• 제목/요약/키워드: culture and leisure activities

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새 밀레니엄에서의 청소년 문화창조를 위한 생태학적 지원체계(VI) 청소년의 여가문화 실태 및 여가만족도 (Ecological Support System for Promoting Youth Culture in a New Millenium Age Adolescents′ leisure Culture and Degree of Leisure Satisfaction)

  • 박미석;이정우;김명자;계선자;김경아;우이란
    • 대한가정학회지
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    • 제39권4호
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    • pp.61-78
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    • 2001
  • The purpose of this study was not only to identify adolescents' leisure culture, but most importantly, reseal variables that world improve the degree of leisure satisfaction. A total of 1125 questionnaires were used as for the final data analysis. The study revealed the following results. 1. Adolescents spent leisure expenses, from ten thousand won to thirty thousand won a month on the average, and they mostly preferred computer-related leisure activities. Also, they were found to obtain leisure information from their friends and recognize social obstacles to prohibit leisure activities. Adolescents degree of leisure satisfaction was relatively not very high. 2. Significant differences were partly found in adolescents' leisure cloture according to variables related to individual, school and family. Also, Adolescents showed significant differences according to gender, study load and communication with their mother 3. Adolescents had greater leisure satisfaction when they had much money to spend on leisure, enjoyed sports activities, and recognized leisure obstacles lowly.

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베이비부머 세대의 여가활동 특성과 여가경제에 미치는 영향 (Impact of leisure activity on the leisure economy of Korean baby-boomers)

  • 정영금;윤소영
    • 가족자원경영과 정책
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    • 제18권3호
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    • pp.61-77
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    • 2014
  • Purpose of this study is to draw policy implications for family resource management's strategies and leisure culture revitalization to Korean baby-boomers. This study review leisure activities characteristics of Korean baby-boomers and find their characteristics' impact on leisure economy. This research analyzed with raw data of "National Research Leisure Activities 2012" in different methods: analysis of frequency, multiple regression analysis, Correspondence Analysis, and etc. As a result, compared to all age groups in Korea, Korean baby-boomers current participation in leisure activities is low, but their expense on leisure is high. Their leisure activities are varied from different genders to their incomes. Especially, baby-boomers, who are on high income, participate in wasteful leisure activities and their consuming behavior will be the mainstream of Korean leisure economy, so economy, which is aiming for baby-boomers, will be invigorated when the economy is more concerned with use values toward time. Particularly, preparing for the retirement of baby-boomers, further researches based on integrated family policy should be considered plans and efforts on encouraging active volunteer works and participation in leisure culture revitalization of Korean baby-boomers.

Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • 동아시아경상학회지
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    • 제10권4호
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    • pp.29-38
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    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

The Effect of Leisure Activities on School Life Satisfaction in Teenagers -The Intermediation Effect of Happiness and Life Satisfaction-

  • Jung, Seon-Jin
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.106-113
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    • 2020
  • This study analyzed the impact of leisure activities on school life satisfaction in the cultural rights and self-determination of teenagers who spend most of their time in school in the college entrance exam-oriented climate, and examined the effects of happiness and life satisfaction on the school life satisfaction through a process macro applying Bias Corrected Bootstrapping in these relationships. For research purposes, 2,590 cohorts in the first year of the 2018 Korea Children and Youth Panel Survey were analyzed through process macros. The result was that leisure life had a significant effect on school life satisfaction. It was also found that happiness and satisfaction in life affect satisfaction, and happiness and satisfaction in life affect satisfaction in school life and serve as a medium. This study confirmed that teenagers' participation in leisure activities greatly affects school life satisfaction and that happiness and life satisfaction have a mediating effect on school life satisfaction. In addition, we could recognize the importance of leisure activities to the satisfaction of school life of teenagers, and find it necessary to develop and provide various program graphs of schools and communities for happiness and satisfaction in life. This study verified that the participation of leisure activities of adolescents has a significant effect on school life satisfaction, and that happiness and life satisfaction have a mediating effect on school life satisfaction. In addition, we could recognize the importance of leisure activities to the satisfaction of school life of teenagers, and find it necessary to develop and provide various program graphs of schools and communities for happiness and satisfaction in life. Therefore, this research is believed to be possible to contribute to academic and practical programs for youth leisure activities and school life relationships, and to make policy suggestions for the development and participation of various leisure activities in order to fully enjoy and protect youth's rights to culture and self-determination of leisure activities.

여가동기의 재구성: 여가동기에 따른 여가활동 선호 (New Conceptualization of Leisure Motivation: The Impacts of Leisure Motives on Selection of Leisure Activities)

  • 허태균;박정열;장훈;김소혜
    • 한국심리학회지 : 문화 및 사회문제
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    • 제13권4호
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    • pp.135-153
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    • 2007
  • 본 연구는 여가동기와 관련한 기존 연구들이 여가활동의 결과에 지나치게 초점을 맞추고 있으며, 현재의 다양한 여가동기와 활동을 제대로 반영하고 있지 못하고 있다는 문제점에 바탕하여 한국인들의 여가동기를 재구성하였다. 이를 위해 현대사회의 대표적인 48개 여가활동에 참여하는 동기를 개방형으로 설문조사하여, 이로부터 7개의 여가활동범주(기술요구, 사회적, 개인취미, 목표지향적, 휴식, 자발참여, 디지털)와 7개의 여가동기범주(성취, 대인관계, 심리적 안정추구, 흥미·감각추구, 수단, 내적 자기표현, 비여가적)를 추출하였다. 이 범주를 통해 특정 여가동기를 만족시키기 위해 선호되는 여가활동을 분석하였고, 여가활동에서 특정 동기를 강하게 가진 사람이 어떤 여가활동을 중요하게 생각하는지를 분석하였다. 본 연구결과에 따르면 흥미·감각추구와 대인관계 동기가 가장 흔한 여가동기였으며 디지털 여가활동이 이러한 동기와 밀접한 관련이 있는 것으로 밝혀졌다. 또한 내적 자기표현 동기가 높은 사람이 개인취미와 디지털 여가활동을 중요하게 생각하는 것으로 나타났다. 이러한 결과들이 가지는 여가교육과 여가카운셀링 등에서의 실용적 의미를 논의하였다.

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초등학교 아동의 여가활동 참여와 여가인식 -아동과 어머니에 대한 심층면접을 중심으로- (Children동s Participation and Perception of Leisure Activities -Focusing on in-depth interviews with children and their mothers-)

  • 채현미;이연숙
    • 가족자원경영과 정책
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    • 제7권2호
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    • pp.59-79
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    • 2003
  • The purposes of this study are to examine the participation of leisure activities for elementary school children and to analyze the children's and their mother's perception about their leisure activities. The data for the analysis are collected by the structured questionnaire and in-depth interview, The data for 106 children and their mothers living in Incheon city are analyzed using descriptive statistics and content analysis. The result of this study is summarized as follows: First, the most frequent leisure activities participated by children were hobby and culture activities such as attending institutes or receiving private tutoring. The most prefer leisure activities of children were computer related activities, watching TV and playing with friends According to the in-depth interview, these activities contributed to getting rid of stress and relaxing tension. Second, among the various activities, children tented to perceive computer related activities, roller-binding, paper folding, reading and watching TV as the leisure activities. There was no significant difference in the perception of leisure activities between mother and children except paper folding and reading. Third, the 55.7% of mother responded that the leisure activities that they were participated in childhood were more desirable compared with their children's ones.

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직장인의 여가활동 유형 및 여가만족과 직무만족과의 관계 (A Study on the Relationship among Leisure Activity, Leisure Satisfaction, and Job Satisfaction)

  • 김지선;윤소영;천혜정
    • 가족자원경영과 정책
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    • 제10권3호
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    • pp.79-96
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    • 2006
  • The purposes of this study were to analyze the types of leisure activities and level of leisure satisfaction with practice of a five-day workweek, and examined the relationship between leisure satisfaction and job satisfaction. The data were based on the questionnaire with 264 working employee residing in Seoul. The results indicated that the most frequently participating activities were sports, use of media, loaming activities in order. And there were no significant differences in types of leisure activities between 5 day working employees and 6 day working employees. Secondly, general level of leisure satisfaction was the highest when participating religious activities. Thirdly, it was found that only social satisfaction was positively related to job satisfaction, and social satisfaction influenced job satisfaction. Further discussions and implications were discussed.

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사회계층 변인과 여가활동에 따른 과시적 여가의복소비 (Conspicuous Consumption of Leisure Apparel according to Social Stratum Variables and Leisure Activities)

  • 박은희
    • 한국의상디자인학회지
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    • 제19권2호
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    • pp.101-115
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    • 2017
  • This study classified social stratum variables of adults in their 20s to 50s by subjective and objective measurements and classified leisure activities into groups to examine the conspicuous consumption of leisure apparel. A total of 365 adults in their 20s to 50s living in Daegu and the Kyungbuk area were selected considering their jobs and residences. SPSS PC+ 20.0 was used to analyze the data with frequency analysis, factor analysis, reliability examination, cluster analysis, ANOVA, Duncan-test, Scheffe-test, and ${\chi}^2-test$. The results of this study are shown as follows. First, 'Jogging/Walking' was found to be the most favorable activity in the examination of leisure sports activities among the participants and showed a difference in gender. Second, leisure activities were pastime-culture activity, sports activities, static activity, volunteering, and relaxing, and these activities were grouped into non-participant, active and passive leisure activities. Conspicuous consumption of leisure apparel was classified into personality oriented, luxury goods-oriented, and other people-oriented. Third, there was a significant difference in the sub-factors of the conspicuous consumption of leisure apparel (personality oriented, luxury goods-oriented, other people-oriented) according to the sub-factors of subjective stratum(economic power, social position, level of consumption, cultural level and overall stratum consciousness). Fourth, there was significance in the objective social stratum variable by the types of leisure activities. Significant differences were found in personality orientation, luxury goods-oriented, and other people-oriented in conspicuous consumption of leisure apparel by the types of leisure activities. Finally, there were significant differences in economic power, level of consumption, cultural level of subjective social stratum by gender, sports activities and volunteering in leisure activities, as well as other people-oriented conspicuous consumption of leisure apparel. This study also found significant differences in economic power, level of consumption and cultural level of social stratum by age, as well as other people-oriented conspicuous consumption of leisure apparel.

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신세대 기혼여성의 여가시설선호 및 여가활동참여가 생활만족에 미치는 영향 (The Effects of Leisure Facilities Preference and Leisure Participation on the Life Satisfaction of New-generation Married Women)

  • 이정우;이윤미
    • 가족자원경영과 정책
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    • 제3권2호
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    • pp.1-16
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    • 1999
  • The purpose of this empirical study is to examine the effect of leisure facilities preferences and leisure activities of new-generation married women on their life satisfaction. The samples was composed of 195 married women under 35 years. old, selected by age and local distribution. The major findings of this study re as follows. The new-generation wives preferred culture.intellectual arts facilities to sport facilities to sport facilities and participated in home-oriented activities. The more new-generation married women participated in active leisure, the higher level they showed in life satisfaction. There is no significant affect of leisure facilities preference on life satisfaction. The finding of this study provide implications regarding the policies on leisure facilities and leisure education programs to enhance the quality of life of the new-generation wives, such as establishing community leisure facilities which can help the mother as well as young children enjoy their leisure activities with less expense, and managing continuing education programs in which the new-generation wives easily participate with their families.

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배우자 유무에 따른 노인의 여가활동 및 생활만족도에 관한 연구 (Study on Elderly Leisure Activities and Life Satisfaction to Whether an Elderly Has a Spouse or Not)

  • 임창희;한수진
    • 가족자원경영과 정책
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    • 제12권3호
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    • pp.23-43
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    • 2008
  • This research investigates the effect of leisure activities on lifestyle satisfaction of senior citizens. The target of this research is 202 people over 60 years of age who live in Seoul. Collected data was analyzed using frequency, percentage, average, T-test, one-way ANONA, and logistic regression analysis. SPSS and the Excel PC Program were used for the analysis. The following is the summary of the result of this research. First - in terms of participation in leisure activities: more active participation is observed with the elderly who have a spouse than with those who do not in every kind of leisure activity (except for the pastime activities). Second - all of the variables indicating the level of satisfaction from activities of the seniors who have a spouse are by far higher than those of the elderly who have no spouse. Third - the leisure activities and the satisfaction from the activities prove affective variables on whether they have a spouse or not. Notably, the religious leisure activities are enjoyed more by those senior citizens who are married. Comparatively, the unmarried senior citizens participate more actively in recreational and pastime leisure activities. This study suggests various practical means to promote leisure activities to the elderly and to raise the level of satisfaction received from those activities, as well as to help those who are concerned with understanding and improving lifestyle satisfaction of the elderly population. Nonetheless, this analysis is limited due to the restriction on the number of objects and samples studied. Therefore, studies to analyze leisure activities by regions in order to account for a more balanced set of systematical tools should follow.

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