• Title/Summary/Keyword: distributed applications

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Robust Anti Reverse Engineering Technique for Protecting Android Applications using the AES Algorithm (AES 알고리즘을 사용하여 안드로이드 어플리케이션을 보호하기 위한 견고한 역공학 방지기법)

  • Kim, JungHyun;Lee, Kang Seung
    • Journal of KIISE
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    • v.42 no.9
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    • pp.1100-1108
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    • 2015
  • Classes.dex, which is the executable file for android operation system, has Java bite code format, so that anyone can analyze and modify its source codes by using reverse engineering. Due to this characteristic, many android applications using classes.dex as executable file have been illegally copied and distributed, causing damage to the developers and software industry. To tackle such ill-intended behavior, this paper proposes a technique to encrypt classes.dex file using an AES(Advanced Encryption Standard) encryption algorithm and decrypts the applications encrypted in such a manner in order to prevent reverse engineering of the applications. To reinforce the file against reverse engineering attack, hash values that are obtained from substituting a hash equation through the combination of salt values, are used for the keys for encrypting and decrypting classes.dex. The experiments demonstrated that the proposed technique is effective in preventing the illegal duplication of classes.dex-based android applications and reverse engineering attack. As a result, the proposed technique can protect the source of an application and also prevent the spreading of malicious codes due to repackaging attack.

A Study on the Efficiency Method of Location-Based Control Function Applied to MDM Applications (MDM 앱에 적용되는 위치 기반 통제 기능의 효율화 방법에 관한 연구)

  • ChangIk Oh;SuGil Hwang;Hyun Son;Dongho Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.171-177
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    • 2023
  • When configuring MDM services only with applications without a central control server, a method that allows security control to be released based on GPS signals in areas sufficiently far from the security area of the workplace is generally applied by embedding and distributing location information of workplaces in MDM applications. This study proposed a method in which each individual directly enters the location information of the security control area needed for them in the distributed app and maintains it as setting information without embedding location information of a specific area such as work in the MDM applications. The method proposed in this study can improve universality, compatibility and the security control level of MDM services, and minimize deployment costs.

An Incentive mechanism for VOD Streaming Under Insufficient System Resources (한정된 자원 환경에서의 주문형 비디오 스트리밍 서비스를 위한 효율적인 인센티브 메커니즘)

  • Shin, Kyuyong;Lee, Jongdeog;Shin, Jinhee;Park, Chanjin
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.65-77
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    • 2013
  • Recently the ratio of the Internet traffic generated by video streaming applications including video-on-demand (VOD) is getting higher and higher, while P2P-based naive content distribution has been the main source of the Internet traffic in the past. As a result, the paradigm of cooperatively distributed systems (e.g., P2P) is changing to support streaming applications. Most P2P assisted approaches for video streaming today are based on Bit Torrent thanks to its simplicity of implementation and easy adaptability. They, however, have immanent vulnerability to free-riding inherited from Bit Torrent, which inevitably hurts their performance under limited system resources with free-riding. This paper studies the weakness to free-riding of existing Bit Torrent-based video streaming applications and investigates the adaptability of T-Chain (which was originally designed to prevent free-riding in cooperatively distributed systems) to video streaming applications. Our experiment results show that the video streaming approach based on T-Chain outperforms most existing Bit Torrent-based ones by 60% on average under limited system resources with free-riding.

Study on Multi-party Real-Time Communication with Guaranteed QoS in Information SuperHighway (초고속 통신망에서 QoS를 보장하는 다자간 실시간 통신에 관한 연구)

  • Lim, Sun-Hwa;Kim, Moon-Hae
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2943-2953
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    • 1998
  • As communication networks become very fast, the scope of applications is varied and applications using multi-party communications in which more than one communication station participate, have been increased. In this paper, multicast servers are designed and implemented by two different schemes (centralized multicast server scheme and distributed multicast server scheme). Both scheme contain three operation for joining/leaving of a node, operation for transmitting the name of the group and messages to the server, and operation for a node to read messages and clear shared memory. Based on their implementations, two multicast server schemes are compared in terms of complexity, extendibility, efficiency and real-time aspects. As a result, the average transfer time of the distributed multicast server scheme is shorter than that of the centralized multicast server scheme. Finally, we designed the multi-party real-time communication method to guarantee QoS in multicast.

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Concurrency Control for Mobile Transactions consisted mainly of Update Operations in Broadcast Environments (방송 환경에서 갱신위주의 이동 트랜잭션을 위한 동시성 제어 방법)

  • Kim, Chi-Yeon;Jung, Min-A
    • Journal of Advanced Navigation Technology
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    • v.12 no.4
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    • pp.357-365
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    • 2008
  • Broadcast is a efficient interactive method between a server and mobile clients via wireless channel and broadcast environments are incarnating as various applications. Most studies have been proposed in broadcast environments deal with read-only mobile transactions, many applications are emerging recently that need to manage the update transactions at mobile clients. So we propose a concurrency control for mobile transactions consisted mainly of update operations in broadcast environments. As an optimistic approach is applied for scheduling update transactions, repetitive aborts of update transactions are occur due to conflict between transactions. To solve this problem update transactions must have been executed with distributed manner, but unnecessary aborts are occur as well because of continuous restart. Thus, in this paper we propose a method that transactions are executed distributed manner and can avoid unnecessary aborts of update transactions. Proposed method has no unnecessary uplink and can save resources of mobile client.

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Clustering Algorithm using the DFP-Tree based on the MapReduce (맵리듀스 기반 DFP-Tree를 이용한 클러스터링 알고리즘)

  • Seo, Young-Won;Kim, Chang-soo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.23-30
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    • 2015
  • As BigData is issued, many applications that operate based on the results of data analysis have been developed, typically applications are products recommend service of e-commerce application service system, search service on the search engine service and friend list recommend system of social network service. In this paper, we suggests a decision frequent pattern tree that is combined the origin frequent pattern tree that is mining similar pattern to appear in the data set of the existing data mining techniques and decision tree based on the theory of computer science. The decision frequent pattern tree algorithm improves about problem of frequent pattern tree that have to make some a lot's pattern so it is to hard to analyze about data. We also proposes to model for a Mapredue framework that is a programming model to help to operate in distributed environment.

Distributed Control Algorithms for QoS in Wireless Networks Using Wireless Token Ring Protocol (무선토큰링 프로토콜을 사용한 무선 네트워크에서 QoS를 지원하는 분산 제어 알고리즘)

  • 김성철
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.187-193
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    • 2004
  • Wireless networks play a very important role in communications today. For example, wireless networks today provide from the basic services like e-mail and FTP to the multimedia applications like Web service. It is obvious that QoS requirements to these diverse applications over wireless networks will continue as in wired networks. Much research has been done to develop QoS supporting algorithms on Internet. But due to the limited bandwidth and varying channel states of the wireless networks, it is difficult to support differentiated service over wireless networks. In this paper we propose the modified wireless token ring protocol supporting QoS to the real-time traffic service node over Internet environments in which non-real-time and real-time traffic service nodes coexist. In the proposed algorithm, the real-time traffic service node gets the priority to take token over the non-real-time traffic service node. So the proposed algorithm support quick transmission of the real-time traffic service node. And this advantage can be obtained with minor modification of the legacy wireless token ing protocol to support QoS. We also consider the lost token recovery mechanism.

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A Study on Cooperation between Kerberos system and Credit-Control Server

  • Choi, Bae-Young;Lim, Hyung-Jin;Chung, Tai-Myoung
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.281-284
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    • 2005
  • Kerberos is system that offer authorization in internet and authentication service. Can speak that put each server between client and user in distributed environment and is security system of symmetry height encryption base that offer authentication base mutually. Kerberos authentication is based entirely on the knowledge of passwords that are stored on the Kerberos Server. A user proves her identity to the Kerberos Server by demonstrating Knowledge of the key. The fact that the Kerberos Server has access to the user's decrypted password is a rwsult of the fact that Kerberos does not use public key cryptogrphy. It is a serious disadvantage of the Kerbercs System. The Server must be physically secure to prevent an attacker from stealing the Kerberos Server and learning all of the user passwords. Kerberos was designend so that the server can be stateless. The Kerberos Server simply answers requests from users and issues tickets. This study focused on designing a SIP procy for interworking with AAA server with respect to user authentication and Kerberos System. Kerberos is security system of encryption base that offer certification function mutually between client application element and server application element in distributed network environment. Kerberos provides service necessary to control whether is going to approve also so that certain client may access to certain server. This paper does Credit-Control Server's function in AAA system of Diameter base so that can include Accounting information that is connected to Rating inside certification information message in Rating process with Kerberos system.

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A Study on the Pentium Code Generation using Retargetable Code Generation Technique from Bytecode (Bytecode로부터 재목적 코드 생성 기법을 이용한 Pentium 코드 생성에 관한 연구)

  • Jeong, Seong-Ok;Go, Gwang-Man;Lee, Seong-Ju
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.4
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    • pp.1-8
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    • 2000
  • The massive growth of the internet and the world-wide-web leads us to research the programming languages for the development of applications in heterogeneous, network-wide distributed environments. Java is an object-oriented language for such a environment and the Java programming language environment provides a portable, interpreted, high-performance, simple programming language. Bytecode is an intermediate code for Java language and it enables the development of applications on multiple platform in heterogeneous, distributed networks. But it takes much time to execute Bytecode because of using an interpretation method. In this paper, we design and implement a retargetable code generation system which can be systematically reconfigured to generate code for a variety of distinct target computers. From the system, we realize the code generation system which translates the Bytecode being produced by Java compiler into Pentium target code. We use ACK code generation system to do the work easily.

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Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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