• Title/Summary/Keyword: mobile environments

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Design and Implementation of Mobile Geographic Information Service Systems using FLEX with Platform-independent in u-GIS Environments (u-GIS 환경에서 플랫폼 독립을 지원하는 플렉스 기반 모바일 지리 정보 서비스 시스템의 설계 및 구현)

  • Cho, Sook-Kyoung;Kim, Sung-Hee;Kim, Jong-Hoon
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.87-96
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    • 2009
  • In u-GIS environments, a geographic information service system for mobile phone is consumer(user) oriented service system based on existing GIS and LBS considering characteristic of mobile phone. In the past, development of a geographic information service system for mobile phone dependent on various hardware specification of mobile phones and mobile operators. From now on, the geographic information service system for mobile phone independents on hardware specification of mobile phones and mobile operators. Also, it changes from service oriented GIS provider(specialist) to service oriented consumer. For the satisfaction of this requirement, we propose a design of geographic information service system for mobile phone using FLEX for creates standard execution file. The standard execution file is able to apply various mobile phone. And we propose a management method of picture contents combination of location information that geographic information service system for mobile phone is provided it firstly. In this system, it provides facilities that display map, manage location, manage contents, manage mash-up, manage map data. And then it provide facility of swf generation for display result map on mobile phone. In this paper, we are implemented the proposed system and seen same results in various mobile phone. The created *.swf file provides same result at any time, anywhere, anyone in spite of different zoom level and different display screen.

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Performance of RF Interference Reduction Module in Indoor and Outdoor Environments

  • Bumjun Ko;Heonjin Hong;Youngjun Chong;Sanggee Kang
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.107-114
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    • 2023
  • In this paper, the results of experiments conducted in indoor wired and outdoor wireless environments to reduce the interference impact of 5G mobile communication on fixed satellite services using RF Interference Reduction Module (IRM) are presented. Test results for interference signals with a 100MHz bandwidth in a wired environment demonstrate that RF IRM can reduce interference by more than 20dB in a 100MHz bandwidth. The performance of RF IRM was also tested in the S-band wireless environments. In the S-band wireless environments with interference signals having a 20MHz bandwidth, RF IRM exhibits interference reduction performance of 12-15dB, for signals with a 50MHz bandwidth, it shows 10-12dB interference reduction, and for signals with a 100MHz bandwidth, it demonstrates 5-10dB interference reduction. This paper shows that RF IRM can be used not only within transceivers but also in wireless environments to mitigate interference.

A Reactive Planner-Based Mobile Agent System

  • Seok, Whang-Hee;Kim, In-Cheol
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.179-185
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    • 2001
  • Mobile agents have the unique ability to transport themselves from one system in a network to another. The ability to travel allows mobile agents to move to a system that contains services with which they want to interact and then to take advantage of being in the same host or network as the service. But most of conventional mobile agent systems require that the users or the programmer should give the mobile agent its detail behavioral script for accomplishing the given task. And during its runtime, such mobile agents just behave according to the fixed script given by its user. Therefore it is impossible that conventional mobile agents autonomously build their own plants and execute them in considering their ultimate goals and the dynamic world states. One way to overcome such limitations of conventional mobile agent systems is to develop an intelligent mobile agent system embedding a reactive planner. In this paper, we design both a model of agent mobility and a model of inter-agent communication based upon the representative reactive planning agent architecture called JAM. An then we develop an intelligent mobile agent system with reactive planning capability, IMAS, by implementing additional basic actions for agent moves and inter-agent communication within JAM according to the predefined models. Unlike conventional mobile agents. IMAS agents can be able to adapt their behaviors to the dynamic changes of their environments as well as build their own plans autonomously. Thus IMAS agents can show higher flexibility and robustness than the conventional ones.

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An Empirical Study on Success Factors of Special-Purpose Mobile Applications: Focusing on the Mobile Campus Application of A University (특수목적용 모바일 앱의 성공요인에 관한 실증연구: A 대학교 모바일 캠퍼스 앱을 중심으로)

  • Cho, Woo-Chul;Lim, Jay-Ick;Yang, Sung-Byung
    • Knowledge Management Research
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    • v.15 no.3
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    • pp.13-36
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    • 2014
  • Recently, with the increasing popularity of smartphones, mobile applications have been being used in various sectors. In these environments, some mobile applications are being made for special purposes. The mobile campus application is one exemplary type of such special-purpose mobile applications, which have unique characteristics that allow only designated users, belonging to a specific group, to access and use relevant knowledge. The aim of this study is to identify and investigate critical success factors of mobile campus applications based on the DeLone & McLean's information systems (IS) success model and to find unique characteristics of mobile campus applications, compared to general-purpose mobile applications. In order to empirically test our research model, 199 samples were collected from students who actually had experience of using the mobile campus application of A university at least once. The findings of the structural equation modeling using SmartPLS 2.0 confirmed the DeLone & McLean's IS success model, with the exception for relationships between service quality and user satisfaction/intention to use. Moreover, the moderating role of sense of belonging to school on the relationships between quality-related factors (i.e., information, system, and service qualities) and success-related factors (i.e., user satisfaction and intention to use) was examined.

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Practical Issues of Mobile Haptic Interface and Their Improvements (이동형 햅틱 장치의 실제적 문제점과 그 향상 방안)

  • Lee, In;Hwang, In-Wook;Han, Kyung-Lyoung;Choi, Oh-Kyu;Lee, Jin S.;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.390-395
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    • 2009
  • In this paper, we present practical issues in a Mobile Haptic Interface (MHI) and their improvements. The improvements can be categorized in three parts: 1) high-accuracy estimation of the world position of the haptic interface point, 2) motion planning algorithm to move the mobile base while avoiding collisions with the user and other objects, and 3) closed-loop force control to compensate the undesired effect of mobile base dynamics on the final rendering force perceived by the user.

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Design of Elevation Data Transmission Method for Mobile Vector GIS

  • Choi, Jin-Oh
    • Journal of information and communication convergence engineering
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    • v.7 no.1
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    • pp.41-45
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    • 2009
  • In mobile GIS environments, a client needs to receive the isogram data with a topographical map from a server, if the mobile client wants to display map with elevation information. Because the elevation data size is normally quite large, the client will suffer some problems to receive the elevation data from server. The main reason is a resource limitation of the mobile devices. To overcome these problems, this paper proposes new data structures and algorithms. They are designed for efficient transmission of contour data to a client. Because of the contour data are generated as a vector style from elevation information stored at a server, the proposed algorithms are focused to minimize the transmission data volume and time.

Mobile Vector Map Generalization Methods for Location Information Search

  • Choi, Jin-Oh
    • Journal of information and communication convergence engineering
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    • v.6 no.2
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    • pp.187-191
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    • 2008
  • In the mobile environments for the vector map services, a map simplification work through the map generalization steps helps improve the readability of the map on a large scale. The generalization operations are various such as selection, aggregation, simplification, displacement, and so on, the formal operation algorithms have not been built yet. Because the algorithms require deep special knowledge and heuristic, which make it hard to automate the processes. This thesis proposes some map generalization algorithms specialized in mobile vector map services, based on previous works. This thesis will show the detail to adapt the approaches on the mobile environment, to display complex spatial objects efficiently on the mobile devices which have restriction on the resources.

A Heuristic Algorithm for Designing Near-Optimal Mobile Agent Itineraries

  • Gavalas Damianos
    • Journal of Communications and Networks
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    • v.8 no.1
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    • pp.123-131
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    • 2006
  • Several distributed architectures, incorporating mobile agent technology, have been recently proposed to answer the scalability limitations of their centralized counterparts. However, these architectures fail to address scalability problems, when distributed tasks requiring the employment of itinerant agents is considered. This is because they lack mechanisms that guarantee optimization of agents' itineraries so as to minimize the total migration cost in terms of the round-trip latency and the incurred traffic. This is of particular importance when MAs itineraries span multiple subnets. The work presented herein aspires to address these issues. To that end, we have designed and implemented an algorithm that adapts methods usually applied for addressing network design problems in the specific area of mobile agent itinerary planning. The algorithm not only suggests the optimal number of mobile agents that minimize the overall cost but also constructs optimal itineraries for each of them. The algorithm implementation has been integrated into our mobile agent framework research prototype and tested in real network environments, demonstrating significant cost savings.

Building a network model for a mobile robot using sonar sensors (초음파센서를 이용한 이동로보트의 네트워크환경모델 구성)

  • Chung, Hak-Young;Park, Sol-lip;Lee, Jang-Gyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.5
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    • pp.593-599
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    • 1999
  • A mobile robot in FMS environment should be able to nevigate itself. Therefore, path planning is necessary for the mobile robot to perform its tasks without being lost. Path planning using a network model gives oprimal paths to every pair of nodes but building this model demands accurate information of environments. In this paper, a method to build a network model using sonar sensors is presented. The main idea is to build a quad tree model by using sonar sensors and convert the model to a network model for path planning. The new method has been implemented on a mobile robot. Experimental results show that the mobile robot constructs an accurate network model using inaccurate sonar data.

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Dynamically Adaptable Mobile Agents for Scaleable Software and Service Management

  • Brandt, Raimund;Hortnag, Chistian;Reiser, Helmut
    • Journal of Communications and Networks
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    • v.3 no.4
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    • pp.307-316
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    • 2001
  • Two hard sub-problems have emerged relating to the use of mobile agents for service management tasks. First, what is their impact on security, and second, how can they receive a flexible capacity to adapt to an open range of different environments on demand, without introducing trio stringent prior assumptions. In this paper, we present work towards solving the second problem, which is of particular interest to management software, because it typically needs to excert fine-grained and therefore particular resource control. We suggest a mechanism that reassembles mobile agents from smaller sub-components during arrival at each hop. The process incorporates patterns of unmutable and mutable sub-components, and is informed by the conditions of each local environment. We discuss different kinds of software adaptation and draw a distinction between static and continuous forms. Our software prototype for dynamic adaptation provides a concept far exchanging environment-dependent implementations of mobile agents during runtime. Dynamic adaptation enhances efficiency of mobile code in terms of bandwidth usage and scalability.

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