• Title/Summary/Keyword: mobile augmented reality

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Augmented Reality Service Based on Object Pose Prediction Using PnP Algorithm

  • Kim, In-Seon;Jung, Tae-Won;Jung, Kye-Dong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.295-301
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    • 2021
  • Digital media technology is gradually developing with the development of convergence quaternary industrial technology and mobile devices. The combination of deep learning and augmented reality can provide more convenient and lively services through the interaction of 3D virtual images with the real world. We combine deep learning-based pose prediction with augmented reality technology. We predict the eight vertices of the bounding box of the object in the image. Using the predicted eight vertices(x,y), eight vertices(x,y,z) of 3D mesh, and the intrinsic parameter of the smartphone camera, we compute the external parameters of the camera through the PnP algorithm. We calculate the distance to the object and the degree of rotation of the object using the external parameter and apply to AR content. Our method provides services in a web environment, making it highly accessible to users and easy to maintain the system. As we provide augmented reality services using consumers' smartphone cameras, we can apply them to various business fields.

User Experience Evaluation of Augmented Reality based Guidance Systems for Solving Rubik's Cube using HMD (HMD를 이용한 증강현실 큐브 맞추기 안내 시스템의 사용자 경험 평가)

  • Park, Jaebum;Park, Changhoon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.935-944
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    • 2017
  • As augmented reality technology has developed, various augmented reality contents can be seen in real life, and the performance of mobile device is improved, so augmented reality technology can be used even without special device. As a result, a training system, guidance system and a museum art guide system based on augmented reality technology are emerging, and interest in augmented reality is also increasing. However, the existing guidance systems using a single mobile device have limitations in terms of the user experience (UX) because the camera of the device limits the field of view or the two hands are not free and the user input is difficult. In this paper, we compare augmented reality based guidance systems for Rubik's Cube using tablet and HMD to improve the constraint of user experience of such a single mobile device, and find elements that positively improve user experience. After that, we evaluate whether the user experience is actually improved through the user experience comparison test and the questionnaire.

Evaluation of CPU And RAM Performance for Markerless Augmented Reality

  • Tagred A. Alkasmy;Rehab K. Qarout;Kaouther Laabidi
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.44-48
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    • 2023
  • Augmented Reality (AR) is an emerging technology and a vibrant field, it has become common in application development, especially in smartphone applications (mobile phones). The AR technology has grown increasingly during the past decade in many fields. Therefore, it is necessary to determine the optimal approach to building the final product by evaluating the performance of each of them separately at a specific task. In this work we evaluated overall CPU and RAM performance for several types of Markerless Augmented Reality applications by using a multiple-objects in mobile development. The results obtained are show that the objects with fewer number of vertices performs steady and not oscillating. Object was superior to the rest of the others is sphere, which is performs better values when processed, its values closer to the minimum CPU and RAM usage.

Ontology-based Points of Interest Data Model for Mobile Augmented Reality (모바일 증강현실을 위한 온톨로지 기반 POI 데이터 모델)

  • Kim, Byung-Ho
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.269-280
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    • 2011
  • Mobile Augmented Reality (mobile AR), as one of the most prospective mobile applications, intends to provide richer experiences by annotating tags or virtual objects over the scene observed through camera embedded in a handheld device like smartphone or pad. In this paper, we analyzed the current status of the art of mobile AR and proposed a novel Points of Interest (POIs) data model based on ontology to provide context-aware information retrievals on lots of POIs data. Proposed ontology was expanded from the standard POIs data model of W3C POIs Working Group and established using OWL (Web Ontology Language) and Protege. We also proposed a context-aware mobile AR platform which can resolve three distinguished issues in current platforms : interoperability problem of POI tags, POIs data retrieval issue, and context-aware service issue.

The Study on Marker-less Tracking Algorithm Performance based on Mobile Augmented Reality (모바일 증강현실 기반의 마커리스 추적 알고리즘 성능 연구)

  • Yoon, Ji-Yean;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.6
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    • pp.1032-1037
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    • 2012
  • Augmented reality (AR) is augmented virtual information on the real world with real-time. And user can interact with information. In this paper, Marker-less tracking algorithm has been studied, for implement the augmented reality system on a mobile environment. In marker-less augmented reality, users do not need to attach the markers, and constrained the location. So, it's convenient to use. For marker-less tracking, I use the SURF algorithm based on feature point extraction in this paper. The SURF algorithm can be used on mobile devices because of the computational complexity is low. However, the SURF algorithm optimization work is not suitable for mobile devices. Therefore, in this paper, in order to the suitable tracking in mobile devices, the SURF algorithm was tested in a variety of environments. And ways to optimize has been studied.

A Comparative Analysis of User Experience in Home Energy Saving Awareness Using Immersive Virtual Reality and Mobile Augmented Reality (몰입형 가상현실과 모바일 증강현실을 활용한 가정내 에너지절약 인지 경험 비교 연구)

  • Choi, Sung Ho;Lee, Myoung Hun;Lee, Jae Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.4
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    • pp.397-408
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    • 2016
  • VR and AR are widely used in many applications to provide more immersive visualization and natural interaction for learning and experiencing virtual but realistic tasks. Energy saving is considered as one of the most important issues throughout the world in order to overcome global warming and energy crisis. In particular, the awareness of home energy saving is regarded as a first step to deal with this issue. In this paper, we suggest a new learning environment using virtual and augmented reality (VR/AR) for home energy saving experience. In particular, it presents a comparative study of the user experience in home energy awareness using immersive virtual reality and mobile augmented reality. The first person user experience using immersive VR wearing head mounted display (HMD) and the third person user experience using mobile AR are implemented and systematically compared with each other in terms of the learning effect of energy saving and qualitative usability. Implementation results will be given to show the advantage and effectiveness of the proposed approach.

Development of Augmented Reality Based 3D Model Interaction User-Interface for Supporting Ship Design Drawing Information (선박 설계도면 정보 제공을 위한 증강현실 기반의 3D 모델 상호작용 사용자 인터페이스 개발)

  • Oh, Youn-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.12
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    • pp.1933-1940
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    • 2013
  • Recently, due to improvement of computer performance and development of information devices, technology of mobile augmented reality is proliferating rapidly. However, because most of contents are passive or limitary, user can not feel interest and immersion. This paper designs interaction user interface system of 2 dimensional drawing based on mobile augmented reality to make bi-directional communication between the real world and the virtual world possible by using the vision based augmented reality and the database system.

Image Annotation System for Mobile Augmented Reality Environment (모바일 환경의 증강현실 영상 주석 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.3
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    • pp.437-444
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    • 2015
  • In this paper, we propose an information service system using augmented reality technology on mobile devices. With the advancement in ICT technology the computer is smaller and easy to carry and developed into the tablet PC and the smartphone typically. The user can confirm and learn the desired data using the augmented reality technology, regardless of the environment. Padding the supplementary images or videos to the real image using the camera, we can have help from such additionally obtained images. In this paper, using an augmented reality technology on a tablet PC or smartphone environment, we implement a system for providing information to the user. This system can be utilized in all areas such as learning, entertainment, public relations and advertisement, etc.

Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.15-20
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    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

Multi-Marker Augmented Reality System using Marker-Based Tracking with Vuforia

  • Yun, Hyun-Noh;Kim, Gi-Seong;Moon, Nammee
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.119-126
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    • 2019
  • As interest in augmented reality has increased recently, attempts have been made to incorporate augmented reality into various fields. In implementing augmented reality, the method by which markers are used is to extract feature points of markers to recognize 3D coordinates and, in some cases, it is necessary to recognize multiple markers simultaneously. Therefore, this paper proposes optimization methods for recognising multiple markers at the same time. Unity 3D and augmented reality library Vuforia are used to implement the experimental environment. The augmented reality program produced was implemented in an application form and tested using a mobile camera. We looked for optimization methods for manufacturing markers directly and for recognizing multiple markers through changes in the experimental environment. The results of the experiment can provide a higher recognition rate in an environment where multiple marker recognition is required later.