• Title/Summary/Keyword: intermediation

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Creativity Development and Design in Digital Era (디지털 시대의 창조성 개발과 디자인)

  • Rhi, Joo-Myung
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.265-272
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    • 2005
  • In Korean language, 'changeu'(originality) and 'changjo'(creativity) has been used as almost same meaning, because these have similar pronunciation. However, originality means idea and creativity means process. The former is based on intuition, and the latter is on both of logic and intuition. Intuition process is not perceived very well, but logic has very clear one. We can find the due for that creating something is not difficult too much anymore, because the process is identified. The creation process is a problem solving process and it has the design on its center. Designer study the problem solving process and learn how to solve the problem with many cases on its studio class. Then we can call them as a creator. The meaning of design that it is a styling is very usual in Korean public and even designers. However, it will be not valid anymore in the upcoming digital age, which reproduction is possible with a little restriction. Design should be back as an original methodology for creation with the designer's own capability such as conception, intermediation, and visualization.

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Study On Shimpo, Samcho and Myoungmoon In Oriental Medicine (심포(心包), 삼조(三焦), 명문(命門)에 대한 연구)

  • Song, Ji-Chung;Kwon, Kang-Beom;Lee, Su-Yeop;Lee, Heon-Jae;Ryu, Do-Gon
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.21 no.2
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    • pp.362-369
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    • 2007
  • Opinions about Simpo[心包:Xinbao], Samcho[三焦:Sanjiao] and Myoungmoon[命門:Mingmen] are controversial from begin of Oriental medicine [醫東學]. In this study I first will focus on each opinion about 3 things above that many doctors had mentioned before and find out the meanings that those doctors had tired to explain. Secondly I will try to consider the meanings of Shimpo Samcho and Myoungmoon themselves. Thirdly I will explain that the relations between Shimpo, Samcho and Myoungmoon by theories of Organs[臟腑]and Meridians[經絡] Korean Oriental Medicine and the substantial meanings through those works that I mentioned above. Finally I could have conclusions about Shimpo, Samcho and Myoungmoon. Shimpo is a intermediation between Shim[心:Xin] and Shin[腎:Shen] at the point of Shimshinsanggyo[心腎相交:Xinshenxiangjiao] and Myoungmoon is a intermediation also as same as Shimp although shimpo is based on Shim and Myoungmoon is based on Shin. sanghwa[相火:Xianghuo] is related to Shimpo and Myoungmoon at the view of the naming structure of Meridians. Each Shimpo and Myoungmoon has the meaning of Sanghwa. Samcho is suppose to be tube structure and have a pair with Sanghwa because of position in the naming structure of Meridians so it contains Sanghwa as a pathway of Sanghwa.

Personal Media as Cultural Intermediaries, YouTube Channel (디지털 문화매개자로서 1인 미디어, 유튜브 채널 <영국남자>)

  • Kim, Junghyun;Kim, Bo-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.50-62
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    • 2018
  • This study is to ascertain the meaning of personal media as cultural intermediaries in the cultural diffusion, acceptance, and intermediation for the production and consumption of cultural contents. We examined the case of personal media, , which is one of popular YouTube channel in Korea and analyzed fifty most viewed videos in last two years based on four perspectives of digital cultural intermediaries: forms, expression methods, linguistic features, and evaluations. As expected, results demonstrate that shows characteristics of digital intermediary: diverse subjects without fixed rules, a variety of multimedia effects, colloquial style including neologism and multilingual, and users' high preferences caused by creator's sincerity. Our findings and limitations can serve directions of further empirical researches.

Prohibition Clauses of Business of Money Changing on the Game Industry Promotion Act of 2007 (게임산업진흥법상 환전업금지 조항의 의의와 해석)

  • Hwang, Seung-Heum
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.61-72
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    • 2007
  • Prohibition Clauses of Business of Money Changing(${\S}32(1)7$) on the Game Industry Promotion Act of 2007 was introduced for the purpose of preventing game from becoming gambling. By making the independent requisite of constituting a crime that there was no criminal punishment former times, it is possible actively to deal with mixing of game and gambling. Prohibition Clauses of Business of Money Changing prevent the material or formless results that are obtained on the use of game from making a business of money change, intermediation of money change, or re-purchase of it. The material or formless results mean points, prizes, game moneys, or game data that is obtained on the abnormal use of a game. Most real money trade of a game item will be pull into the application of Prohibition Clauses of Business of Money Changing on the interpretation of it. Therefore this clauses have a tremendous effect upon the business of sweated workshops and intermediation web sites of game items. None the less Prohibition Clauses of Business of Money Changing will have positive influence to the future of game industry through the separation of game and gambling.

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Intermediation Trend in Korea Recruiting Industry: An Exploratory Approach (리크루팅 산업에서의 중개현상 변화추세에 대한 탐색연구 - 한국구인구직시장을 중심으로 -)

  • Park, Gi-Ho;Kim, Yeon-Jeong
    • 한국디지털정책학회:학술대회논문집
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    • 2005.06a
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    • pp.75-87
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    • 2005
  • Under the internet age, the competition among recruiting intermediaries including online and offline players has been intensified for several years. Therefore, their business processes or business models have also been transformed to be able to earn the competitive advantages. For these reasons, the traditional players like offline-based recruiting companies have willingly or unwillingly experienced the competitive disadvantages on the recruit battle ground. The online recruiting intermediaries, who newly participated in this industry and based on the internet environment, however, seized on the competitive advantages with the richness and the reach traits of online media. Under this context, the offline traditional intermediaries, who have been threatened by new online entries, must make a replacement of traditional trading mechanisms with alternative trading mechanisms like IT-enabled intermediaries. In this study by exploratory approach, we investigate the phases of transformation of the traditional recruiting intermediaries, changes in business strategies of offline-based firms, and impacts of online media in e-recruiting industry.

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An Effective XML Schema Conversion Technique for Improving XML Document Reusability using Pattern List

  • Ko, Hye-Kyeong;Yang, Minho
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.11-19
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    • 2017
  • The growing use of XML markup language has made amount of heterogeneous. XML documents are widely available in the Web. As the number of applications that utilize heterogeneous XML documents grow, the importance of XML document extraction increases greatly. In this paper, we propose a XML schema conversion technique that converts reusable XML schema from XML documents. We convert the schema graph and we use the reusability pattern list. The converted XML schema is evaluated in terms of cohesion, coupling, and reusability. The converted XML schema could be used to construct databases for various fields where XML is used as an intermediation of data exchange.

A B2B e-Marketplace Solution with Application Service Provider Functionality (ASP 방식의 B2B e-마켓플레이스 솔루션)

  • Baek Seung-Che;Kim Jung-In;Choe Jeong-Sang
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.151-161
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    • 2002
  • This paper presents the business model and system functionalities of a B2B e-marketplace solution that not only can overcome some problems of the public e- marketplace, but also can be applicable to both public and private types of e-marketplaces. This solution is different from the most of the public e-marketplace solutions that their main sources of revenue are transaction commissions or transaction fees through the third-party intermediation. Instead, this solution provides an ASP (Application Service Provider) functionality for direct, dis-intermediated purchasing and sales-related transactions between suppliers and buyers. With this functionality, suppliers and buyers electronically commerce with each other without the disclosure of their transactions as well as transaction commissions.

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A Functionally Integrative Architecture between e-Marketplace and Corporate Systems Considering Buyer-Supplier Relationship under c-Commerce (c-Commerce 하의 기업간 협력관계를 고려한 전자시장과 기업 시스템간 기능통합적 체계)

  • Yoon, Han-Seong
    • Asia pacific journal of information systems
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    • v.15 no.4
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    • pp.135-152
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    • 2005
  • As the most widely used media of BtoB e-business, the e-Marketplace can be a way of BtoB e-buisness continuously in the age of c-Commerce with the functional collaborative integration between the e-Marketplace and corporate systems. Moreover, collaborative operations like QR, VMI and so on have shown a great efficiency in the area of BtoB supply chain management. However, some critical considerations are discussed in the selection of trade partners between the e-Marketplace and the SCM. In e-Marketplaces, the intermediation to select partnersusually focuses on the competitive process for lower price. However, in the SCM, the relationship with strategic alliance is more importantly addressed for efficiency. Considering the trend to c-Commerce in Internet commerce, the approach to the collaborative relationship in BtoB commerce has important meanings. In this paper, we proposed and appraised an architecture where the e-Marketplace can be an elelctronic functional method for the relationship based BtoB e-business from the viewpoint of SCM and c-Commerce.

Factors That Enable Reintermediation

  • Kwon, Sun-Ok;Lee, Hong-Kyu
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.378-381
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    • 2007
  • Traditional intermediaries refer to service providers such as travel agents, real estate brokers, job agencies and insurance agents which matching services for buyers and suppliers in a traditional market. The introduction of Electronic commerce resulted in the automation of many tasks provided by intermediaries and seemed to eliminate the role of many traditional intermediaries, which is called disintermediation. However, depending on their market power, traditional intermediaries either will be disintermediated or fill new roles by providing added value and assistance, which is called reintermediation. According to the research of Alina M. Chircu et al. there are three conditions for reintermediation for traditional intermediaries. Three conditions are weak appropriability of EC innovations, ownership of co-specialized assets for both market intermediation and EC innovations and economies of scale. Besides these three reintermediation conditions, we hypothesize that leveraging BPO can be a suitable strategy for traditional intermediaries to be transformed into reintermediaries. Business Process Outsourcing (BPO) is the leveraging of technology or specialist process vendors to provide and manage an organization's critical and/or non-critical enterprise processes and applications. This paper will investigate the relationship between above reintermediation conditions including BPO and reintermediation.

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A Study on The Meaning of Water In Experience Within Interior Space - Focusing on The Lobby - (실내공간에 연출된 수공간의 체험적 의미에 관한 연구 - 로비공간을 중심으로 -)

  • 문정민;박수경
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.258-265
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    • 2003
  • The design of space, which focuses on human senses and perception, has become more prominent. It can be understood as the space needed for a field of experience. Phenomenological attitude focuses on the relations between human in the context of their environment. The experiences generated were used as a method of design. The method guides a formation of active space through phenomenological experience in interior space as well as architecture. To stimulate a phenomenological sensitive experience, the parameters for certain experiences were connected to the five senses, finally creating a concrete space. Water, light, air, vapor, and earth as architectural media are connected to the five senses and lead to intermediation from abstract to actual. In particular, water is deeply rooted in peoples subconsciousness and stimulates our instincts. Using water by effectively combining its symbols and physical characteristics will be a method to reinforce the experience with a given space. This study will examine the need for space experience and characteristics of water as an essential elements for perception experience and present possible experimental design.