• Title/Summary/Keyword: multimedia programming

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Efficient Content Adaptation Based on Dynamic Programming

  • Thang, Truong Cong;Ro, Yong Man
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.326-329
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    • 2004
  • Content adaptation is an effective solution to support the quality of service over multimedia services over heterogeneous environments. This paper deals with the accuracy and the real-time requirement, two important issues in making decision on content adaptation. From our previous problem formulation, we propose an optimal algorithm and a fast approximation based on the Viterbi algorithm of dynamic programming. Through extensive experiments, we show that the proposed algorithms can enable accurate adaptation decisions, and especially they can support the real-time processing.

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Education Method for Programming through Physical Computing based on Analog Signaling of Arduino (아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1481-1490
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    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.

Effectiveness Analysis of Programming Education for College of Education Student Based on Information Processing Theory Applied DEVS Methodology (DEVS 형식론 기반의 정보처리학습이론을 적용한 사범대생 대상 프로그래밍교육의 효과성 분석)

  • Han, Youngshin
    • Journal of Korea Multimedia Society
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    • v.23 no.9
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    • pp.1191-1200
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    • 2020
  • In this paper, we proposed DEVS based programming education model that based on the cognitive information processing theory, not a grammatical programming education, and studied effectiveness analysis using computer thinking patterns. By creating a small range of patterns in the grammar which underlies the programming language and solving various examples through combinations, this paper shows an education method to develop problem-solving skills based on algorithmic thinking. The purpose of this study is to facilitate non-majors learn programming languages and understand patterned program structures when writing programs by patterning of control statements which the most important in learning programming.

A Study on Developing TGF(Tutoring Game in Flipped Learning) for Game Programming Course (게임프로그래밍 수업을 위한 플립드 러닝 환경에서 피어튜터링에 관한 연구)

  • Choi, YoungMee;Kim, SeongJoong
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.125-134
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    • 2015
  • This paper designs a peer tutoring in Flipped Learning environments for effective game programming(TGF), suggests a result of survey and a lesson learned from game programming in terms of students' and professors' perspectives in hands-on program training using Snake game programming as an applied example. The TGF is more effective than the traditional classroom to achieve the learning goals of game programming course.

Arduino IoT Studio based on 5W1H Programming Model for non Programmer

  • Im, Hong-Gab;Baek, Yeong-Tae;Lee, Se-Hoon;Kim, Ji-Seong;Sin, Bo-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.29-35
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    • 2017
  • In this paper, we present a 5W1H programming model for IT non-experienced people who are not familiar with computer programming and those who need programming education. Based on this model, we can design a development tool that can be easily programmed by beginners. This development tool is a programming method applying the 5W1H concept and constructs a sentence to satisfy the control condition of 'Who, When, Where, What, and How', which is the sentence element of 5W1H. Therefore, the user can easily develop the target system as if constructing the sentence without learning the programming language of the target system. In this paper, to verify the effectiveness of the 5W1H programming model proposed in this paper, we applied the concept of 5W1H programming to Arduino and developed the development tool and performed the first verification and applied the second verification to the speech recognition smart home development platform.

Analysis and Application of Misconception Flowchart for Programming Control Structure Concept Learning (프로그래밍 제어구조 개념 학습을 위한 오개념 순서도 분석 및 적용)

  • Choi, Youngmee
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.2000-2008
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    • 2017
  • The purpose of this study is to analyze the misconception flowchart of programming control structure and to suggest it as a method for improving computational thinking. In this study, we divide programming control structure concept into sequential, iteration, selection, and function, analyze what concept and principle are difficult for each learner, and what kind of misconception flowchart is drawn in the Introduction of C Programming course for beginners' programming learning. As an example, we show that a lesson learned from the process of correcting the misconception flowchart to the correct flowchart in the course.

A Study on Teaching using Website 'Code.org' in Programming Education based on Computational Thinking (컴퓨팅 사고력이 중요한 프로그래밍 교육에서 'code.org'를 활용한 교수방안)

  • Rim, Hwakyung
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.382-395
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    • 2017
  • Learning computational thinking is very important in programming education. Computational thinking refers to the problem solving ability based on the theories of computer science, indicating the importance of algorithm thinking. That is the reason for focusing on promoting creativity and improving the problem solving ability of the students in programming education. This paper commented the elements to consider for teachers when teaching computational thinking to elementary school students with online coding education website 'code.org' that helps beginners have easy programming experiences based on the characteristics of the website, and proposed the appropriate teaching methods.

Joint Power and Rate Control for QoS Guarantees in Infrastructure-based Multi-hop Wireless Network using Goal Programming

  • Torregoza, John Paul;Choi, Myeong-Gil;Hwang, Won-Joo
    • Journal of Korea Multimedia Society
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    • v.11 no.12
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    • pp.1730-1738
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    • 2008
  • Quality of Service (QoS) Guarantees grant ways for service providers to establish service differentiation among subscribers. On the other hand, service subscribers are also assured the level of service they paid for. In addition, the efficient level of service quality can be selected according to the subscribers' needs thus ensuring efficient use of available bandwidth. While network utility optimization techniques assure certain QoS metrics, a number of situations exist where some QoS goals are not met. The optimality of the network parameters is not mandatory to guarantee specified QoS levels. This paper proposes a joint data rate and power control scheme that guarantees service contract QoS level to a subscriber using Goal Programming. In using goal programming, this paper focuses on finding the range of feasible solutions as opposed to solving for the optimal. In addition, in case no feasible solution is found, an acceptable compromised solution is solved.

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A Study on the Effectiveness of Programming Education for Developing Creativity and Personality of Non-Majors Using DEVS Methodology (DEVS 방법론을 이용한 비전공자의 창의·인성 함양을 위한 프로그래밍 교육의 효과도 분석 연구)

  • Han, Youngshin
    • Journal of Korea Multimedia Society
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    • v.22 no.9
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    • pp.1080-1090
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    • 2019
  • The digital informational era of the 21st century requires the fostering of human resource in the field of software with creativity and personality. This paper deals with the educating method in programming course for non-majors which fosters creativity for problem solving ability and personality using cooperative interaction to build communication ability. We also seek to build a model through DEVS methodology for creative problem solving and analyze the effects of programming education for the cultivation of creativity and personality. Our proposed model is expected to be used as a guide to establish creativity and personality for human resource cultivation in programming education.

Comparative and analysis of multimedia author tools (멀티미디어 저작도구의 비교.분석)

  • Kwon Oh-Tack;Hong Dong-Heon
    • Management & Information Systems Review
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    • v.2
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    • pp.23-46
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    • 1998
  • In this paper, comparative and analysis of multimedia author tools for to proper compatible multimedia author tools on multimedia author tools function and usage, and which breach of contract each author tools specific property prepare to forecast future multimedia expansion trend on information technology expansion. Multimedia essential element is hardware(storage, digital video, CD), software, sound, hypertext and hypermedia etc. Analysis criteria of multimedia author tools is programming environment, which are card, script, icon, time method.

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