• Title/Summary/Keyword: interactive tool

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EDF: An Interactive Tool for Event Log Generation for Enabling Process Mining in Small and Medium-sized Enterprises

  • Frans Prathama;Seokrae Won;Iq Reviessay Pulshashi;Riska Asriana Sutrisnowati
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.101-112
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    • 2024
  • In this paper, we present EDF (Event Data Factory), an interactive tool designed to assist event log generation for process mining. EDF integrates various data connectors to improve its capability to assist users in connecting to diverse data sources. Our tool employs low-code/no-code technology, along with graph-based visualization, to help non-expert users understand process flow and enhance the user experience. By utilizing metadata information, EDF allows users to efficiently generate an event log containing case, activity, and timestamp attributes. Through log quality metrics, our tool enables users to assess the generated event log quality. We implement EDF under a cloud-based architecture and run a performance evaluation. Our case study and results demonstrate the usability and applicability of EDF. Finally, an observational study confirms that EDF is easy to use and beneficial, expanding small and medium-sized enterprises' (SMEs) access to process mining applications.

Development and Application of TFT-LCD Pixel Design Tool (PDAST) (TFT-LCD 화소 설계 도구(PDAST)의 개발과 응용)

  • Lee, Yeong-Sam;Gwak, Ji-Hun;Choe, Jong-Seon
    • The Transactions of the Korean Institute of Electrical Engineers C
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    • v.48 no.6
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    • pp.416-428
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    • 1999
  • A user-interactive pixel design tool for high-quality TFT-LCDs is realized and used to explore the sensitivity of the various array and device parameters for optimizing pixel design. In this tool, the Thompson cable equation and gradual-channel approximation were used for the gate time delay and TFT current modeling respectively. With this tool, each capacitance element, and TFT and array dimensions can be optimized under given design specifications. The electrical characteristics such ascharging ratio, gate time delay, pixel voltage level-shift, and holding ratio can be analyzed. The sensitivity analysis of those design parameters were executed and presented.

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CASE Tool For HLA Application (HLA Application 개발을 위한 CASE Tool)

  • 박민호;김재형;정창성
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.415-417
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    • 2001
  • HLA(High Level Architecture)는 차세대 DIS(Distributed Interactive Simulation)를 이어 네트워크 분산 시뮬레이션의 기반이 되는 표준 아키텍쳐이다. 이 HLA 시스템의 개발 과정에서 FEDEP(Federation Development and Execution Process) Model이 제안되었는데, FEDEP의 목적은 federation 개발자가 application의 요구를 충족시킬 수 있도록 federation 개발 및 실행에 대한 guideline을 정하는 것이다. FEDEP의 일련의 process들 중에서 노동집약적인 과정은 CASE(Computer Aided Software Engineering) tool을 사용함으로써 보다 강화되고 능률적으로 이루어질 수 있다. 본 논문에서 소개하는 HLA Application Builder 는 federate 와 federation을 자동적으로 생성하는 CASE tool 로서, 자동적인 FED(Federation Execution Data)file 및 C++ source code를 생성함으로써 HLA Federation 개발에 있어서의 인력(manpower)을 크게 줄일 수 있다. 본 논문에서는 HLA에 대한 배경지식과 HLA Application Builder 개발의 필요성과 구현, 그리고 실제 예를 들어서 HLA Application Builder가 어떻게 federation 개발에 사용되는지에 대해서 설명한다.

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The Development of Fashion Design with Korean Images Using Digital Media - 3D Modeling Based On Maya (Qualoth) Program - (디지털 매체를 활용한 한국적 이미지 패션 디자인 개발 - Maya(Qualoth) 프로그램을 활용한 3차원 모델링 -)

  • Lee, Yoon-Kyung;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.58 no.6
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    • pp.42-53
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    • 2008
  • This study is about the development of Fashion Design using of Korean Motive applied Digital Medium. With rapid change during the 21st century, digital media has emerged as the most important communication tool to facilitate speedy and interactive conversation. The recent emergence of 'Mass Customization' is a good reflection of digital transition's interactive features, realizing product variation and customization through flexibility and immediate responsiveness. In this so-called digital era, fashion is a tool that facilitates the use of digital media, while acting as the object, or the purpose, where digital media can be applied. This study looked at the development situations and future utilization method regarding digital fashion, which was recreated through digital media. In this study, a new design process was developed through digital media and actually manufactured Korean image clothing to reflect the motif of plant found in Korean folk paintings. Three-Dimensional(3D) digital shape was dressed in virtual clothing for comparison, thereby adding some features of textile design to three-Dimensional(3D) shape. Through the process, the study can provide various potential accesses to future development of fashion design utilizing digital media.

Analysis of Elementary and Middle School Students' Perceptions of Virtual Reality Interaction Tool (가상현실에서 상호작용 도구에 대한 초·중학생의 인식 분석)

  • Shim, Jaekwoun
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.15-24
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    • 2019
  • Tools and methods for interacting with the virtual environment are essential in order for a student to perform the virtual reality education contents. However, since the developed controller has generally been constructed for adults, it is necessary to study interaction tools considering the purpose of education and the level of students. Therefore, this study analyzed elementary and middle school students' perceptions of HMD and interactive tools, which are currently widely used as an initial research for developing interactive tools. Results show that students' perceptions has increased in post-questionnaire compared to pre-questionnaire, indicating that the universal controller can be used in the education. Implications for the development of interaction tools are discussed based on interviews with students.

A Study on Implementation of Writing Supporting System(ICWS) for Interactive Storytelling Contents (인터렉티브 스토리텔링 콘텐츠 저작지원도구 설계 및 구현에 관한 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.263-269
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    • 2013
  • This research paper is applying Writing Supporting System on the previous research study about writing tool data model on interactive storytelling about family Story. Family story writing supporting system enables users to create text, images, videos and digital contents based on experimental knowledge collected from the first and second generations. The paper about studies on writing tool system on family story, aims to create documentary based high quality contents about each family members and family history. At the same time, overcome generation gaps and the lack of creation infrastructures. Throughout this process, the author will contribute to the expansion of creation devices which can be applied in other researches and writing tools.

Interactive Multimedia Authoring Tool using MPEG-4 BIFS and Wireless Network (MPEG-4 BIFS와 무선데이터통신망을 이용한 인터렉티브 멀티미디어 저작 도구)

  • Ryu, Sung-Pil;Kwak, Nae-Jung;Kwon, Dong-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.458-460
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    • 2006
  • MPEG-4 BIFS(Binary Format for Scene) is the format to describe the information of time-spatial location of each visual objects in the scene. This is broadcasting for test through T-DMB in the our country and is able to be converted to various multimedia formats. The DMB receivers used currently are loaded on mobile devices mostly and the supply of the receiver is increasing steadily. These enable various service for convergence of DMB and wireless network to do. Therefore, this paper propose a new method of interactive multimedia authoring tool using wireless network and MPEG-4 BIFS. The proposed method corrects and complements MPEG-4 BIFS and have DMB broadcasting and wireless network co-operate. Also using this method, users can make out contents by themselves and can retransmit them through DMB broadcasting. The proposed method produce interactive multimedia contents reconstructed at user's request.

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A Study on the Development of Intelligent Contents and Interactive Storytelling System (지능형콘텐츠 개발과 인터렉티브 스토리텔링 시스템 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.423-430
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    • 2013
  • The development of information technology introduced digital contents and Social Network Services(SNS), and allowed the virtual transaction and communication between users called "the experience knowledge" advanced from "the objective knowledge." This paper will analyze interactive storytelling system creating different types of stories on narrative genre about family history, personal history and so on. Through analysis on narrative interviews, direct observations, documentations and visual records, contents about CEO story, corporate story, family story and especially family history will be categorized into sampleDB and informationDB. Accumulated contents will allow the user to increase the value and usage of the contents through interactive storytelling system by restructuring the contents on family history. This research has developed writing tool data model using different digital contents such as texts, images and pictures to encourage open communications between first generations and third generations in Korea. Furthermore, researched about connected system on interactive storytelling creation device using various genre of family story that has been data based.

The Interactive Anonymous "Must-have" Quiz: A Simple Method to Enhance Students Concept Learning in Organic Chemistry Course

  • Cha, Jeongho;Kan, Su-Yin;Chia, Poh Wai
    • Journal of the Korean Chemical Society
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    • v.60 no.6
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    • pp.428-435
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    • 2016
  • Effective mastering and learning of basic organic chemical concepts is pivotal to ensure students continue to excel to the higher levels of organic chemistry learning. Concept learning is crucial for first-year organic chemistry students so that they can comprehend and understand a concept better and able to make connection to problems. In the present paper, the authors have implemented the Interactive Anonymous Quiz (IAQ) with "must-have" features in the organic chemistry course as a teaching tool to instill students' interest and enhance conceptual understanding in organic chemistry. The effectiveness of this activity was examined and evaluated through students' reflective writing. Students showed positive learning outcome on the implemented activity as reflected by the reflective writings. In addition, this activity could be employed as an activity to check on students' concept understanding, to instill students' interest in organic chemistry course and to improve on students' weakest topic in organic chemistry in the future classes.

Gamut Compression and Extension Algorithms Based on Observer Experimental Data

  • Kang, Byoung-Ho;Morovic, Jan;Luo, M. Ronnier;Cho, Maeng-Sub
    • ETRI Journal
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    • v.25 no.3
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    • pp.156-170
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    • 2003
  • Gamut compression algorithms have traditionally been defined functionally and then tested with deductive methods, e.g., psychophysical experiments. Our study offers an alternative, an inductive method, in which observers judge image colors to represent the original images more accurately. We developed a computer-controlled interactive tool that modifies the color appearance of pictorial images displayed on a monitor. In experiments, observers used the tool to alter color pixels according to the region of color space to which they belonged. We created three different gamut compression algorithms based on the observer experimental data. Observer groups evaluated the performance of the newly-developed algorithms, existing gamut compression algorithms, and an image based on the average observers' results from experiments in this study. The study of gamut extension is unlike the study of gamut compression in that it mainly deals with the degree of image pleasantness as judged by observers. The results of the gamut extension experiments in this study not only make available worthwhile data but also suggest a methodology for using the observer experimental tool for future gamut extension research.

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