• Title/Summary/Keyword: human-body simulation

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Electrostatic discharge simulation of tunneling magnetoresistance devices (터널링 자기저항 소자의 정전기 방전 시뮬레이션)

  • Park, S.Y.;Choi, Y.B.;Jo, S.C.
    • Journal of the Korean Magnetics Society
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    • v.12 no.5
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    • pp.168-173
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    • 2002
  • Electrostatic discharge characteristics were studied by connecting human body model (HBM) with tunneling magnetoresistance (TMR) device in this research. TMR samples were converted into electrical equivalent circuit with HBM and it was simulated utilizing PSPICE. Discharge characteristics were observed by changing the component values of the junction model in this equivalent circuit. The results show that resistance and capacitance of the TMR junction were determinative components that dominate the sensitivity of the electrostatic discharge(ESD). Reducing the resistance oi the junction area and lead line is more profitable to increase the recording density rather than increasing the capacitance to improve the endurance for ESD events. Endurance at DC state was performed by checking breakdown and failure voltages for applied DC voltage. HBM voltage that a TMR device could endure was estimated when the DC failure voltage was regarded as the HBM failure voltage.

Identification of Muscle Forces and Activation of Quadriceps Femoris Muscles of Healthy Adults Considering Knee Damping Effects during Patellar Tendon Reflex (건강한 성인의 슬개건 반사 시 무릎 감쇠효과를 고려한 대퇴사두근의 근력 및 근활성도 예측)

  • Kang, Moon Jeong;Jo, Young Nam;Yoo, Hong Hee
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.38 no.1
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    • pp.57-62
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    • 2014
  • Most analytical models of the human body have focused on conscious responses. A patellar tendon reflex, a representative example of spinal reflexes, occurs without a neural command. Muscle forces and activation of the quadriceps femoris muscles in healthy adults during patellar tendon reflex are identified in this study. The model is assumed to move in the sagittal plane, and the thigh and the trunk are assumed to be fixed in a sitting position so that the shank can move similar to a pendulum. The knee joint is modeled as a revolute joint, and the ankle joint is modeled as a fixed joint so that the shank and the foot can be regarded as one rigid body. Muscle forces are calculated following the inverse dynamic approach. Kinematic data obtained from an experiment (Mamizuka, 2007) are used as input data. Muscle activations are identified using a Hill-type muscle model. The obtained simulation results are compared with experimental results for validating the model and the underlying assumptions.

Additive Manufacturing of Patient-specific Femur Via 3D Printer Using Computed Tomography Images (CT 영상을 이용한 3D 프린팅으로 환자 맞춤형 대퇴골 첨삭가공)

  • Oh, Wang Kyun;Lim, Ki Seon;Lee, Tea Soo
    • Journal of the Korean Society of Radiology
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    • v.7 no.5
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    • pp.359-364
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    • 2013
  • Femur is the largest bone in the human body which supports the weight of body. A long pipeline shape of femur has little cancellous bone, so that regeneration is difficult when fracture happens. The fracture caused by an accident most frequently occurs at diaphysis. IM Nailing is the surgical method that implants an IM Nail into a medullary cavity for the fixation of fracture parts. However, a secondary fracture may happen if an IM Nail does not penetrate at the center of femur. In this study, a patient-specific femur was manufactured by a 3D printer using the computed tomography images scanned before surgery, which was used for the simulation of IM Nailing. It is expected that this result may prevent the secondary damage, reduce surgical operation time, and increase the precision.

Coupled foot-shoe-ground interaction model to assess landing impact transfer characteristics to ground condition

  • Kim, S.H.;Cho, J.R.;Choi, J.H.;Ryu, S.H.;Jeong, W.B.
    • Interaction and multiscale mechanics
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    • v.5 no.1
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    • pp.75-90
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    • 2012
  • This paper investigates the effects of sports ground materials on the transfer characteristics of the landing impact force using a coupled foot-shoe-ground interaction model. The impact force resulting from the collision between the sports shoe and the ground is partially dissipated, but the remaining portion transfers to the human body via the lower extremity. However, since the landing impact force is strongly influenced by the sports ground material we consider four different sports grounds, asphalt, urethane, clay and wood. We use a fully coupled 3-D foot-shoe-ground interaction model and we construct the multi-layered composite ground models. Through the numerical simulation, the landing impact characteristics such as the ground reaction force (GRF), the acceleration transfer and the frequency response characteristics are investigated for four different sports grounds. It was found that the risk of injury, associated with the landing impact, was reduced as the ground material changes from asphalt to wood, from the fact that both the peak vertical acceleration and the central frequency monotonically decrease from asphalt to wood. As well, it was found that most of the impact acceleration and frequency was dissipated at the heel, then not much changed from the ankle to the knee.

Wireless Communication Systems for Human Implantable Artificial Cochlea (인체 삽입형 인공와우를 위한 무선 통신 시스템)

  • Han, Sungmin;Shin, Jaesub;Cho, Jaewook;Jang, Jongmoon;Choi, Hongsoo;Choi, Ji-Woong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.12
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    • pp.1150-1158
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    • 2013
  • Artificial cochlear implant system is known as the most efficient and widespread device to patients who have cochlear disorder. However, current commercialized artificial cochleas have inconveniences because of large volume size and high power consumption, requiring further research on improvements in terms of the size, power, and performance. In this paper, we will introduce our fully implantable artificial cochlear implant system, where small-size sensors and actuators are wirelessly connected, focusing on communication system design and its performance simulation.

A Novel Electrostatic Discharge (ESD) Protection Device by Current Feedback Using $0.18\;{\mu}m$ Process ($0.18\;{\mu}m$ 공정에서 전류 피드백을 이용한 새로운 구조의 정전기 보호 소자에 관한 연구)

  • Bae, Young-Seok;Lee, Jae-In;Jung, Eun-Sik;Sung, Man-Young
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2009.06a
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    • pp.3-4
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    • 2009
  • As device process technology advances, effective channel length, the thickness of gate oxide, and supply voltage decreases. This paper describes a novel electrostatic discharge (ESD) protection device which has current feedback for high ESD immunity. A conventional Gate-Grounded NMOS (GGNMOS) transistor has only one ESD current path, which makes, the core circuit be in the safe region, so an GGNMOS transistor has low current immunity compared with our device which has current feedback path. To simulate our device, we use conventional $0.18\;{\mu}m$ technology parameters with a gate oxide thickness of $43\;{\AA}$ and power supply voltage of 1.8 V. Our simulation results indicate that the area of our ESD protection, device can be smaller than a GGNMOS transistor, and ESD immunity is better than a GGNMOS transistor.

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Applying Moire Interference Patterns to Clothing Design through Gratings (격자 무아레(Moire) 무늬를 활용한 의상 디자인)

  • 김병미;육근철;임우경
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.2
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    • pp.15-20
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    • 2004
  • These days are referred to as 'the times of textile fashion,' owing to the emphasis on textile design in the fashion industry. Accordingly, apparel companies have increased their interests in developing new types of textiles to overcome the limits of style and silhouette. Now the ultra-fashion of textile, a new way of process and design development, is given much more attention. A Moire interference pattern has a longer wavy circle of interference, an effect of intensity interference, than one made by piling more than one reflecting plate or transmitting plate. Till now, Moire interference patterns have been used to confirm scientific theory and to measure the structure of a body or a subject in areas such as physics and medical science. Work has also been done on the Moire interference effects on TV screens said to cause dizziness and eye strain. This study focuses on the new types of textiles by creating the appearance of the Moire phenomena. Contrary to the present usual stationary patterns of textiles, it is a varying pattern according to the different gratings, different angles, piling gratings, and the movements of the human bodies. In the preceding study, we observed Moire fringes formed by overlapping two different or same kinds of gratings such as parallel line gratings, square gratings, conic gratings and semicircular gratings and tried to find a promising possibility of new textiles through the method of clothes design simulation.

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Heart beat and Respiration Detection Performance of CW radar Based on New Signal Model (새로운 신호모델에 의한 CW 레이다 심장박동 및 호흡검출 성능분석)

  • Lee, Byung-Seub
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.28-33
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    • 2017
  • In this paper, new signal model for bio-signal detection, i.e heart beat and respiration, using CW radar. Most research on this similar topic are based on the conventional signal model which is not correct in envisaging reflected signal from the human body. The system developed based on this conventional model can not predict exact performance of the system. So in this paper modified signal model for bio-radar is proposed and then simulation for detecting heartbeat and respiration signal in AWGN, multipath environment. The detection performance difference between two signal models are discussed.the modified

A Study About Fact Influence on Performance at Indoor Visible Light Communication (실내 가시광 통신 시스템에서 성능에 영향을 주는 요인에 관한 연구)

  • Yi, Chang-Woo;Choi, Deok-Jai;Kim, Han-Pil
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.10
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    • pp.1-8
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    • 2013
  • Wireless Visible Light Communication is the technology that enables communication using LED illumination Infrastructure instead of existing illumination such as incandescent lamp or fluorescent light. Because VLC uses light for communication, it has no problem of frequency permission and is harmless to human body. It is also possible to check the communication through eye. So VLC can be used as a supplement to the Radio Frequency communication, Infrared in indoor environment. So far, researchers on the LED Visible light communication have focused on the increasing transmission speed, transmission distance, modulation method. However, there is few research of main factors that influence on system performance. System performance has been mainly predicted through simulation. In this paper, I recognized that these factors such as outside light noise, obstacle, LED panel position or emitted angle have a great impact on wireless communication system. So I experimented VLC system by changing distance and position to discover location suitable for BER regulation.

Development of Chameleonic Multi-Surface Display with Dynamic Projection Mapping (동적 실물영상투사 카멜레온(다변) 멀티 서피스 콘텐츠 연구)

  • Hong, Sung-Dae
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.123-132
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    • 2017
  • The physical display technology is the ultimate display technology that human beings aspire, and the world makes use of laser, plasma and reflector plate. Besides, technology development of binocular stereoscopic display has been actively progressed, but there is a limitation to the intact physical representation such as influence of optical ambient light and brightness. In this paper, the display technology using physical deformation different from the existing optical display is approached as a cultural and emotional perspective. The purpose of this paper is to develop the multivariate display technology that can create 3D realistic stereoscopic images through projecting dynamic images on physically diversified screen by overcoming the limitations of 2D planar digital signage and study how to apply them to video, exhibition and performance.