• 제목/요약/키워드: need on leisure

검색결과 255건 처리시간 0.023초

노인의 여가활동과 생활만족도가 자아존중감에 미치는 영향 (The Effect of Self-Esteem between Leisure Activity and Life Satisfaction of the Elderly)

  • 김영길
    • 동서간호학연구지
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    • 제14권1호
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    • pp.44-55
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    • 2008
  • Purpose: This research concludes the 110 male and female elderlies who are over 60 years old in C welfare center of G city to examine the effect of self-esteem between leisure activity and life satisfaction. Method: The types of participation leisure consist of 20 questions in five different categories. To measure the value of life satisfaction, the scale of life satisfaction for the elderly which is developed by Choi (1986) is used. The self-esteem was measured by the scale developed by Rosenberg (1965) and translated by Jeon (1974). The data were analyzed by SPSS including frequency, ANOVA, Duncan, Pearson correlation coefficient and multiple regression. Result: There was significant relationship among leisure activity and life satisfaction (r= .410, p= .000), leisure activity and self-esteem (r= .432, p= .000) and life satisfaction and self-esteem (r= .765, p= .000). After testing how leisure activity has effect on the self-esteem, it appears to be 17.9% and after adding life satisfaction it increases to be 59.5%. Conclusion: Synthesizing all following results, there were needed to bepersonal and global effort in many ways to satisfy the economical need of the elderly, and more supports onincreasing participation of the elderly in leisure.

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혈액형에 따른 여가활동 유형 -대구보건대학 보건계열 및 비보건계열 학생들을 중심으로- (The Relationship between Types of Leisure Activity and Blood Types - Focus on Collegians of Public Health Departments and Non-Public Health Departments of DHC -)

  • 윤인숙;김혜정
    • 대한임상검사과학회지
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    • 제38권1호
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    • pp.65-71
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    • 2006
  • We examined the relationship between the basic characteristics and types of leisure activities according to blood types. It was based on questionnaires answered by 441 collegians in public health departments and 282 in non-public health departments in Daegu Health College in March, 2005. The frequency of leisure activity of once or twice a week or less during weekdays was the most common.: The most common frequencies for all blood types were between 1 and 2 hours on weekdays and between 3 and 5 hours on the weekends or holidays. As far as the type of leisure activities during the weekdays was concerned, in the case of public health departments, blood type A was interested in computer games and then watching TV, blood type B was attracted to watching TV and listening to music, blood type AB was into watching TV, computer games, and listening to music, and blood type O was keen on watching TV and computer games in that order. The type of leisure activity according to blood types in public health departments was shown to be significantly different (p<0.05). The type of future leisure activity was shown to be significantly different between public health departments and non-public health departments (p<0.05). The type of present leisure activity preferred by collegians, according to the study, was entertainment such as computer games for most blood types. The type of future leisure activities was related to the field of tourism and sports. The collegians need to have more advanced and positive leisure activities.

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Happiness Leisure Experiences in Consumption

  • RODRIGUES, Paula;SOUSA, Ana;VELOSO, Monica
    • The Journal of Asian Finance, Economics and Business
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    • 제9권3호
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    • pp.377-388
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    • 2022
  • The Personal sense of uniqueness (PSU) is positively associated with subjective well-being and has been recently shown its correlation with happiness, influencing consumer's experience behavior. However, the effects of hedonic and eudaimonic experience on conspicuous and inconspicuous (consumer's need for status and inner fulfillment) are unknown. The purpose of this research is to address a gap existing in the literature by testing the effects of PSU on hedonic and eudaimonic leisure experiences and how happiness leisure experiences effects conspicuous and inconspicuous consumption. The relationships hypothesized in the model are tested using partial least squares structural equation modeling (PLS-SEM) and bootstrapping procedure. Data was gathered using a self-administrated survey, answered by 200 consumers based on consumers' leisure experiences. The findings of this study suggest that (i) PSU positively and significantly influence hedonic and eudaimonic happiness; (ii) the effect of PSU on eudaimonic happiness is higher than in hedonic happiness; (iii) eudaimonic happiness positively and significantly influence conspicuous and inconspicuous consumption; and (iv) hedonic happiness negatively and significantly influence conspicuous and inconspicuous consumption. This study helps fill a gap in the literature by introducing and testing the effect of hedonic and eudaimonic leisure experiences and the relationship between these constructs and PSU and (in) conspicuous consumption.

Effects of Job Satisfaction on Quality of Life for 119 Paramedics

  • Choi, Sungsoo;Yun, Seongwoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.4315-4328
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    • 2019
  • The present study investigated the effects of work satisfaction on quality of life for 119 paramedics, the Korean equivalent of 911 paramedics. Data collection began in July 2017 and lasted for six months. Data was collected from 410 119 paramedics of the J province and the G metropolitan area who consented to study participation. The results showed that the higher the job satisfaction of the participants, the higher the quality of life (r = 0.508, p = 0.008). The factors affecting the quality of life were leisure activity, subjective health, and job satisfaction. For 119 paramedics to improve their quality of life, they need to relieve work stress and fatigue through leisure activities, and recover and maintain their health through sufficient rest. Moreover, returning to work in a healthy state likely leads to increased job satisfaction, and the quality of life will increase accordingly. Therefore, 119 paramedics should be permitted to have plenty of leisure time outside their work hours and should be able to maintain health through periodic health checks.

노인의 여가만족과 인지기능의 관계: 사회적 관계망의 매개효과 (Effects of Leisure Satisfaction on Cognitive Function: Mediating Effect of Social Network of the Elderly)

  • 이성은
    • 문화기술의 융합
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    • 제10권5호
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    • pp.491-496
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    • 2024
  • 본 연구는 노인의 여가만족이 인지기능에 미치는 영향에서 사회적 관계망의 매개효과를 검증하는 것을 목적으로 한다. 이를 위하여 본 연구는 사회조사 2023년도 자료를 이용하여 65세 이상 노인 9,526명을 대상으로 분석을 실시하였다. 연구결과 첫째, 노인의 여가만족은 인지기능에 긍정적 영향을 미치는 것으로 나타났다. 둘째, 사회적 관계망은 노인의 인지기능에 긍정적 영향을 미치는 것으로 나타났다. 셋째, 노인의 여가만족은 사회적 관계망을 매개로 인지기능에 영향을 미치는 것으로 나타났다. 즉 노인의 여가만족이 높을수록 사회적 관계망의 크기가 커지며 이는 노인의 인지기능 수준을 높이는 것으로 나타났다. 본 연구의 결과는 노인의 인지기능 유지 및 향상을 위해 여가활동이 고려될 수 있으며 사회적 관계를 확장시킬 수 있는 유형의 여가활동이 활성화될 필요가 있음을 보여주고 있다.

노년 여성 레포츠 점퍼에 대한 만족도 및 형태적합성 연구 (A Study on Satisfaction and Formative Appropriateness of Leisure Sports Jumpers For Elderly Women)

  • 이효진;김진
    • 한국생활과학회지
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    • 제19권1호
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    • pp.119-126
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    • 2010
  • We need to develop a target market for elderly women by increasing the ratio of functional apparel. The purpose of this study was to provide basic data for developing a Leisure Sports Jumper and improving the quality of life of clothing for female elderly consumers. This study reviewed the current situation on the production of the functional Leisure Sports Jumper for the elderly women in literature. For the experimental study, we selected Leisure Sports Jumpers from five apparel brands, and evaluated a sensory test on 20 subjects representing the average body shape of the elderly women aged from 65 to 75. After the first sensory test, we manipulated the patterns for samples of the Leisure Sports Jumper. In the second sensory test, visual and cognitive appropriateness of the Leisure sports jumpers were assessed by the elderly women. The results of the study were as follows: the Leisure Sports Jumper of brand 'C' showed the highest appropriateness in terms of neck, armholes, and sleeves among the 5 brands. The Leisure Sports Jumper of brands 'B' and 'D' showed the lowest appropriateness in the width of the armpits among the 5 brands. Except for the length of the Leisure Sports Jumper, the margin, location of the pocket, and armholes had the lowest score in the first test showing over 3.5 points.

시큐리티 요원의 여가관 분석 (Analysis of the Views on Leisure of Security Agents)

  • 김경식;김찬선;이광렬;김평수
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.388-399
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    • 2009
  • 이 연구는 시큐리티 요원의 여가관을 규명하고자 한다. 즉, 여가관을 규명하기 위하여 여가인식과 여가실태를 분석하고자 한다. 이 연구는 2008년 수도권(서울 경기) 소재 시큐리티 회사에 재직하고 있는 시큐리티 요원을 연구대상으로 선정한 후 판단표집법을 이용하여 총 333명의 표본을 추출 사용되었다. 측정도구는 설문지로서, 크게 사회인구통계학적 특성, 여가인식, 여가실태로 구성되었다. 설문지의 타당도는 문헌고찰과 함께 전문가회의를 통하여 검증하였다. 자료처리는 $x^2$ 검증 기법이 활용되었다. 결론은 다음과 같다. 첫째, 시큐리티 요원은 대체로 여가를 “휴식”이라고 생각하였으며, “스트레스 해소”를 위해 여가가 필요한 것으로 평가 하였다. 그리고 시큐리티 요원은 대개 여가와 일의 중요성에 있어서 “여가와 일 모두 중요하다”라고 평가 하였다. 둘째, 시큐리티 요원은 여가활동으로 “사교활동”에 많이 참가하였으며, 여가활동 빈도는 “한달 2-3회”, 여가활동 시간은 “1-2시간”, 여가활동 기간은 “4-7년”이 많았다.

Secondary Literature Analysis: The Marketing Practice to Attract Potential Customers into Leisure and Sports Industry

  • Eungoo KANG;Ji-Hye KIM
    • 산경연구논집
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    • 제14권6호
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    • pp.1-8
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    • 2023
  • Purpose: The marketing practice for the leisure and sports industry is a complex process that requires a thorough understanding of the audience, their needs and motivations. Thus, this niche market is focused on specific products, services, or experiences. The present research explores and suggests meaningful strategies based on the literature textual dataset to provide how to attract consumers in this sector. Research design, data and methodology: We have conducted the 'Secondary Literature Analysis', reviewing and summarizing numerous findings in the relevant prior studies. As a result, we could obtain a total of 15 significant textual resources which are from only peer-reviewed journal article. All resources had a high quality of the instrument to prove their results. Results: The findings of this research pointed out that marketers in leisure sports sector need to communicate via following methods: (1) Understanding the Customers' Needs and Wants, (2) Social Media, (3) Advertising, (4) Promoting Brand Affinity, (5) Offering Discounts, and (6) Providing Value-Added Services. Conclusions: The present research concludes that the marketing practice in the leisure and sports industry should be performed using various channels. In addition, marketing practitioners are supposed to check if tailored marketing messages are compatible with products, services, and events that relate to their target audience's interests.

노년기 여가활동 : 노년기 여가 교육을 중심으로 (Leisure Activity of the elderly : Focused on the Elderly Education-)

  • 조명희
    • 가정과삶의질연구
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    • 제25권1호
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    • pp.209-222
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    • 2007
  • This study aimed to investigate leisure activity of the elderly, focused on the elderly education. Two hundred thirty nine elderly persons in the region of Cheongju were selected, and questionnaire was utilized for collecting data. As statistical methods, frequency, %, crosstabs analysis with spsswin was used. Five principle results emerged from this study. First, the elderly education was based on law of welfare of the aged and law of life long education. Second, the elderly education programs consist of four subcategories- intellectual, emotional, social, physical subcategories. Third, many of the elderly participated in physical subcategories. Fourth, the levels of elderly participating in leisure activity was relatively high and differed significantly according to age, time level and cause of participating in leisure activity. Fifth, they were segmented into eight groups by level of education, health and economic status. Among them, the group of positive attitudes and participated on elderly education was more likely to be higher level of education, health and economic status. Based on the results of this study, participating elderly education provides solution of problem and self development for the elderly. In order to prepare Korean society for the aged society, the government need to offer a basis on law and policy for the elderly education, as well as program the elderly education.

가족여가 유형이 가족체계 역동성에 미치는 영향 연구 -자녀교육기의 도시가정을 중심으로- (A Study on the effects of Factors of Family Leisures on Family Intra-system Dynamics)

  • 지영숙;이태진;최보아
    • 가정과삶의질연구
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    • 제20권4호
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    • pp.189-196
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    • 2002
  • The purpose of this study is to investigate the effects of factors of family leisures on family intra-system dynamics and quality of family life. A total 309 questionnaires was analyzed from married men and women of school-age families. Factors of family leisures were classified in 'education oriented', 'hobby oriented', social oriented'and 'family oriented'in the study ahead.(Refer to Journal of korean Home Management association Vol. 19(2).) The major results of this research were as follows. First, family intra-system dynamics was classified 'individual progress', 'sentimental stability','interaction'and 'management efficiency'. Second, the group that participated more in 'social oriented'and less in 'family oriented'activities had higher level of 'individual progress'. The group that participated less in 'social oriented'and more in 'education oriented'activities had higher level of 'sentimental stability'The group that participated more in 'education oriented'activities had higher level of 'interaction'and 'management efficiency '. Based on the results as above, we suggest people need to overcome 'a mental panic'through the family leisure. And we need to develop concern with family leisure as a practical loaming.