• Title/Summary/Keyword: physical design visual effect

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The Formal Wear Design for Visual Effect of Mid-Aged Men's Shape(Part I) (체형에 적합한 시각효과를 위한 중년남성 정장디자인(제1보))

  • 박순천;이순홍
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.11
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    • pp.1547-1557
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    • 2002
  • The purpose of this study is to find the profitable clothes design of middle-aged men by examining visual effects in physical design. The methode of study is experimentation. The sample of this study is people who live in Kwangiu, Korea and 20-50 age's 719. The difference of physical design effect by arrangement, pattern and the shape of body. There are partly resemblance difference in physical design visual effect by the shape of body and clothes design(arrangement and pattern)In weak type, single suit with striped pattern and double suit with check pattern make the upper body look short. Otherwise, double suit with striped pattern have man look tall. In standard type, single arrangement suit with striped pattern make the lower half of body long, so make man look tall. And double arrangement suit with striped pattern have man look tall. The suit without pattern have one's shoulder look wide. In pyknic type, striped pattern make the lower half of one's body look long. But single arrangement with striped pattern have the upper body look big. sing1e suit with striped pattern make lower half of body look long and check pattern make it look short. Totally, arrangement, and pattern are very important clothes due to give an effect on whole visual effect man's suit. Also, these dues were felt differently by each types of body. So, it is confirmed that the type of body is important fluent to make people perceive.

The Study of Suit Design and Materials for Middle-aged Men′s Visual Effect (중년남성 시각효과를 위한 수트디자인과 소재연구)

  • 박순천
    • Korean Journal of Human Ecology
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    • v.4 no.2
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    • pp.123-140
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    • 2001
  • The purpose of this study is to find the suitable suit design of mid-aged men by examining visual effects in Physical and Psychological side aspects. I used convenience sampling by considering sex and age distribution. These methods were used to analyze data that were frequency analysis, variate analysis, centesimal scale, primary factor analysis, three primary variate analysis, duality variate analysis, equation variate analysis and Cronbach's multiplex range verification 1. Image perception of men's suit was analyzed with arrangement, numbers of button, pattern and the shape of one's body and was divided into charming, youthfulness, modernism. affection and manly. 2. 1) There are partly resemblance difference in physical visual effect by the shape of body and suit design. 2) There are partly resemblance differences in psychological visual effect by one's shape and suit design. In conclusion arrangement, number of button and Pattern are very important to give an effect on whole visual effect man's suit. Also, these were felt differently in each types of body Therefore it is confirmed that the type of body is important fluent to make people perceive.

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The Study of Image Visual Effect by Mid-Aged Men's Suit Design (중년 남성 수트 디자인 요소에 따른 이미지의 시각적 효과에 관한 연구)

  • 박순천
    • The Research Journal of the Costume Culture
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    • v.10 no.6
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    • pp.697-708
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    • 2002
  • The purpose of this study deals with the profitable suit image design of middle-aged men by examining visual effects in physical design. The sample of this study is people who live in Kwangju, Korea and 20∼50age's men and women. And it is very variety in each population statistics factors the differences of physical design visual effect which considering the difference of sex and age, numbers of button, a figure and material pattern. The method of this study is experimentation. Accordingly, I used convenience sampling by considering sex and age distribution with the SPSS program for the data analysis. The difference of body design visual effect brought follow conclusion by demographics variability. The distinction of body design by sex and numbers of button, shoulders have similar differences only in men's group. The length has it both in man and woman's group. The dissimilarity of body design by age and the number of button, the shoulders have similar differences in 30 between 40 aged group and the abdomen has it in 30 aged group. The length has it in 20 between 40 and 50 aged group. In the three factors of body design by sex and shape either sex and pattern, both man and woman have similar differences by the pattern. Totally, number of button and pattern are very important clothes due to give an effect on whole visual effect man's suit. Also, these dues were felt differently by each types of body. Therefore, it is confirmed that the type of body is important that fluent to make people perceive.

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The Effect of Visual Feedback Bicycle Training on Maximal Oxygen Uptake, Quadriceps Muscle Strength, and Running Performance in Healthy Young Adults

  • Kim, Hyeonguk;Lee, Seungwon;Choi, Wonjae
    • Physical Therapy Rehabilitation Science
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    • v.11 no.1
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    • pp.58-65
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    • 2022
  • Objective: The purpose of this study was to investigate the effect of visual feedback bicycle training on running performance, maximal oxygen uptake and quadriceps muscle strength. Design: A randomized controlled trial. Methods: Fifteen healthy adult men with no musculoskeletal or nervous system disease and capable of bicycle training were included. After the pretest, subjects were randomly assigned to visual feedback bicycle training group and general fixed bicycle training group. Both groups were trained two times a week for three weeks, each week for a fixed time and number of repetitions, followed by a six week washout period and then crossing the training method. visual feedback bicycle training provides visual feedback of heart rate in real time using a monitor and a heart rate meter during bicycle training, and general fixed bicycle training performed general bicycle training without visual feedback. After training, each item was measured using a wearable technology, gas analyzer, isokinetic equipment. Results: The results of this study was significant differences in running performance, maximal oxygen uptake and quadriceps muscle strength in visual feedback bicycle training group (p<0.05). The differential effect was found between visual feedback bicycle training group and general fixed bicycle training group in running performance, maximal oxygen uptake, and quadriceps muscle strength (p<0.05). Conclusions: This study suggested that that visual feedback bicycle training can be applied as a useful training method to improve running performance, maximal oxygen uptake and quadriceps muscle strength.

Use of real-time ultrasound imaging for biofeedback of diaphragm motion during normal breathing in healthy subjects

  • Cho, Ji-Eun;Hwang, Dal-Yeon;Hahn, Joohee;Lee, Wan-Hee
    • Physical Therapy Rehabilitation Science
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    • v.7 no.3
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    • pp.95-101
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    • 2018
  • Objective: To determine if the provision of visual biofeedback using real-time rehabilitative ultrasound imaging (RUSI) enhances the acquisition and retention of diaphragm muscle recruitment during exercise. Design: Two group pretest posttest design. Methods: Thirty healthy subjects were randomly assigned to the verbal feedback group (VG, n=15) or the visual and verbal feedback group (VVG, n=15). The VG performed breathing exercises 10 times with verbal feedback, and the VVG also performed breathing exercises 10 times with verbal feedback and visual feedback with the use of RUSI to measure changes in diaphragm thickness (DT). For DT, the mid-axillary lines between ribs 8 and 9 on both sides were measured in standing, and then the chest wall was perpendicularly illuminated using a linear transducer with the patients in supine to observe the region between rib 8 and 9 and to obtain 2-dimensional images. DT was measured as the distance between the two parallel lines that appeared bright in the middle of the pleura and the peritoneum. After one week, three repetitions (follow-up session) were performed to confirm retention effects. Intra- and between- group percent changes in diaphragm muscle thickness were assessed. Results: In the VVG, the intervention value had a medium effect size compared to the baseline value, but the follow-up value decreased to a small effect size. In the between-group comparisons, during the intervention session, the VVG showed no significant effect on percent change of DT but had a medium effect size compared to the VG (p=0.050, Cohen's d=0.764). During the follow-up session, retention effect did not persist (p=0.311, Cohen's d=0.381). Conclusions: RUSI can be used to provide visual biofeedback and improve performance and retention in the ability to activate the diaphragm muscle in healthy subjects. Future research needs to establish a protocol for respiratory intervention to maintain the effect of diaphragmatic breathing training using RUSI with visual feedback.

The Visual Effect by Physical and Clothes Design of the Mid-aged Korean and American Women(I) - Focusing on the Physical Visual Effects - (한국과 미국 중년 여성의 체형과 의복디자인에 따른 시각효과(I) - 신체적 시각효과를 중심으로 -)

  • Park, Soon-Chun;O'Rourke-Kaplan, Marian
    • Fashion & Textile Research Journal
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    • v.10 no.6
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    • pp.955-965
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    • 2008
  • This study used the method that measure the participants' responds on the experiment, and the measurement means is a survey. The primary factor plan is $5{\times}2{\times}3{\times}2$. The independent variable are neckline(5), trousers or skirt style(2), somatotype(3), culture(2), and the dependant variables are physical visual effect and the favor of clothe design. In cases of Korean, thin somatotype had better were V-neckline suit for looking shoulders wide because they have too narrow shoulders, and were pants suit than skirt suit for looking pelvis major. thin somatotype person who wants to look tall should wear china collar or tailored collar suit with pants. If she wears round neckline suit with skirt, the lower part of body and the height look tall. Pants suit with V neckline and skirt suit with china collar make standard somatotype looked having wide shoulders. Standard somatotype person with wide shoulder should avoid this style. The size of waist and pelvis was looked thick in round neckline and was looked thin in V neckline. So it will be better to find the right suit for one's weakness. Obesity had better wear V neckline to look neck slim and not wear stand and tailored collar. When obesity person wears pants suit, she is looked having slim waist than skirt suit. In case of American, thin somatotype in pants suit looks much taller than in skirt suit when she wears round neckline and stand collar suit. Standard somatotype has no difference because it is the basic shapes. Generally, it goes with all kinds of suit design. The belly and pelvis of American's obesity look fatter and bigger than Korean's obesity. The same with Korean, round neckline suit makes obesity looked belly and pelvis fat and big.

The Effect of Motion Recognition Occupational Therapy on the Physical Self-efficacy, and Visual-motor Integration, Interactive Peer Play of Children with Neurodevelopmental Disorders (모션 인식 활용 작업치료가 신경발달장애 아동의 신체적 자기효능감 및 시각-운동통합 능력, 놀이기술에 미치는 영향)

  • Kim, Ko-Un;Oh, Hye-Won
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.1
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    • pp.119-128
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    • 2022
  • Purpose : The purpose of this study was to examine the effects of applying occupational therapy that uses motion recognition on the physical self-efficacy, visual-motor integration ability, and play skills of children who have neurodevelopmental disorder before and after treatment. Methods : This The study chose 16 children with neurodevelopmental disorder as research subjects who were randomly and evenly allocated into an experimental group and a control group. The experiment followed a pretest-posttest design. As an intervention, the experimental group received motion recognition-based occupational therapy and a separate sensory integration program. The control group only participated in the separate sensory integration program. The eight-week experiment duration included 24 intervention sessions where the a 50-minute session was implemented three times a week for eight weeks. To compare the physical self-efficacy, visual-motor integration ability, and play skills before and after the intervention, measurement tools including the Physical self efficacy, Beery VMI-6, and Penn interactive peer play scale were used. All measured variables were analyzed and expressed as mean, standard deviation and percentage. Results : The motion recognition-based occupational therapy demonstrated a significant effect on improving the physical self-efficacy, visual-motor integration ability, and play skills of the experimental group. The intervention also caused a significant difference between the experimental group and control group in terms of the physical self-efficacy, visual-motor integration ability, and play skills. Conclusion : We confirmed the possibility motion recognition-based occupational therapy could be effective in improving the physical self-efficacy, visual-motor integration ability, and play skills for patients who have neurodevelopmental disorder. Based on the study result, further future studies are expected based on this study result that prove the application effect of the motion recognition-based occupational therapy using disabled and non- disabled children as subjects are expected in the future.

An Observation of the Visual Language and the Visual Technology according to the Media Technology (미디어테크놀로지의 발전에 따른 시각언어와 시각테크놀로지의 고찰)

  • 신청우
    • Archives of design research
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    • v.17 no.2
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    • pp.15-22
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    • 2004
  • Recent complex visual culture is the visual world widely magnified according to the images like image, graphics, photograph, movie, and television, etc. by the development of digital technology. Because it conveys meanings and contents inserting sound and letters, it may have multimedia character conveying and communicating information beyond general language and letters. The vision for various images at that time is inseparably connected with language. And imaginative order of image and vision are composed of special way in culture and history. Language is different in society, culture, and history. Accordingly, if visual experience is communicated with language partially, it is difficult to have university. So, role of linguistic order plays an important role in forming and defining the social and cultural differences among the visual systems. Historically various visual and optical devices with this visual language have influenced a lot. These visual technologies are concrete and physical practice determining a way to get together with the subject and the visible object in the visible world. The visual language is connected with dimension like these symbols of images and the dimension like visual technologies to series of historical physical and institutional practices. It determines social visual mode toward object world in one of visual system. Accordingly, this study is to understand visual language with social and historical character according to the changed concept and characters as development of media technology. And it is to explain it in view of visual language as a dimension of symbol and visual technology of institutional and physical practice. After all, it cannot explain the effect on the function and visual mode of visual technology as its technical element only. It also cannot separate with the practice with coherent discourse and the physical and institutional practice. The possibility, technical element of technology contains, does not realize as it is but the effect is always communicated in the social veins and realized with a restriction.

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The effect of visual information on gait parameters with induced ankle muscle fatigue

  • Suh, Hye Rim;Hwang, Jin-Hee;Lee, Su-Young
    • Physical Therapy Rehabilitation Science
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    • v.6 no.3
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    • pp.140-145
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    • 2017
  • Objective: The purpose of this study was to investigate the effect of visual block with ankle joint fatigue on gait and dynamic balance ability. Design: Cross-sectional study. Methods: Thirty healthy young adults (men=15, women=15) between 22 to 25 years of age voluntarily participated in this study. All subjects performed the gait and dynamic balance test successively in two conditions: the visual block and the open eyes condition. Before the gait and dynamic balance test, muscle fatigue on the ankle joint was induced to all subjects by doing ankle dorsiflexion and plantarflexion alternately, and then gait parameters (step length, stride length, cadence, velocity, single limb support, and double limb support) were assessed by walking on the GAITRite system (CIR Systems Inc., USA). Subjects also performed the functional reach test (FRT) for assessment of dynamic balance. This study examined gait parameters and FRT scores in each visual block and open eyes condition. Results: The results showed that FRT scores with the visual block condition significantly decreased compared to without visual blocking (p<0.01). Step length, stride length, cadence, and velocity of gait parameters decreased significantly in the visual block condition (p<0.01) while there was no significant difference for single limb support. However, double limb support increased significantly in the visual block system (p<0.01). Conclusions: Therefore, blocking of visual information with muscle fatigue of the ankle joint can affect gait and balance ability of young adults and increase the risk of falls.

A Survey on Suit Design by Image Visual Effect Demographic Characteristics (인구통계적 변인에 따른 수트디자인 시각효과에 관한 연구)

  • 박순천
    • Journal of the Korean Society of Costume
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    • v.53 no.6
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    • pp.131-143
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    • 2003
  • This treatise deals with the profitable suit image design of middle-aged men by examining visual effects in physical design. The sample of this study is people who lives in Kwangju, the Republic of Korea and 20-50 age's men and women. And it is very variety in each population statistics factors the differences of associate design visual effect which considering the difference of sex and age group, numbers of button, a figure and material pattern. Firstly, look into the associate design visual effect by sex and button number. In men's group, the style with three buttons was the most attractive and that with two buttons was the least attractive. In 50's group, the style with two buttons was the least attractive and those with 1.3 and 4 buttons were a little attractive. Secondly, in the difference of associate design with sex and shape, men's group was considered that standard type was the most attractive shape, women's group was thought that lean and standard types were the most attractive shape. So we can know that the attractive shape is different with sex. In the difference of association design with age and shape, 20's considered that standard type was the most modernistic and fat type was the least modernistic. 30's considered that lean type was the most modernistic and 50's thought that fat type and standard type were the most modernistic. Thirdly, see the sex and material pattern. In familarity, men's group considered that stripe pattern was more familiar than checks and plain patterns. And they considered that striped pattern and plain was more manly than checks. In sex and material pattern, 20's thought that plain was the most attractive, stripe was the next, and checks was not attractive. 40's estimated that plain and stripe were more attractive than checks. 50's judged that stripe was the most attractive material. Thus. the attraction is different with ages and material patterns.