• Title/Summary/Keyword: educational platforms

Search Result 88, Processing Time 0.03 seconds

Design of educational platform for strategic job plannning (직업준비를 위한 전략적 학습지원 교육플랫폼의 설계)

  • Jung, Myungee;Jung, Myungsun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.10a
    • /
    • pp.272-275
    • /
    • 2022
  • Large-scale online platforms such as MOOCs-Massive Open Online Courses, which provide a variety of educational contents, have provided a learning environment that allows students to freely access and learn anytime and anywhere. Currently, the proportion of online lectures and home-based learning is increasing, and portfolio or experience-based learning such as bootcamp, field activities, and team project-based group learning are also being actively carried out for educational outcomes. At present, interest in nano or microdegree focused on core technology in units of hours or credits is increasing significantly because such strategic intensive education enables effective learning in terms of continuity and efficiency of education. In an era of large changes in job market due to the reorganization of the industrial structure by new technologies, intensive education in specialized new technology fields such as smart mobility, big data, and artificial intelligence is much more conducive to finding a job. With this reason it is attracting attention as an alternative to lifelong learning are receiving In this paper we propose an educational platform that can efficiently and effectively support the purpose learning for the personalized microdegree education in the online learning era.

  • PDF

Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups (객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현)

  • Yu, Gyeong-Taek;Lee, Hyeon-Cheol;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.11
    • /
    • pp.3034-3045
    • /
    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

  • PDF

Mobile-based Educational PLC Environment Construction Model

  • Park, Seong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.1
    • /
    • pp.61-67
    • /
    • 2022
  • In this paper, we propose a model that can convert some of the simulation program resources to a mobile environment. Recently, smart factories that use PLCs as controllers in the manufacturing industry are rapidly becoming widespread. However, in the situation where it is difficult to operate due to the shortage of PLC operation personnel, the actual situation is that a platform for PLC operation education is necessary. Currently most PLC-related educational platforms are based on 2D, which makes accurate learning difficult and difficult. When a simulation program is applied to distance learning in a general PC environment, many elements are displayed on the monitor, which makes screen switching inconvenient. Experiments with the proposed model confirmed that there was no frame deterioration under general circumstances. The average response time by the request frame was 102 ms, and it was judged that the learner was not at the level of experiencing the system delay.

Virtual Global Collaboration to Advocate Students for Pharmacy Immunizations during Coronavirus Disease-19 (약학대학생대상 코로나바이러스감염증-19 예방접종 약료활동 교육계몽을 위한 국제협력)

  • Sandy Jeong Rhie;Hoai-An Truong;See-Won Seo
    • Korean Journal of Clinical Pharmacy
    • /
    • v.33 no.2
    • /
    • pp.81-85
    • /
    • 2023
  • Background: It was to describe collaborative educational efforts under Coronavirus disease 2019 period to advocate pharmacy-based immunization delivery and meet unmet needs of partnership institution using virtual learning platforms. Methods: A partnership was established among three pharmacy schools from two countries. The class content included the history of pharmacy immunization, pharmacists' roles and contribution to public health of the USA. The class also reviewed the value of pharmacists as frontline healthcare workers to foster student insights and the scope of pharmacy. The virtual class featured an interactive video simulation and small breakroom discussion besides a lecture. Results: Participants indicated that public accessibility to pharmacy and six-year education system in South Korea as advantages. However, legislative restrictions, pharmacist burden, and interprofessional disagreements were expressed as barriers to introduce the pharmacist immunization. Conclusion: A virtual learning platform was used to advocate for pharmacy-based immunization and fulfilled an unmet educational gap at a partnership institution.

Toward understanding learning patterns in an open online learning platform using process mining (프로세스 마이닝을 활용한 온라인 교육 오픈 플랫폼 내 학습 패턴 분석 방법 개발)

  • Taeyoung Kim;Hyomin Kim;Minsu Cho
    • Journal of Intelligence and Information Systems
    • /
    • v.29 no.2
    • /
    • pp.285-301
    • /
    • 2023
  • Due to the increasing demand and importance of non-face-to-face education, open online learning platforms are getting interests both domestically and internationally. These platforms exhibit different characteristics from online courses by universities and other educational institutions. In particular, students engaged in these platforms can receive more learner autonomy, and the development of tools to assist learning is required. From the past, researchers have attempted to utilize process mining to understand realistic study behaviors and derive learning patterns. However, it has a deficiency to employ it to the open online learning platforms. Moreover, existing research has primarily focused on the process model perspective, including process model discovery, but lacks a method for the process pattern and instance perspectives. In this study, we propose a method to identify learning patterns within an open online learning platform using process mining techniques. To achieve this, we suggest three different viewpoints, e.g., model-level, variant-level, and instance-level, to comprehend the learning patterns, and various techniques are employed, such as process discovery, conformance checking, autoencoder-based clustering, and predictive approaches. To validate this method, we collected a learning log of machine learning-related courses on a domestic open education platform. The results unveiled a spaghetti-like process model that can be differentiated into a standard learning pattern and three abnormal patterns. Furthermore, as a result of deriving a pattern classification model, our model achieved a high accuracy of 0.86 when predicting the pattern of instances based on the initial 30% of the entire flow. This study contributes to systematically analyze learners' patterns using process mining.

Application of Variant Game Elements System for Phonics Education (파닉스 적용 사례로 본 게임 요소 가변 시스템)

  • Seo, Eun-Hye;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Korea Game Society
    • /
    • v.10 no.2
    • /
    • pp.113-121
    • /
    • 2010
  • This study proposes an educational game system that fit for portable internet environment as a solution to disadvantages of conventional education systems such as lack of understanding learners' learning level and one-way learning. The study analyses conventional e-Learning contents and platforms and proposes a new system adequate for high contents reusability and user-demand service. The learning contents that mainly consist of animations and games can be adjusted to learners' level, and therefore, learners can study according to various scenarios, not constrained in a fixed pattern. Our system is expected to bring much more fun to learners and the education can be conducted more effectively. To show the effectiveness of our system, an example of english pronunciation game was illustrated. As a result, the week points of the conventional e-Learning was overcame and new features of the interactivity was adopted to build a more effective educational game system.

A Research on the Continuing Education for Librarians : Current Situations and Suggestions (사서 계속교육 현황과 발전방향에 관한 연구)

  • Jang, Durk-Hyun;Ku, Bon-Jin;Yoon, Hee-Yoon
    • Journal of Korean Library and Information Science Society
    • /
    • v.46 no.2
    • /
    • pp.181-202
    • /
    • 2015
  • Continuing education for librarians in Korea are coping with such problems as the inevitability of plans for the increasing demand for library education, needs for professional teaching personnel for the development of the curricula for the Continuing education, strategies to develop the competences of librarians for the new information ecology, designing e-learning contents for librarians, etc. In this regard, this study intends to analyze the current status of continuing education for librarians in Korea and in foreign countries. It attempts to draw some implications, and to present suggestions. It, specifically, focuses on the role of the National Library of Korea as main actor of continuing education for librarians in Korea. The suggestions made are to change the educational system with a creation of an independent institute, as it will bring up professional teaching personnel to work on continuing education for librarians, and will develop initiatives for the new educational system which embraces the changes in educational platforms.

Active Vibration Control of a Structure with Output Feedback Based on Simultaneous Optimization Design Method

  • Kim, Young-Bok
    • Journal of Mechanical Science and Technology
    • /
    • v.14 no.1
    • /
    • pp.57-64
    • /
    • 2000
  • Recent advances in the field of control theory have enabled us to design active vibration control systems for various structures. In many studies, the controller used to suppress vibration has been synthesized for the given mathematical model of structure. In these cases, the designer has not been able to utilize the degree of freedom to adjust the structural parameters of the control object. To overcome this problem, so called 'Structure/Control Simultaneous Optimization Method' is used. In this context of view, this paper is concerned with the active vibration control of bridge towers, platforms and ocean vehicles etc. Simultaneous design method is used to achieve optimal system performance. Here, a general framework for the simultaneous design problem of output feedback case is introduced based on LMI (Linear Matrix Inequality). The simulation results show that the proposed design method achieves desirable control performance.

  • PDF

Implementation of an Intelligent Robot System by Using Embedded Ez-RoboMaster (임베디드 Ez-RoboMaster를 이용한 지능형 로봇 시스템의 구현)

  • SaGong, Seong-Dae;Kim, Duk-Soo;Kim, Jong-O
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.143-144
    • /
    • 2008
  • By using Ez-RoboMaster which is developed in EASYTECH, we implement an intelligent robot system. The Ez-RoboMaster is developed based on AVR Atmega128, and the emdedded system contains 5 ports for several sensors and actuators. And we develop integrated development environment(IDE), Ez-CPU3.0 for easy application of Ez-RoboMaster. In this paper, we introduce the effectiveness of Ez-RoboMaster for educational platforms of intelligent robot systems at college and university.

  • PDF

Analysis of Utilization and Problems, and Learner Behavior of Distance Science Learning (원격과학수업의 활용도 및 문제점, 학습자 행동분석)

  • Lee, Yong-seob
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.13 no.2
    • /
    • pp.175-185
    • /
    • 2020
  • The purpose of this study is to investigate the usages and problems of distance science learning and learner behavior analysis. This study established an Sixteen-weeks period of experimental treatment from March to June 2020, and the students who participated in the study formed a research group of 128 students in 2nd grade of their advanced classes who are attending the second semester of B university of education and taking courses in 'teaching research 1'. B university of education is singleness class that doesn't have compare group, so this study is constituted only study group. The results of the study were as follows. First, The students who took science learning remotely liked using the university's LMS system. Second, it was not efficient for the faculty member's scientific data presentation to operate smoothly in the online system. Third, it is necessary to set various educational platforms as a standardized platform. Looking at the pros and cons of various platforms may vary depending on the suitability of education, but if the LMS system, which is a professional teaching support method, is upgraded to meet the needs of learners, the satisfaction of higher instructors and learners will be higher.