• 제목/요약/키워드: creativity factors

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The Effects of Career Orientations on Entrepreneurial Satisfaction and Business Sustainability

  • LEE, Woo-Seung;KIM, Bo-Young
    • The Journal of Asian Finance, Economics and Business
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    • 제6권4호
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    • pp.235-248
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    • 2019
  • This study empirically analyzes how the career orientation factors of startup entrepreneurs affect entrepreneurial satisfaction as well as business sustainability. We propose directions for startup sustainability and development. Based on previous research, we defined the career orientation of entrepreneurs through the five orientation factors of security, autonomy, technical competence, managerial competence, and entrepreneurial creativity. We constructed a research model to determine whether these factors have a causal relationship with entrepreneurial satisfaction or business sustainability through the medium of organizational entrepreneurship. We surveyed startups in Korea using a questionnaire and collected and analyzed a total of 282 points of survey data. The analysis results demonstrated that the entrepreneurial creativity and managerial competence of the members of a startup can play an important role within entrepreneurial satisfaction and business sustainability. Both autonomy and technical competence exhibited no effect on entrepreneurial satisfaction and business sustainability through the medium of entrepreneurship, while security showed a negative effect. In order to improve entrepreneurial satisfaction and achieve business sustainability, we confirmed that it was more important for startups to consider the creativity and business management competences of entrepreneurs rather than pursue business security or have a technology-oriented attitude.

공대생들의 협동학습에서 성격특성 및 창의적 문제해결스타일과 팀 창의성 (Personality Factors, Creative Problem Solving Styles, and Team Creativity)

  • 안정호;임지영
    • 공학교육연구
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    • 제15권6호
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    • pp.43-48
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    • 2012
  • This study was conducted to compare team creativity and creative problem solving styles between heterogeneous and homogeneous teams. Team composition was based on the levels of openness and extraversion. The results indicated that heterogeneous teams showed higher team creativity scores than homogeneous teams. Frequency distributions of creative problem solving styles indicated that heterogeneous team members preferred developer, external, and task-oriented styles. Homogeneous team members preferred explorer and person-oriented styles. Finally, limitations of this study and suggestions for future studies were discussed.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.

Efficient cell design and fabrication of concentration-gradient composite electrodes for high-power and high-energy-density all-solid-state batteries

  • Kim, Ju Young;Kim, Jumi;Kang, Seok Hun;Shin, Dong Ok;Lee, Myeong Ju;Oh, Jimin;Lee, Young-Gi;Kim, Kwang Man
    • ETRI Journal
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    • 제42권1호
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    • pp.129-137
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    • 2020
  • All-solid-state batteries are promising energy storage devices in which high-energy-density and superior safety can be obtained by efficient cell design and the use of nonflammable solid electrolytes, respectively. This paper presents a systematic study of experimental factors that affect the electrochemical performance of all-solid-state batteries. The morphological changes in composite electrodes fabricated using different mixing speeds are carefully observed, and the corresponding electrochemical performances are evaluated in symmetric cell and half-cell configurations. We also investigate the effect of the composite electrode thickness at different charge/discharge rates for the realization of all-solid-state batteries with high-energy-density. The results of this investigation confirm a consistent relationship between the cell capacity and the ionic resistance within the composite electrodes. Finally, a concentration-gradient composite electrode design is presented for enhanced power density in thick composite electrodes; it provides a promising route to improving the cell performance simply by composite electrode design.

대학생 핵심역량(K-CESA)이 창의융합역량에 미치는 영향과 코칭역량의 매개효과 (Analysis of relationship between K-CESA and creativity confluence competency and coaching skill of undergraduate students)

  • 박지영
    • 한국산학기술학회논문지
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    • 제21권5호
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    • pp.206-215
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    • 2020
  • 본 연구는 대학생 핵심역량과 창의융합역량 및 코칭역량 간의 관계를 분석하는 데 목적을 두었다. G지역 사립대학에 재학 중인 대학생 344명을 대상으로 실시하였고, 대학생 핵심역량, 코칭역량, 창의융합역량에 관한 설문조사를 실시하였다. 수집된 자료는 SPSS 22.0 프로그램을 사용하여 기초통계를 통해 일반적 경향을 살펴보았고, 관련성과 매개효과를 분석하기 위해 Pearson의 상관관계분석과 회귀분석 및 Sobel test를 실시하였다. 자료 분석 결과 첫째, 대학생 핵심역량, 코칭역량, 창의융합역량은 정규성 가정을 충족하는 것으로 나타났다. 둘째, 대학생 핵심역량과 창의융합역량은 유의미한 정적 상관관계가 나타났다. 이는 핵심역량의 점수가 높을수록 창의융합역량이 높아진다고 볼 수 있다. 셋째, 코칭역량과 창의융합역량은 유의미한 정적 상관관계가 나타났다. 이는 코칭역량의 점수가 높을수록 창의융합역량이 높아진다고 볼 수 있다. 넷째, 핵심역량은 창의융합역량을 의미 있게 예측하는 변인으로 나타났으며, 코칭역량이 매개효과를 갖는 것으로 나타났다. 결론적으로 창의융합역량을 강화하는 데 핵심역량과 코칭역량을 중요하게 고려해야 함을 알 수 있었고, 역량강화를 위한 비교과 프로그램 운영의 중요성을 제시하였다.

수학영재의 집단창의성 발현에서 나타나는 산출 및 과정 손실 분석 (An analysis on the products and process losses of group creativity among mathematically gifted students)

  • 성지현;이종희
    • 한국초등수학교육학회지
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    • 제21권3호
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    • pp.505-530
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    • 2017
  • 본 연구는 수학영재의 집단창의성 발현 과정과 산출을 분석하여 어떤 특성이 있는지를 확인하고, 집단창의성 발현을 방해하는 과정 손실의 원인을 파악하는 것을 목적으로 하였다. 이를 위해 수학영재학급 수업에 집단창의성 발현을 위한 단계를 적용하였고, 수 체계의 성질과 모듈로 산술을 주제로 하여 수업을 진행하였다. 연구방법으로는 학생들이 보인 반응과 산출의 사례를 질적으로 분석하는 사례연구를 진행하였고, 집단창의성 발현 과정과 산출, 과정 손실의 원인에 대한 선행연구 내용을 기준으로 분석하였다. 그 결과, 집단의 과정에서 창의적 시너지가 나타날 수 있는 상보적, 발생, 긴장 상태와 기여의 결합이 나타나는 방식인 수집, 연결, 선택, 변형, 집단의 창의적 산출의 특성인 집단 유창성, 집단 융통성, 집단 독창성, 집단 정교성이 관련된 것끼리 이어질 수 있음을 확인하였다. 그리고 집단 수준의 창의적 시너지가 나타날 수 있는 상보적, 발생, 긴장 상태에서 과정 손실의 인지적 원인과 사회 동기적 원인이 나타나는 경우를 확인하였다. 분석 결과를 통해 집단창의성 발현을 위한 수학영재학급 수업 설계 시에 고려해야 할 점에 대해 제안하였다.

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간호대학생의 셀프리더십에 미치는 영향요인 (Factors Influencing Self-leadership in Nursing Students)

  • 김두리;임효남;김진일
    • 한국융합학회논문지
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    • 제11권3호
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    • pp.369-377
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    • 2020
  • 셀프리더십은 조직과 개인에 긍정적 영향을 미치는 요소로 간호대학생에게 요구되는 역량으로 보고되고 있다. 이에 간호대학생의 셀프리더십에 미치는 영향요인을 알아보기 위해 본 연구를 수행하였다. 본 연구는 서술적 상관관계 조사 연구로 D시에 소재한 일개 간호대학생 173명을 대상으로 구조화된 설문지를 통해 자료수집하고 분석하였다. 연구 결과 간호대학생의 셀프리더십은 창의성(r=.546, p<.001), 자기주장(r=.217, p=.004) 및 자아존중감(r=.258, p=.001)과 정적인 상관관계가 있었다. 또한 간호대학생의 셀프리더십에 영향을 미치는 요인으로는 성별(β=.212, p=.001), 학년(β=.123, p=.060), 대인관계 '매우 좋음'(β=.327, p=.007), '좋음'(β=.395, p=.023), '보통'(β=.328, p=.040), 창의성 (β=.578, p<.001) 이 유의한 영향요인으로 나타났고, 셀프리더십에 대한 설명력은 35.5%이었다. 간호대학생의 셀프리더십 향상을 위해서 창의성 및 대인관계를 포함한 전략이 필요함을 제시한다.

내러티브 탐구를 통한 유년기 한국 위인 3인의 창의성 요소, 가정환경, 부모 양육방식 특징 분석 (An Analysis of Creativity Factors, Family Backgrounds and Pareanting Styles of 3 Great Korean in Their Childhood through Narrative Inquiry)

  • 채동현;조대영
    • 대한지구과학교육학회지
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    • 제14권3호
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    • pp.212-224
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    • 2021
  • 유년기의 교육은 사람 인생의 발전에 큰 영향을 끼친다. 그러므로 미래 사회에 필수적인 창의성과 같은 능력을 키우기 위해서는 유년기에 효과적인 교육을 시행하는 것이 필요하다. 이에 본 연구에서는 내러티브 탐구를 통해 3명의 한국 위인의 유년기에 대한 창의성 요소, 가정환경, 부모 양육방식의 특성을 확인하고, 3명의 공통점을 분석하였다. 연구 결과, 위인 3인들은 모두 지적 호기심, 생산적인 사고능력을 가지고 있었다. 그리고 이들은 대부분 경제적으로 풍요로운 가정에서 태어나 다양한 경험을 할 수 있는 환경이 조성되어 있었고, 자신을 지지해주는 사람이 존재하였다. 또한 이들 주위에는 재능을 발견하고 교육에 적극적으로 참여하는 양육자가 존재하였고, 이들의 부모들은 자녀와 정서적으로 안정적인 애착을 형성하였다.

평생교육자의 핵심역량과 성인학습자 생애능력의 관계에서 창의성에 대한 매개효과 검증 (Verification of the Mediation Effect of Creativity in the Relationship between the Core Competencies of Lifelong Educators and the Life Competencies of Adult Learners)

  • 김은임
    • 한국산학기술학회논문지
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    • 제20권5호
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    • pp.180-190
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    • 2019
  • 본 연구는 평생교육자의 핵심역량과 성인학습자의 생애능력의 관계에서 창의성의 매개효과 영향을 살펴보는 데 그 목적을 두었다. 본 연구 대상은 경기도 지역의 평생교육기관에서 평생교육 프로그램에 참여하고 있는 성인을 대상으로 진행하였으며, 최종적으로 총 520부가 연구분석에 사용 되었으며, AMOS 22.0 프로그램의 구조방정식 모형을 통해 연구가설을 검증하였으며, 부트스트래핑 방법을 이용하여 성인학습자의 창의성에 대한 매개효과를 검증하였다. 본 연구의 주요결과는 첫째, 성인학습자의 생애능력 중 문제해결능력이 평생교육자의 핵심역량의 하위요인인 기획역량, 실행역량, 지원역량과 상관이 가장 높은 것으로 나타났으며, 성인학습자의 창의성 중 독창적 유연성이 성인학습자의 생애능력과 가장 상관이 높은 것으로 나타났다. 둘째, 평생교육자의 핵심역량과 창의성은 성인학습자의 생애능력에 74.6%의 영향력이 있었고, 이중 창의성이 평생교육자의 핵심역량보다 성인학습자의 생애능력에 가장 많이 미치는 변인으로 나타났다. 셋째, 평생교육자의 핵심역량과 성인학습자의 생애능력의 관계에서 창의성의 매개효과를 살펴 본 결과, 창의성을 생애능력에 미치는 영향력이 검증되어 매개효과가 있는 것으로 나타났다. 본 연구의 결과를 바탕으로 성인학습자의 창의성은 생애능력을 향상시키기 위한 중요한 변인으로 나타났으며, 평생교육자의 핵심역량을 기반으로 성인학습자 창의성에 대해 질적 향상이 이루어져야 한다고 볼 수 있다. 본 연구의 시사점으로는 생애능력에 미치는 영향 요인이 핵심역량보다 창의성이 높다는 점을 통해 평생교육 성인학습자의 창의성을 높일 수 있는 실무적 방안을 통하여 성인 학습자 자신의 삶의 질을 높이고 성공적인 삶을 모색할 수 있는 교육환경과 기회가 제공되어야 한다는 점을 시사하고 있다.

신재생에너지 분야 교과목 수강생의 학습 효과성 분석 (Analysis of Learning Effectiveness of Students Who Took New and Renewable Energy Courses)

  • 최지현
    • 공학교육연구
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    • 제27권3호
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    • pp.26-33
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    • 2024
  • This study aimed to verify the learning effectiveness of students who took courses in the field of new and renewable energy, which have been operated within a convergence university system. To achieve this, data were collected from 1,228 students who participated in 34 courses jointly developed and conducted by seven universities as part of standard curriculum offerings. The study analyzed learning effectiveness (course satisfaction, transfer motivation, learning transfer, creativity-convergence competency) using Excel 2018 and SPSS 25.0. It also examined inter-university differences in learning effectiveness and identified factors influencing creativity-convergence competency. The main findings are as follows: (a) Course satisfaction (M= 4.20), transfer motivation (M=3.62), learning transfer (M= 4.06), and creativity-convergence competency (M=3.92) were generally high. (b) Analysis of learning effectiveness differences between universities showed no significant differences among universities A, B, C, D, and E. University F was lower compared to other universities, while University G was significantly higher than others. (c) Sex, grade, number of courses taken, course satisfaction, transfer motivation, and learning transfer had effect on creativity-convergence competency. The results of this study provided implications for promoting activities to attract students, expanding transfer opportunities, and ensuring student agency.