• Title/Summary/Keyword: information user skill

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A Secure Technique Design for Privacy Protection in RFID System (RFID 시스템에서 프라이버시 보호를 위한 보안기법 설계)

  • Oh, Gi-Oug;Park, Mi-Og
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.107-115
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    • 2010
  • RFID (Radio Frequency IDentification) technology, automatic identification and data capture technologies in ubiquitous computing is an essential skill. Low-cost Radio Frequency Identification tags using memory and no physical contact due to the ease of use and maintenance of excellence are going to use expanded. However, it is possible to the illegal acquisition of the information between RFID tags and readers because RFID uses the RF signal, and the obtained information can be used for the purpose of location tracking and invasion of privacy. In this paper, we proposed the security scheme to protect against the illegal user location tracking and invasion of privacy. The security scheme proposed in this paper, using Gray Code and reduced the capacity of the calculation of the actual tags, However, it is impossible for the malicious attacker to track information because tag information transmitted from the reader is not fixed. Therefore, even if the tags information is obtained by a malicious way, our scheme provides more simple and safe user privacy than any other protection methods to protect user privacy, because not actual information but encrypted information is becoming exposed.

The Design of Controller System for a Personal Computer Using Echo (에코를 활용한 개인용 컴퓨터 조작 시스템의 설계)

  • Lee, Tae Jun;Kim, Dong Hyun;Ahn, SungWoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.143-144
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    • 2018
  • Generally, to operate the IT devices, a user should exploit his eye and hand. It is so difficult for the most disabled user with the limited vision or hand to manipulate a personal computer and to buy devices assisting the manipulation due to the expensive price. In this paper, we propose the voice system manipulating the personal computer using the Amazon echo. The proposed system controls the mouse of the personal computer and activates functions of the personal computer using the skill stored in the Amazon web service.

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Towards the Determinants of On-Line Game Sites (온라인 게임사이트 성공요인에 관한 연구)

  • Son, Dal-Ho;Jang, Kyung-Ho
    • The Journal of Information Systems
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    • v.20 no.4
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    • pp.73-101
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    • 2011
  • This study tried to find the source of the success of on-line game sites and the way how the absorption and the satisfaction would have the relationship with the intention-to-use of on-line game sites. The primary purpose of this study is to establish the empirical model on the determinants of on-line game sites. The research model of this study will have insights which are trigger to the higher dimensions on the model and to the importance of the evaluation criterions of game sites. The suggestions of the study are as follows. First, the precedent factors of research model were tested for the commonality with explorative factor analysis and then tried the confirmative factor analysis. Thus, the determinants in this model will be used for further study without an evaluation. Second, the factors which have a most significant effect on the mediating factor like the absorption are a skill of user and an activity of community. Furthermore, the information quality of game sites was most significant in the satisfaction of user. Third, the most factors which included in the research model were significant to intention-to-use, however, the system quality did negatively significant.

Interactive Design System for Automatic Generation of Procedural Patterns (절차적 패턴의 자동 생성을 위한 인터랙티브 디자인 시스템)

  • 강재구;황용호;홍현기
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.603-609
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    • 2004
  • Procedural texture has many advantages that its representation is extremely compact and unfixed in resolution. However, it can be difficult for an end-user having no programming skill to build and debug. This paper presents a new interactive design system for procedural texture generation. The user's interactive design process based on multi-layer operations is represented with a graph structure, which consists of the data node, the operation and the output. Since our system generates automatically a shading language, a user who is not acquainted with implicit concepts can make procedural texturing by using an intuitive and flexible interface. Simulation results showed that the proposed method can make a variety of texture patterns efficiently.

Analytical Design Methodology for Recommending VDT Workstation Settings and Computer Accessories Layout

  • Rurkhamet, Busagarin;Nanthavanij, Suebsak
    • Industrial Engineering and Management Systems
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    • v.3 no.2
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    • pp.140-150
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    • 2004
  • Repetitive stress injury at the wrist has been reported as a common injury among visual display terminal (VDT) users (i.e., computer users). Adjusting a VDT workstation (computer table and chair) to maintain a correct seated posture while operating a keyboard is perhaps the most frequently recommended preventive solution. This paper proposes an analytical design methodology based on ergonomic design principles for recommending appropriate VDT workstation settings and layout of individual computer accessories on the computer table. The proposed design methodology consists of two interrelated phases: (1) determination of VDT workstation settings, and (2) design of computer accessories layout. Based on the information about the VDT user, dominant task to be performed, typing skill, and degrees of physical and visual interactions between the user and computer accessories, adjustment and layout solutions are recommended to allow having a correct seated posture while minimizing both physical and visual movements. The results from an experiment show that when adjusting the workstation and locating the computer accessories according to the recommendations given by the proposed design methodology, the user's hand movements can be significantly reduced.

Automatic Generation of the Control Line Using Polygon based Vertex Search for Field-based Morphing (다각형 기반 정점 탐색에 의한 필드 기반 모핑의 제어선 자동 생성)

  • 이형진;김형민;곽노윤
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.377-384
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    • 2004
  • The field based morphing requires the user to set most of the control lines manually which requires much time and skill to get satisfactory results. This thesis proposes a method to acquire semi-automation of image morphing through first acquiring shape information from the source image and the target image, then after the user manually designates the least amount of a pair of feature points, these are used as standards for polygon based vertex search to set the appropriate control line to the source mage and target image, and then using the ratio of control line lengths and space. Using the proposed method, the user can reduce the time setting the control line and unskilled persons can get natural image morphing results while designating the least amount control line.

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A Field-based Morphing with Semi-automatic Control Lines Matching Using Image Segmentation (영상 분할을 이용한 반자동 제어선 정합에 의한 필드 기반 모핑)

  • Lee Hyoung-Jin;Kwak No-Yoon
    • Journal of Digital Contents Society
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    • v.5 no.4
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    • pp.269-274
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    • 2004
  • The field based morping requires the user to set most of the control lines manually which require much time and skill to get satisfactory results. This tjesis proposes a method to acquire semi-automation of image morphing through first acquiring shape information from the source image and the target image, than after the user manually designates the least amount of a pair of feature points, these are used as standards for polygon based vertex to set the appropriate control line to the source image and target image, and then using the ratio of control line lengths and space. Using the proposed method the user can reduce the time setting the control line and unskilled persons can get natural image morphing results while desingnating the least amount of control line.

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Using Secondary Display in Interactive FPS Game and Its Availability (체감형 FPS 게임에서 보조 Display의 활용성)

  • Park, Chang-Bum;Park, Won-Bae;Paik, Doo-Won
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.29-36
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    • 2010
  • As more and more advanced technology implemented in Computer Game, various of technical skill must be applied to satisfy the demand of the users specifically in the immersion and convenience of the games. As a result, The number of interactive games, which are controlled by user's physical action so that make the games more immersible, are increasing. In Addition, as the amount of information that happens in the games increases, many studies are going on to provide efficient user-interface. In this study, we develop an interactive game using a controller designed by us, which consist of Wii controller and an attached secondary display that provides game information to user. In addition, we conduct a survey with questions about immersion and convenience of the game to understand how users feel when doing the suggested game, and to compare our game environment with general FPS game environment that uses mouse and keyboard.

Virtual Campus Development using 3D GIS (3D GIS를 활용한 가상 캠퍼스 구현)

  • KSong, Sang-Hun;Jeong, Jong-Pil
    • KSCI Review
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    • v.14 no.2
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    • pp.147-152
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    • 2006
  • Data size of moving current GIS great exponentially from 2D to 3D and the processing speed becomes slow thereby and user's real time rendering request is growing. Have problem that time and expense to process data of bulky quantity produce constraint condition of the processing speed. third dimension processing skill, virtual reality processing skill etc. and third dimension GIS about space data of bulk much overmuch to materialize. In this paper DEM data that acquire from satellite or aviation solve these problem embody virtual city in web save topography information that visualization to 3D visualization by VRML, and use modelling tool and acquire 3D campus information for building and road. 3D information acquired this to express texture and natural gifts that have truth stuff more to thing through near texture mapping work 3D imagination illustration of web based embody can.

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A Study on Transmission Methods for Multimedia Data (멀티미디어 데이터의 효율적인 전송기법에 관한 연구)

  • Oh, Jong-Oh;Park, Sei-Seung
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.873-882
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    • 2004
  • Multimedia database system can be improve data transferring efficiency by consulting catalogue database which is storing the object and serving multimedia meta-database and perform the pre-scheduling for data transferring and by delaying of transferring to reduce the responding timeand reordering the data by various method of transferring. By Introducing these techniques we can enhance the server resources utilizing, minimizing the users responding time and can decrease failure at the scheduling itself and easily search and transfer the information that the user wanted. Like this, the importance of multimedia information treating skill and efficient management are widely recognized and expected lots of research and development to form a butter efficient multimedia database syst

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