well. The leading example of the latter is a wearable computer, and wearable scientific technology will be taken to another level, thanks to the advance in digital technology. In the future, that will be more accessible to people in general, and subminiature digital equipment will gain popularity in fashion industry as part of textiles and clothing or as an accessory. And specific kinds of design will be widespread, including variable design, multi-functional design and modular design. The first serves as a tool to protect the human body and to facilitate the adaptability of it to the given circumstances, and the second is characterized by a superb physical and psychological protectability. The third lets wearers bring design to completion at their own option, owing to an increase in the number of open-minded people and the development of interactive media. All these types of design could be called a wearer-friendly, human-oriented design that is specifically appropriate for the digital age. Wearers can actively be involved in design process as productive consumers, which is expected to help increase opener practices in fashion design sector.

A Case Study on Reflection and Practice of an Elementary School Teacher in the Process of Planning, Executing and Criticizing a Lesson on Division with Decimals (소수 나눗셈 수업의 계획, 실행, 비평 과정에서 초등교사의 성찰과 실천에 관한 사례 연구)

  • Kim, Sangmee
    • Education of Primary School Mathematics
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    • v.21 no.3
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    • pp.309-327
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    • 2018
  • This study is a case study of an elementary school teacher's reflection and practice in the process of planning, executing and criticizing his lesson on division with decimals. The purpose of this study was to clarify what kinds of problems an elementary school teacher was thinking about and how his focus was changing in the process of planning and executing a lesson and criticizing his lesson with his peers. The teacher was set in three periods: a teacher planning a lesson, a teacher executing a lesson, and a teacher criticizing his or her own lesson. Each period was analyzed in eight aspects: Establishing the goals for mathematics, implementing tasks, connecting mathematical representations, facilitating mathematical discourse, posing questions, building procedural fluency from conceptual understanding, supporting productive struggles, and using evidences of students' thinking.

Problems of Teaching Pupils of Non-Specialized Classes to Program and Ways to Overcome Them: Local Study

  • Rudenko, Yuliya;Drushlyak, Marina;Osmuk, Nataliia;Shvets, Olha
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.105-112
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    • 2022
  • The development and spread of IT-technologies has raised interest in teaching programming pupils. The article deals with problems related to programming and ways to overcome them. The importance of programming skills is emphasized, as this process promotes the formation of algorithmic thinking of pupils. The authors determined the level of pupils' interest to programing learning depending on the age. The analysis has showed that the natural interest of younger pupils in programming is decreasing over the years and in the most productive period of its study is minimized. It is revealed that senior school pupils are characterized by low level of interest in the study of programming; lack of motivation; the presence of psychological blocks on their own abilities in the context of programming; law level of computer science understanding. To overcome these problems, we conducted the second stage of the experiment, which was based on a change in the approach to programing learning, which involved pupils of non-specialized classes of senior school (experimental group). During the study of programming, special attention was paid to the motivational and psychological component, as well as the use of game technologies and teamwork of pupils. The results of the pedagogical experiment on studying the effectiveness of teaching programming for pupils of nonspecialized classes are presented. Improvement of the results provided the use of social and cognitive motives; application of verbal and non-verbal, external and internal means; communicative attacks; stimulation and psychological setting; game techniques, independent work and reflection, teamwork. The positive effect of the implemented methods is shown by the results verified by the methods of mathematical statistics in the experimental and control groups of pupils.

Development of the Evaluation Criterion for Mathematically Gifted Students Creative Product in View of Mathematical History (수학사에 근거한 수학영재의 창의적 산출물 평가 준거 개발)

  • Kim Sun Hee
    • Journal for History of Mathematics
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    • v.18 no.2
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    • pp.75-94
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    • 2005
  • This study is intended to develop the criterion for evaluating the creative products that mathematically gifted students produce in their education program to enhance the development of creative productive ability. 1 distinguish the mathematical creativity with the creativity in the general domain, and make the production model of the creative mathematical product grounded on the mathematicians' work through the mathematical history. The model has the following components; the mathematical knowledge, the mathematical thinking and the mathematical inquiry skill, surrounding the resultive creative product. The students products are focused on one component of the model. Thus the criterion for the creative products is grounded on the each component of the model. According to it, teachers could evaluate the students'work, which got the validity and the reliability.

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A Study on the Epistemological Condition of Modern Architecture in the Matter of Technology - Focused on the contemplation of Heidegger's Existential Phenomenology - (기술(技術)의 본질(本質)에 대한 현대건축(現代建築)의 인식조건(認識條件)에 관한 연구(硏究) - Heidegger의 보존(保存) 현상학적(現象學的) 사유방식(思惟方式)을 중심(中心)으로 -)

  • Byun, Tae-Ho
    • Journal of architectural history
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    • v.11 no.4 s.32
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    • pp.7-19
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    • 2002
  • If we compare socio-cultural aspects of the two historical periods known as 'pre-modern' 'modern,' it would seem that the Aristotelian understanding of technology has difficulty explaining techno-cultural phenomenon of modern society. The problems are first that the discourse of scientific technology in the modern period has proceeded without a metaphysical base, and second that nothing in present culture regulates the limitations of scientific technology. The clear distinction between means and ends in the traditional approach is no longer valid in the jumble of interrelationships. Such complexity forces us to acknowledge that means and ends are relative and interchangeable, and that neither has a clear moral superiority over the other. Technology in modern society is no more a neutral means. The products of science do not always exist to serve human ends. In modem architecture and urban design, both its productive and destructive tendencies leave man and his society in an endless confusion of complexity and opposition. These problems of technology still result in unsolved question today. On this point, the discussion another currently prevalent attitude to technology, especially Heideggerian thinking in the below could give a somewhat clearer answer to the problem of modem architecture and technology, although it also comprises limited contemplation in itself.

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A Study on the Explanatory Analysis of Determinants for Location (도시의 입지결정요인 추출에 관한 연구)

  • Kim, Dong-Yoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.2
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    • pp.51-60
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    • 2011
  • Although the comparative advantage of cities is emphasized in the context of transition into an information-oriented society and globalization, it is difficult to define the concept and evaluate the status of each city. There have been many studies and appraisals on urban competitiveness with common features of subjective standards by researchers. This study aims at extracting determinants of competitive advantage of location by not normative but data-based approach, and deals with panel data concerning 21 cities in capital region. Factor Analysis, a kind of multivariate methods, is taken up for the purpose and results in various findings. Time-serial 5-factor models constructed by the analysis show temporal variability in the determinants and have non-exhaustive and overlapped categories. This study also finds that 'educational base' is emphasized as a leading determinant and 'health, welfare and public services' factor is getting more important. The other potential factor explaining variables such as college and museum is also emerging, which is considered as an element to attract people from outside. And the fact that traditionally expected factors regarding industrial or productive basis is not drawn out indicates the other way of thinking on the relationship between the essential function of cities and industrial foundation.