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A Study on Developing TGF(Tutoring Game in Flipped Learning) for Game Programming Course

게임프로그래밍 수업을 위한 플립드 러닝 환경에서 피어튜터링에 관한 연구

  • 최영미 (성결대학교 멀티미디어공학부) ;
  • 김성중 (성결대학교 멀티미디어공학부)
  • Received : 2015.01.05
  • Accepted : 2015.01.16
  • Published : 2015.02.20

Abstract

This paper designs a peer tutoring in Flipped Learning environments for effective game programming(TGF), suggests a result of survey and a lesson learned from game programming in terms of students' and professors' perspectives in hands-on program training using Snake game programming as an applied example. The TGF is more effective than the traditional classroom to achieve the learning goals of game programming course.

본 논문은 학습자가 효과적인 게임프로그래밍을 학습하도록 피어튜터모형(TGF: Tutoring Game program in Flipped learning)을 설계하고, 수업에 적용한 학습경험을 교수와 피어튜터 및 학습자의 관점에서 제시하고, 학습 성과를 설문조사를 통해 분석하여 플립드 러닝 환경에서의 TGF가 전통적인 수업방식에 비해 게임프로그래밍 수업에서 학습목표를 달성하는데 더욱 효과적임을 보였다.

Keywords

References

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