• Title/Summary/Keyword: function of eye

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Imaging Inspection Systems for the Remanufacturing Industry (재제조 산업을 위한 영상 검수 시스템)

  • Youm, SungKwan;Shin, Kwang-Seong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.574-575
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    • 2021
  • Re-manufacturing is the process of recovering the function and performance of the original product through a re-assembly process such as a new product assembly process after reprocessing by recovering used products or parts that are in the disposal stage at the end of their lifespan. One of the manufacturing methods. The remanufacturing industry is important not only in terms of environmental protection, but also in terms of economics. The success or failure of the industry as a whole depends on trust in products and price competitiveness. Image processing systems are used to reduce labor costs and improve product reliability in the product manufacturing process. In this study, foreign substances and defects that are difficult to identify with the human eye are detected by using the pre-processing step of determining whether to recycle the drum and image processing immediately before shipment after regenerating the drum to regenerate the waste drum.

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Analysis on the Visual Preference and Image for the Fence (담장의 시각적 선호성 및 이미지 분석)

  • Jung, Sung-Gwan;Lee, Jeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.22 no.3
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    • pp.65-78
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    • 1994
  • This study deals with the consciousness and visual preference and image about the fence that is an important factor and a vertical element in the streetscape. The analysis was performed by the data obtained from the questionnaires and the photos for the fence scene. 1. The answerers considering the fence had great influence on the beauty of a city were over 80%, also the fence influence good effect on a city was higher than 63%. 2. The answerers prefering the fence materials mixed with inanimate materials and plants was higher than 50%. Also the design offence was regarded to be the most important element when established. 3. While the satisfying factors for the visual preference were peculiarity, abundance and harmony, the dissatisfying factors were commonplaceness, disharmony and isolation(closing). Also the preference factors were the design and material in several elements of the fence. 4. At the part of function, the preferable places were estimated highly as boundary mark, eye interception but in the visual effect were so low. 5. Psychological factor, related to the satisfaction of the fence, had a grip of three factors, evaluation, formation, potentiality, and the presumption formula was: Satisfaction=1.61(Evaluation)+0.30(Formation)+0.55(Potentiality)+6.23(R2=0. 63)

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Research on Uncomfortableness and Customer Needs of Life-type Protection Mask -Focused on UV Protection Mask and Dust Protection Mask- (생활형 보호마스크에 대한 소비자 불편사항 및 요구특성 분석 -자외선 차단마스크와 황사/미세먼지 차단마스크를 중심으로-)

  • Kang, Yeo Sun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.1
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    • pp.114-130
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    • 2016
  • This research provides practical data to develop UV protection masks and dust protection masks. It surveyed uncomfortable factors and significant characteristics for masks. It used 653 subjects 20-79 years old and performed the research from April to May in 2014. Wearing masks at outdoor activities is not widely popular yet, but golf players, mountaineers and old people were quite interested in masks. People mainly wore a basic shape mask, but main age group of each mask shape was different. People usually prioritized the protection function and comfort of wearing over design; however, women, young generation and people attending to outdoor activities longer than 1 hour considered design quite important. People going on picnic or camping consider mask characteristics most important. Therefore, various mask shapes and protective functions should be developed to reflect consumer needs. Meanwhile, the discomfort levels of masks were not too high, but old people felt more discomfort than young people. The most discomfort factors were 'other's eye', 'distracting face movement' and 'feeling of foreign object'. They also mentioned falling problem of C shape mask and short-rib shape mask, and asked for a 'tighter fit' at the ear.

The Affordance of the Floor Heating System in Children's Libraries (어린이 도서관에 있어서 바닥 난방시스템의 지원성)

  • Lee, Jeong-Mi;Kwack, Dong-Wha
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.77-85
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    • 2008
  • The purpose of this study is to examine how the floor heating system is affecting to users in childeren's libraries. This study included the method that extracts the affordance of the floor heating system, after surveyed using behavior in children's libraries and referred to J. J. Gibson's affordance and surface concepts. As the positive affordance, it was grasped that the floor heating system promotes social relationships and affords various surfaces for library using, but also as the negative affordance, that hinders users in the public usings and the behaviors for reference and using. The behaviors of these various characters can be regarded as life behaviors resulted from the sitting life style and the natural using behavior can give to children emotional rest and autonomous reading experience. For the function as the children's library, the learning of sociality in the public building and the various reading space, the space planning of children's library should be done after the positive and negative affordances extracted from this study are reflected. The guidelines for space planning are summarized as the followings: the layout of book furniture, the shoe chest and the space around that, the furniture hight and children's eye level, and the practical using of the table for sitting life style.

Analysis of False Color Visualization for HDR Image (HDR영상에서 가색상 시각화 알고리즘 분석)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.3
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    • pp.82-86
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    • 2017
  • High dynamic range (HDR) imaging offers a radically approach of representing colors in digital images. Instead of using the range of colors produced by given devices, HDR imaging method manipulates and stores all colors and brightness levels visible to the human eye. To faithfully represent, store and then reproduce all these effects, the original scene must be stored and treated using high fidelity HDR techniques. Then, tone mapping is required to accommodate HDR image to low dynamic range (LDR) devices, and tone mapping operation of HDR image for realistic display is commonly researched. However, color visualization for analyzing scene luminance in HDR imaging has less attention from researches. This paper presents and implements a method for reproduction and visualization of the false color in HDR images. We produce a color visualization framework with several mapping functions, and evaluate their effectiveness by using RMAE and SNR with commonly used HDR image data. Experiment reveals that the sigmodal mapping function shows better performance in the false color visualization, compared to other methods.

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Robot vision system for face recognition using fuzzy inference from color-image (로봇의 시각시스템을 위한 칼라영상에서 퍼지추론을 이용한 얼굴인식)

  • Lee, Joo-shin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.2
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    • pp.106-110
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    • 2014
  • This paper proposed the face recognition method which can be effectively applied to the robot's vision system. The proposed algorithm is recognition using hue extraction and feature point. hue extraction was using difference of skin color, pupil color, lips color. Features information were extraction from eye, nose and mouth using feature parameters of the difference between the feature point, distance ratio, angle, area. Feature parameters fuzzified data with the data generated by membership function, then evaluate the degree of similarity was the face recognition. The result of experiment are conducted with frontal color images of face as input images the received recognition rate of 96%.

Genome-wide association study to reveal new candidate genes using single-step approaches for productive traits of Yorkshire pig in Korea

  • Jun Park
    • Animal Bioscience
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    • v.37 no.3
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    • pp.451-460
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    • 2024
  • Objective: The objective is to identify genomic regions and candidate genes associated with age to 105 kg (AGE), average daily gain (ADG), backfat thickness (BF), and eye muscle area (EMA) in Yorkshire pig. Methods: This study used a total of 104,380 records and 11,854 single nucleotide polymorphism (SNP) data obtained from Illumina porcine 60K chip. The estimated genomic breeding values (GEBVs) and SNP effects were estimated by single-step genomic best linear unbiased prediction (ssGBLUP). Results: The heritabilities of AGE, ADG, BF, and EMA were 0.50, 0.49, 0.49, and 0.23, respectively. We identified significant SNP markers surpassing the Bonferroni correction threshold (1.68×10-6), with a total of 9 markers associated with both AGE and ADG, and 4 markers associated with BF and EMA. Genome-wide association study (GWAS) analyses revealed notable chromosomal regions linked to AGE and ADG on Sus scrofa chromosome (SSC) 1, 6, 8, and 16; BF on SSC 2, 5, and 8; and EMA on SSC 1. Additionally, we observed strong linkage disequilibrium on SSC 1. Finally, we performed enrichment analyses using gene ontology and Kyoto encyclopedia of genes and genomes (KEGG), which revealed significant enrichments in eight biological processes, one cellular component, one molecular function, and one KEGG pathway. Conclusion: The identified SNP markers for productive traits are expected to provide valuable information for genetic improvement as an understanding of their expression.

A Variable Modulus Algorithm using Sigmoid Nonlinearity with Variable Variance (가변 분산을 갖는 시그모이드 비선형성을 이용한 가변 모듈러스 알고리즘)

  • Kim Chul-Min;Choi Ik-Hyun;Oh Kil-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.649-653
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    • 2005
  • To estimate for an error signal with sigmoid nonlinearity what reduced constellation applies closed eye pattern in the initial equalization, there can be improves problems of previous soft decision-directed algorithm that increasing estimate complexity and decreasing of convergence speed when substitute high-order constellation. The characteristic of sigmoid function is adjusted by a mean and a variance parameter, so it depends on adjustment of variance that what reduced constellation $values(\gamma)$ can have ranges between + $\gamma$ and - $\gamma$. In this paper, we proposed Variable Modulus Algorithm (VMA) that can be improving a performance of steady-state by adjustment of variance when equalization works normally and each cluster of constellation decrease.

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Face region detection algorithm of natural-image (자연 영상에서 얼굴영역 검출 알고리즘)

  • Lee, Joo-shin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.1
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    • pp.55-60
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    • 2014
  • In this paper, we proposed a method for face region extraction by skin-color hue, saturation and facial feature extraction in natural images. The proposed algorithm is composed of lighting correction and face detection process. In the lighting correction step, performing correction function for a lighting change. The face detection process extracts the area of skin color by calculating Euclidian distances to the input images using as characteristic vectors color and chroma in 20 skin color sample images. Eye detection using C element in the CMY color model and mouth detection using Q element in the YIQ color model for extracted candidate areas. Face area detected based on human face knowledge for extracted candidate areas. When an experiment was conducted with 10 natural images of face as input images, the method showed a face detection rate of 100%.

Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.