• Title/Summary/Keyword: image elements

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A Study on the application types of landscape elements in interior space design (랜드스케이프 요소를 활용한 실내공간디자인 연출유형에 관한 연구)

  • Woo, Ji-Yeon
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.48-55
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    • 2006
  • As environmentally friendly life styles become more popular these days, the landscape elements like plants, water, stone etc. which used be considered as just simple interior props, now become the main design concept that decides the whole image of space. The purpose of this thesis is to study the various understandings and approaches on the applications of the landscape elements which are known as the most friendly and positive ways to approach the senses of users, among any other methods and techniques for environmentally friendly elements. The application types of landscape elements in interior space design are as follows; (1) incorporate the surrounding landscape elements. Keeping existing landscape elements, incorporate them into interior elements of beauty; (2) install a transition space with landscape elements; (3) green interior planes ;(4) use landscape as the main design concept; (5) use landscape as decoration elements. Many of landscape spaces incorporated into the interior are often built in a hurry and in low qualities without much consideration of the users and the space. This study intends to set a standard for the application of landscape elements in space design, after collecting various cases that applied the landscape elements in interior space, by categorizing the successful and effective applications into applicable patterns.

Image Watermarking Using Wavelet Coefficient (웨이브렛 계수를 이용한 영상 워터마킹)

  • 임용순;강은영
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1701-1704
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    • 2003
  • In this paper, we proposed an watermarking algorithm in which invariable sign of DWT coefficients should be used and by which the quality of digital image can be preserved for the protection of copyright. According to the algorithm, through the calculation of the sign DWT coefficients and the use of elements, position of watermark and size value should be decided. By so doing, the algorithm can improve image quality(PSNR) and obtain good efficiency with which strong watermark can be inserted into the digital image.

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A Study on the Historical and Cultural Landscape of Han River - Around East Lake of Kyung River in Joseon Dynasty - (한강(漢江)의 역사문화경관 연구 - 조선시대 경강(京江) 동호(東湖)지역(地域)을 대상으로 -)

  • Kim, Sun-Hwa;Lee, Jae-Keun
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.32 no.2
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    • pp.55-67
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    • 2014
  • The historic cultural landscape of East lake in Kyung river area during Joseon dynasty was very outstanding that it had many attractions of scenic beauty, however, the Han river of today is being recognized as a natural landscape and as a place with low cultural and historical traits. This study applied landscape characteristics of the cultural space of Joseon Dynasty on visual image elements of Lynch to research the landscape characteristics. The research results are as follows. When East lake was applied to visual image elements, it was recognized as a 'superb' 'paths,' and the 'edge' which signifies the boundary showed its 'superb' clarity of the East lake. For the 'node,' a turning point of direction, Dumopo represented the 'superb' awareness. As East lake, Apgujung, and Jecheonjung represented the 'superb' awareness when 'landmark' among visual image elements of Lynch was applied to the cultural space, the awareness level and reputation were proportional to the visual image elements. When pattern, structure, and meaning of the cultural space were clear and had definite identity, the 'landmark' and 'district' elements were 'superb.' It was also identified that when awareness level of space was higher, the awareness of historic cultural landscape was high as well. Therefore, considering visual awareness level of the historic cultural landscape of Han river during restoration to investigate and to conduct case studies is considered to increase the awareness level of historicity and cultural character as well as restoration of the place.

A Study on the Community Identity Design of Local Self-government Bodies -Focusing on the Analysis on the Basic Visual Elements- (국내 자치단체의 커뮤니티아이덴티티 디자인에 관한 연구 - 시각요소 중 기본요소의 현황분석을 중심(中心)으로 -)

  • Kim, Hoon
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.5-14
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    • 2005
  • Local self-governing bodies have created community identity to activate local communities. community identity is one of the very effective ways to establish a different image from other self-governing bodies and to raise locals' love of hometown and sense of belonging. In addition to community identity., there are several things to form identity such as symbols (like flowers, birds, and animals) of local self-governing bodies or characters visualizing figures, tradition, and specialties of the region. Recently local governments have introduced various programs such as brand planning like city brand, and local events. This study analyses the basic elements, like symbol mark, logotype, and color, among visual elements of the current local self-governing bodies community identity. and conducts a comparative analysis of the visual elements of symbols and characters. The results show that those community identities and other design elements lack differentiation and consistency among visual elements. To create differentiated image of local self-governing bodies, it needs to develop unique and various themes of the region and to generate synergy effect through consistency and interactions among various visual effects based on community identity.

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A Study on User Evaluation of VR Games on Improving Visual Immersion (시각적 몰입감 향상에 관한 VR 게임의 사용자 평가 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.407-413
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    • 2022
  • This study conducted empirical analysis through user experience and questionnaire to find out whether the technical and contextual elements of the 'COVID-19 SABER' VR game produced and developed through initial research affect the improvement of the user's visual immersion. As a result first, the hypotheses regarding the resolution, viewing angle, effect, and design quality of the technical elements were accepted, but the hypotheses regarding the frame rate and the brightness of the lighting were rejected. Next, as for the hypothesis of the contextual elements, the hypothesis about background, directing, color and texture, interest and fun was adopted, and the hypothesis about storytelling was rejected. In summary, it was concluded that in order to increase the visual immersion of VR games, technical elements resolution, viewing angle, effect, design quality, contextual elements background, directing, color and texture, interest and fun must be designed and produced. The results of this study are expected to serve as basic data for the production and development of VR games that can induce and improve user's visual immersion in the future.

A Study on the Evaluation of the Dwelling Environment in the Types of Residential Area (도심지역의 거주환경평가에 관한 연구 - 대구 도심 지역 거주자를 대상으로 -)

  • 신소영
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 1994.05a
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    • pp.29-36
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    • 1994
  • The purpose of this study is to suggest the basic design elements for dwelling environment planning of downtown in Taegu.The evaluation of the dwelling environment should be approached from the satisfaction and the cognitive of the residents, that are based on their desire and various values on the conditions of residential area. This paper concerns the satisfaction and the congnitive image structure of the residents in the various dwelling types, from which design elements for dwelling environments can be derived. The results are as folIows: 1) The analysis on the satisfaction of dwell ins environment shows lots of displeasure about the lack of open-spaces and the housing low-quality, neighborhood in Mun-hwa, Korean style housing and the low-rise apartment areas. In order to make the variety types of dowelling in downtown district, the improvement of housing qualities and the expantion of the urban facilities for the open-spaces and communities are need. 2) The design elements of dwelling environments in downtown find out the important planning elements for urban design. The evaluation of the cognitive image structures about the safety and affection should be considered in design for urban dwelling areas.

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An Optimal Decomposition Algorithm for Convex Structuring Elements (볼록 구조자룰 위한 최적 분리 알고리듬)

  • 온승엽
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.9
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    • pp.1167-1174
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    • 1999
  • In this paper, we present a new technique for the local decomposition of convex structuring elements for morphological image processing. Local decomposition of a structuring element consists of local structuring elements, in which each structuring element consists of a subset of origin pixel and its eight neighbors. Generally, local decomposition of a structuring element reduces the amount of computation required for morphological operations with the structuring element. A unique feature of our approach is the use of linear integer programming technique to determine optimal local decomposition that guarantees the minimal amount of computation. We defined a digital convex polygon, which, in turn, is defined as a convex structuring element, and formulated the necessary and sufficient conditions to decompose a digital convex polygon into a set of basis digital convex polygons. We used a set of linear equations to represent the relationships between the edges and the positions of the original convex polygon, and those of the basis convex polygons. Further. a cost function was used represent the total processing time required for computation of dilation/erosion with the structuring elements in a decomposition. Then integer linear programming was used to seek an optimal local decomposition, that satisfies the linear equations and simultaneously minimize the cost function.

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Animation OST Musical Element Analysis based on A Narrative Process Classification Model (내러티브 프로세스 분류 모델 기반 애니메이션 OST의 음악적 요소 분석)

  • Jang, Soeun;Sung, Bongsun;Lee, Jang Hoon;Kim, Jae Ho
    • Journal of Korea Multimedia Society
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    • v.17 no.10
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    • pp.1239-1252
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    • 2014
  • The OST (Original Sound Track) in the film plays a vital role in increasing consensus and concentration to the storyline. The selected 4 animations are classified into 17 Narrative Processes (NP) by using NP Classification Model [1]. For the NPs each having OSTs, the authors have investigated 6 kinds of objective musical elements of the OST such as sound (speech, music, effect), tonality, tempo, range, intensity, and instrumentation. It is found that there are 33.3% common musical elements among all of them for the NPs with OSTs commonly. Among them, it is also found that there are 71.9% of common properties of the musical element. This research is meaningful by firstly showing that there are common properties of objective musical elements in each NP and the corresponding OST.

A Study on Men's Fashion Image Coordination through Trend Analysis (트렌드 분석을 통한 남성 패션 이미지 연출에 관한 연구)

  • Kim Yoon Kyoung;Lee Kyoung Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.5 s.142
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    • pp.703-714
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    • 2005
  • The purpose of this study is to acquire various methods for the fashion image coordination and to examine common features of variation of coordination methods according to the trend. It has attained by investigating Men's fashion image coordination through trend analysis in terms of its coordination features and its variety aspects. For this study, it has classified into twelve typical Men's fashion images in collecting 1,291 pieces of photographs on the subject of jackets and pants from Men's fashion collection$(1995\~2002)$. The study has examined methods and features of fashion image coordination by year according to design elements and the harmony between items. In addition, it has drawn common factors in the image coordination. The summary and conclusion are as follows. A year of 1995, it has presented as the essential code of the variation that morphologic aspects of a design in the fashion image coordination. Various designs have developed through the variation of shapes such as shoulder width, shoulder pad, jacket width and its length and so on. In the initial stage, the width of shoulder and jacket has fitted into large pattern and then adjusted elegantly to make fit the body that indicates a dissolution according to an avant-garde image. At the time that over-measurement of the shape has reduced and high quality and variation of materials has gradually become significant. Those are often used that high-quality glossy materials or other materials which are opposite to the basic code of the original fashion image materials and qualities regardless of images. On the pattern and color, in addition, have represented neat and elegant impression with moderate applications rather than quantitative abundance that have used opposite elements to the basic code f3r the change code like materials. Furthermore, before and after 1999, ' it shows that a concept of the total coordination has arisen that increased coordination methods to strengthen and affluent its images for the whole with wearing accessaries such as hats, gloves, sunglasses, mufflers, bags, belts and so on.

Analysis of Vogue Magazine on Forms of Image Expression and Utilization of Model Poses in Fashion Photos (패션매거진 Vogue의 패션사진에 나타난 이미지 표현형식 및 모델 포즈의 활용유형 분석)

  • Kim, Young-Min;Kim, Young-Sam
    • Journal of the Korean Society of Costume
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    • v.66 no.4
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    • pp.111-127
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    • 2016
  • The study aims to examine the forms of 'image expression' and utilization of model poses in fashion photos, and to delve into the characteristics and the intents that make certain model poses effective in expressing an image. The study used the fashion photos in the fashion magazine, Vogue, to analyze the different model poses used to express different images. The results are as follows. First, image expression forms in fashion photos were categorized into 'direct product suggestion expression form', 'sensual image expression form', 'sexual image expression form', 'story telling expression form', 'everyday situation expression form', and 'fantastic image expression form'. The different utilization types of model poses were categorized into 'type utilizing intangible elements', 'type utilizing complicated elements', 'type utilizing living organisms', 'type utilizing props', 'type utilizing clothes', 'type utilizing location', 'type utilizing accessories', and 'type utilizing products'. Second, the most common expression form for fashion photos used in advertisements was the 'direct product suggestion expression form', which was followed by the sensual image expression form. The most popular form used in the editorial fashion photos was the direct suggestion product expression form, which was followed by the story telling expression form. Third, the most common model pose type for direct product suggestion form was the 'type utilizing product'. Fourth, 'direct product suggestion expression form' was mostly used in editorial fashion photos. The most common utilization types of model poses were 'type utilizing clothes', 'type utilizing props', and 'type utilizing place'.