• 제목/요약/키워드: lessons learned by case

검색결과 48건 처리시간 0.034초

재사용 기반의 소프트웨어 개발 체계 구축 : 내장형 소프트웨어 영역의 기업 사례 (Enabling reuse driven software development : lessons learned from embedded software industry practice)

  • 김강태
    • 정보처리학회논문지D
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    • 제13D권2호
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    • pp.271-278
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    • 2006
  • 본 논문은 CE(Consumer Electronics) 제품을 개발하는 기업에서 소프트웨어 재사용의 향상을 위하여 기업 내에서 추진한 여러 사례들을 기반으로 소프트웨어 재사용에 대한 기반을 구축하고, 이를 개발 조직에 적용하면서 발생한 문제점의 도출과 개선점의 반영에 대해 논한다. 기업내에서의 재사용 기반을 구축하기 위해서는 기술적, 관리적, 개발환경의 측면이 모두 고려된 종합적인 접근 방법이 필요하다. 본 논문에서는 기술적 측면에서 개발 방법론을, 관리적 측면에서 재사용 메트릭을, 그리고 개발환경의 측면에서 재사용 저장소를 개발하고 운영한 사례를 논하며, 각각을 적용하면서 발생한 문제점을 분석하여 기업에서 보다 효과적인 재사용 기반을 구축하는 개선사례를 제시한다. 본 논문에서 다루는 재사용 활동의 대상은 개발대상 측면에서 내장 소프트웨어라는 특성, 조직적 측면에서 다앙한 제품을 다루는 수십 개의 각기 다른 개발영역과 조직구조를 가진 대규모 조직이라는 특성, 그리고 제품 개발 주기가 매우 짧으며 동일 제품에 대한 파생 제품이 동시에 다량으로 개발된다는 개발 환경의 특성에 기반하고 있다. 본 논문은 상기 분야에 대한 소프트웨어 재사용 현황에 대한 보고서로, 또한 이로부터 기업 내 재사용 기반을 개선하는 사례와 그 방안을 제시한다는 측면에서의 활용도가 있겠다.

지역사회협력 기반 문헌정보학 캡스톤 교과목 개발과 운영에 관한 연구 - 휴먼라이브러리 프로젝트 수행을 통한 21세기 학습 기술 강화를 중심으로 - (A Study on the Implementation of a Community-based LIS Capstone Course: Developing the 21st Century Skills of Preservice Librarians through Human Library Projects)

  • 이지수
    • 한국문헌정보학회지
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    • 제57권2호
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    • pp.379-408
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    • 2023
  • 본 연구는 C대학교 문헌정보학과에 기개설된 <지역문화정보론> 교과목을 프로젝트 기반 학습법을 활용한 캡스톤디자인 교과목으로 구성하여 운영한 사례에 관한 연구이다. 해당 교과목에서는 지역사회 청소년 특화기관과 연계하여 지역 고등학생들을 대상으로 디지털리터러시 교육을 수행하고 휴먼라이브러리 콘텐츠를 제작하는 프로젝트를 기획하여 진행하였다. 프로젝트에 참여한 수강생 5명과 협력기관 업무담당자 3명과의 반구조화된 심층면담을 수행하여, 지역사회와 연계하여 프로젝트 기반 학습법을 적용한 캡스톤디자인 교과목 개발과 운영의 특징 및 성과를 보고하고 개선점을 제안하였다. 또한, 21세기 학습 프레임워크(P21)를 사용하여 수강생들과의 심층면담 내용을 분석하여, 프로젝트 참여를 통해 수강생들은 P21의 3가지 기술 영역 전반의 11가지 학습 기술-자기주도, 프로젝트관리, 다양한 팀과의 협력, 유연함, 책임감, 리더십(삶과 경력 기술 영역)과 의사소통과 협업, 문제해결력, 창의력, 비판적 사고(학습과 혁신 기술 영역), 그리고 미디어결과물생성 기술(정보미디어테크놀로지 기술 영역)-을 강화했음을 확인했다. 본 사례연구는 지역사회협력에 기반한 문헌정보학 캡스톤디자인 교과목의 개발과 운영에 참고할 수 있는 방향성을 제시하고, 프로젝트 기반 학습법의 적용을 통한 커리큘럼 개발에 관심있는 교수자 및 연구자에게 도움이 되고자 하였다.

대형 건설사업의 공기지연분석: 경부고속철도 건설사업을 중심으로 (Exploring Delays of The Mega Construction Project: The Case of Korea High Speed Railway)

  • 한승헌;윤성민;이상헌
    • 대한토목학회논문집
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    • 제26권5D호
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    • pp.839-848
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    • 2006
  • 공기지연이 발생하게 되면 그에 대한 추가적인 비용이 발생하게 되어 사업비의 증가를 초래하기 때문에 발주자와 시공자의 분쟁을 유발하는 중요한 원인이 된다. 공기지연으로 인해 발생한 분쟁의 원활한 해결을 위하여 공기지연분석에 대한 다양한 연구들이 수행되어져 왔으나, 기존의 공기지연 분석방법들은 주로 소규모 건축공사와 같은 단순하고 반복적인 공정들에 적용되는 연구들이 대부분이어서 경부고속철도와 같은 대규모의 선형적인 복합 건설공사에 적용하기에는 한계가 있었다. 본 연구에서는 이러한 전통적인 공기지연분석방법을 대규모 토목공사에 적용할 수 있도록 보완하여 대형 건설공사의 공기지연을 전체 프로젝트 관점에서 입체적으로 분석하였다. 먼저, 거시적 차원에서 공정진척도(S-curve)의 비교분석 등을 통해 공기 지연이 가장 많이 발생한 공구(공사구간)를 찾는 분석을 실시하였다. 이어서 거시적 분석으로 도출된 지연공구의 일정공정표를 분석하여 지연원인과 그에 따른 영향분석을 실시하였고, 지연원인의 책임소재에 따른 분석과 구조물 특성에 따른 분석도 병행하여 공기지연의 특징을 입체적으로 분석하였다. 이러한 다면적인(multilateral) 공기지연분석을 통해 경부고속철도의 개통일정을 지연시킨 가장 주된 구간은 서울~천안의 "2-1공구"인 것으로 나타났으며, 전체 약 5년의 공기지연 중 4년여의 공기지연이 이 공구에서 발생한 것으로 분석되었다. 주요 공기지연 원인으로는 최초 설계시 고속철도 교량의 동적거동을 고려를 하지 못해 재설계와 재시공으로 공기가 지연되었으며 또한 불충분한 지질조사로 시공 중에 폐광이 발견되어 노선변경을 했던 것에 크게 기인하는 것으로 나타났다. 마지막으로 경부고속철도에 대한 공기지연분석을 통하여 이와 유사한 대형 국책 사업의 계획에 있어서 고려해야할 사항을 제안하였다.

반응적 교수(Responsive Teaching)에 대한 초등 교사들의 학습 과정 탐색 (Exploring of Elementary Teachers' Learning of Responsive Teaching)

  • 김동석;김우중;김지숙;오필석;권난주;최선영
    • 한국초등과학교육학회지:초등과학교육
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    • 제43권2호
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    • pp.233-251
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    • 2024
  • 의미 있는 배움은 교사와 학생의 활발한 상호작용 속에 교육 내용과 관계 맺는 능동적인 과정을 통해 이루어진다. 이에 본 연구에서는 교사들이 학생들의 생각을 수업의 중심에 두도록 지원하는 반응적 교수(responsive teaching, RT)를 학습하고 실천하는 과정을 있는 그대로 드러내고, 그들의 배움과 어려움, 변화를 탐색하였다. 그 결과 교사들은 초기에 서로 다른 관점으로 RT를 받아들였고 자신들이 이해한 방식으로 실천하는 과정에서 좌충우돌하는 모습을 보였다. 이후 과학을 직접 지도하는 교사의 사례에 집중하여 RT에 대해 더 깊이 탐색하였고, 해당 교사는 보람과 혼란스러움을 함께 겪기도 했다. 하지만 교사들은 학습 과정을 마무리하며 자신만의 방식대로 RT를 정의할 수 있었고, 이를 토대로 초등 과학교육 현장에서 RT의 실천 의지를 다졌다. 이러한 교사 학습 과정을 바탕으로 교육과정 전문가로서 교사를 바라보아야 하고, 교사 공동체를 통해 협력적으로 배우고 탐구하는 자세가 요구되며, 현장의 다양한 실천 사례들을 계속 탐구하는 연구자적 자세가 필요하다는 것을 제언하였다.

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쿠팡의 콘텐츠 성장 전략: 구독경제를 위한 락인효과 구축 (Coupang's Contents Growth Strategy: Building Lock-in Effect for Subscription Economy)

  • 권상집
    • 벤처창업연구
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    • 제19권3호
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    • pp.1-11
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    • 2024
  • 콘텐츠는 현재 OTT 시장 그리고 이커머스 기업의 경쟁우위를 유지하는 데 필요한 핵심 자원으로 인정받고 있다. 쿠팡은 구독경제 그리고 자사의 생태계에 소비자를 묶어두는 락인효과를 극대화하기 위해 콘텐츠 성장 전략을 추구하고 있다. 본 연구는 이러한 배경을 감안, 사례연구방법을 토대로 쿠팡의 콘텐츠 성장모멘텀을 설명하고 그들의 콘텐츠 전략을 상세히 살펴보고자 한다. 이를 토대로 본 연구는 쿠팡의 콘텐츠 성장 전략을 상세히 기술, 사례연구를 토대로 쿠팡이 콘텐츠의 경쟁 구도를 스포츠 영역으로 차별화하고 저가격에 초점을 기울여 구독경제를 위한 락인효과를 구축했다는 점을 확인하였다. 결과적으로 쿠팡의 콘텐츠 전략의 목적은 스포츠에 집중한 콘텐츠 차별화, 이커머스와 연계한 번들 전략, 그리고 저원가 전략을 토대로 구독경제를 위한 락인효과 구축으로 정리할 수 있다. 본 연구는 벤처기업에서 출발, 데카콘 기업으로 성장한 후 쿠팡이 전혀 다른 산업에서 콘텐츠의 영향력을 키우는 과정을 세심히 기술, 벤처창업 연구 분야에 관해 기여했으며 구독경제를 위한 락인효과 강화에 콘텐츠 전략이 얼마나 중요한지 체계적으로 설명하는 데 실무적으로 공헌하였다. 후속 연구는 미디어 콘텐츠 분야의 벤처창업 및 스타트업의 콘텐츠 전략의 영향력을 비교하여 관련 분야의 연구 영역을 더 넓게 확장, 깊이 있는 교훈을 제안해야 할 것이다.

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「전간기 영국의 전략 우선순위 논의와 영국해군의 대응, 1919-1939」 (Discussion on the Strategic Priorities and Navy's Coping in the Interwar Period Britain, 1919?1939)

  • 전윤재
    • Strategy21
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    • 통권32호
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    • pp.123-159
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    • 2013
  • The purpose of this research paper is to re-valuate the factors that affected the Royal Navy's rearmament and preparation for war by conducting analysis on the discussion held in the Britain on the strategic priorities and Navy's coping measures adopted during the interwar period. After the end of the WWI, each of the military arms of the Britain faced significant difficulty in securing budget and increasing their military power all throughout the interwar period, and the Navy was not an exception. The WWII that got started on September 1939 was the turning point in which this difficulty led to full-fledged crisis. Immensely many criticisms followed after the war and problems were identified when it comes to the Royal Navy's performance during the war. This type of effort to identify problem led to the attempt to analyze whether Royal Navy's preparation for war and rearmament policy during interwar period were adequate, and to identify the root causes of failure. Existing studies sought to find the root cause of failed rearmament from external factors such as the deterioration of the Britain itself or pressure from the Treasury Department to cut the budget for national defense, or sought to detect problems from the development of wrong strategies by the Navy. However, Royal Navy's failed preparation for the war during interwar period is not the result of one or two separate factors. Instead, it resulted due to the diverse factors and situations that the Britain was facing at the time, and due to intricate and complex interaction of these factors. Meanwhile, this research paper focused on the context characterized by 'strategic selection and setting up of priorities' among the various factors to conduct analysis on the Navy's rearmament by linking it with the discussion held at the time on setting up strategic priorities, and sought to demonstrate that the Navy Department's inadequate counter-measures developed during this process waned Royal Navy's position. After the end of WWI, each of the military arms continued to compete for the limited resources and budget all throughout the interwar period, and this type of competition amidst the situation in which the economic situation of Britain was still unstable, made prioritization when it comes to the allocation of resources and setting up of the priorities when it comes to the military power build-up, inevitable. Amidst this situation, the RAF was able to secure resources first and foremost, encouraged by the conviction of some politicians who were affected by the 'theory of aerial threat' and who believed that curtailing potential attack with the Air Force would be means to secure national security at comparatively lower cost. In response, Navy successfully defended the need for the existence of Navy despite the advancement of the aerial power, by emphasizing that the Britain's livelihood depends on trade and on the maintenance of maritime traffic. Despite this counter-measuring logic, however, Navy's role was still limited to the defense of overseas territory and to the fleet run-off instead of sea traffic route production when it comes to the specific power build-up plan, and did not understand the situation in which financial and economic factors gained greater importance when it comes to the setting up of strategic priorities. As a result, Navy's plan to build its powers was met with continual resistance of the Treasury Department, and lost the opportunity to re-gain the status of 'senior service' that it had enjoyed in the past during the competition for strategic prioritization. Given that the strategic and economic situation that Korea faces today is not very different from that of the Britain during the interwar period, our Navy too should leverage the lessons learned from the Royal Navy to make the effort to secure viable position when it comes to the setting of priorities in case of national defense strategy by presenting the basis on why maritime coping should be prioritized among the numerous other threats, and by developing the measures for securing the powers needed effectively amidst the limited resources.

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스키마 관점에서 살펴본 인터넷 쇼핑몰 선택에 대한 소비자행동의 이해: Bricks & Clicks와 Pure-Player 인터넷 쇼핑몰 비교를 중심으로 (Empirical Analysis of Consumer Behavior on the Internet Shopping Mall Choice from the Schema Perspective: Comparison Between Bricks & Clicks and Pure-Player Shopping Mall)

  • 정남호;이건창
    • Asia pacific journal of information systems
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    • 제17권4호
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    • pp.165-186
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    • 2007
  • With the advent of a wide variety of Internet shopping malls, consumers can choose a best appealing shopping mall from among the Bricks-and-Clicks and Pure-Player malls. Pure-Players launched their operation grandiosely with the early stage of Internet use in 1995. However, after the burst of Dot-com company bubbles in 1997, Pure-Players introduce various types of business models to meet potential needs of consumers. While Pure-Players suffer skeptical views from market analysts as well as consumers, traditional offline companies learned important lessons from Dot-com companies collapse phenomena, and expanded their business channels into online in the name of Bricks-and-Clicks. Nowadays, Bricks-and-Clicks successfully establish in the market as one of reliable business partners among consumers. Therefore, it is no surprise that recent competitions between Bricks-and Clicks and Pure-Players become fiercer than ever to attract potential customers to their websites. In this situation, consumers can choose a shopping mall to their best satisfaction. Consumers can enjoy both offline and online options for shopping because Bricks-and Clicks provide both offline and online channels to consumers, which is compared with Pure-Players offering only online channel. Offline channel is unique in providing consumers with chances to touch and feel target products and services. Meanwhile, online channel is considered very viable and convenient shopping options for consumers. In this respect, it is easily assumed that consumers will show different online shopping behavior when they have to choose either Bricks-and-Clicks mall or Pure-Player mall for the sake of shopping. Remaining research issue in this case is how much consumers' schema would influence online shopping behavior between Bricks-and-Clicks and Pure-Players. Basically, schema is a framework for synthetic information recognition that individual consumers have and is very characteristic in that it focuses not on fragmentary facts but on the combination of various causes affecting results. Consumers' schema is closely represented by trust, structural assurance, and perceived relative advantage towards a specific type of shopping mall. In literature, there exist a lot of studies comparing Bricks-and-Clicks and Pure-Players. However, there is no study to pursue the analysis of consumer behaviors comparing Bricks-and Clicks and Pure-Players from the schema perspective. Therefore, this study aims to investigate this research gap. Empirical analysis is adopted by garnering valid questionnaires from 514 Internet shopping mall users. 237 were mainly using Bricks-and-Clicks for shopping, while 277 were found to visit Pure-Players for shopping. PLS was applied to analyze the survey data to verify the proposed research hypotheses. Findings from the empirical test results are as follows. First, consumers perceive more trust and relative advantage in Pure-Players, comparing with Bricks-and-Clicks. This result is against widely-accepted perception that Bricks-and-Clicks would be perceived by consumers as more trustworthy and relatively advantageous because they have offline reputation and stores. Therefore, it becomes more obvious that Internet is becoming daily necessaries, and consumers increasingly feel very comfortable in using the Internet for their own personal purposes. Second, consumers have firm faith in transaction safety, regardless Bricks-and-Clicks and Pure-Players. This seems due to the fact that most of shopping malls showing dubious transaction safety have no place in the market. In a nutshell, empirical results tell us that Pure-Players will grow very much in the future, to the extent that consumers perceive no difference in comparison with Bricks-and-Clicks. Besides, consumers' schema accumulated through trust and perceived relative advantage plays crucial role in determining consumer behavior.

중학교 "환경" 교과의 교수.학습 및 평가 방법 연구 (A Study on Teaching-Learning and Evaluation Methods of Environmental Studies in the Middle School)

  • 남상준
    • 한국환경교육학회지:환경교육
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    • 제7권1호
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    • pp.1-17
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    • 1994
  • This study was performed to determine appropriate teaching-learning and evaluation methods for Environmental Studies. To promote the relevance of our study to the needs of the schools and concerned educational communities of environmental education, we reviewed related literature, conducted questionnaire surveys, interviewed related teachers and administrator, held meetings with experts, and field-tested our findings. For selecting and developing teaching-learning methods of Environmental Studies, findings of educational research in general are considered. moreover, principles of environmental education, general aim of environmental education, orientations of environmental education, and developmental stages of middle school students in educational psychology were attended. In addition, relevance to the purpose of the Environmental Studies curriculum, appropriateness for value inquiry as well as knowledge inquiry, small group centered class organization, social interaction centered teaching-learning process, regional environmental situation, significance of personal environment, evaluation methods of Environmental Studies, multi- and inter-disciplinary contents of the Environmental Studies textbook, suitability to the evaluation methods of Environmental Studies, and emphasis on the social interaction in teaching-learning process were regarded. It was learned the Environmental Studies can be taught most effectively in via of holding discussion sessions, conducting actual investigation, doing experiment-practice, doing games and plate, role-playing and carrying out simulation activities, and doing inquiry. These teaching-learning methods were field-tested and proved appropriate methods for the subject. For selecting and developing evaluation method of Environmental Studies, such principles and characteristics of Environmental Studies as objective domains stated in the Environmental Studies curriculum, diversity of teaching-learning organization, were appreciated. We categorized nine evaluation methods: the teacher may conduct questionnaire surveys, testings, interviews, non-participatory observations; they may evaluate student's experiment-practice performances, reports preparation ability, ability to establish a research project, the teacher may ask the students to conduct a self-evaluation, or reciprocal evaluation. To maximize the effect of these methods, we further developed an application system. It considered three variables, that is, evaluates, evaluation objectives domains, and evaluation agent, and showed how to choose the most appropriate methods and, when necessary, how to combine uses of different methods depending on these variables. A sample evaluation instrument made on the basis of this application system was developed and tested in the classes. The system proved effective. Pilot applications of the teaching-learning methods and evaluation method were made simultaneously; and the results and their implications are as follows. Discussion program was applied in a lesson dealing with the problems of waste disposal, in which students showed active participation and creative thinking. The evaluation method used in this lesson was a multiple-choice written test for knowledge and skills. It was shown that this evaluation method and device are effective in helping students' revision of the lesson and in stimulating their creative interpretations and responces. Pupils showed great interests in the actual investigation program, and this programme was proved to be effective in enhancing students' participation. However, it was also turned out that there must be pre-arranged plans for the objects, contents and procedures of survey if this program is to effective. In this lesson, non-participatory observation methods were used with a focus on the attitudes of students. A scaled reported in general description rather than in grade. Experiment-practice programme was adopted in a lesson for purifying contaminated water and in this lesson, instruction objectives were properly established, the teaching-learning process was clearly specified and students were highly motivated. On the other hand, however, it was difficult to control the class when some groups of students require more times to complete their experiment, and sometimes different results. As regards to evaluation, performance observation test were used for assessing skills and attitudes. If teachers use well-prepared Likert scale, evaluation of all groups within a reasonablely short period of time will be possible. The most effective and successful programme in therms of students' participation and enjoyment, was the 'ah-nah-bah-dah-market' program, which is kind of game of the flea market. For better organized program of this kind, however, are essential, In this program, students appraise their own attitudes and behavior by responding to a written questionnaire. In addition, students were asked to record any anecdotes relating to self-appraisal of changes on one's own attitudes and behaviours. Even after the lesson, students keep recording those changes on letters to herself. Role-playing and simulation game programme was applied to a case of 'NIMBY', in which students should decide where to located a refuse dumping ground. For this kind of programme to e successful, concepts and words used in the script should be appropriate for students' intellectual levels, and students should by adequately introduced into the objective and the procedures of the lessons. Written questionnaire was used to assess individual students' attitudes after the lesson, but in order to acquire information on the changes of students' attitudes and skills, pre-test may have to be made. Doing inquiry programme, in which advantages in which students actually investigated the environmental influence of the areas where school os located, had advantages in developing students' ability to study the environmental problems and to present the results of their studies. For this programme to be more efficient, areas of investigation should be clearly divided and alloted to each group so that repetition or overlap in areas of study and presentation be avoided, and complementary wok between groups bee enhanced. In this programme, teacher assessed students' knowledge and attitudes on the basis of reports prepared by each group. However, there were found some difficults in assessing students' attitudes and behaviours solely on the grounds of written report. Perhaps, using a scaled checklist assessing students' attitudes while their presentation could help to relieve the difficulties.

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